Files
barotrauma-gamefiles/Content/Items/Materials/materials.xml
2025-04-13 10:56:34 +02:00

881 lines
60 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<!-- Elements ************************************************************************************************ -->
<Item name="" identifier="carbon" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="10" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="60" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="384,192,64,64" />
<Sprite texture="minerals.png" sourcerect="5,55,46,38" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="iron" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,munition_jacket,petfood3,scrapcannonammo" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="8" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="60" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="512,192,64,64" />
<Sprite texture="minerals.png" sourcerect="5,92,46,38" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="30" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<!-- for scrap cannon -->
<Projectile characterusable="false" hitscan="true" hitscancount="16" removeonhit="true" spread="25">
<ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,100" scalemultiplier="1,0.5" />
<Attack structuredamage="1" targetforce="4" itemdamage="1" severlimbsprobability="0.1" penetration="0.2">
<Affliction identifier="lacerations" strength="6" />
<Affliction identifier="bleeding" strength="6" />
<Affliction identifier="stun" strength="0.15" />
</Attack>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
</Projectile>
<AiTarget sightrange="1000" static="true" />
</Item>
<Item name="" identifier="tin" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,petfood3" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="11" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="60" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,192,64,64" />
<Sprite texture="minerals.png" sourcerect="150,92,47,38" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="30" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<AiTarget sightrange="1000" static="true" />
</Item>
<Item name="" identifier="lead" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,petfood3,munition_core,scrapcannonammo" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="18" sold="true" minavailable="9">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" minavailable="18" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" minavailable="30" />
<Price storeidentifier="merchantmine" multiplier="0.8" minavailable="60" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="768,192,64,64" />
<Sprite texture="minerals.png" sourcerect="101,92,47,38" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="40" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<AiTarget sightrange="1000" static="true" />
<!-- for scrap cannon -->
<Projectile characterusable="false" hitscan="true" hitscancount="16" removeonhit="true" spread="25">
<ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,100" scalemultiplier="1,0.5" />
<Attack structuredamage="2" targetforce="4" itemdamage="2" severlimbsprobability="0.1" penetration="0.2">
<Affliction identifier="lacerations" strength="7" />
<Affliction identifier="bleeding" strength="6" />
<Affliction identifier="stun" strength="0.2" />
</Attack>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="phosphorus" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,munition_propulsion" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="25" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="30" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,192,64,64" />
<Sprite texture="minerals.png" sourcerect="153,6,23,44" depth="0.55" origin="0.5,0.5" />
<Body width="22" height="42" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="copper" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,petfood3,munition_core,munition_jacket,advmunition_jacket" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="22" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="30" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="576,192,64,64" />
<Sprite texture="minerals.png" sourcerect="53,92,48,38" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="30" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<AiTarget sightrange="1000" static="true" />
</Item>
<Item name="" identifier="zinc" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,munition_jacket,advmunition_jacket" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="26" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="30" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,192,64,64" />
<Sprite texture="minerals.png" sourcerect="102,55,46,37" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="15" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="sodium" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,explodesinwater" canbepicked="true" description="" cargocontaineridentifier="chemicalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="medfabcab" />
<PreferredContainer secondary="abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="33" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="30" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="64,192,64,64" />
<Sprite texture="minerals.png" sourcerect="29,7,23,44" depth="0.55" origin="0.5,0.5" />
<Body width="22" height="42" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
<LightComponent LightColor="255,127,39,255" Flicker="1.0" range="400" IsOn="false">
<StatusEffect type="OnActive" target="This" IsOn="false">
<Conditional target="This" InWater="false" />
</StatusEffect>
<StatusEffect type="InWater" target="This" IsOn="true">
<ParticleEmitter particle="weldspark" particlespersecond="5" anglemin="0" anglemax="360" velocitymin="100" velocitymax="500" scalemin="0.5" scalemax="1" />
<ParticleEmitter particle="swirlysmoke" particlespersecond="2" scalemin="0.5" scalemax="1" />
<ParticleEmitter particle="damagebubbles" particlespersecond="2" scalemin="0.5" scalemax="0.7" anglemin="0" anglemax="360" velocitymin="-10" velocitymax="10" />
<sound file="Content/Items/Tools/FlareLoop.ogg" type="OnActive" range="500.0" loop="true" />
</StatusEffect>
<StatusEffect type="InWater" target="This" delay="3.0" setvalue="true" condition="0" stackable="false" checkconditionalalways="true">
<!-- check the item is still in water after the delay has run out-->
<Conditional InWater="true"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="2000" />
<sound file="Content/Items/Weapons/ExplosionSmall2.ogg" range="2000" />
<sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="2000" />
<Explosion range="150.0" ballastfloradamage="20" force="3" applyfireeffects="false" flames="false">
<Affliction identifier="burn" strength="25" />
<Affliction identifier="stun" strength="5" />
</Explosion>
<Remove />
</StatusEffect>
</LightComponent>
</Item>
<Item name="" identifier="silicon" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="17" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="30" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,128,64,64" />
<Sprite texture="minerals.png" sourcerect="196,54,46,38" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="15" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="calcium" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" secondary="medfabcab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="31" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="30" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,192,64,64" />
<Sprite texture="minerals.png" sourcerect="129,6,23,44" depth="0.55" origin="0.5,0.5" />
<Body width="22" height="42" density="15" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="aluminium" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,petfood3" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="42" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="30" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,192,64,64" />
<Sprite texture="minerals.png" sourcerect="53,53,47,39" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="30" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<AiTarget sightrange="1000" static="true" />
</Item>
<Item name="" identifier="uranium" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,advmunition_core,scrapcannonammo" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<PreferredContainer primary="storagecab" />
<Price baseprice="50" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="15" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="898,192,61,63" origin="0.5,0.5" />
<Sprite texture="minerals.png" sourcerect="4,130,49,41" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="32" density="40" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<!-- for scrap cannon -->
<Projectile characterusable="false" hitscan="true" hitscancount="16" removeonhit="true" spread="25">
<ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,100" scalemultiplier="1,0.5" />
<Attack structuredamage="1" targetforce="4" itemdamage="1" severlimbsprobability="0.15" penetration="0.2">
<Affliction identifier="lacerations" strength="8" />
<Affliction identifier="bleeding" strength="6" />
<Affliction identifier="stun" strength="0.3" />
<Affliction identifier="radiationsickness" strength="5" />
</Attack>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="potassium" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,explodesinwater" canbepicked="true" description="" cargocontaineridentifier="chemicalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<Price baseprice="10" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="60" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,192,64,64" />
<Sprite texture="minerals.png" sourcerect="77,6,23,44" depth="0.55" origin="0.5,0.5" />
<Body width="22" height="42" density="15" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
<LightComponent LightColor="255,127,39,255" Flicker="1.0" range="400" IsOn="false">
<StatusEffect type="OnActive" target="This" IsOn="false">
<Conditional target="This" InWater="false" />
</StatusEffect>
<StatusEffect type="InWater" target="This" IsOn="true">
<ParticleEmitter particle="weldspark" particlespersecond="5" anglemin="0" anglemax="360" velocitymin="100" velocitymax="500" scalemin="0.5" scalemax="1" />
<ParticleEmitter particle="swirlysmoke" particlespersecond="2" scalemin="0.5" scalemax="1" />
<ParticleEmitter particle="damagebubbles" particlespersecond="2" scalemin="0.5" scalemax="0.7" anglemin="0" anglemax="360" velocitymin="-10" velocitymax="10" />
<sound file="Content/Items/Tools/FlareLoop.ogg" type="OnActive" range="500.0" loop="true" />
</StatusEffect>
<StatusEffect type="InWater" target="This" delay="3.0" setvalue="true" condition="0" stackable="false" checkconditionalalways="true">
<!-- check the item is still in water after the delay has run out-->
<Conditional InWater="true"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="2000" />
<sound file="Content/Items/Weapons/ExplosionSmall2.ogg" range="2000" />
<sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="2000" />
<Explosion range="150.0" ballastfloradamage="20" force="3" applyfireeffects="false" flames="false">
<Affliction identifier="burn" strength="25" />
<Affliction identifier="stun" strength="5" />
</Explosion>
<Remove />
</StatusEffect>
</LightComponent>
</Item>
<Item name="" identifier="titanium" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,petfood3,advmunition_core,advmunition_tip" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.04" />
<Price baseprice="65" sold="false" minleveldifficulty="15">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="9" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,192,64,64" />
<Sprite texture="minerals.png" sourcerect="150,55,46,37" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="30" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<AiTarget sightrange="1000" static="true" />
</Item>
<Item name="" identifier="magnesium" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,munition_propulsion" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="65">
<Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="6" />
<Price storeidentifier="merchantcity" multiplier="1.25" minavailable="12" />
<Price storeidentifier="merchantresearch" multiplier="1.1" minavailable="12" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" minavailable="12" />
<Price storeidentifier="merchantmine" multiplier="0.8" minavailable="18" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="192,192,64,64" />
<Sprite texture="minerals.png" sourcerect="102,6,23,44" depth="0.55" origin="0.5,0.5" />
<Body width="22" height="42" density="15" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used (not used by the vanilla game) -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="lithium" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,explodesinwater" canbepicked="true" description="" cargocontaineridentifier="chemicalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="88" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="15" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,192,64,64" />
<Sprite texture="minerals.png" sourcerect="3,7,24,44" depth="0.55" origin="0.5,0.5" />
<Body width="27" height="47" density="15" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
<LightComponent LightColor="255,0,0,255" Flicker="1.0" range="400" IsOn="false">
<StatusEffect type="OnActive" target="This" IsOn="false">
<Conditional target="This" InWater="false" />
</StatusEffect>
<StatusEffect type="InWater" target="This" IsOn="true">
<ParticleEmitter particle="weldspark" particlespersecond="5" anglemin="0" anglemax="360" velocitymin="100" velocitymax="500" scalemin="0.5" scalemax="1" />
<ParticleEmitter particle="swirlysmoke" particlespersecond="2" scalemin="0.5" scalemax="1" />
<ParticleEmitter particle="damagebubbles" particlespersecond="2" scalemin="0.5" scalemax="0.7" anglemin="0" anglemax="360" velocitymin="-10" velocitymax="10" />
<sound file="Content/Items/Tools/FlareLoop.ogg" type="OnActive" range="500.0" loop="true" />
</StatusEffect>
<StatusEffect type="InWater" target="This" delay="3.0" setvalue="true" condition="0" stackable="false" checkconditionalalways="true">
<!-- check the item is still in water after the delay has run out-->
<Conditional InWater="true"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="2000" />
<sound file="Content/Items/Weapons/ExplosionSmall2.ogg" range="2000" />
<sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="2000" />
<Explosion range="150.0" ballastfloradamage="20" force="3" applyfireeffects="false" flames="false">
<Affliction identifier="burn" strength="25" />
<Affliction identifier="stun" strength="5" />
</Explosion>
<Remove />
</StatusEffect>
</LightComponent>
</Item>
<Item name="" identifier="chlorine" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="11" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="60" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,256,64,64" />
<Sprite texture="minerals.png" sourcerect="55,7,22,44" depth="0.6" origin="0.5,0.5" />
<Body width="22" height="42" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="thorium" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.04" />
<Price baseprice="125" sold="false" minleveldifficulty="15">
<Price storeidentifier="merchantoutpost" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="15" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,192,64,64" />
<Sprite texture="minerals.png" sourcerect="54,131,46,39" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="30" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<!-- Compounds ************************************************************************************************ -->
<Item name="" identifier="steel" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,petfood3,munition_core,advmunition_core,advmunition_tip,scrapcannonammo" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.4" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="28">
<Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="21" />
<Price storeidentifier="merchantcity" multiplier="1.25" minavailable="30" />
<Price storeidentifier="merchantresearch" minavailable="18" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="45" />
<Price storeidentifier="merchantmine" multiplier="0.9" minavailable="60" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="5">
<RequiredSkill identifier="mechanical" level="20" />
<RequiredItem identifier="carbon" />
<RequiredItem identifier="iron" amount="2" />
</Fabricate>
<Deconstruct time="5">
<Item identifier="carbon" copycondition="true" />
<Item identifier="iron" copycondition="true" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,128,64,64" />
<Sprite texture="minerals.png" sourcerect="4,171,54,27" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="25" density="30" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<!-- for scrap cannon -->
<Projectile characterusable="false" hitscan="true" hitscancount="16" removeonhit="true" spread="25">
<ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,100" scalemultiplier="1,0.5" />
<Attack structuredamage="2" targetforce="4" itemdamage="2" severlimbsprobability="0.15" penetration="0.3">
<Affliction identifier="lacerations" strength="7.5" />
<Affliction identifier="bleeding" strength="7.5" />
<Affliction identifier="stun" strength="0.3" />
</Attack>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
</Projectile>
<AiTarget sightrange="1000" static="true" />
</Item>
<Item name="" identifier="titaniumaluminiumalloy" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,petfood3" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.4" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.04" />
<Price baseprice="150" minleveldifficulty="15">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" minavailable="3" />
<Price storeidentifier="merchantresearch" multiplier="1.1" minavailable="3" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="6" />
<Price storeidentifier="merchantmine" multiplier="0.9" minavailable="9" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="5">
<RequiredSkill identifier="mechanical" level="30" />
<RequiredItem identifier="titanium" />
<RequiredItem identifier="aluminium" amount="2" />
</Fabricate>
<Deconstruct time="5">
<Item identifier="aluminium" copycondition="true" />
<Item identifier="titanium" copycondition="true" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="192,768,64,64" />
<Sprite texture="minerals.png" sourcerect="62,203,55,27" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="25" density="30" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<AiTarget sightrange="1000" static="true" />
</Item>
<Item name="" identifier="plastic" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.4" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="45">
<Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="21" />
<Price storeidentifier="merchantcity" multiplier="1.25" minavailable="30" />
<Price storeidentifier="merchantresearch" minavailable="36" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="27" />
<Price storeidentifier="merchantmine" multiplier="0.9" minavailable="45" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="5">
<RequiredSkill identifier="mechanical" level="20" />
<RequiredItem identifier="silicon" amount="2" />
<RequiredItem identifier="carbon" />
</Fabricate>
<Deconstruct time="5">
<Item identifier="silicon" copycondition="true" />
<Item identifier="carbon" copycondition="true" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,128,64,64" />
<Sprite texture="minerals.png" sourcerect="202,100,43,30" depth="0.55" origin="0.5,0.5" />
<Body width="40" height="27" density="12" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="ballisticfiber" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" amount="2" spawnprobability="0.1" />
<Price baseprice="160" minleveldifficulty="15">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" minavailable="6" />
<Price storeidentifier="merchantresearch" multiplier="1.1" minavailable="3" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="12" />
<Price storeidentifier="merchantmine" multiplier="0.9" minavailable="6" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="5">
<RequiredSkill identifier="mechanical" level="40" />
<RequiredItem identifier="titanium" />
<RequiredItem identifier="plastic" amount="2" />
</Fabricate>
<Deconstruct time="5">
<Item identifier="titanium" copycondition="true" />
<Item identifier="plastic" copycondition="true" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="706,770,62,61" origin="0.5,0.5" />
<Sprite texture="minerals.png" sourcerect="221,0,35,53" depth="0.55" origin="0.5,0.5" />
<Body width="35" height="55" density="12" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="organicfiber" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<PreferredContainer primary="medfabcab" />
<Price baseprice="30">
<Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="12" />
<Price storeidentifier="merchantcity" multiplier="1.25" minavailable="24" />
<Price storeidentifier="merchantresearch" minavailable="21" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="9" />
<Price storeidentifier="merchantmine" multiplier="0.9" minavailable="6" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="64,768,64,64" />
<Sprite texture="minerals.png" sourcerect="178,8,42,45" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="45" density="12" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="rubber" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.2" />
<Price baseprice="20">
<Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="27" />
<Price storeidentifier="merchantcity" multiplier="1.25" minavailable="39" />
<Price storeidentifier="merchantresearch" minavailable="21" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="24" />
<Price storeidentifier="merchantmine" multiplier="0.9" minavailable="18" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,770,64,64" />
<Sprite texture="minerals.png" sourcerect="133,221,35,32" depth="0.55" origin="0.5,0.5" />
<Body width="5" radius="15" density="9" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="flashpowder" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,explosive" impacttolerance="8" useinhealthinterface="true" scale="0.4" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="0.1" />
<Price baseprice="90">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
<Price storeidentifier="merchantcity" multiplier="1.25" minavailable="12" />
<Price storeidentifier="merchantresearch" multiplier="1.1" minavailable="18" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="21" />
<Price storeidentifier="merchantmine" sold="false" multiplier="0.9" />
</Price>
<Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
<RequiredItem identifier="magnesium" />
<RequiredItem identifier="potassium" amount="2" />
</Fabricate>
<Deconstruct time="5">
<Item identifier="magnesium" copycondition="true" />
<Item identifier="potassium" copycondition="true" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="64,256,64,64" />
<Sprite texture="minerals.png" depth="0.55" sourcerect="127,134,23,42" origin="0.5,0.5" />
<Body width="23" height="43" density="15" />
<Throwable characterusable="false" canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" throwforce="3.5" aimpos="35,-10" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true" />
<StatusEffect type="OnFire" target="This" Condition="0.0" setvalue="true" delay="0.5" />
<StatusEffect type="OnUse" target="This" Condition="0.0" setvalue="true" />
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="3000" />
<sound file="Content/Items/Weapons/ExplosionSmall2.ogg" range="3000" />
<sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="3000" />
<Explosion range="250.0" ballastfloradamage="20" force="3">
<Affliction identifier="burn" strength="50" />
<Affliction identifier="stun" strength="5" />
</Explosion>
<Remove />
</StatusEffect>
</Throwable>
</Item>
<Item name="" identifier="scrap" sonarsize="2" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" Tags="smallitem,scrapcannonammo" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" aliases="scrap1,scrap2,scrap3,scrap4,scrap5,scrap6,scrap7,scrap8">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,wreckreactorcab,abandonedstoragecab,piratestoragecab" minamount="2" maxamount="4" spawnprobability="1" />
<Price baseprice="5" sold="false" />
<Deconstruct time="10" chooserandom="true" amount="2">
<Item identifier="iron" commonness="0.8" />
<Item identifier="thorium" commonness="0.2" />
<Item identifier="steel" commonness="0.6" />
<Item identifier="aluminium" commonness="0.6" />
<Item identifier="titaniumaluminiumalloy" commonness="0.3" />
<Item identifier="copper" commonness="0.8" />
<Item identifier="rubber" commonness="0.5" />
<Item identifier="carbon" commonness="0.6" />
<Item identifier="lead" commonness="0.7" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="448,384,64,64" />
<Sprite texture="minerals.png" sourcerect="175,220,50,33" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="20" density="25" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<!-- for scrap cannon -->
<Projectile characterusable="false" hitscan="true" hitscancount="16" removeonhit="true" spread="25">
<ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,100" scalemultiplier="1,0.5" />
<Attack structuredamage="2" targetforce="4" itemdamage="2" severlimbsprobability="0.15" penetration="0.3">
<Affliction identifier="lacerations" strength="7.5" />
<Affliction identifier="bleeding" strength="7.5" />
<Affliction identifier="stun" strength="0.3" />
</Attack>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
</Projectile>
</Item>
<!-- ALIEN MATERIALS -->
<Item name="" identifier="incendium" category="Material,Alien" Tags="smallitem,ore" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" canbepicked="true" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab" amount="2" spawnprobability="0.04" />
<PreferredContainer secondary="ruinstorage,ruinstoragesmall" amount="2" spawnprobability="0.2" />
<PreferredContainer secondary="ruinstoragelarge" minamount="2" maxamount="4" spawnprobability="0.4" />
<PreferredContainer secondary="ruintreasure" minamount="2" maxamount="6" spawnprobability="0.8" />
<Price baseprice="200" sold="false" minleveldifficulty="35">
<Price storeidentifier="merchantoutpost" multiplier="1.25" />
<Price storeidentifier="merchantcity" multiplier="1.15" />
<Price storeidentifier="merchantresearch" sold="true" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.9" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="260,835,53,61" origin="0.5,0.5" />
<Sprite texture="Content/Items/Alien/AlienMaterials.png" sourcerect="105,439,52,61" depth="0.55" origin="0.5,0.5" />
<Body radius="20" height="10" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" characterusable="false" msg="ItemMsgPickUpSelect" attachable="true" reattachable="false">
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="3000" />
<sound file="Content/Items/Weapons/ExplosionSmall2.ogg" range="3000" />
<sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="3000" />
<Explosion range="250.0" ballastfloradamage="50" force="5">
<Affliction identifier="burn" strength="50" />
<Affliction identifier="burn" strength="5" probability="0.2" dividebylimbcount="false" />
<Affliction identifier="stun" strength="5" />
</Explosion>
<Remove />
<Fire size="10.0" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<ContainedSprite texture="Content/Items/Alien/AlienMaterials.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.55" sourcerect="33,182,193,76" origin="0.5,0.5" />
<LevelResource deattachduration="4" randomoffsetfromwall="20">
<Commonness commonness="0" abysscommonness="0" />
<Commonness commonness="0" cavecommonness="0" abysscommonness="0" leveltype="europanridge" />
<Commonness commonness="0" cavecommonness="0.05" abysscommonness="30" leveltype="theaphoticplateau" />
<Commonness commonness="0" cavecommonness="0.5" abysscommonness="100" leveltype="thegreatsea" />
<Commonness commonness="0" cavecommonness="1" abysscommonness="100" leveltype="hydrothermalwastes" />
<RequiredItem items="cuttingequipment" type="Equipped" />
</LevelResource>
</Item>
<Item name="" identifier="fulgurium" category="Material,Alien" Tags="smallitem,ore" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" canbepicked="true" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab" amount="2" spawnprobability="0.04" />
<PreferredContainer secondary="ruinstorage,ruinstoragesmall" amount="2" spawnprobability="0.2" />
<PreferredContainer secondary="ruinstoragelarge" minamount="2" maxamount="4" spawnprobability="0.4" />
<PreferredContainer secondary="ruintreasure" minamount="2" maxamount="6" spawnprobability="0.8" />
<Price baseprice="200" minleveldifficulty="35">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
<Price storeidentifier="merchantcity" sold="false" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.1" minavailable="3" />
<Price storeidentifier="merchantmilitary" sold="false" />
<Price storeidentifier="merchantmine" multiplier="0.9" minavailable="3" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="328,833,51,63" origin="0.5,0.5" />
<Sprite texture="Content/Items/Alien/AlienMaterials.png" sourcerect="186,351,59,67" depth="0.55" origin="0.5,0.5" />
<Body radius="25" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" attachable="true" reattachable="false">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<ContainedSprite texture="Content/Items/Alien/AlienMaterials.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.55" sourcerect="27,84,200,88" origin="0.5,0.5" />
<LevelResource deattachduration="4" randomoffsetfromwall="20">
<Commonness commonness="0" abysscommonness="0" />
<Commonness commonness="0" cavecommonness="0" abysscommonness="0" leveltype="europanridge" />
<Commonness commonness="0" cavecommonness="0.05" abysscommonness="50" leveltype="theaphoticplateau" />
<Commonness commonness="0" cavecommonness="0.5" abysscommonness="125" leveltype="thegreatsea" />
<Commonness commonness="0" cavecommonness="1" abysscommonness="125" leveltype="hydrothermalwastes" />
<RequiredItem items="cuttingequipment" type="Equipped" />
</LevelResource>
</Item>
<Item name="" identifier="physicorium" category="Material,Alien" Tags="smallitem,ore" maxstacksize="60" maxstacksizecharacterinventory="60" scale="0.5" cargocontaineridentifier="metalcrate" canbepicked="true">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab" amount="2" spawnprobability="0.04" />
<PreferredContainer secondary="ruinstorage,ruinstoragesmall" amount="2" spawnprobability="0.2" />
<PreferredContainer secondary="ruinstoragelarge" minamount="2" maxamount="4" spawnprobability="0.4" />
<PreferredContainer secondary="ruintreasure" minamount="2" maxamount="6" spawnprobability="0.8" />
<Price baseprice="200" sold="false" minleveldifficulty="35">
<Price storeidentifier="merchantoutpost" multiplier="1.25" />
<Price storeidentifier="merchantcity" multiplier="1.15" />
<Price storeidentifier="merchantresearch" sold="true" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.9" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="70,835,52,59" origin="0.5,0.5" />
<Sprite texture="Content/Items/Alien/AlienMaterials.png" sourcerect="97,349,58,71" depth="0.55" origin="0.5,0.5" />
<Body radius="25" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" attachable="true" reattachable="false">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<ContainedSprite texture="Content/Items/Alien/AlienMaterials.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.55" sourcerect="283,0,197,87" origin="0.5,0.5" />
<LevelResource deattachduration="4" randomoffsetfromwall="20">
<Commonness commonness="0" abysscommonness="0" />
<Commonness commonness="0" cavecommonness="0" abysscommonness="0" leveltype="europanridge" />
<Commonness commonness="0" cavecommonness="0.05" abysscommonness="50" leveltype="theaphoticplateau" />
<Commonness commonness="0" cavecommonness="0.5" abysscommonness="125" leveltype="thegreatsea" />
<Commonness commonness="0" cavecommonness="1" abysscommonness="125" leveltype="hydrothermalwastes" />
<RequiredItem items="cuttingequipment" type="Equipped" />
</LevelResource>
</Item>
<Item name="" identifier="dementonite" category="Material,Alien" Tags="smallitem,ore" maxstacksize="60" maxstacksizecharacterinventory="60" scale="0.5" cargocontaineridentifier="metalcrate" canbepicked="true">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab" amount="2" spawnprobability="0.04" />
<PreferredContainer secondary="ruinstorage,ruinstoragesmall" amount="2" spawnprobability="0.2" />
<PreferredContainer secondary="ruinstoragelarge" minamount="2" maxamount="4" spawnprobability="0.4" />
<PreferredContainer secondary="ruintreasure" minamount="2" maxamount="6" spawnprobability="0.8" />
<Price baseprice="200" sold="false" minleveldifficulty="35">
<Price storeidentifier="merchantoutpost" multiplier="1.25" />
<Price storeidentifier="merchantcity" multiplier="1.15" />
<Price storeidentifier="merchantresearch" sold="true" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="true" multiplier="0.9" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,830,64,64" />
<Sprite texture="Content/Items/Alien/AlienMaterials.png" sourcerect="15,356,60,54" depth="0.55" origin="0.5,0.5" />
<Body radius="25" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" attachable="true" reattachable="false">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<ContainedSprite texture="Content/Items/Alien/AlienMaterials.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.55" sourcerect="15,0,222,85" origin="0.5,0.5" />
<LevelResource deattachduration="4" randomoffsetfromwall="20">
<Commonness commonness="0" abysscommonness="0" />
<Commonness commonness="0" cavecommonness="0" abysscommonness="0" leveltype="europanridge" />
<Commonness commonness="0" cavecommonness="0.05" abysscommonness="30" leveltype="theaphoticplateau" />
<Commonness commonness="0" cavecommonness="0.5" abysscommonness="100" leveltype="thegreatsea" />
<Commonness commonness="0" cavecommonness="1" abysscommonness="100" leveltype="hydrothermalwastes" />
<RequiredItem items="cuttingequipment" type="Equipped" />
</LevelResource>
</Item>
</Items>