371 lines
18 KiB
XML
371 lines
18 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<OutpostGenerationParameters>
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<!-- fallback config for level types that aren't included here (for example, modded location types) -->
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<OutpostConfig
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identifier="fallback"
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totalmodulecount="6" minhallwaylength="0">
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<modulecount flag="Airlock" count="1"/>
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<modulecount flag="EngineeringModule" count="1"/>
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<modulecount flag="AdminModule" count="1"/>
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</OutpostConfig>
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<OutpostConfig
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identifier="outpost"
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replaceinradiation="abandonedoutpost"
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totalmodulecount="7"
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appendtoreachtotalmodulecount="false"
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minhallwaylength="0"
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allowedlocationtypes="Outpost">
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<modulecount flag="Airlock" count="1"/>
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<modulecount flag="EngineeringModule" count="1"/>
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<modulecount flag="AdminModule" count="1"/>
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<modulecount flag="CrewModule" count="1"/>
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<modulecount flag="MedicalModule" count="1"/>
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<modulecount flag="ClownModule" count="1" order="1" requiredfaction="clowns"/>
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<modulecount flag="HuskModule" count="1" order="1" requiredfaction="huskcult"/>
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<modulecount flag="OptionalModule" probability="0.3" count="1"/>
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<npcs>
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<npc from="outpostnpcs1" identifier="outpostmanagercoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="outpostmanagerseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="hrmanager"/>
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<npc from="outpostnpcs1" identifier="subupgradenpc"/>
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<npc from="outpostnpcs1" identifier="subsalesnpc"/>
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<npc from="outpostnpcs1" identifier="reactoroperator"/>
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<npc from="outpostnpcs1" identifier="merchantoutpost"/>
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<npc from="outpostnpcs1" identifier="merchantmedical"/>
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<npc from="outpostnpcs1" identifier="merchantengineering"/>
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<!-- night club merchant is configured to only spawn if there's appropriate spawn points in the outpost -->
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<npc from="outpostnpcs1" identifier="merchantnightclub" />
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<npc from="outpostnpcs1" identifier="outpostdoctor"/>
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<npc from="outpostnpcs1" identifier="commoner"/>
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<npc from="outpostnpcs1" identifier="commoner"/>
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<npc from="outpostnpcs1" identifier="commoner"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="merchantclown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="merchanthusk" faction="huskcult"/>
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</npcs>
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</OutpostConfig>
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<OutpostConfig
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identifier="miningoutpost"
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replaceinradiation="abandonedoutpost"
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totalmodulecount="8"
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appendtoreachtotalmodulecount="false"
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minhallwaylength="0"
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allowedlocationtypes="Mine">
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<modulecount flag="Airlock" count="1"/>
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<modulecount flag="EngineeringModule" count="1"/>
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<modulecount flag="AdminModule" count="1"/>
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<modulecount flag="CrewModule" count="1"/>
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<modulecount flag="MineModule" count="1"/>
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<modulecount flag="MedicalModule" count="1"/>
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<modulecount flag="ClownModule" count="1" order="1" requiredfaction="clowns"/>
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<modulecount flag="HuskModule" count="1" order="1" requiredfaction="huskcult"/>
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<modulecount flag="OptionalModule" probability="0.3" count="1"/>
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<npcs>
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<npc from="outpostnpcs1" identifier="outpostmanagercoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="outpostmanagerseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="hrmanager"/>
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<npc from="outpostnpcs1" identifier="subupgradenpc"/>
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<npc from="outpostnpcs1" identifier="subsalesnpc"/>
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<npc from="outpostnpcs1" identifier="reactoroperator"/>
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<npc from="outpostnpcs1" identifier="merchantmine"/>
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<npc from="outpostnpcs1" identifier="merchantmedical"/>
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<npc from="outpostnpcs1" identifier="merchantengineering"/>
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<!-- night club merchant is configured to only spawn if there's appropriate spawn points in the outpost -->
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<npc from="outpostnpcs1" identifier="merchantnightclub" />
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<npc from="outpostnpcs1" identifier="outpostdoctor"/>
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<npc from="outpostnpcs1" identifier="miner"/>
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<npc from="outpostnpcs1" identifier="miner"/>
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<npc from="outpostnpcs1" identifier="miner"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="merchantclown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="merchanthusk" faction="huskcult"/>
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</npcs>
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</OutpostConfig>
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<OutpostConfig
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identifier="researchoutpost"
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replaceinradiation="abandonedoutpost"
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totalmodulecount="8"
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appendtoreachtotalmodulecount="false"
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minhallwaylength="0"
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allowedlocationtypes="Research">
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<modulecount flag="Airlock" count="1"/>
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<modulecount flag="EngineeringModule" count="1"/>
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<modulecount flag="AdminModule" count="1"/>
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<modulecount flag="CrewModule" count="1"/>
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<modulecount flag="MedicalModule" count="1"/>
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<modulecount flag="ResearchModule" count="1"/>
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<modulecount flag="ClownModule" count="1" order="1" requiredfaction="clowns"/>
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<modulecount flag="HuskModule" count="1" order="1" requiredfaction="huskcult"/>
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<modulecount flag="OptionalModule" probability="0.3" count="1"/>
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<npcs>
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<npc from="outpostnpcs1" identifier="outpostmanagercoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="outpostmanagerseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="hrmanager"/>
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<npc from="outpostnpcs1" identifier="subupgradenpc"/>
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<npc from="outpostnpcs1" identifier="subsalesnpc"/>
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<npc from="outpostnpcs1" identifier="reactoroperator"/>
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<npc from="outpostnpcs1" identifier="merchantresearch"/>
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<npc from="outpostnpcs1" identifier="merchantmedical"/>
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<npc from="outpostnpcs1" identifier="merchantengineering"/>
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<!-- night club merchant is configured to only spawn if there's appropriate spawn points in the outpost -->
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<npc from="outpostnpcs1" identifier="merchantnightclub" />
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<npc from="outpostnpcs1" identifier="outpostdoctor"/>
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<npc from="outpostnpcs1" identifier="researcher"/>
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<npc from="outpostnpcs1" identifier="researcher"/>
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<npc from="outpostnpcs1" identifier="researcher"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="merchantclown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="merchanthusk" faction="huskcult"/>
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</npcs>
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</OutpostConfig>
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<OutpostConfig
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identifier="militaryoutpost"
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replaceinradiation="abandonedoutpost"
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totalmodulecount="8"
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appendtoreachtotalmodulecount="false"
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minhallwaylength="0"
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allowedlocationtypes="Military">
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<modulecount flag="Airlock" count="1"/>
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<modulecount flag="EngineeringModule" count="1"/>
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<modulecount flag="AdminModule" count="1"/>
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<modulecount flag="SecCrewModule" count="1"/>
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<modulecount flag="SecurityModule" count="1"/>
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<modulecount flag="MedicalModule" count="1"/>
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<modulecount flag="ClownModule" count="1" order="1" requiredfaction="clowns"/>
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<modulecount flag="HuskModule" count="1" order="1" requiredfaction="huskcult"/>
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<modulecount flag="OptionalModule" probability="0.3" count="1"/>
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<npcs>
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<npc from="outpostnpcs1" identifier="outpostmanagercoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="outpostmanagerseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="hrmanager"/>
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<npc from="outpostnpcs1" identifier="subupgradenpc"/>
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<npc from="outpostnpcs1" identifier="subsalesnpc"/>
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<npc from="outpostnpcs1" identifier="reactoroperator"/>
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<npc from="outpostnpcs1" identifier="merchantmilitary"/>
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<npc from="outpostnpcs1" identifier="merchantengineering"/>
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<!-- night club merchant is configured to only spawn if there's appropriate spawn points in the outpost -->
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<npc from="outpostnpcs1" identifier="merchantnightclub" />
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<npc from="outpostnpcs1" identifier="merchantarmory"/>
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<npc from="outpostnpcs1" identifier="merchantmedical"/>
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<npc from="outpostnpcs1" identifier="outpostdoctor"/>
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<npc from="outpostnpcs1" identifier="commoner"/>
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<npc from="outpostnpcs1" identifier="commoner"/>
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<npc from="outpostnpcs1" identifier="commoner"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="merchantclown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="merchanthusk" faction="huskcult"/>
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</npcs>
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</OutpostConfig>
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<OutpostConfig
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identifier="city"
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replaceinradiation="abandonedoutpost"
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totalmodulecount="10"
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appendtoreachtotalmodulecount="false"
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minhallwaylength="0"
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allowedlocationtypes="City">
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<modulecount flag="Airlock" count="1"/>
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<modulecount flag="EngineeringModule" count="1"/>
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<modulecount flag="AdminModule" count="1"/>
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<modulecount flag="MedicalModule" count="1"/>
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<modulecount flag="ResearchModule" count="1"/>
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<modulecount flag="ResidentialModuleMain" count="1"/>
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<modulecount flag="SecurityModule" count="1"/>
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<modulecount flag="ArmoryModule" count="1"/>
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<modulecount flag="ClownModule" count="1" order="1" requiredfaction="clowns"/>
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<modulecount flag="HuskModule" count="1" order="1" requiredfaction="huskcult"/>
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<modulecount flag="OptionalModule" probability="0.6" count="1"/>
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<npcs>
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<npc from="outpostnpcs1" identifier="outpostmanagercoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
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<npc from="outpostnpcs1" identifier="outpostmanagerseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
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<npc from="outpostnpcs1" identifier="hrmanager"/>
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<npc from="outpostnpcs1" identifier="subupgradenpc"/>
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<npc from="outpostnpcs1" identifier="subsalesnpc"/>
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<npc from="outpostnpcs1" identifier="reactoroperator"/>
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<npc from="outpostnpcs1" identifier="merchantcity"/>
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<npc from="outpostnpcs1" identifier="merchantarmory"/>
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<npc from="outpostnpcs1" identifier="merchantmedical"/>
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<npc from="outpostnpcs1" identifier="merchantengineering"/>
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<!-- night club merchant is configured to only spawn if there's appropriate spawn points in the outpost -->
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<npc from="outpostnpcs1" identifier="merchantnightclub" />
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<npc from="outpostnpcs1" identifier="outpostdoctor"/>
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<npc from="outpostnpcs1" identifier="commoner"/>
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<npc from="outpostnpcs1" identifier="commoner"/>
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<npc from="outpostnpcs1" identifier="commoner"/>
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<npc from="outpostnpcs1" identifier="researcher"/>
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<npc from="outpostnpcs1" identifier="researcher"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="merchantclown" faction="clowns"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
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<npc from="outpostnpcs1" identifier="merchanthusk" faction="huskcult"/>
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</npcs>
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</OutpostConfig>
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<OutpostConfig
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identifier="abandonedoutpost"
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totalmodulecount="6" minhallwaylength="0"
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allowedlocationtypes="Abandoned"
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spawncrewinsideoutpost="false"
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alwaysdestructible="true"
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alwaysrewireable="true"
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allowstealing="true">
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<modulecount flag="AbandonedAirlock" count="1"/>
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<modulecount flag="AbandonedEngineeringModule" count="1"/>
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<modulecount flag="AbandonedAdminModule" count="1"/>
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<modulecount flag="AbandonedCrewModule" count="1"/>
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<modulecount flag="AbandonedResearchModule" count="1"/>
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<modulecount flag="AbandonedSecurityModule" count="1"/>
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</OutpostConfig>
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<OutpostConfig
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identifier="tutorialoutpost"
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allowedlocationtypes="tutorialoutpost"
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outpostfilepath="Content/Tutorials/CampaignStartOutpost.sub">
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<npcs>
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<npc from="tutorialnpcs" identifier="merchanttutorial"/>
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<npc from="outpostnpcs1" identifier="outpostmanagercoalition"/>
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<npc from="outpostnpcs1" identifier="commoner"/>
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<npc from="outpostnpcs1" identifier="commoner"/>
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<npc from="outpostnpcs1" identifier="securitynpccoalition"/>
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</npcs>
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</OutpostConfig>
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<OutpostConfig
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identifier="endoutpostentrance"
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totalmodulecount="1" minhallwaylength="0"
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minwaterpercentage="100" maxwaterpercentage="100"
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allowedlocationtypes="EndLocation"
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spawncrewinsideoutpost="false"
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alwaysdestructible="true"
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alwaysrewireable="true"
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allowstealing="true"
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lockunuseddoors="false"
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drawbehindsubs="true"
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AlwaysShowStructuresOnSonar="true"
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leveltype="LocationConnection">
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<modulecount flag="EndOutpostEntrance" count="1"/>
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</OutpostConfig>
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<OutpostConfig
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identifier="endoutpostmid"
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totalmodulecount="1" minhallwaylength="0"
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minwaterpercentage="100" maxwaterpercentage="100"
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removeunusedgaps="false"
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allowedlocationtypes="EndLocation"
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forcetoendlocationindex="0"
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spawncrewinsideoutpost="false"
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alwaysdestructible="true"
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alwaysrewireable="true"
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allowstealing="true"
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lockunuseddoors="false"
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drawbehindsubs="true"
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leveltype="Outpost">
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<modulecount flag="EndOutpostMid" count="1"/>
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</OutpostConfig>
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<OutpostConfig
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identifier="endoutpostfinal"
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totalmodulecount="1" minhallwaylength="0"
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minwaterpercentage="100" maxwaterpercentage="100"
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removeunusedgaps="false"
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allowedlocationtypes="EndLocation"
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forcetoendlocationindex="1"
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spawncrewinsideoutpost="false"
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alwaysdestructible="true"
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alwaysrewireable="true"
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allowstealing="true"
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lockunuseddoors="false"
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drawbehindsubs="true"
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leveltype="Outpost">
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<modulecount flag="EndOutpostFinal" count="1"/>
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</OutpostConfig>
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<OutpostConfig
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identifier="colonypvp"
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totalmodulecount="1" minhallwaylength="0"
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AlwaysRewireable="true"
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AllowStealing="true"
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AlwaysDestructible="true"
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outposttag="PvPOutpost">
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</OutpostConfig>
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</OutpostGenerationParameters> |