Files
barotrauma-gamefiles/Content/Items/Jobgear/Security/securityofficer_gear.xml
2025-03-29 17:53:38 +01:00

375 lines
39 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<!-- UNIFORMS START -->
<Item name="" identifier="securityuniform1" aliases="securityuniform" category="Equipment" tags="smallitem,clothing" fireproof="false" cargocontaineridentifier="metalcrate" description="" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="crewcab" />
<PreferredContainer secondary="outpostcrewcabinet" amount="2" spawnprobability="0.1" />
<Price baseprice="150" minavailable="3" requiredfaction="coalition">
<Price storeidentifier="merchantoutpost" minavailable="3" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="3" />
<Price storeidentifier="merchantresearch" minavailable="3" />
<Price storeidentifier="merchantmilitary" minavailable="3" />
<Price storeidentifier="merchantmine" minavailable="3" />
</Price>
<Deconstruct time="10">
<Item identifier="organicfiber" />
</Deconstruct>
<InventoryIcon name="Security Officer's Uniform 1 Icon" texture="Content/Items/Jobgear/OutfitIcons.png" sourcerect="383,151,129,105" origin="0.5,0.5" />
<Sprite name="Security Officer's Uniform 1" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="509,151,121,66" depth="0.6" origin="0.5,0.5" />
<Body width="100" height="50" density="15" friction="0.8" restitution="0.01" />
<Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
<sprite name="Security Officer's Uniform 1 Torso" texture="SecurityOfficer1.png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Right Hand" texture="SecurityOfficer1.png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Left Hand" texture="SecurityOfficer1.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Left Lower Arm" texture="SecurityOfficer1.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Right Lower Arm" texture="SecurityOfficer1.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Left Upper Arm" texture="SecurityOfficer1.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Right Upper Arm" texture="SecurityOfficer1.png" limb="RightArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Waist" texture="SecurityOfficer1.png" limb="Waist" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Right Thigh" texture="SecurityOfficer1.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Left Thigh" texture="SecurityOfficer1.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Right Leg" texture="SecurityOfficer1.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Left Leg" texture="SecurityOfficer1.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Right Shoe" texture="SecurityOfficer1.png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Left Shoe" texture="SecurityOfficer1.png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="lacerations" damagemultiplier="0.95" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="gunshotwound, bitewounds" damagemultiplier="0.9" />
</Wearable>
</Item>
<Item name="" identifier="securityuniform2" category="Equipment" tags="smallitem,clothing" fireproof="false" cargocontaineridentifier="metalcrate" description="" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="crewcab" />
<PreferredContainer secondary="outpostcrewcabinet" amount="2" spawnprobability="0.1" />
<Price baseprice="150" minavailable="3" requiredfaction="coalition">
<Price storeidentifier="merchantoutpost" minavailable="3" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="3" />
<Price storeidentifier="merchantresearch" minavailable="3" />
<Price storeidentifier="merchantmilitary" minavailable="3" />
<Price storeidentifier="merchantmine" minavailable="3" />
</Price>
<Deconstruct time="10">
<Item identifier="organicfiber" />
</Deconstruct>
<InventoryIcon name="Security Officer's Uniform 2 Icon" texture="Content/Items/Jobgear/OutfitIcons.png" sourcerect="0,274,128,110" origin="0.5,0.5" />
<Sprite name="Security Officer's Uniform 2" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="639,146,119,70" depth="0.6" origin="0.5,0.5" />
<Body width="100" height="50" density="15" friction="0.8" restitution="0.01" />
<Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
<sprite name="Security Officer's Uniform 2 Torso" texture="SecurityOfficer2.png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Right Hand" texture="SecurityOfficer2.png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Left Hand" texture="SecurityOfficer2.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Left Lower Arm" texture="SecurityOfficer2.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Right Lower Arm" texture="SecurityOfficer2.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Left Upper Arm" texture="SecurityOfficer2.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Right Upper Arm" texture="SecurityOfficer2.png" limb="RightArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Waist" texture="SecurityOfficer2.png" limb="Waist" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Right Thigh" texture="SecurityOfficer2.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Left Thigh" texture="SecurityOfficer2.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Right Leg" texture="SecurityOfficer2.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Left Leg" texture="SecurityOfficer2.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Right Shoe" texture="SecurityOfficer2.png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Left Shoe" texture="SecurityOfficer2.png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="lacerations" damagemultiplier="0.95" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="gunshotwound, bitewounds" damagemultiplier="0.9" />
</Wearable>
</Item>
<Item name="" identifier="securityuniform3" category="Equipment" tags="smallitem,clothing" fireproof="false" cargocontaineridentifier="metalcrate" description="" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="crewcab" />
<PreferredContainer secondary="outpostcrewcabinet" amount="2" spawnprobability="0.1" />
<Price baseprice="150" minavailable="3" requiredfaction="coalition">
<Price storeidentifier="merchantoutpost" minavailable="3" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="3" />
<Price storeidentifier="merchantresearch" minavailable="3" />
<Price storeidentifier="merchantmilitary" minavailable="3" />
<Price storeidentifier="merchantmine" minavailable="3" />
</Price>
<Deconstruct time="10">
<Item identifier="organicfiber" />
</Deconstruct>
<InventoryIcon name="Security Officer's Uniform 3 Icon" texture="Content/Items/Jobgear/OutfitIcons.png" sourcerect="0,402,128,110" origin="0.5,0.5" />
<Sprite name="Security Officer's Uniform 3" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="767,149,124,69" depth="0.6" origin="0.5,0.5" />
<Body width="100" height="50" density="15" friction="0.8" restitution="0.01" />
<Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
<sprite name="Security Officer's Uniform 3 Torso" texture="SecurityOfficer3.png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Right Hand" texture="SecurityOfficer3.png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Left Hand" texture="SecurityOfficer3.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Left Lower Arm" texture="SecurityOfficer3.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Right Lower Arm" texture="SecurityOfficer3.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Left Upper Arm" texture="SecurityOfficer3.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Right Upper Arm" texture="SecurityOfficer3.png" limb="RightArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Waist" texture="SecurityOfficer3.png" limb="Waist" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Right Thigh" texture="SecurityOfficer3.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Left Thigh" texture="SecurityOfficer3.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Right Leg" texture="SecurityOfficer3.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Left Leg" texture="SecurityOfficer3.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Right Shoe" texture="SecurityOfficer3.png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Left Shoe" texture="SecurityOfficer3.png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="lacerations" damagemultiplier="0.95" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="gunshotwound, bitewounds" damagemultiplier="0.9" />
</Wearable>
</Item>
<Item name="" identifier="securityseparatistsuniform1" category="Equipment" tags="smallitem,clothing" fireproof="false" cargocontaineridentifier="metalcrate" description="" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="crewcab" />
<PreferredContainer secondary="outpostcrewcabinet" />
<Price baseprice="150" minavailable="3" requiredfaction="separatists">
<Price storeidentifier="merchantoutpost" minavailable="3" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="3" />
<Price storeidentifier="merchantresearch" minavailable="3" />
<Price storeidentifier="merchantmilitary" minavailable="3" />
<Price storeidentifier="merchantmine" minavailable="3" />
</Price>
<Deconstruct time="10">
<Item identifier="organicfiber" />
</Deconstruct>
<InventoryIcon name="Security Officer's Uniform 1 Icon" texture="Content/Items/Jobgear/OutfitIcons.png" sourcerect="512,136,128,120" origin="0.5,0.5" />
<Sprite name="Security Officer's Uniform 1" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="3,434,115,59" depth="0.6" origin="0.5,0.5" />
<Body width="100" height="50" density="15" friction="0.8" restitution="0.01" />
<Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
<sprite name="Security Officer's Uniform 1 Torso" texture="SecurityOfficer_separatist_1.png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Right Hand" texture="SecurityOfficer_separatist_1.png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Left Hand" texture="SecurityOfficer_separatist_1.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Left Lower Arm" texture="SecurityOfficer_separatist_1.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Right Lower Arm" texture="SecurityOfficer_separatist_1.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Left Upper Arm" texture="SecurityOfficer_separatist_1.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Right Upper Arm" texture="SecurityOfficer_separatist_1.png" limb="RightArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Waist" texture="SecurityOfficer_separatist_1.png" limb="Waist" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Right Thigh" texture="SecurityOfficer_separatist_1.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Left Thigh" texture="SecurityOfficer_separatist_1.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Right Leg" texture="SecurityOfficer_separatist_1.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Left Leg" texture="SecurityOfficer_separatist_1.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Right Shoe" texture="SecurityOfficer_separatist_1.png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 1 Left Shoe" texture="SecurityOfficer_separatist_1.png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="lacerations" damagemultiplier="0.95" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="gunshotwound, bitewounds" damagemultiplier="0.9" />
</Wearable>
</Item>
<Item name="" identifier="securityseparatistsuniform2" category="Equipment" tags="smallitem,clothing" fireproof="false" cargocontaineridentifier="metalcrate" description="" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="crewcab" />
<PreferredContainer secondary="outpostcrewcabinet" />
<Price baseprice="150" minavailable="3" requiredfaction="separatists">
<Price storeidentifier="merchantoutpost" minavailable="3" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="3" />
<Price storeidentifier="merchantresearch" minavailable="3" />
<Price storeidentifier="merchantmilitary" minavailable="3" />
<Price storeidentifier="merchantmine" minavailable="3" />
</Price>
<Deconstruct time="10">
<Item identifier="organicfiber" />
</Deconstruct>
<InventoryIcon name="Security Officer's Uniform 2 Icon" texture="Content/Items/Jobgear/OutfitIcons.png" sourcerect="640,136,128,120" origin="0.5,0.5" />
<Sprite name="Security Officer's Uniform 2" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="257,422,118,70" depth="0.6" origin="0.5,0.5" />
<Body width="100" height="50" density="15" friction="0.8" restitution="0.01" />
<Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
<sprite name="Security Officer's Uniform 2 Torso" texture="SecurityOfficer_separatist_2.png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Right Hand" texture="SecurityOfficer_separatist_2.png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Left Hand" texture="SecurityOfficer_separatist_2.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Left Lower Arm" texture="SecurityOfficer_separatist_2.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Right Lower Arm" texture="SecurityOfficer_separatist_2.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Left Upper Arm" texture="SecurityOfficer_separatist_2.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Right Upper Arm" texture="SecurityOfficer_separatist_2.png" limb="RightArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Waist" texture="SecurityOfficer_separatist_2.png" limb="Waist" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Right Thigh" texture="SecurityOfficer_separatist_2.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Left Thigh" texture="SecurityOfficer_separatist_2.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Right Leg" texture="SecurityOfficer_separatist_2.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Left Leg" texture="SecurityOfficer_separatist_2.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Right Shoe" texture="SecurityOfficer_separatist_2.png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 2 Left Shoe" texture="SecurityOfficer_separatist_2.png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="lacerations" damagemultiplier="0.95" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="gunshotwound, bitewounds" damagemultiplier="0.9" />
</Wearable>
</Item>
<Item name="" identifier="securityseparatistsuniform3" category="Equipment" tags="smallitem,clothing" fireproof="false" cargocontaineridentifier="metalcrate" description="" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="crewcab" />
<PreferredContainer secondary="outpostcrewcabinet" />
<Price baseprice="150" minavailable="3" requiredfaction="separatists">
<Price storeidentifier="merchantoutpost" minavailable="3" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="3" />
<Price storeidentifier="merchantresearch" minavailable="3" />
<Price storeidentifier="merchantmilitary" minavailable="3" />
<Price storeidentifier="merchantmine" minavailable="3" />
</Price>
<Deconstruct time="10">
<Item identifier="organicfiber" />
</Deconstruct>
<InventoryIcon name="Security Officer's Uniform 3 Icon" texture="Content/Items/Jobgear/OutfitIcons.png" sourcerect="768,136,128,120" origin="0.5,0.5" />
<Sprite name="Security Officer's Uniform 3" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="127,433,122,62" depth="0.6" origin="0.5,0.5" />
<Body width="100" height="50" density="15" friction="0.8" restitution="0.01" />
<Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
<sprite name="Security Officer's Uniform 3 Torso" texture="SecurityOfficer_separatist_3.png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Right Hand" texture="SecurityOfficer_separatist_3.png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Left Hand" texture="SecurityOfficer_separatist_3.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Left Lower Arm" texture="SecurityOfficer_separatist_3.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Right Lower Arm" texture="SecurityOfficer_separatist_3.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Left Upper Arm" texture="SecurityOfficer_separatist_3.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Right Upper Arm" texture="SecurityOfficer_separatist_3.png" limb="RightArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Waist" texture="SecurityOfficer_separatist_3.png" limb="Waist" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Right Thigh" texture="SecurityOfficer_separatist_3.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Left Thigh" texture="SecurityOfficer_separatist_3.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Right Leg" texture="SecurityOfficer_separatist_3.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Left Leg" texture="SecurityOfficer_separatist_3.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Right Shoe" texture="SecurityOfficer_separatist_3.png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Security Officer's Uniform 3 Left Shoe" texture="SecurityOfficer_separatist_3.png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="lacerations" damagemultiplier="0.95" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="gunshotwound, bitewounds" damagemultiplier="0.9" />
</Wearable>
</Item>
<!-- UNIFORMS END -->
<Item name="" identifier="bodyarmor" category="Equipment" tags="smallitem,clothing" scale="0.35" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_soft">
<Upgrade gameversion="0.9.3.0" scale="0.35" />
<PreferredContainer primary="secarmcab" amount="6" notcampaign="true" notpvp="true" />
<PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab,outpostarmcab" amount="2" spawnprobability="0.1" />
<PreferredContainer secondary="armcab" />
<Price baseprice="480">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.2" minavailable="3" sold="false" />
<Price storeidentifier="merchantresearch" sold="false" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="9" />
<Price storeidentifier="merchantmine" sold="false" />
<Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="9" />
</Price>
<Deconstruct time="40">
<Item identifier="ballisticfiber" amount="2" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="30">
<RequiredSkill identifier="weapons" level="40" />
<RequiredItem identifier="ballisticfiber" amount="3" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,256,64,64" origin="0.5,0.5" />
<Sprite name="Security Vest Item" texture="Content/Items/Jobgear/Mechanic/safetyharness.png" sourcerect="4,32,126,183" depth="0.6" origin="0.5,0.35" />
<Body width="85" height="90" density="25" />
<Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
<damagemodifier afflictiontypes="burn" armorsector="0.0,360.0" damagemultiplier="0.9" />
<damagemodifier afflictionidentifiers="blunttrauma,lacerations,gunshotwound" armorsector="0.0,360.0" damagemultiplier="0.3" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier afflictionidentifiers="bitewounds,explosiondamage" armorsector="0.0,360.0" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="true" />
<sprite name="Security Vest Wearable" texture="Content/Items/Jobgear/Mechanic/safetyharness.png" limb="Torso" hidelimb="false" inheritscale="true" scale="0.65" inheritorigin="false" origin="0.5,0.5" inheritsourcerect="false" sourcerect="4,32,126,183" />
</Wearable>
</Item>
<!-- HEADGEAR START -->
<Item name="" identifier="ballistichelmet1" aliases="ballistichelmet" category="Equipment" tags="smallitem,helmet" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy" scale="0.325">
<Upgrade gameversion="0.9.6.0" scale="0.325" />
<PreferredContainer primary="secarmcab" amount="2" notcampaign="true" notpvp="true" />
<PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab,outpostarmcab" amount="2" spawnprobability="0.1" />
<PreferredContainer secondary="armcab" />
<Price baseprice="320">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.2" minavailable="3" sold="false" />
<Price storeidentifier="merchantresearch" sold="false" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="9" />
<Price storeidentifier="merchantmine" sold="false" />
<Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="9" />
</Price>
<Deconstruct time="10">
<Item identifier="ballisticfiber" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20">
<RequiredSkill identifier="weapons" level="30" />
<RequiredItem identifier="ballisticfiber" amount="2" />
</Fabricate>
<Sprite name="Ballistic Helmet 1" texture="Content/Items/Jobgear/headgears.png" sourcerect="7,215,85,68" depth="0.6" origin="0.5,0.5" />
<Body radius="30" density="25" />
<Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
<damagemodifier afflictionidentifiers="lacerations,gunshotwound" armorsector="0.0,360.0" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier afflictionidentifiers="bitewounds, blunttrauma" armorsector="0.0,360.0" damagemultiplier="0.3" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.1" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier afflictionidentifiers="concussion" armorsector="0.0,360.0" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
<sprite name="Ballistic Helmet 1 Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidewearablesoftype="Hair" sourcerect="7,215,85,68" origin="0.5,0.7" />
</Wearable>
</Item>
<Item name="" identifier="ballistichelmet2" category="Equipment" tags="smallitem,helmet" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy" scale="0.325">
<PreferredContainer primary="secarmcab" amount="2" notcampaign="true" notpvp="true" />
<PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab,outpostarmcab" amount="2" spawnprobability="0.1" />
<PreferredContainer secondary="armcab" />
<Price baseprice="320">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.2" minavailable="3" sold="false" />
<Price storeidentifier="merchantresearch" sold="false" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="9" />
<Price storeidentifier="merchantmine" sold="false" />
<Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="9" />
</Price>
<Deconstruct time="10">
<Item identifier="ballisticfiber" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20">
<RequiredSkill identifier="weapons" level="30" />
<RequiredItem identifier="ballisticfiber" amount="2" />
</Fabricate>
<Sprite name="Ballistic Helmet 2" texture="Content/Items/Jobgear/headgears.png" sourcerect="112,213,82,94" depth="0.6" origin="0.5,0.5" />
<Body radius="30" density="25" />
<Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
<damagemodifier afflictionidentifiers="blunttrauma,lacerations,gunshotwound" armorsector="0.0,360.0" damagemultiplier="0.4" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier afflictionidentifiers="bitewounds" armorsector="0.0,360.0" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.3" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier afflictionidentifiers="concussion" armorsector="0.0,360.0" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
<SkillModifier skillidentifier="weapons" skillvalue="10" />
<sprite name="Ballistic Helmet 2 Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" hidewearablesoftype="Hair" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" sourcerect="112,213,82,94" origin="0.625,0.5" />
</Wearable>
</Item>
<Item name="" identifier="ballistichelmet3" category="Equipment" tags="smallitem,helmet" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy" scale="0.325">
<PreferredContainer primary="secarmcab" amount="2" notcampaign="true" notpvp="true" />
<PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab,outpostarmcab" amount="2" spawnprobability="0.1" />
<PreferredContainer secondary="armcab" />
<Price baseprice="320">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.2" minavailable="3" sold="false" />
<Price storeidentifier="merchantresearch" sold="false" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="9" />
<Price storeidentifier="merchantmine" sold="false" />
<Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="9" />
</Price>
<Deconstruct time="10">
<Item identifier="ballisticfiber" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20">
<RequiredSkill identifier="weapons" level="30" />
<RequiredItem identifier="ballisticfiber" amount="2" />
</Fabricate>
<Sprite name="Ballistic Helmet 3" texture="Content/Items/Jobgear/headgears.png" sourcerect="207,201,104,101" depth="0.6" origin="0.5,0.5" />
<Body radius="30" density="25" />
<Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
<damagemodifier afflictionidentifiers="blunttrauma,lacerations" armorsector="0.0,360.0" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier afflictionidentifiers="bitewounds, gunshotwound" armorsector="0.0,360.0" damagemultiplier="0.3" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.1" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier afflictionidentifiers="concussion" armorsector="0.0,360.0" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
<sprite name="Ballistic Helmet 3 Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" hidewearablesoftype="Hair" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" sourcerect="207,201,104,101" origin="0.575,0.55" />
</Wearable>
</Item>
<!-- HEADGEAR END -->
<Item name="" identifier="handcuffs" category="Equipment" maxstacksize="60" cargocontaineridentifier="metalcrate" tags="smallitem,handlocker" scale="0.5" impactsoundtag="impact_metal_light" equipconfirmationtext="handcuffequipconfirmation">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab,outpostarmcab" amount="2" spawnprobability="0.1" />
<PreferredContainer primary="armcab" secondary="secarmcab" />
<Price baseprice="30">
<Price storeidentifier="merchantoutpost" minavailable="3" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="6" sold="false" />
<Price storeidentifier="merchantresearch" sold="false" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="9" />
<Price storeidentifier="merchantmine" sold="false" />
<Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="9" />
</Price>
<Deconstruct time="5" />
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="weapons" level="20" />
<RequiredItem identifier="steel" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="192,0,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Jobgear/Mechanic/safetyharness.png" sourcerect="405,0,56,49" depth="0.6" origin="0.5,0.5" />
<Body width="50" height="34" density="30" />
<Wearable slots="Any,RightHand+LeftHand" msg="ItemMsgPickUpSelect" autoequipwhenfull="false">
<sprite texture="Content/Items/Jobgear/Mechanic/safetyharness.png" limb="RightHand" sourcerect="462,1,25,16" origin="0.5,0.8" depth="0.09" inheritlimbdepth="false" inherittexturescale="true" />
<sprite texture="Content/Items/Jobgear/Mechanic/safetyharness.png" limb="LeftHand" sourcerect="487,1,25,16" origin="0.5,0.8" depth="0.09" inheritlimbdepth="true" inherittexturescale="true" />
<StatusEffect type="OnWearing" target="Character" lockhands="true" setvalue="true" />
</Wearable>
</Item>
<Item name="" identifier="safeandsoundsecurity101" category="Misc" Tags="smallitem,traitorguidelinesforsecurity" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="secarmcab,crewcab" secondary="locker" notpvp="true" />
<InventoryIcon texture="Content/Map/Outposts/Art/FactionItems.png" sourcerect="218,195,37,55" origin="0.5,0.5" />
<Sprite texture="Content/Map/Outposts/Art/FactionItems.png" sourcerect="367,194,12,44" origin="0.5,0.5" depth="0.8" />
<Body width="35" height="40" density="8" />
<Holdable slots="Any,RightHand,LeftHand" holdangle="30" handle1="-10,0" msg="ItemMsgPickUpSelect"/>
<Terminal canbeselected="true" msg="ItemMsgInteractSelect" AllowInGameEditing="false" AutoHideScrollbar="true" readonly="true" autoscrolltobottom="false" linestartsymbol="" marginmultiplier="1.5" drawhudwhenequipped="true" welcomemessage="securityofficer.traitor.guidelines" textcolor="50,50,50,255">
<GuiFrame relativesize="0.3,0.5" anchor="Center" style="Paper" hidedragicons="true" />
</Terminal>
</Item>
</Items>