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barotrauma-gamefiles/Content/Characters/Terminalcell/Terminalcell.xml

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XML

<Character speciesname="Terminalcell" humanoid="False" displayname="" group="thalamus" hasinfo="False" husk="False" usehuskappendage="False" needsair="False" needswater="True" canspeak="False" noise="100" visibility="200" blooddecal="" bleedparticlewater="" bleedparticleair="" eatingspeed="10" usepathfinding="false" pathfinderpriority="0.1" hideinsonar="True" hideinthermalgoggles="True" disabledistance="10000" caneat="False" AISlowTurretPriority="0">
<ragdolls folder="Content/Characters/Terminalcell/Ragdolls/" />
<animations folder="Content/Characters/Terminalcell/Animations/" />
<damageemitter particle="shockwavesmall" particleamount="1" highqualitycollisiondetection="False" copyentityangle="False" />
<health vitality="10" doesbleed="False" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="1" healthregenerationwheneating="0" poisonvulnerability="5"/>
<sound file="Content/Characters/Leucocyte/CARRIER_cellIdle1.ogg" state="Idle" range="1000" volume="0.5" />
<sound file="Content/Characters/Leucocyte/CARRIER_cellIdle2.ogg" state="Idle" range="1000" volume="0.5" />
<sound file="Content/Characters/Leucocyte/CARRIER_cellIdle3.ogg" state="Idle" range="1000" volume="0.5" />
<sound file="Content/Characters/Leucocyte/CARRIER_cellIdle4.ogg" state="Idle" range="1000" volume="0.5" />
<sound file="Content/Characters/Leucocyte/CARRIER_cellIdle5.ogg" state="Idle" range="1000" volume="0.5" />
<sound file="Content/Characters/Leucocyte/CARRIER_cellAttack1.ogg" state="Attack" range="1000" volume="0.75" />
<sound file="Content/Characters/Leucocyte/CARRIER_cellAttack2.ogg" state="Attack" range="1000" volume="0.75" />
<sound file="Content/Characters/Leucocyte/CARRIER_cellAttack3.ogg" state="Attack" range="1000" volume="0.75" />
<sound file="Content/Characters/Leucocyte/CARRIER_cellDamage1.ogg" state="Damage" range="1000" volume="1" />
<sound file="Content/Characters/Leucocyte/CARRIER_cellDamage2.ogg" state="Damage" range="1000" volume="1" />
<sound file="Content/Characters/Leucocyte/CARRIER_cellDamage3.ogg" state="Damage" range="1000" volume="1" />
<ai combatstrength="20" sight="1" hearing="1" aggressionhurt="100" aggressiongreed="20" fleehealththreshold="0" attackwhenprovoked="True" avoidgunfire="False" aggressiveboarding="False" enforceaggressivebehaviorformissions="True" targetinnerwalls="True">
<target tag="human" state="Attack" priority="80" reactdistance="0" attackdistance="0" />
<target tag="wall" state="Attack" priority="60" reactdistance="0" attackdistance="0" />
<target tag="door" state="Attack" priority="40" reactdistance="0" attackdistance="0" />
<target tag="weaker" state="Attack" priority="10" reactdistance="0" attackdistance="0" />
<target tag="stronger" state="Attack" priority="10" reactdistance="0" attackdistance="0" />
</ai>
<StatusEffect type="OnDeath" target="This" targetlimb="Torso">
<ParticleEmitter particle="cellgib" particleamount="15" scalemin="1" scalemax="2" velocitymin="100" velocitymax="150" anglemin="0" anglemax="360" />
<ParticleEmitter particle="termgib" particleamount="1" scalemin="2.5" scalemax="3.5" velocitymin="10" velocitymax="10"/>
<ParticleEmitter particle="bubbles" particleamount="30" scalemin="1" scalemax="2" velocitymin="25" velocitymax="50" anglemin="0" anglemax="360" />
<ParticleEmitter particle="leucogib" particleamount="1" scalemin="2.5" scalemax="3.5" velocitymin="10" velocitymax="10"/>
<sound file="Content/Characters/Leucocyte/CARRIER_cellDeath1.ogg" range="1500" volume="1" selectionmode="Random" />
<sound file="Content/Characters/Leucocyte/CARRIER_cellDeath2.ogg" range="1500" volume="1" selectionmode="Random"/>
<sound file="Content/Characters/Leucocyte/CARRIER_cellDeath3.ogg" range="1500" volume="1" selectionmode="Random" />
<Explosion range="300" force="5" flash="true" shockwave="true" sparks="true" flames="false" smoke="true" underwaterbubble="false" structuredamage="100" itemdamage="100" flashrange="200" flashduration="0.2">
<Affliction identifier="stun" strength="0.75" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnDeath" target="This" delay="0.2">
<RemoveCharacter />
</StatusEffect>
</Character>