Files
barotrauma-gamefiles/Content/Items/Medical/poisons.xml
2025-04-13 10:56:34 +02:00

548 lines
36 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<!-- ********************************************************************************************* -->
<!-- ****************************************Poisons********************************************** -->
<!-- ********************************************************************************************* -->
<!-- Name: Morbusine -->
<!-- Description: Causes oxygen deprivation. Kills relatively quickly, but not effective on bigger creatures -->
<!-- *************************************************************************************************************************************************************************** -->
<Morbusine name="" identifier="morbusine" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="toxcab" secondary="toxcontainer"/>
<PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.04" />
<Price baseprice="200" minavailable="3">
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantcity" multiplier="0.9" />
<Price storeidentifier="merchantresearch" multiplier="0.9" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
<Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1">
<Reputation faction="huskcult" min="50"/>
</Price>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
<RequiredSkill identifier="medical" level="58" />
<RequiredItem identifier="chlorine" count="2" />
<RequiredItem identifier="calcium" count="2" />
<RequiredItem identifier="sulphuricacid" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="chlorine" />
<Item identifier="calcium" />
<Item identifier="sulphuricacid" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="64,640,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="189,308,37,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="50"/>
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="true"/>
<Affliction identifier="morbusinepoisoning" amount="11" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="false"/>
<Affliction identifier="morbusinepoisoning" amount="20" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
<!--Single dose always wears off. Two doses combined are lethal, unless the monster has lower poison vulnerability than 1. -->
<Affliction identifier="morbusinepoisoning" amount="10" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
<SkillRequirementHint identifier="medical" level="50"/>
</Morbusine>
<!-- Name: Chloral Hydrate -->
<!-- Description: A sedative that can be used to knock someone out for a short period of time. -->
<!-- *************************************************************************************************************************************************************************** -->
<ChloralHydrate name="" identifier="chloralhydrate" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="toxcab" secondary="toxcontainer"/>
<PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.2" />
<Price baseprice="100" minavailable="3">
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantcity" multiplier="0.9" />
<Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="6" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
<RequiredSkill identifier="medical" level="50" />
<RequiredItem identifier="chlorine" count="2" />
<RequiredItem identifier="ethanol" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="chlorine" />
<Item identifier="ethanol" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,704,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="76,140,37,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="30" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
<StatusEffect type="OnSuccess" target="UseTarget" duration="5">
<Affliction identifier="organdamage" amount="0.5" />
<Affliction identifier="incrementalstun" amount="25.0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget" duration="2.5">
<Affliction identifier="organdamage" amount="0.5" />
<Affliction identifier="incrementalstun" amount="25.0" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
<SkillRequirementHint identifier="medical" level="30"/>
</ChloralHydrate>
<!-- Name: Cyanide -->
<!-- Description: Sudden death for normal characters. Works even on the strongest creatures, but it might take time. -->
<!-- *************************************************************************************************************************************************************************** -->
<Cyanide name="" identifier="cyanide" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="toxcab" secondary="toxcontainer"/>
<PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.1" />
<Price baseprice="250" minavailable="3">
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantcity" multiplier="0.9" />
<Price storeidentifier="merchantresearch" multiplier="0.9" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
<Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1" >
<Reputation faction="huskcult" min="50"/>
</Price>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
<RequiredSkill identifier="medical" level="54" />
<RequiredItem identifier="chloralhydrate" />
<RequiredItem identifier="sodium" count="3" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="chloralhydrate" />
<Item identifier="sodium" />
<Item identifier="sodium" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="192,640,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="37,69,38,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="60"/>
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="true"/>
<Affliction identifier="cyanidepoisoning" amount="11" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="false"/>
<Affliction identifier="cyanidepoisoning" amount="20" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
<!--Single dose always wears off. Two doses combined are lethal, unless the monster has lower poison vulnerability than 1. -->
<Affliction identifier="cyanidepoisoning" amount="10" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
<SkillRequirementHint identifier="medical" level="60"/>
</Cyanide>
<!-- Name: Radiotoxin -->
<!-- Description: A highly radioactive substance that causes radiation sickness and eventual liquefaction of inner organs. -->
<!-- *************************************************************************************************************************************************************************** -->
<Radiotoxin name="" identifier="radiotoxin" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="toxcab" secondary="toxcontainer"/>
<PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.1" />
<Price baseprice="200" minavailable="3">
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantcity" multiplier="0.9" />
<Price storeidentifier="merchantresearch" multiplier="0.9" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
<RequiredSkill identifier="medical" level="56" />
<RequiredItem identifier="thorium" />
<RequiredItem identifier="uranium" count="2" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="thorium" />
<Item identifier="uranium" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,640,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="0,69,37,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="30"/>
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnSuccess" target="UseTarget" duration="10">
<Affliction identifier="radiationsickness" amount="12" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget" duration="10">
<Affliction identifier="radiationsickness" amount="6" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
<SkillRequirementHint identifier="medical" level="30"/>
</Radiotoxin>
<!-- Name: Sufforin -->
<!-- Description: disables slowly, makes very sick, eventually lethal. -->
<!-- *************************************************************************************************************************************************************************** -->
<Sufforin name="" identifier="sufforin" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="toxcab" secondary="toxcontainer"/>
<PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.1" />
<Price baseprice="100" minavailable="3">
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantcity" multiplier="0.9" />
<Price storeidentifier="merchantresearch" multiplier="0.9" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
<Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1" >
<Reputation faction="huskcult" min="50"/>
</Price>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
<RequiredSkill identifier="medical" level="60" />
<RequiredItem identifier="sulphuricacid" />
<RequiredItem identifier="potassium" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="sulphuricacid" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,640,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="75,69,38,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="40"/>
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="true"/>
<Affliction identifier="sufforinpoisoning" amount="11" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="false"/>
<Affliction identifier="sufforinpoisoning" amount="20" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
<!--Single dose always wears off. Two doses combined are lethal, unless the monster has lower poison vulnerability than 1. -->
<Affliction identifier="sufforinpoisoning" amount="10" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
<SkillRequirementHint identifier="medical" level="40"/>
</Sufforin>
<!-- Name: Deliriumine -->
<!-- Description: A psychosis-inducing toxin. -->
<!-- *************************************************************************************************************************************************************************** -->
<Deliriumine name="" identifier="deliriumine" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="toxcab" secondary="toxcontainer"/>
<PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.1" />
<Price baseprice="250" minavailable="3">
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantcity" multiplier="0.9" />
<Price storeidentifier="merchantresearch" multiplier="0.9" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="60" amount="2">
<RequiredSkill identifier="medical" level="50" />
<RequiredItem identifier="dementonite" />
<RequiredItem identifier="ethanol" />
</Fabricate>
<Deconstruct time="5" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,704,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="225,140,38,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="35" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
<StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="deliriuminepoisoning" amount="20" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
<!--Single dose always wears off. Two doses combined are always effective on humans.-->
<Affliction identifier="deliriuminepoisoning" amount="10" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
<SkillRequirementHint identifier="medical" level="35"/>
</Deliriumine>
<!-- Name: Paralyzant -->
<!-- Description: slows down effectively, but doesn't kill. In high doses effective even on the biggest monsters.-->
<!-- *************************************************************************************************************************************************************************** -->
<Paralyzant name="" identifier="paralyzant" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="toxcab" secondary="toxcontainer"/>
<PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.1" />
<Price baseprice="380" minavailable="3">
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantcity" multiplier="0.9" />
<Price storeidentifier="merchantresearch" multiplier="0.9" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
<RequiredSkill identifier="medical" level="40" />
<RequiredItem identifier="chloralhydrate" />
<RequiredItem identifier="paralyxis" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="chlorine" />
<Item identifier="paralyxis" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,704,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="188,210,37,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="60"/>
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="true"/>
<Affliction identifier="paralysis" amount="11" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="false"/>
<Affliction identifier="paralysis" amount="20" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
<!--Single dose always wears off.-->
<Affliction identifier="paralysis" amount="10" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
<SkillRequirementHint identifier="medical" level="60"/>
</Paralyzant>
<!-- Name: Raptor bane extract -->
<!-- Description: Causes vomiting in humans, severely harms raptors. -->
<!-- *************************************************************************************************************************************************************************** -->
<raptorbaneextract name="" identifier="raptorbaneextract" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="toxcab" secondary="toxcontainer"/>
<PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.1" />
<Price baseprice="250" minavailable="3">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.1" />
<Price storeidentifier="merchantcity" multiplier="1.3" />
<Price storeidentifier="merchantresearch" />
<Price storeidentifier="merchantmilitary" sold="false" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="40">
<RequiredSkill identifier="medical" level="20" />
<RequiredItem identifier="raptorbane" />
<RequiredItem identifier="raptorbane" />
<RequiredItem identifier="raptorbane" />
<RequiredItem identifier="raptorbane" />
</Fabricate>
<Deconstruct time="30">
<Item identifier="carbon" />
<Item identifier="carbon" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="128,320,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="4,378,38,68" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="35"/>
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnSuccess" target="UseTarget" duration="20">
<Affliction identifier="nausea" amount="5" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget" duration="20">
<Conditional speciesgroup="mudraptor"/>
<Conditional speciesname="Mudraptor_pet"/>
<Affliction identifier="organdamage" amount="10" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget" duration="10">
<Conditional speciesgroup="mudraptor"/>
<Conditional speciesname="Mudraptor_pet"/>
<Affliction identifier="organdamage" amount="10" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
<SkillRequirementHint identifier="medical" level="35"/>
</raptorbaneextract>
<!-- Name: Hallucinogenic Bufotoxin -->
<!-- Description: A hallucinogenic toxin. Has an antiparalyzant effect. -->
<!-- *************************************************************************************************************************************************************************** -->
<Bufotoxin name="" identifier="hallucinogenicbufotoxin" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,medical" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<PreferredContainer primary="toxcab" secondary="toxcontainer"/>
<PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.1" />
<Price baseprice="200" sold="false" />
<Deconstruct time="20">
<Item identifier="antibloodloss1" />
<Item identifier="paralyxis" />
</Deconstruct>
<Sprite texture="Content/Characters/Pets/pets.png" sourcerect="331,135,40,48" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" holdangle="30" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" duration="20">
<Affliction identifier="psychosis" amount="1" />
<ReduceAffliction identifier="paralysis" amount="2" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Bufotoxin>
<!-- Name: Sulphuric Acid -->
<!-- A strong acid that causes burns when in contact with skin. Used as an ingredient in several poisons. -->
<!-- *************************************************************************************************************************************************************************** -->
<SulphuricAcid name="" identifier="sulphuricacid" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" description="" Tags="smallitem,chem,poison" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="1" />
<PreferredContainer primary="toxcab" secondary="toxcontainer"/>
<Price baseprice="80">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.25" />
<Price storeidentifier="merchantcity" sold="false" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="12" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="6" />
<Price storeidentifier="merchantmine" multiplier="1.1" sold="false"/>
<Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="6" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,768,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="346,452,33,60" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" holdangle="30" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" duration="5.0">
<Affliction identifier="acidburn" amount="3" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</SulphuricAcid>
</Items>