Files
barotrauma-gamefiles/Content/Jobs.xml
2025-04-13 10:54:55 +02:00

585 lines
27 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Jobs>
<Job identifier="captain"
minnumber="0" maxnumber="1" minkarma="0" initialcount="1"
CampaignSetupUIOrder="0"
uicolor="0.65,0.73,0.84"
vitalitymodifier="0"
pricemultiplier="1.3"
idlebehavior="StayInHull">
<Jobicon>
<sprite texture="Content/UI/MainIconsAtlas.png" sourcerect="384,256,128,128" origin="0.5,0.5"/>
</Jobicon>
<JobiconSmall>
<sprite texture="Content/UI/CommandUIAtlas.png" sourcerect="612,669,28,28" origin="0.5,0.5"/>
</JobiconSmall>
<Skills>
<!-- Default pricemultiplier on skills is 15 mk per skillpoint. Primary skills cost more. -->
<Skill identifier="helm" level="40,50" primary="true" pvplevel="65" pricemultiplier="20"/>
<Skill identifier="weapons" level="25,35" pvplevel="55"/>
<Skill identifier="mechanical" level="15,25" pvplevel="50"/>
<Skill identifier="electrical" level="15,25" pvplevel="50"/>
<Skill identifier="medical" level="5,10" pvplevel="50" pricemultiplier="10"/>
</Skills>
<ItemSet>
<Item identifier="idcard" equip="true" showpreview="false"/>
<Item identifier="captainscap1" identifierteam2="piratecaptainhat" equip="true"/>
<Item identifier="captainsuniform1" identifierteam2="captainseparatistsuniform1" equip="true" outfit="true"/>
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="captainspipe" GameMode="PvE" equip="false">
<Item identifier="pipetobacco" />
</Item>
<Item identifier="revolver" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
<Item identifier="divingknife" equip="false" GameMode="PvP"/>
</ItemSet>
<ItemSet>
<Item identifier="idcard" equip="true" showpreview="false"/>
<Item identifier="captainscap2" identifierteam2="captainsseparatistcap1" equip="true"/>
<Item identifier="captainsuniform2" identifierteam2="captainseparatistsuniform2" equip="true" outfit="true"/>
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="captainspipe" GameMode="PvE" equip="false">
<Item identifier="pipetobacco" />
</Item>
<Item identifier="revolver" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
<Item identifier="divingknife" equip="false" GameMode="PvP"/>
</ItemSet>
<ItemSet>
<Item identifier="idcard" equip="true" showpreview="false"/>
<Item identifier="captainscap3" identifierteam2="captainsseparatistcap2" equip="true"/>
<Item identifier="captainsuniform3" identifierteam2="captainseparatistsuniform3" equip="true" outfit="true"/>
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="captainspipe" GameMode="PvE" equip="false">
<Item identifier="pipetobacco" />
</Item>
<Item identifier="revolver" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
<Item identifier="divingknife" equip="false" GameMode="PvP"/>
</ItemSet>
<AutonomousObjectives>
<Order identifier="fightintruders" prioritymodifier="1"/>
<Order identifier="extinguishfires" prioritymodifier ="1"/>
<Order identifier="rescue" prioritymodifier="1"/>
<Order identifier="steer" option="maintainposition" prioritymodifier="1"/>
<Order identifier="operatereactor" option="powerup" prioritymodifier="0.1"/>
<Order identifier="fixleaks" prioritymodifier="0.1"/>
</AutonomousObjectives>
<AppropriateOrders>
<Order identifier="steer"/>
</AppropriateOrders>
</Job>
<Job identifier="engineer"
minkarma="0" initialcount="1"
CampaignSetupUIOrder="1"
uicolor="0.88,0.72,0.43"
vitalitymodifier="0"
pricemultiplier="1"
idlebehavior="Active">
<Jobicon>
<sprite texture="Content/UI/MainIconsAtlas.png" sourcerect="768,256,128,128" origin="0.5,0.5"/>
</Jobicon>
<JobiconSmall>
<sprite texture="Content/UI/CommandUIAtlas.png" sourcerect="612,727,28,28" origin="0.5,0.5"/>
</JobiconSmall>
<Skills>
<Skill identifier="electrical" level="40,50" primary="true" pvplevel="70" pricemultiplier="20"/>
<Skill identifier="mechanical" level="25,35" pvplevel="50"/>
<Skill identifier="weapons" level="15,25" pvplevel="50"/>
<Skill identifier="medical" level="15,25" pvplevel="50"/>
<Skill identifier="helm" level="5,10" pvplevel="50" pricemultiplier="10"/>
</Skills>
<ItemSet>
<Item identifier="idcard" equip="true" showpreview="false"/>
<Item identifier="orangejumpsuit1" identifierteam2="engineerseparatistsuniform1" equip="true" outfit="true"/>
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="toolbelt" equip="true" GameMode="PvE" />
<Item identifier="wrench" GameMode="PvE" />
<Item identifier="screwdriver" GameMode="PvE" />
<Item identifier="fuelrod" GameMode="PvE" />
<Item identifier="divingknife" equip="false" GameMode="PvP"/>
<Item identifier="revolver" GameMode="PvP" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
</ItemSet>
<ItemSet>
<Item identifier="idcard" equip="true" showpreview="false"/>
<Item identifier="orangejumpsuit2" identifierteam2="engineerseparatistsuniform2" equip="true" outfit="true"/>
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="toolbelt" equip="true" GameMode="PvE"/>
<Item identifier="wrench" GameMode="PvE"/>
<Item identifier="screwdriver" GameMode="PvE" />
<Item identifier="fuelrod" GameMode="PvE" />
<Item identifier="divingknife" equip="false" GameMode="PvP"/>
<Item identifier="revolver" GameMode="PvP" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
</ItemSet>
<AutonomousObjectives>
<Order identifier="extinguishfires" prioritymodifier ="1"/>
<Order identifier="repairelectrical" prioritymodifier="1"/>
<Order identifier="rescue" prioritymodifier="1"/>
<Order identifier="fixleaks" prioritymodifier="0.75"/>
<Order identifier="operatereactor" option="powerup" prioritymodifier="0.5"/>
<Order identifier="repairsystems" prioritymodifier="0.5"/>
<Order identifier="pumpwater" option="pumpout" prioritymodifier="0.1"/>
</AutonomousObjectives>
<AppropriateOrders>
<Order identifier="operatereactor"/>
<Order identifier="repairelectrical"/>
<Order identifier="chargebatteries"/>
<Order identifier="reportbrokendevices"/>
</AppropriateOrders>
</Job>
<Job identifier="mechanic"
minkarma="0" initialcount="1"
CampaignSetupUIOrder="2"
uicolor="0.5,0.86,0.9"
vitalitymodifier="0"
pricemultiplier="1"
idlebehavior="Active">
<Jobicon>
<sprite texture="Content/UI/MainIconsAtlas.png" sourcerect="896,256,128,128" origin="0.5,0.5"/>
</Jobicon>
<JobiconSmall>
<sprite texture="Content/UI/CommandUIAtlas.png" sourcerect="641,640,28,28" origin="0.5,0.5"/>
</JobiconSmall>
<Skills>
<Skill identifier="mechanical" level="40,50" primary="true" pvplevel="70" pricemultiplier="20"/>
<Skill identifier="electrical" level="25,35" pvplevel="50"/>
<Skill identifier="weapons" level="15,25" pvplevel="50"/>
<Skill identifier="medical" level="15,25" pvplevel="50"/>
<Skill identifier="helm" level="5,10" pvplevel="50" pricemultiplier="10"/>
</Skills>
<ItemSet>
<Item identifier="idcard" equip="true" showpreview="false"/>
<Item identifier="baseballcap" identifierteam2="piratebandana" equip="true" />
<Item identifier="bluejumpsuit1" identifierteam2="mechanicseparatistsuniform1" equip="true" outfit="true"/>
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="toolbelt" equip="true" GameMode="PvE"/>
<Item identifier="wrench" GameMode="PvE" />
<Item identifier="screwdriver" GameMode="PvE" />
<Item identifier="weldingtool" GameMode="PvE" >
<Item identifier="weldingfueltank" showpreview="false"/>
</Item>
<Item identifier="plasmacutter" GameMode="PvE">
<Item identifier="oxygentank" showpreview="false"/>
</Item>
<Item identifier="divingknife" equip="false" GameMode="PvP"/>
<Item identifier="revolver" GameMode="PvP" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
</ItemSet>
<ItemSet>
<Item identifier="idcard" equip="true" showpreview="false"/>
<Item identifier="baseballcap" identifierteam2="piratebandana" equip="true" />
<Item identifier="bluejumpsuit2" identifierteam2="mechanicseparatistsuniform2" equip="true" outfit="true"/>
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="toolbelt" equip="true" GameMode="PvE"/>
<Item identifier="wrench" GameMode="PvE"/>
<Item identifier="screwdriver" GameMode="PvE"/>
<Item identifier="weldingtool" GameMode="PvE">
<Item identifier="weldingfueltank" showpreview="false"/>
</Item>
<Item identifier="plasmacutter" GameMode="PvE">
<Item identifier="oxygentank" showpreview="false"/>
</Item>
<Item identifier="divingknife" equip="false" GameMode="PvP"/>
<Item identifier="revolver" GameMode="PvP" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
</ItemSet>
<AutonomousObjectives>
<Order identifier="fixleaks" prioritymodifier="1"/>
<Order identifier="repairmechanical" prioritymodifier="1"/>
<Order identifier="extinguishfires" prioritymodifier ="1"/>
<Order identifier="rescue" prioritymodifier="1"/>
<Order identifier="repairsystems" prioritymodifier="0.5"/>
<Order identifier="pumpwater" option="pumpout" prioritymodifier="0.5"/>
<Order identifier="operatereactor" option="powerup" prioritymodifier="0.3"/>
</AutonomousObjectives>
<AppropriateOrders>
<Order identifier="fixleaks"/>
<Order identifier="pumpwater"/>
<Order identifier="repairmechanical"/>
<Order identifier="reportbrokendevices"/>
</AppropriateOrders>
</Job>
<Job identifier="securityofficer"
minkarma="0"
uicolor="0.57,0.48,0.43"
vitalitymodifier="0"
pricemultiplier="1.15"
idlebehavior="Patrol">
<Jobicon>
<sprite texture="Content/UI/MainIconsAtlas.png" sourcerect="256,256,128,128" origin="0.5,0.5"/>
</Jobicon>
<JobiconSmall>
<sprite texture="Content/UI/CommandUIAtlas.png" sourcerect="612,640,28,28" origin="0.5,0.5"/>
</JobiconSmall>
<Skills>
<Skill identifier="weapons" level="40,50" primary="true" pvplevel="60" pricemultiplier="20" />
<Skill identifier="medical" level="25,35" pvplevel="50" />
<Skill identifier="mechanical" level="15,25" pvplevel="50" />
<Skill identifier="electrical" level="15,25" pvplevel="50" />
<Skill identifier="helm" level="5,10" pvplevel="50" pricemultiplier="10" />
</Skills>
<ItemSet>
<Item identifier="securityuniform1" identifierteam2="securityseparatistsuniform1" equip="true" outfit="true"/>
<Item identifier="idcard" equip="true" showpreview="false"/>
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="divingknife" equip="false" />
<Item identifier="handcuffs" GameMode="PvE"/>
<Item identifier="stunbaton" GameMode="PvE">
<Item identifier="batterycell" showpreview="false"/>
</Item>
<Item identifier="revolver" GameMode="PvP" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
</ItemSet>
<ItemSet>
<Item identifier="securityuniform2" identifierteam2="securityseparatistsuniform2" equip="true" outfit="true"/>
<Item identifier="idcard" equip="true" showpreview="false"/>
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="divingknife" equip="false"/>
<Item identifier="handcuffs" GameMode="PvE"/>
<Item identifier="stunbaton" GameMode="PvE">
<Item identifier="batterycell" showpreview="false"/>
</Item>
<Item identifier="revolver" GameMode="PvP" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
</ItemSet>
<ItemSet>
<Item identifier="securityuniform3" identifierteam2="securityseparatistsuniform3" equip="true" outfit="true"/>
<Item identifier="idcard" equip="true" showpreview="false"/>
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="divingknife" equip="false" />
<Item identifier="handcuffs" GameMode="PvE"/>
<Item identifier="stunbaton" GameMode="PvE">
<Item identifier="batterycell" showpreview="false"/>
</Item>
<Item identifier="revolver" GameMode="PvP" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
</ItemSet>
<AutonomousObjectives>
<Order identifier="fightintruders" prioritymodifier="1"/>
<Order identifier="rescue" prioritymodifier="1"/>
<Order identifier="extinguishfires" prioritymodifier ="0.75"/>
<Order identifier="inspectnoises" prioritymodifier="0.5" />
<Order identifier="operatereactor" option="powerup" prioritymodifier="0.2"/>
<Order identifier="fixleaks" prioritymodifier="0.1"/>
</AutonomousObjectives>
<AppropriateOrders>
<Order identifier="operateweapons"/>
<Order identifier="fightintruders"/>
</AppropriateOrders>
</Job>
<Job identifier="medicaldoctor"
minkarma="0"
uicolor="0.81,0.31,0.19"
vitalitymodifier="0"
pricemultiplier="1.15"
idlebehavior="Active">
<Jobicon>
<sprite texture="Content/UI/MainIconsAtlas.png" sourcerect="512,256,128,128" origin="0.5,0.5"/>
</Jobicon>
<JobiconSmall>
<sprite texture="Content/UI/CommandUIAtlas.png" sourcerect="612,698,28,28" origin="0.5,0.5"/>
</JobiconSmall>
<Skills>
<Skill identifier="medical" level="40,50" primary="true" pvplevel="70" pricemultiplier="20"/>
<Skill identifier="weapons" level="15,25" pvplevel="50"/>
<Skill identifier="mechanical" level="15,25" pvplevel="50"/>
<Skill identifier="electrical" level="15,25" pvplevel="50"/>
<Skill identifier="helm" level="5,10" pvplevel="50" pricemultiplier="10"/>
</Skills>
<ItemSet>
<Item identifier="idcard" equip="true" showpreview="false"/>
<Item identifier="doctorsuniform1" identifierteam2="medicseparatistsuniform1" equip="true" outfit="true"/>
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="syringegun" GameMode="PvE"/>
<Item identifier="antibleeding1" GameMode="PvE" />
<Item identifier="antidama1" GameMode="PvE"/>
<Item identifier="divingknife" equip="false" GameMode="PvP"/>
<Item identifier="revolver" GameMode="PvP" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
</ItemSet>
<ItemSet>
<Item identifier="idcard" equip="true" showpreview="false"/>
<Item identifier="doctorsuniform2" identifierteam2="medicseparatistsuniform2" equip="true" outfit="true"/>
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="syringegun" GameMode="PvE"/>
<Item identifier="antibleeding1" GameMode="PvE"/>
<Item identifier="antidama1" GameMode="PvE"/>
<Item identifier="divingknife" equip="false" GameMode="PvP"/>
<Item identifier="revolver" GameMode="PvP" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
</ItemSet>
<AutonomousObjectives>
<Order identifier="rescue" prioritymodifier="1"/>
<Order identifier="extinguishfires" prioritymodifier ="0.5"/>
<Order identifier="operatereactor" option="powerup" prioritymodifier="0.2"/>
<Order identifier="fixleaks" prioritymodifier="0.1"/>
</AutonomousObjectives>
<AppropriateOrders>
<Order identifier="rescue"/>
<Order identifier="requestfirstaid"/>
</AppropriateOrders>
</Job>
<Job identifier="assistant"
allowalways="true" minkarma="0"
vitalitymodifier="0"
pricemultiplier="0.8"
idlebehavior="Active">
<Jobicon>
<sprite texture="Content/UI/MainIconsAtlas.png" sourcerect="640,256,128,128" origin="0.5,0.5"/>
</Jobicon>
<JobiconSmall>
<sprite texture="Content/UI/CommandUIAtlas.png" sourcerect="641,669,28,28" origin="0.5,0.5"/>
</JobiconSmall>
<Skills>
<Skill identifier="weapons" level="20,30" pvplevel="55" />
<Skill identifier="mechanical" level="20,30" pvplevel="55" />
<Skill identifier="electrical" level="20,30" pvplevel="55"/>
<Skill identifier="medical" level="20,30" pvplevel="55" />
<Skill identifier="helm" level="17.5,20" pvplevel="55"/>
</Skills>
<ItemSet>
<Item identifier="idcard" equip="true" showpreview="false"/>
<Item identifier="assistantclothes" identifierteam2="separatistcommoner1" equip="true" outfit="true"/>
<Item identifier="wrench" GameMode="PvE"/>
<Item identifier="screwdriver" GameMode="PvE"/>
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="divingknife" equip="false" GameMode="PvP"/>
<Item identifier="revolver" GameMode="PvP" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
</ItemSet>
<AutonomousObjectives>
<Order identifier="extinguishfires" prioritymodifier ="1"/>
<Order identifier="pumpwater" option="pumpout" prioritymodifier="1"/>
<Order identifier="rescue" prioritymodifier="1"/>
<Order identifier="repairsystems" prioritymodifier="0.5"/>
<Order identifier="fixleaks" prioritymodifier="0.5"/>
<Order identifier="operatereactor" option="powerup" prioritymodifier="0.4"/>
</AutonomousObjectives>
</Job>
<!--NPC only jobs-->
<!-- items and behaviors defined through itemsets-->
<Job identifier="watchman"
onlyjobspecificdialog="false"
minnumber="0" maxnumber="0" initialcount="0" hiddenjob="true">
<ItemSet>
<Item identifier="watchmanclothes" equip="true"/>
<Item identifier="idcard" equip="true" showpreview="false"/>
<Item identifier="revolver" equip="false">
<Item identifier="revolverround"/>
<Item identifier="revolverround"/>
<Item identifier="revolverround"/>
<Item identifier="revolverround"/>
<Item identifier="revolverround"/>
<Item identifier="revolverround"/>
</Item>
</ItemSet>
</Job>
<Job identifier="commoner" onlyjobspecificdialog="true" minnumber="0" maxnumber="0" initialcount="0" hiddenjob="true"/>
<Job identifier="prisoner" onlyjobspecificdialog="true" minnumber="0" maxnumber="0" initialcount="0" hiddenjob="true">
<AutonomousObjectives>
<Order identifier="escapehandcuffs" prioritymodifier="1" />
<Order identifier="fightintruders" />
</AutonomousObjectives>
</Job>
<Job identifier="vip" onlyjobspecificdialog="true" minnumber="0" maxnumber="0" initialcount="0" hiddenjob="true">
<Skills>
<Skill identifier="medical" level="80,90" primary="true" />
<Skill identifier="weapons" level="15,25" />
<Skill identifier="mechanical" level="15,25" />
<Skill identifier="electrical" level="15,25" />
<Skill identifier="helm" level="5,10" />
</Skills>
<ItemSet />
<AutonomousObjectives>
<Order identifier="rescue" prioritymodifier="1" />
</AutonomousObjectives>
</Job>
<Job identifier="vipsecurityofficer" onlyjobspecificdialog="true" minnumber="0" maxnumber="0" initialcount="0" hiddenjob="true">
<Skills>
<Skill identifier="weapons" level="40,50" primary="true" />
<Skill identifier="medical" level="25,35" />
<Skill identifier="mechanical" level="15,25" />
<Skill identifier="electrical" level="15,25" />
<Skill identifier="helm" level="5,10" />
</Skills>
<AutonomousObjectives>
<Order identifier="fightintruders" prioritymodifier="1" />
<Order identifier="rescue" prioritymodifier="1" />
<Order identifier="inspectnoises" prioritymodifier="0.5" />
<Order identifier="extinguishfires" prioritymodifier="0.75" />
</AutonomousObjectives>
</Job>
<Job identifier="outpostsecurityofficer" vitalitymodifier="10" minnumber="0" maxnumber="0" initialcount="0" idlebehavior="Patrol" hiddenjob="true">
<Skills>
<Skill identifier="weapons" level="40,50" primary="true"/>
<Skill identifier="medical" level="25,35"/>
<Skill identifier="mechanical" level="15,25"/>
<Skill identifier="electrical" level="15,25"/>
<Skill identifier="helm" level="5,10"/>
</Skills>
<AutonomousObjectives>
<Order identifier="fightintruders" prioritymodifier="1"/>
<Order identifier="findthieves" prioritymodifier="1" IgnoreAtNonOutpost="true"/>
<Order identifier="rescue" prioritymodifier="1"/>
<Order identifier="inspectnoises" prioritymodifier="0.5" />
<Order identifier="extinguishfires" prioritymodifier ="0.75"/>
<Order identifier="operatereactor" option="powerup" prioritymodifier="0.2"/>
<Order identifier="fixleaks" prioritymodifier="0.1"/>
</AutonomousObjectives>
</Job>
<Job identifier="outpostmanager" vitalitymodifier="0" idlebehavior="StayInHull" hiddenjob="true">
<Skills>
<Skill identifier="helm" level="40,50" primary="true"/>
<Skill identifier="weapons" level="25,35"/>
<Skill identifier="mechanical" level="15,25"/>
<Skill identifier="electrical" level="15,25"/>
<Skill identifier="medical" level="5,10"/>
</Skills>
<AutonomousObjectives>
<Order identifier="fightintruders" prioritymodifier="1"/>
<Order identifier="extinguishfires" prioritymodifier ="1"/>
<Order identifier="rescue" prioritymodifier="1"/>
<Order identifier="fixleaks" prioritymodifier="0.1"/>
</AutonomousObjectives>
</Job>
<!-- Used for hostile NPCs -->
<Job identifier="killer" onlyjobspecificdialog="false" minnumber="0" maxnumber="0" initialcount="0" hiddenjob="true" idlebehavior="Patrol">
<Skills>
<Skill identifier="weapons" level="60,70" primary="true" />
<Skill identifier="medical" level="25,35" />
<Skill identifier="mechanical" level="15,25" />
<Skill identifier="electrical" level="15,25" />
<Skill identifier="helm" level="5,10" />
</Skills>
<AutonomousObjectives>
<Order identifier="fightintruders" prioritymodifier="1" />
<Order identifier="inspectnoises" prioritymodifier="0.5" />
<Order identifier="extinguishfires" prioritymodifier="0.75" />
</AutonomousObjectives>
</Job>
<Job identifier="structuredefender" onlyjobspecificdialog="false" minnumber="0" maxnumber="0" initialcount="0" hiddenjob="true" idlebehavior="Patrol">
<Skills>
<Skill identifier="weapons" level="60,70" primary="true" />
<Skill identifier="medical" level="25,35" />
<Skill identifier="mechanical" level="15,25" />
<Skill identifier="electrical" level="15,25" />
<Skill identifier="helm" level="5,10" />
</Skills>
<AutonomousObjectives>
<Order identifier="fightintruders" prioritymodifier="1"/>
<Order identifier="rescue" prioritymodifier="1"/>
<Order identifier="extinguishfires" prioritymodifier ="0.75"/>
<Order identifier="operatereactor" option="powerup" prioritymodifier="0.5"/>
<Order identifier="operateweapons" prioritymodifier="0.3"/>
<Order identifier="fixleaks" prioritymodifier="0.2"/>
<Order identifier="repairsystems" prioritymodifier="0.2"/>
<Order identifier="cleanupitems" prioritymodifier="0.1"/>
</AutonomousObjectives>
</Job>
<ItemRepairPriorities>
<Item tag="reactor" priority="5.0"/>
<Item tag="navterminal" priority="5.0"/>
<Item tag="engine" priority="4.0"/>
<Item tag="pump" priority="3.0"/>
<Item tag="junctionbox" priority="3.0"/>
<Item tag="oxygengenerator" priority="2.0"/>
<Item tag="supercapacitor" priority="2.0"/>
<Item tag="door" priority="0.5"/>
<Item tag="fabricator" priority="0.5"/>
<Item tag="medicalfabricator" priority="0.5"/>
</ItemRepairPriorities>
</Jobs>