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barotrauma-gamefiles/Content/AfflictionsGeneticMaterial.xml

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<?xml version="1.0" encoding="utf-8" ?>
<Afflictions>
<!-- positive effects -->
<Affliction
name="Increased Swimming Speed"
identifier="increasedswimmingspeed"
type="geneticmaterialbuff"
limbspecific="false"
indicatorlimb="Torso"
hideiconafterdelay="true"
showiconthreshold="0"
showinhealthscannerthreshold="1000"
treatmentthreshold="100"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="SwimmingSpeed" minvalue="0.1" maxvalue="0.5" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0"/>
</Affliction>
<!-- Used by mudraptor genes -->
<AfflictionHusk
name="Natural Melee Weapon"
identifier="naturalmeleeweapon"
type="alieninfection"
healableinmedicalclinic="false"
limbspecific="false"
targets="human"
huskedspeciesname="husk"
indicatorlimb="Head"
hideiconafterdelay="true"
showiconthreshold="0"
showinhealthscannerthreshold="1000"
needsair="true"
causespeechimpediment="false"
treatmentthreshold="1000"
dormantthreshold="0"
activethreshold="0"
transitionthreshold="1000"
transformthresholdondeath="1000"
sendmessages="false"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0"/>
<Effect minstrength="0" maxstrength="100"
resistancefor="damage"
resistancelimbs="head"
minresistance="0.2"
maxresistance="0.6">
<StatValue stattype="NaturalMeleeAttackMultiplier" minvalue="0.2" maxvalue="0.6" />
</Effect>
</AfflictionHusk>
<!-- Used by spineling genes -->
<AfflictionHusk
name="Natural Ranged Weapon"
identifier="naturalrangedweapon"
type="alieninfection"
healableinmedicalclinic="false"
limbspecific="false"
targets="human"
huskedspeciesname="husk"
indicatorlimb="Head"
hideiconafterdelay="true"
showiconthreshold="0"
showinhealthscannerthreshold="1000"
needsair="true"
causespeechimpediment="false"
treatmentthreshold="1000"
dormantthreshold="0"
activethreshold="0"
transitionthreshold="1000"
transformthresholdondeath="1000"
sendmessages="false"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0"/>
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="NaturalRangedAttackMultiplier" minvalue="0" maxvalue="1.0" />
</Effect>
</AfflictionHusk>
<Affliction
name="Damage Resistance"
identifier="damageresistance"
type="geneticmaterialbuff"
limbspecific="false"
indicatorlimb="Torso"
hideiconafterdelay="true"
showiconthreshold="0"
showinhealthscannerthreshold="1000"
treatmentthreshold="100"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100"
resistancefor="damage"
minresistance="0.1"
maxresistance="0.25"/>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0"/>
</Affliction>
<Affliction
name="Decreased Oxygen Consumption"
identifier="decreasedoxygenconsumption"
type="geneticmaterialbuff"
limbspecific="false"
indicatorlimb="Torso"
hideiconafterdelay="true"
showiconthreshold="0"
showinhealthscannerthreshold="1000"
treatmentthreshold="100"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100"
resistancefor="oxygenlow"
minresistance="0.2"
maxresistance="1.0">
<StatusEffect target="Character" usehulloxygen="false" setvalue="true"/>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0"/>
</Affliction>
<Affliction
name="Increased Walking Speed"
identifier="increasedwalkingspeed"
type="geneticmaterialbuff"
limbspecific="false"
indicatorlimb="Torso"
hideiconafterdelay="true"
showiconthreshold="0"
showinhealthscannerthreshold="1000"
treatmentthreshold="100"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="WalkingSpeed" minvalue="0.1" maxvalue="0.25" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0"/>
</Affliction>
<Affliction
name="Increased Melee Damage"
identifier="increasedmeleedamage"
type="geneticmaterialbuff"
limbspecific="false"
indicatorlimb="Torso"
hideiconafterdelay="true"
showiconthreshold="0"
showinhealthscannerthreshold="1000"
treatmentthreshold="100"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="MeleeAttackMultiplier" minvalue="0.2" maxvalue="1.0" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0"/>
</Affliction>
<Affliction
name="Heal Damage"
identifier="healdamage"
type="geneticmaterialbuff"
limbspecific="false"
indicatorlimb="Torso"
hideiconafterdelay="true"
showiconthreshold="0"
showinhealthscannerthreshold="1000"
treatmentthreshold="100"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="20">
<StatusEffect target="Character" interval="0.1" disabledeltatime="true">
<ReduceAffliction type="damage" amount="0.01" />
<ReduceAffliction type="bleeding" amount="0.0025" />
</StatusEffect>
</Effect>
<Effect minstrength="20" maxstrength="40">
<StatusEffect target="Character" interval="0.1" disabledeltatime="true">
<ReduceAffliction type="damage" amount="0.035" />
<ReduceAffliction type="bleeding" amount="0.0088" />
</StatusEffect>
</Effect>
<Effect minstrength="40" maxstrength="60">
<StatusEffect target="Character" interval="0.1" disabledeltatime="true">
<ReduceAffliction type="damage" amount="0.05" />
<ReduceAffliction type="bleeding" amount="0.0125" />
</StatusEffect>
</Effect>
<Effect minstrength="60" maxstrength="80">
<StatusEffect target="Character" interval="0.1" disabledeltatime="true">
<ReduceAffliction type="damage" amount="0.065" />
<ReduceAffliction type="bleeding" amount="0.016" />
</StatusEffect>
</Effect>
<Effect minstrength="80" maxstrength="100">
<StatusEffect target="Character" interval="0.1" disabledeltatime="true">
<ReduceAffliction type="damage" amount="0.075" />
<ReduceAffliction type="bleeding" amount="0.018" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0"/>
</Affliction>
<Affliction
name="Vigor On Damage"
identifier="vigorondamage"
type="geneticmaterialbuff"
limbspecific="false"
indicatorlimb="Torso"
hideiconafterdelay="true"
showiconthreshold="0"
showinhealthscannerthreshold="1000"
treatmentthreshold="100"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="20">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="strengthen" amount="10" />
</StatusEffect>
</Effect>
<Effect minstrength="20" maxstrength="40">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="strengthen" amount="20" />
</StatusEffect>
</Effect>
<Effect minstrength="40" maxstrength="60">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="strengthen" amount="30" />
</StatusEffect>
</Effect>
<Effect minstrength="60" maxstrength="80">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="strengthen" amount="45" />
</StatusEffect>
</Effect>
<Effect minstrength="80" maxstrength="100">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="strengthen" amount="60" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0"/>
</Affliction>
<Affliction
name="Hyperactivity On Damage"
identifier="hyperactivityondamage"
type="geneticmaterialbuff"
limbspecific="false"
indicatorlimb="Torso"
hideiconafterdelay="true"
showiconthreshold="0"
showinhealthscannerthreshold="1000"
treatmentthreshold="100"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="20">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="haste" amount="10" />
</StatusEffect>
</Effect>
<Effect minstrength="20" maxstrength="40">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="haste" amount="20" />
</StatusEffect>
</Effect>
<Effect minstrength="40" maxstrength="60">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="haste" amount="30" />
</StatusEffect>
</Effect>
<Effect minstrength="60" maxstrength="80">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="haste" amount="45" />
</StatusEffect>
</Effect>
<Effect minstrength="80" maxstrength="100">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="haste" amount="60" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0"/>
</Affliction>
<Affliction
name="Increased Melee Damage On Damage"
identifier="increasedmeleedamageondamage"
type="geneticmaterialbuff"
limbspecific="false"
indicatorlimb="Torso"
hideiconafterdelay="true"
showiconthreshold="0"
showinhealthscannerthreshold="1000"
treatmentthreshold="100"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="20">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="increasedmeleedamage_temporary" amount="20" />
</StatusEffect>
</Effect>
<Effect minstrength="20" maxstrength="40">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="increasedmeleedamage_temporary" amount="40" />
</StatusEffect>
</Effect>
<Effect minstrength="40" maxstrength="60">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="increasedmeleedamage_temporary" amount="60" />
</StatusEffect>
</Effect>
<Effect minstrength="60" maxstrength="80">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="increasedmeleedamage_temporary" amount="80" />
</StatusEffect>
</Effect>
<Effect minstrength="80" maxstrength="100">
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="damage" minstrength="5" />
<Affliction identifier="increasedmeleedamage_temporary" amount="100" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0"/>
</Affliction>
<Affliction
name="Increased Melee Damage (Temporary)"
identifier="increasedmeleedamage_temporary"
type="geneticmaterialbuff"
limbspecific="false"
indicatorlimb="Torso"
hideiconafterdelay="true"
showiconthreshold="0"
showinhealthscannerthreshold="1000"
treatmentthreshold="100"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100" strengthchange="-1">
<StatValue stattype="MeleeAttackMultiplier" minvalue="0.75" maxvalue="1.5" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0"/>
</Affliction>
<Affliction
name="Resistance to Husk Transformation"
identifier="husktransformimmunity"
type="geneticmaterialbuff"
limbspecific="false"
indicatorlimb="Torso"
hideiconafterdelay="true"
showiconthreshold="0"
showinhealthscannerthreshold="1000"
treatmentthreshold="100"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="20">
<StatusEffect target="Character" type="OnActive" interval="1" disabledeltatime="true">
<Conditional huskinfection="gt 50" />
<ReduceAffliction identifier="huskinfection" amount="0.08" />
</StatusEffect>
<StatusEffect target="Character" type="OnActive" interval="1" disabledeltatime="true">
<Conditional huskinfection="gt 76" />
<ReduceAffliction identifier="huskinfection" amount="0.08" />
</StatusEffect>
</Effect>
<Effect minstrength="20" maxstrength="40">
<StatusEffect target="Character" type="OnActive" interval="1" disabledeltatime="true">
<Conditional huskinfection="gt 50" />
<ReduceAffliction identifier="huskinfection" amount="0.08" />
</StatusEffect>
<StatusEffect target="Character" type="OnActive" interval="1" disabledeltatime="true">
<Conditional huskinfection="gt 76" />
<ReduceAffliction identifier="huskinfection" amount="0.11" />
</StatusEffect>
</Effect>
<Effect minstrength="40" maxstrength="60">
<StatusEffect target="Character" type="OnActive" interval="1" disabledeltatime="true">
<Conditional huskinfection="gt 50" />
<ReduceAffliction identifier="huskinfection" amount="0.08" />
</StatusEffect>
<StatusEffect target="Character" type="OnActive" interval="1" disabledeltatime="true">
<Conditional huskinfection="gt 76" />
<ReduceAffliction identifier="huskinfection" amount="0.14" />
</StatusEffect>
</Effect>
<Effect minstrength="60" maxstrength="80">
<StatusEffect target="Character" type="OnActive" interval="1" disabledeltatime="true">
<Conditional huskinfection="gt 50" />
<ReduceAffliction identifier="huskinfection" amount="0.08" />
</StatusEffect>
<StatusEffect target="Character" type="OnActive" interval="1" disabledeltatime="true">
<Conditional huskinfection="gt 76" />
<ReduceAffliction identifier="huskinfection" amount="0.17" />
</StatusEffect>
</Effect>
<Effect minstrength="80" maxstrength="99" blocktransformation="huskinfection">
<StatusEffect target="Character" type="OnActive" interval="1" disabledeltatime="true">
<Conditional huskinfection="gt 50" />
<ReduceAffliction identifier="huskinfection" amount="0.08" />
</StatusEffect>
<StatusEffect target="Character" type="OnActive" interval="1" disabledeltatime="true">
<Conditional huskinfection="gt 76" />
<ReduceAffliction identifier="huskinfection" amount="0.2" />
</StatusEffect>
</Effect>
<Effect minstrength="99" maxstrength="100" blocktransformation="huskinfection">
<StatusEffect target="Character" type="OnActive" interval="1" disabledeltatime="true">
<Conditional huskinfection="gt 50" />
<ReduceAffliction identifier="huskinfection" amount="0.08" />
</StatusEffect>
<StatusEffect target="Character" type="OnActive" interval="1" disabledeltatime="true">
<Conditional huskinfection="gt 80" />
<ReduceAffliction identifier="huskinfection" amount="1" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0"/>
</Affliction>
<Affliction
identifier="husktransformimmunitytemporary"
translationoverride="husktransformimmunity"
type="geneticmaterialbuff"
limbspecific="false"
indicatorlimb="Torso"
treatmentthreshold="1000"
showiconthreshold="1000"
showinhealthscannerthreshold="1000"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100" blocktransformation="huskinfection" strengthchange="-10">
<StatusEffect target="Character" type="OnActive" interval="1" disabledeltatime="true">
<Conditional huskinfection="gt 90" />
<!-- husktransformimmunitytemporary has been removed from zealot robes, thus we want to remove huskinfection entirely from anyone using this -->
<ReduceAffliction identifier="huskinfection" amount="100" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0"/>
</Affliction>
<!-- negative effects -->
<Affliction
name="Tunnel Vision"
identifier="tunnelvision"
type="geneticmaterialdebuff"
limbspecific="false"
indicatorlimb="Head"
hideiconafterdelay="true"
showiconthreshold="0"
treatmentthreshold="100"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect
minstrength="0"
maxstrength="100"
minradialdistort="0.2"
maxradialdistort="0.3"
graincolor="0,0,0,255"
mingrainstrength="8.0"
maxgrainstrength="10.0">
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0"/>
</Affliction>
<Affliction
name="Rigid Joints"
identifier="rigidjoints"
type="geneticmaterialdebuff"
limbspecific="false"
indicatorlimb="RightLeg"
hideiconafterdelay="true"
showiconthreshold="0"
treatmentthreshold="100"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect
minstrength="0"
maxstrength="100"
minspeedmultiplier="0.9"
maxspeedmultiplier="0.8"/>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0"/>
</Affliction>
<Affliction
name="Hypersensitivity"
identifier="hypersensitivity"
type="geneticmaterialdebuff"
limbspecific="false"
maxstrength="100"
treatmentthreshold="100"
hideiconafterdelay="true"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100"
resistancefor="damage"
minresistance="-0.1"
maxresistance="-0.15"/>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0"/>
</Affliction>
<Affliction
name="Xenobiology"
identifier="xenobiology"
type="geneticmaterialdebuff"
limbspecific="false"
maxstrength="100"
treatmentthreshold="100"
hideiconafterdelay="true"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="MedicalItemEffectivenessMultiplier" minvalue="-0.2" maxvalue="-0.25" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0"/>
</Affliction>
<Affliction
name="Outside Influence"
identifier="outsideinfluence"
type="geneticmaterialdebuff"
limbspecific="false"
indicatorlimb="Head"
hideiconafterdelay="true"
showiconthreshold="0"
treatmentthreshold="100"
showinhealthscannerthreshold="1000"
maxstrength="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="25">
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<Affliction identifier="psychosis" amount="0.08" />
</StatusEffect>
</Effect>
<Effect minstrength="25" maxstrength="50">
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<Affliction identifier="psychosis" amount="0.1" />
</StatusEffect>
</Effect>
<Effect minstrength="50" maxstrength="75">
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<Affliction identifier="psychosis" amount="0.12" />
</StatusEffect>
</Effect>
<Effect minstrength="75" maxstrength="100">
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<Affliction identifier="psychosis" amount="0.14" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0"/>
</Affliction>
<Affliction
name="Glass Jaw"
identifier="glassjaw"
type="geneticmaterialdebuff"
limbspecific="false"
hideiconafterdelay="true"
maxstrength="100"
treatmentthreshold="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100"
resistancefor="stun,incrementalstun,progressivestun"
minresistance="-0.25"
maxresistance="-0.3"/>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0"/>
</Affliction>
<Affliction
name="Decrepify"
identifier="decrepify"
type="geneticmaterialdebuff"
limbspecific="false"
hideiconafterdelay="true"
maxstrength="100"
treatmentthreshold="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="MaximumHealthMultiplier" minvalue="-0.1" maxvalue="-0.15" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0"/>
</Affliction>
<Affliction
name="Muscular Dystrophy"
identifier="musculardystrophy"
type="geneticmaterialdebuff"
limbspecific="false"
hideiconafterdelay="true"
maxstrength="100"
treatmentthreshold="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100">
<StatValue stattype="MeleeAttackMultiplier" minvalue="-0.3" maxvalue="-0.4" />
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
<Affliction
name="Inflamed Lung"
identifier="inflamedlung"
type="geneticmaterialdebuff"
limbspecific="false"
hideiconafterdelay="true"
maxstrength="100"
treatmentthreshold="100"
iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="100"
minvitalitydecrease="0"
maxvitalitydecrease="20"
strengthchange="0.1">
<StatusEffect target="Character" type="OnActive" conditionalcomparison="And" interval="0.1" disabledeltatime="true">
<Conditional oxygenlow="gt 10" />
<Conditional inflamedlung="gt 1.1" />
<ReduceAffliction identifier="inflamedlung" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnActive" interval="0.1" disabledeltatime="true">
<Conditional NeedsOxygen="false" />
<ReduceAffliction identifier="inflamedlung" amount="1" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
</Afflictions>