Files
barotrauma-gamefiles/Content/Items/Jobgear/misc.xml
2025-03-29 17:53:38 +01:00

53 lines
3.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="headset" scale="0.5" category="Equipment" tags="smallitem,mobileradio" description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light">
<PreferredContainer primary="crewcab" secondary="divingcab"/>
<Price baseprice="40">
<Price storeidentifier="merchantoutpost" minavailable="9" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="30" />
<Price storeidentifier="merchantresearch" minavailable="12" />
<Price storeidentifier="merchantmilitary" minavailable="18" />
<Price storeidentifier="merchantmine" minavailable="18" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,0,64,64" origin="0.5,0.5" />
<Sprite name="Headset" texture="Content/Items/Jobgear/headgears.png" depth="0.6" sourcerect="28,321,49,62" origin="0.5,0.5" />
<Body radius="20" height="20" density="15" />
<Deconstruct time="5">
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredItem identifier="silicon" />
<RequiredItem identifier="copper" />
</Fabricate>
<WifiComponent range="35000.0" LinkToChat="true" MinChatMessageInterval="0.0">
<StatusEffect type="OnActive" targettype="This">
<Conditional JamTimer="gt 0" targetitemcomponent="WifiComponent" />
<sound file="Content/Sounds/RadioStatic.ogg" range="500.0" frequencymultiplier="0.7" loop="true" volume="0.5" />
</StatusEffect>
</WifiComponent>
<Upgrade gameversion="0.18.0.0">
<WifiComponent>
<RequiredItems items="" />
</WifiComponent>
</Upgrade>
<Wearable limbtype="Head" slots="Any,Headset" msg="ItemMsgPickUpSelect" displaycontainedstatus="true">
<sprite name="Headset Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" depth="0.1" hidelimb="false" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hideotherwearables="false" sourcerect="26,317,51,64" origin="0.5,0.6" />
</Wearable>
</Item>
<Item name="" identifier="duffelbag" category="Equipment" tags="mobilecontainer,despawncontainer" fireproof="true" description="" impactsoundtag="impact_soft" scale="0.4">
<Deconstruct time="5" />
<Sprite texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="612,398,206,114" origin="0.5,0.56" depth="0.56" />
<BrokenSprite texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="818,398,206,114" origin="0.5,0.56" depth="0.56" maxcondition="80" fadein="true" />
<Body width="120" radius="45" density="20" friction="1.0" restitution="0.01" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="0,50" handle2="0,50" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnActive" targettype="This" Condition="-0.5" />
<StatusEffect type="OnBroken" target="This">
<DropContainedItems />
<Remove />
</StatusEffect>
</Holdable>
<ItemContainer capacity="50" keepopenwhenequipped="false" movableframe="true">
<Containable items="smallitem,toolbelt,toolbox,bandolier,ammobox,deepdiving,mediumitem,largeitem" />
</ItemContainer>
</Item>
</Items>