Files
barotrauma-gamefiles/Content/Items/Assemblies/AirlockPump.xml
2025-04-13 10:54:55 +02:00

76 lines
7.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<ItemAssembly name="Airlock Pump" description="A pump designed to work in airlocks. Will only be active if the doors are shut and the airlock flooded." hideinmenus="false">
<Item name="" identifier="bluewire" ID="15" rect="50331,-15168,42,16" noninteractable="False" nonplayerteaminteractable="False" rotation="0" scale="0.5" spritecolor="51,121,173,255" inventoryiconcolor="51,121,173,255" containercolor="255,255,255,255" condition="100" tags="smallitem,wire" displaysidebysidewhenlinked="False" disallowedupgrades="" spritedepth="0.55" hiddeningame="False" hideinassemblypreview="true">
<Holdable holdpos="0,0" holdangle="0" swingamount="0,0" swingspeed="0" swingwhenholding="False" swingwhenaiming="False" swingwhenusing="False" pickingtime="0" canbepicked="True" allowingameediting="True" msg="ItemMsgPickUpSelect" />
<Wire pickingtime="0" canbepicked="False" allowingameediting="True" msg="" nodes="8;-16;-24;8" />
</Item>
<Item name="" identifier="bluewire" ID="14" rect="50331,-15168,42,16" noninteractable="False" nonplayerteaminteractable="False" rotation="0" scale="0.5" spritecolor="51,121,173,255" inventoryiconcolor="51,121,173,255" containercolor="255,255,255,255" condition="100" tags="smallitem,wire" displaysidebysidewhenlinked="False" disallowedupgrades="" spritedepth="0.55" hiddeningame="False" hideinassemblypreview="true">
<Holdable holdpos="0,0" holdangle="0" swingamount="0,0" swingspeed="0" swingwhenholding="False" swingwhenaiming="False" swingwhenusing="False" pickingtime="0" canbepicked="True" allowingameediting="True" msg="ItemMsgPickUpSelect" />
<Wire pickingtime="0" canbepicked="False" allowingameediting="True" msg="" nodes="24;-16;8;-16;7.5;-15" />
</Item>
<Item name="" identifier="bluewire" ID="13" rect="50331,-15168,42,16" noninteractable="False" nonplayerteaminteractable="False" rotation="0" scale="0.5" spritecolor="51,121,173,255" inventoryiconcolor="51,121,173,255" containercolor="255,255,255,255" condition="100" tags="smallitem,wire" displaysidebysidewhenlinked="False" disallowedupgrades="" spritedepth="0.55" hiddeningame="False" hideinassemblypreview="true">
<Holdable holdpos="0,0" holdangle="0" swingamount="0,0" swingspeed="0" swingwhenholding="False" swingwhenaiming="False" swingwhenusing="False" pickingtime="0" canbepicked="True" allowingameediting="True" msg="ItemMsgPickUpSelect" />
<Wire pickingtime="0" canbepicked="False" allowingameediting="True" msg="" nodes="8;-16;-24;0" />
</Item>
<Item name="" identifier="notcomponent" ID="11" rect="14,-8,15,13" noninteractable="False" nonplayerteaminteractable="False" rotation="0" scale="0.5" spritecolor="255,255,255,255" inventoryiconcolor="255,255,255,255" containercolor="255,255,255,255" condition="100" tags="smallitem,logic" displaysidebysidewhenlinked="False" disallowedupgrades="" spritedepth="0.8" hiddeningame="False">
<NotComponent continuousoutput="False" pickingtime="0" canbepicked="False" allowingameediting="True" msg="" />
<Holdable attached="True" holdpos="0,0" holdangle="0" swingamount="0,0" swingspeed="0" swingwhenholding="False" swingwhenaiming="False" swingwhenusing="False" pickingtime="5" canbepicked="True" allowingameediting="True" msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" optional="false" ignoreineditor="false" />
</Holdable>
<ConnectionPanel locked="False" pickingtime="0" canbepicked="False" allowingameediting="True" msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver,wire" type="Equipped" optional="false" ignoreineditor="false" />
<input name="signal_in" />
<output name="signal_out">
<link w="14" />
</output>
</ConnectionPanel>
</Item>
<Item name="" identifier="andcomponent" ID="10" rect="0,-8,15,14" noninteractable="False" nonplayerteaminteractable="False" rotation="0" scale="0.5" spritecolor="255,255,255,255" inventoryiconcolor="255,255,255,255" containercolor="255,255,255,255" condition="100" tags="smallitem,logic" displaysidebysidewhenlinked="False" disallowedupgrades="" spritedepth="0.8" hiddeningame="False">
<AndComponent timeframe="0" output="1" falseoutput="0" pickingtime="0" canbepicked="False" allowingameediting="True" msg="" />
<Holdable attached="True" holdpos="0,0" holdangle="0" swingamount="0,0" swingspeed="0" swingwhenholding="False" swingwhenaiming="False" swingwhenusing="False" pickingtime="5" canbepicked="True" allowingameediting="True" msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" optional="false" ignoreineditor="false" />
</Holdable>
<ConnectionPanel locked="False" pickingtime="0" canbepicked="False" allowingameediting="True" msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver,wire" type="Equipped" optional="false" ignoreineditor="false" />
<input name="signal_in1">
<link w="13" />
</input>
<input name="signal_in2">
<link w="14" />
</input>
<input name="set_output" />
<output name="signal_out">
<link w="15" />
</output>
</ConnectionPanel>
</Item>
<Item name="" identifier="waterdetector" ID="2" rect="-35,3,20,14" noninteractable="False" nonplayerteaminteractable="False" rotation="0" scale="0.5" spritecolor="255,255,255,255" inventoryiconcolor="255,255,255,255" containercolor="255,255,255,255" condition="100" tags="smallitem,sensor" displaysidebysidewhenlinked="False" disallowedupgrades="" spritedepth="0.8" hiddeningame="False">
<WaterDetector output="1" falseoutput="0" pickingtime="0" canbepicked="False" allowingameediting="True" msg="" />
<Holdable attached="True" holdpos="0,0" holdangle="0" swingamount="0,0" swingspeed="0" swingwhenholding="False" swingwhenaiming="False" swingwhenusing="False" pickingtime="5" canbepicked="True" allowingameediting="True" msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" optional="false" ignoreineditor="false" />
</Holdable>
<ConnectionPanel locked="False" pickingtime="0" canbepicked="False" allowingameediting="True" msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver,wire" type="Equipped" optional="false" ignoreineditor="false" />
<output name="signal_out">
<link w="13" />
</output>
<output name="water_%" />
</ConnectionPanel>
</Item>
<Item name="" identifier="smallpump" ID="12" rect="-47,39,64,48" noninteractable="False" nonplayerteaminteractable="False" rotation="0" scale="0.5" spritecolor="255,255,255,255" inventoryiconcolor="255,255,255,255" containercolor="255,255,255,255" condition="100" tags="pump" displaysidebysidewhenlinked="False" disallowedupgrades="" spritedepth="0.8" hiddeningame="False">
<Pump maxflow="100" ison="False" minvoltage="0.3" powerconsumption="60" vulnerabletoemp="True" pickingtime="0" canbepicked="False" allowingameediting="True" msg="" />
<ConnectionPanel locked="False" pickingtime="0" canbepicked="False" allowingameediting="True" msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" optional="false" ignoreineditor="false" />
<input name="power_in" />
<input name="toggle" />
<input name="set_active">
<link w="15" />
</input>
<input name="set_speed" />
<input name="set_targetlevel" />
</ConnectionPanel>
<Repairable deteriorationspeed="0.2" mindeteriorationdelay="120" maxdeteriorationdelay="240" mindeteriorationcondition="0" repairthreshold="80" fixdurationlowskill="25" fixdurationhighskill="5" pickingtime="0" canbepicked="False" allowingameediting="True" msg="ItemMsgRepairWrench">
<requireditem items="wrench" type="Equipped" optional="false" ignoreineditor="false" />
</Repairable>
</Item>
</ItemAssembly>