Files
barotrauma-gamefiles/LocalMods/Blueprints_saved_blueprints/General/Reactor_Controller.txt

110 lines
9.0 KiB
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<Root>
<Item name="" identifier="circuitbox" ID="1427" markedfordeconstruction="false" flippedx="true" rect="-400,-232,32,32" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool" />
</Holdable>
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<input name="signal_in1">
<link w="6218" i="0" />
</input>
<input name="signal_in2">
<link w="6219" i="0" />
</input>
<input name="signal_in3">
<link w="6220" i="1" />
</input>
<input name="signal_in4" />
<input name="signal_in5" />
<input name="signal_in6" />
<input name="signal_in7" />
<input name="signal_in8" />
<output name="signal_out1">
<link w="6090" i="0" />
</output>
<output name="signal_out2" />
<output name="signal_out3" />
<output name="signal_out4" />
<output name="signal_out5" />
<output name="signal_out6" />
<output name="signal_out7" />
<output name="signal_out8">
<link w="6091" i="0" />
</output>
</ConnectionPanel>
<ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="1444;1867;1932;1933,1934;1937,1935,1936;2224,2223,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,," ExtraStackSize="0" />
<ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="1938;2219;2220;2221;2222;2225;2218;2226,,,,,,,,,,,,,,,,,,,,,,,,,,,,," ExtraStackSize="0" />
<CircuitBox Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgInteractSelect">
<requireditem items="idcard" type="Picked" characterinventoryslottype="None" optional="false" ignoreineditor="true" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" msg="itemmsgunauthorizedaccess" />
<InputNode pos="-1013,422" />
<OutputNode pos="2737,418" />
<Component id="0" position="2042,261" backingitemid="0,0" usedresource="memorycomponent" Class=<<<STRINGSTART>>>MemoryComponent<<<STRINGEND>>> Value=<<<STRINGSTART>>>100<<<STRINGEND>>> item=<<<STRINGSTART>>>memorycomponent<<<STRINGEND>>> />
<Component id="1" position="-134,686" backingitemid="0,1" usedresource="memorycomponent" Class=<<<STRINGSTART>>>MemoryComponent<<<STRINGEND>>> Value=<<<STRINGSTART>>>37<<<STRINGEND>>> item=<<<STRINGSTART>>>memorycomponent<<<STRINGEND>>> />
<Component id="2" position="489,773" backingitemid="0,2" usedresource="memorycomponent" Class=<<<STRINGSTART>>>MemoryComponent<<<STRINGEND>>> Value=<<<STRINGSTART>>>25<<<STRINGEND>>> item=<<<STRINGSTART>>>memorycomponent<<<STRINGEND>>> />
<Component id="3" position="995,788" backingitemid="0,3" usedresource="memorycomponent" Class=<<<STRINGSTART>>>MemoryComponent<<<STRINGEND>>> Value=<<<STRINGSTART>>>5000<<<STRINGEND>>> item=<<<STRINGSTART>>>memorycomponent<<<STRINGEND>>> />
<Component id="4" position="492,593" backingitemid="1,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>DivideComponent<<<STRINGEND>>> ClampMax=<<<STRINGSTART>>>999999<<<STRINGEND>>> ClampMin=<<<STRINGSTART>>>-999999<<<STRINGEND>>> TimeFrame=<<<STRINGSTART>>>0<<<STRINGEND>>> item=<<<STRINGSTART>>>dividecomponent<<<STRINGEND>>> />
<Component id="5" position="1518,599" backingitemid="2,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>AdderComponent<<<STRINGEND>>> ClampMax=<<<STRINGSTART>>>999999<<<STRINGEND>>> ClampMin=<<<STRINGSTART>>>-999999<<<STRINGEND>>> TimeFrame=<<<STRINGSTART>>>0<<<STRINGEND>>> item=<<<STRINGSTART>>>addercomponent<<<STRINGEND>>> />
<Component id="6" position="1002,599" backingitemid="3,0" usedresource="multiplycomponent" Class=<<<STRINGSTART>>>MultiplyComponent<<<STRINGEND>>> ClampMax=<<<STRINGSTART>>>999999<<<STRINGEND>>> ClampMin=<<<STRINGSTART>>>-999999<<<STRINGEND>>> TimeFrame=<<<STRINGSTART>>>0<<<STRINGEND>>> item=<<<STRINGSTART>>>multiplycomponent<<<STRINGEND>>> />
<Component id="7" position="2042,519" backingitemid="1,1" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>DivideComponent<<<STRINGEND>>> ClampMax=<<<STRINGSTART>>>999999<<<STRINGEND>>> ClampMin=<<<STRINGSTART>>>-999999<<<STRINGEND>>> TimeFrame=<<<STRINGSTART>>>0<<<STRINGEND>>> item=<<<STRINGSTART>>>dividecomponent<<<STRINGEND>>> />
<Component id="8" position="-572,316" backingitemid="4,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>SignalCheckComponent<<<STRINGEND>>> Output=<<<STRINGSTART>>>1.7<<<STRINGEND>>> FalseOutput=<<<STRINGSTART>>>1<<<STRINGEND>>> TargetSignal=<<<STRINGSTART>>>1<<<STRINGEND>>> item=<<<STRINGSTART>>>signalcheckcomponent<<<STRINGEND>>> />
<Component id="9" position="-66,379" backingitemid="3,1" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>MultiplyComponent<<<STRINGEND>>> ClampMax=<<<STRINGSTART>>>999999<<<STRINGEND>>> ClampMin=<<<STRINGSTART>>>-999999<<<STRINGEND>>> TimeFrame=<<<STRINGSTART>>>0<<<STRINGEND>>> item=<<<STRINGSTART>>>multiplycomponent<<<STRINGEND>>> />
<Wire id="0" backingitemid="" prefab="alienwire3">
<From name="signal_out" target="0" />
<To name="signal_out8" target="" />
</Wire>
<Wire id="1" backingitemid="0,0" prefab="wire">
<From name="signal_out" target="4" />
<To name="signal_in2" target="6" />
</Wire>
<Wire id="2" backingitemid="0,1" prefab="wire">
<From name="signal_out" target="2" />
<To name="signal_in1" target="6" />
</Wire>
<Wire id="3" backingitemid="0,2" prefab="wire">
<From name="signal_out" target="6" />
<To name="signal_in2" target="5" />
</Wire>
<Wire id="6" backingitemid="0,3" prefab="wire">
<From name="signal_out" target="3" />
<To name="signal_in1" target="5" />
</Wire>
<Wire id="7" backingitemid="" prefab="wire">
<From name="signal_in2" target="" />
<To name="signal_in2" target="7" />
</Wire>
<Wire id="8" backingitemid="0,4" prefab="wire">
<From name="signal_out" target="5" />
<To name="signal_in1" target="7" />
</Wire>
<Wire id="9" backingitemid="" prefab="wire">
<From name="signal_out" target="7" />
<To name="signal_out1" target="" />
</Wire>
<Wire id="10" backingitemid="" prefab="wire">
<From name="signal_in3" target="" />
<To name="signal_in" target="8" />
</Wire>
<Wire id="11" backingitemid="" prefab="wire">
<From name="signal_in1" target="" />
<To name="signal_in1" target="9" />
</Wire>
<Wire id="12" backingitemid="0,5" prefab="wire">
<From name="signal_out" target="8" />
<To name="signal_in2" target="9" />
</Wire>
<Wire id="4" backingitemid="0,6" prefab="wire">
<From name="signal_out" target="9" />
<To name="signal_in1" target="4" />
</Wire>
<Wire id="5" backingitemid="0,7" prefab="wire">
<From name="signal_out" target="1" />
<To name="signal_in2" target="4" />
</Wire>
<Label id="0" color="#7ED3E0" position="-969,118" size="335,136" header="<<<STRINGSTART>>>label<<<STRINGEND>>>" body="IN_1 -&gt; LOAD&#xA;IN_2 -&gt; FUEL&#xA;IN_3 -&gt; Overcharge toggle" />
<Label id="1" color="#7ED3E0" position="2473,406" size="232,78" header="<<<STRINGSTART>>>label<<<STRINGEND>>>" body="OUT_1 -&gt; Fission Rate&#xA;OUT_8 -&gt; Turbinel" />
<Label id="2" color="#7ED3E0" position="492,942" size="393,93" header="<<<STRINGSTART>>>label<<<STRINGEND>>>" body="Maximum reactor output divided by 10" />
</CircuitBox>
<itemstats />
</Item>
</Root>