19 lines
4.5 KiB
XML
19 lines
4.5 KiB
XML
<Ragdoll type="Guardianrepairbot" Texture="Content/Characters/Fractalguardian/fractalguardian.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="0.75" JointScale="0.75" TextureScale="1" ColliderHeightFromFloor="45" ImpactTolerance="50" CanEnterSubmarine="False" CanWalk="False" Draggable="True" MainLimb="Torso">
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<collider Name="Main Collider" Radius="70" Height="0" Width="0" />
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<limb Name="Sensor" ID="0" Type="Torso" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="70" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.1" BlinkDurationIn="0.05" BlinkDurationOut="0.05" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="180" BlinkForce="10" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="356,355,149,149" Origin="0.5,0.5" Depth="0.6" Texture="" IgnoreTint="True" Color="255,255,255,255" DeadColor="255,255,255,0" DeadColorTime="0.1" />
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<damagemodifier DamageSound="GlassImpact" DamageParticle="" DamageMultiplier="1.01" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage" />
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<lightsource castshadows="false" Color="255,255,255,200" Range="50" Scale="1" Offset="0,0" Rotation="0" Flicker="0.3" FlickerSpeed="100" PulseFrequency="0.5" PulseAmount="0.8" BlinkFrequency="0">
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<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="356,355,149,149" origin="0.5,0.5" size="1,1" alpha="1.0" />
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</lightsource>
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</limb>
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<limb id="1" radius="0" width="5" height="10" name="RightHand" type="RightHand" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="0,0,1,1" origin="0.49506646,0.6" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.75" damagesound="MetalImpact" deflectprojectiles="True" damageparticle="" probabilitymultiplier="1" afflictionidentifiers="" />
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<attack cooldown="0" range="500" damagerange="500" duration="3" structuredamage="0" itemdamage="0" structuresoundtype="StructureSlash" targetforce="0" severlimbsprobability="0" torque="0" force="0" applyforceonlimbs="" context="Any" targettype="Any" targetlimbtype="None" hitdetectiontype="Distance" afterattack="Pursue" afterattackdelay="0" reverse="False" retreat="False" secondarycooldown="0" cooldownrandomfactor="0" fullspeedafterattack="True" penetration="0" levelwalldamage="0" ranged="True" avoidfriendlyfire="False" requiredangle="360" stun="0" onlyhumans="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforceworld="0,0" submarineimpactmultiplier="0" priority="1" blink="False" swayamount="1" swayfrequency="10">
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<Conditional HealthPercentage="lt 100" />
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</attack>
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</limb>
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<joint limb1="0" limb2="1" limb1anchor="0,0" limb2anchor="0,0" name="Joint 0 - 1" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="False" upperlimit="0" lowerlimit="360" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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</Ragdoll> |