514 lines
23 KiB
XML
514 lines
23 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Randomevents>
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<!-- CAMPAIGN INTEGRATED TUTORIAL -->
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<!-- This event set will be selected based on the location type -->
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<EventSet identifier="firstoutpostevents" leveltype="outpost" locationtype="tutorialoutpost" allowatstart="true" minleveldifficulty="0" maxleveldifficulty="100" chooserandom="false" ignorecooldown="true" campaign="true" eventcount="1" onceperlevel="true" CampaignTutorialOnly="true">
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<ScriptedEvent identifier="campaign_tutorial_start" />
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</EventSet>
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<!-- This event set will be force selected with ForceAtConnectionNr -->
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<EventSet identifier="firstconnectionevents" leveltype="locationconnection" allowatstart="true" minleveldifficulty="0" maxleveldifficulty="100" chooserandom="false" ignorecooldown="true" campaign="true" eventcount="1" ForceAtDiscoveredNr="0" onceperlevel="true" CampaignTutorialOnly="true">
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<ScriptedEvent identifier="campaign_tutorial_onmission" />
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</EventSet>
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<!-- This event set will be force selected with ForceAtOutpostNr -->
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<EventSet identifier="secondoutpostevents" leveltype="outpost" allowatstart="true" minleveldifficulty="0" maxleveldifficulty="100" chooserandom="false" ignorecooldown="true" campaign="true" eventcount="1" onceperoutpost="true" ForceAtVisitedNr="1" onceperlevel="true" CampaignTutorialOnly="true">
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<ScriptedEvent identifier="campaign_tutorial_finalchecklist" />
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</EventSet>
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<EventPrefabs>
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<!-- Part 1 - Starting outpost -->
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<ScriptedEvent identifier="campaign_tutorial_start">
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_missions" />
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_supplies" />
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_leave" canbecompleted="false" />
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<WaitAction time="0.5" />
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<TagAction criteria="player" tag="player" />
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<TagAction criteria="jobidentifier:engineer" tag="engineer" />
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<NPCFollowAction npctag="engineer" targettag="player" follow="true" />
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<CheckDataAction identifier="campaign_tutorial_start_conversation" condition="eq true">
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<Success>
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<TriggerEventAction identifier="campaign_tutorial_start_objectives" />
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</Success>
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<Failure>
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<ConversationAction targettag="player" speakertag="engineer" WaitForInteraction="false" IgnoreInterruptDistance="true" text="tutorial.campaign.introduction.conversation_start" eventsprite="engineer" >
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<Option text="tutorial.campaign.introduction.conversation_start_reply">
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<ConversationAction targettag="player" speakertag="engineer" WaitForInteraction="false" IgnoreInterruptDistance="true" text="tutorial.campaign.introduction.conversation_2" eventsprite="engineer">
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<Option text="tutorial.campaign.introduction.conversation_2_reply">
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<ConversationAction targettag="player" speakertag="engineer" WaitForInteraction="false" IgnoreInterruptDistance="true" text="tutorial.campaign.introduction.conversation_3" eventsprite="engineer">
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<Option text="tutorial.campaign.introduction.conversation_3_reply">
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<ConversationAction targettag="player" speakertag="engineer" WaitForInteraction="false" IgnoreInterruptDistance="true" text="tutorial.campaign.introduction.conversation_4" eventsprite="engineer">
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<Option text="tutorial.campaign.introduction.conversation_4_reply" endconversation="true">
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<MoneyAction amount="300" />
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<TriggerEventAction identifier="campaign_tutorial_start_objectives" />
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<SetDataAction identifier="campaign_tutorial_start_conversation" value="true" />
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</Option>
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</ConversationAction>
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</Option>
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</ConversationAction>
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</Option>
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</ConversationAction>
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</Option>
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</ConversationAction>
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</Failure>
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</CheckDataAction>
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<NPCFollowAction npctag="engineer" targettag="player" follow="false" />
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_start_objectives">
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_supplies_fuelrods" ParentObjectiveId="tutorial.campaign.objective_supplies" />
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_supplies_weldingfuel" ParentObjectiveId="tutorial.campaign.objective_supplies" />
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<CheckDataAction identifier="tutorial.campaign.objective_missions" condition="eq true">
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<Failure>
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<TriggerEventAction identifier="missionevent_cargo_campaignstart" />
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</Failure>
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</CheckDataAction>
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<TriggerEventAction identifier="campaign_tutorial_checkmissions" />
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<TriggerEventAction identifier="campaign_tutorial_checksupplies" />
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<TriggerEventAction identifier="campaign_tutorial_checkfuelrods" />
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<TriggerEventAction identifier="campaign_tutorial_checkweldingfuel" />
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</ScriptedEvent>
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<ScriptedEvent identifier="missionevent_cargo_campaignstart">
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<NPCWaitAction npctag="outpostmanager" wait="true" />
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<ConversationAction text="eventtext.missionevent_cargo_campaignstart.c1" speakertag="outpostmanager" endeventifinterrupted="false" dialogtype="Small" />
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<MissionAction missiontag="cargocampaignstart" />
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<NPCWaitAction npctag="outpostmanager" wait="false" />
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_checkmissions">
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<Label name="beforecheck" />
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<CheckMissionAction type="available" missioncount="1">
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<Success>
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<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_missions" />
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<SetDataAction identifier="tutorial.campaign.objective_missions" value="true" />
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</Success>
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<Failure>
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<WaitAction time="0.5" />
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<GoTo name="beforecheck" />
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</Failure>
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</CheckMissionAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_checksupplies">
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<Label name="beforefirstcheck" />
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<CheckObjectiveAction identifier="tutorial.campaign.objective_supplies_fuelrods">
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<Success>
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<Label name="beforesecondcheck" />
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<CheckObjectiveAction identifier="tutorial.campaign.objective_supplies_weldingfuel">
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<Success>
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<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_supplies" />
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</Success>
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<Failure>
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<WaitAction time="0.5" />
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<GoTo name="beforesecondcheck" />
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</Failure>
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</CheckObjectiveAction>
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</Success>
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<Failure>
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<WaitAction time="0.5" />
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<GoTo name="beforefirstcheck" />
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</Failure>
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</CheckObjectiveAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_checkfuelrods">
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<Label name="beforecheck" />
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<CheckPurchasedItemsAction itemtag="reactorfuel" mincount="1">
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<Success>
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<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_supplies_fuelrods" />
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</Success>
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<Failure>
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<WaitAction time="0.5" />
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<GoTo name="beforecheck" />
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</Failure>
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</CheckPurchasedItemsAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_checkweldingfuel">
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<Label name="beforecheck" />
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<CheckPurchasedItemsAction itemtag="weldingtoolfuel" mincount="1">
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<Success>
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<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_supplies_weldingfuel" />
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</Success>
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<Failure>
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<WaitAction time="0.5" />
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<GoTo name="beforecheck" />
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</Failure>
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</CheckPurchasedItemsAction>
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</ScriptedEvent>
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<!-- Part 2 - Undocked, mission started -->
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<ScriptedEvent identifier="campaign_tutorial_onmission">
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<TriggerEventAction identifier="campaign_tutorial_tasks" />
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<TriggerEventAction identifier="campaign_tutorial_tasks_reactor" />
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<TriggerEventAction identifier="campaign_tutorial_tasks_fixleaks" />
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<TriggerEventAction identifier="campaign_tutorial_tasks_repairelectrical" />
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<TriggerEventAction identifier="campaign_tutorial_tasks_repairmechanical" />
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<TriggerEventAction identifier="campaign_tutorial_tasks_operateturret" />
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<TriggerEventAction identifier="campaign_tutorial_tasks_move" />
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<TriggerEventAction identifier="campaign_tutorial_tasks_activatesonar" />
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_reachtarget" canbecompleted="false" />
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</ScriptedEvent>
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<!-- Crew orders -->
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<ScriptedEvent identifier="campaign_tutorial_tasks">
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<MessageBoxAction identifier="tutorial.campaign.objective_tasks" objectivetag="tutorial.campaign.objective_tasks" text="tutorial.campaign.message_tasks" iconstyle="GUINotificationButton" closeoninput="Command" tag="closeoncommand" />
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<Label name="beforereactorcheck" />
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<CheckObjectiveAction identifier="tutorial.campaign.objective_tasks_reactor">
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<Failure>
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<WaitAction time="0.25" />
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<GoTo name="beforereactorcheck" />
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</Failure>
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</CheckObjectiveAction>
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<Label name="beforeleakcheck" />
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<CheckObjectiveAction identifier="tutorial.campaign.objective_tasks_fixleaks">
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<Failure>
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<WaitAction time="0.25" />
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<GoTo name="beforeleakcheck" />
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</Failure>
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</CheckObjectiveAction>
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<Label name="beforeelectricalcheck" />
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<CheckObjectiveAction identifier="tutorial.campaign.objective_tasks_repairelectrical">
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<Failure>
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<WaitAction time="0.25" />
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<GoTo name="beforeelectricalcheck" />
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</Failure>
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</CheckObjectiveAction>
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<Label name="beforemechanicalcheck" />
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<CheckObjectiveAction identifier="tutorial.campaign.objective_tasks_repairmechanical">
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<Failure>
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<WaitAction time="0.25" />
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<GoTo name="beforemechanicalcheck" />
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</Failure>
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</CheckObjectiveAction>
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<EventObjectiveAction type="complete" id="tutorial.campaign.objective_tasks" />
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<Label name="beforeobjectivecheck" />
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<CheckObjectiveAction>
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<Failure>
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<WaitAction time="0.25" />
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<GoTo name="beforeobjectivecheck" />
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</Failure>
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</CheckObjectiveAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_tasks_reactor">
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_tasks_reactor" ParentObjectiveId="tutorial.campaign.objective_tasks" />
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<TagAction criteria="crew" tag="crew" />
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<Label name="beforecheck" />
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<UIHighlightAction ordercategory="Operate" orderidentifier="operatereactor" orderoption="powerup"/>
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<CheckOrderAction targettag="crew" orderidentifier="operatereactor" orderoption="powerup">
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<Success>
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<EventObjectiveAction type="complete" id="tutorial.campaign.objective_tasks_reactor" />
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</Success>
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<Failure>
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<WaitAction time="1" />
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<GoTo name="beforecheck" />
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</Failure>
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</CheckOrderAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_tasks_fixleaks">
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_tasks_fixleaks" ParentObjectiveId="tutorial.campaign.objective_tasks" />
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<TagAction criteria="crew" tag="crew" />
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<Label name="beforecheck" />
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<UIHighlightAction ordercategory="Maintenance" orderidentifier="fixleaks"/>
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<CheckOrderAction targettag="crew" orderidentifier="fixleaks">
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<Success>
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<EventObjectiveAction type="complete" id="tutorial.campaign.objective_tasks_fixleaks" />
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</Success>
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<Failure>
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<WaitAction time="1" />
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<GoTo name="beforecheck" />
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</Failure>
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</CheckOrderAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_tasks_repairelectrical">
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_tasks_repairelectrical" ParentObjectiveId="tutorial.campaign.objective_tasks" />
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<TagAction criteria="crew" tag="crew" />
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<Label name="beforecheck" />
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<UIHighlightAction ordercategory="Maintenance" orderidentifier="repairelectrical"/>
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<CheckOrderAction targettag="crew" orderidentifier="repairelectrical">
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<Success>
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<EventObjectiveAction type="complete" id="tutorial.campaign.objective_tasks_repairelectrical" />
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</Success>
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<Failure>
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<WaitAction time="1" />
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<GoTo name="beforecheck" />
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</Failure>
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</CheckOrderAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_tasks_repairmechanical">
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_tasks_repairmechanical" ParentObjectiveId="tutorial.campaign.objective_tasks" />
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<TagAction criteria="crew" tag="crew" />
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<Label name="beforecheck" />
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<UIHighlightAction ordercategory="Maintenance" orderidentifier="repairmechanical"/>
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<CheckOrderAction targettag="crew" orderidentifier="repairmechanical">
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<Success>
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<EventObjectiveAction type="complete" id="tutorial.campaign.objective_tasks_repairmechanical" />
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</Success>
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<Failure>
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<WaitAction time="1" />
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<GoTo name="beforecheck" />
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</Failure>
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</CheckOrderAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_tasks_operateturret">
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_tasks_operateturret" ParentObjectiveId="tutorial.campaign.objective_tasks" />
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<TagAction criteria="crew" tag="crew" />
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<Label name="beforecheck" />
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<UIHighlightAction ordercategory="Operate" orderidentifier="operateweapons" />
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<UIHighlightAction ordercategory="Operate" orderidentifier="operateweapons" ordertargettag="turret" highlightmultiple="true" />
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<CheckOrderAction targettag="crew" orderidentifier="operateweapons">
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<Success>
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<EventObjectiveAction type="complete" id="tutorial.campaign.objective_tasks_operateturret" />
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</Success>
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<Failure>
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<WaitAction time="1" />
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<GoTo name="beforecheck" />
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</Failure>
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</CheckOrderAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_tasks_move">
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_move" />
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<TagAction criteria="submarine" tag="player" submarinetype="Player" />
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<TagAction criteria="submarine" tag="outpost" submarinetype="Outpost" />
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<TriggerAction type="outside" target1tag="player" target2tag="outpost" radius="4000" checkalltargets="true" />
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<EventObjectiveAction type="complete" id="tutorial.campaign.objective_move" />
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_tasks_activatesonar">
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_activatesonar" />
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<TagAction criteria="itemtag:primarynavterminal" tag="sonar" />
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<Label name="beforecheck" />
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<CheckConditionalAction targettag="sonar" targetitemcomponent="Sonar" CurrentMode="Active" >
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<Success>
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<EventObjectiveAction type="complete" id="tutorial.campaign.objective_activatesonar" />
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</Success>
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<Failure>
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<UIHighlightAction id="SonarModeSwitch" />
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<WaitAction time="1" />
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<GoTo name="beforecheck" />
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</Failure>
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</CheckConditionalAction>
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</ScriptedEvent>
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<!-- Part 3 - Regular station -->
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<ScriptedEvent identifier="campaign_tutorial_finalchecklist">
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<CheckMissionAction type="available" missiontag="cargo">
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<Failure>
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<TriggerEventAction identifier="missionevent_cargoany" />
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</Failure>
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</CheckMissionAction>
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<CheckMissionAction type="available" missiontag="killmonster_set1">
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<Failure>
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<TriggerEventAction identifier="missionevent_killmonster_set1" />
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</Failure>
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</CheckMissionAction>
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<CheckMissionAction type="available" missiontag="escortcommoners">
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<Failure>
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<TriggerEventAction identifier="missionevent_escort1coalition" />
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</Failure>
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</CheckMissionAction>
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_restock" />
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_restock_fuel" ParentObjectiveId="tutorial.campaign.objective_restock" />
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_restock_coilgunammo" ParentObjectiveId="tutorial.campaign.objective_restock" />
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_restock_handheldammo" ParentObjectiveId="tutorial.campaign.objective_restock" />
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<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_3missions" />
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<TriggerEventAction identifier="campaign_tutorial_restock" />
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<TriggerEventAction identifier="campaign_tutorial_3missions" />
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<TriggerEventAction identifier="campaign_tutorial_outro" />
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_restock">
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<TriggerEventAction identifier="campaign_tutorial_restock_fuel" />
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<TriggerEventAction identifier="campaign_tutorial_restock_coilgunammo" />
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<TriggerEventAction identifier="campaign_tutorial_restock_handheldammo" />
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<Label name="beforefuelcheck" />
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<CheckObjectiveAction identifier="tutorial.campaign.objective_restock_fuel">
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<Failure>
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<WaitAction time="0.25" />
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<GoTo name="beforefuelcheck" />
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</Failure>
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</CheckObjectiveAction>
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<Label name="beforecoilguncheck" />
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<CheckObjectiveAction identifier="tutorial.campaign.objective_restock_coilgunammo">
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<Failure>
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<WaitAction time="0.25" />
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<GoTo name="beforecoilguncheck" />
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</Failure>
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</CheckObjectiveAction>
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<Label name="beforehandheldcheck" />
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<CheckObjectiveAction identifier="tutorial.campaign.objective_restock_handheldammo">
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<Failure>
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<WaitAction time="0.25" />
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<GoTo name="beforehandheldcheck" />
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</Failure>
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</CheckObjectiveAction>
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<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_restock" />
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_restock_fuel">
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<Label name="beforecheck" />
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<CheckPurchasedItemsAction itemtag="reactorfuel" mincount="1">
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<Success>
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<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_restock_fuel" />
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</Success>
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<Failure>
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<WaitAction time="0.5" />
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<GoTo name="beforecheck" />
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</Failure>
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</CheckPurchasedItemsAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_restock_coilgunammo">
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<Label name="beforecheck" />
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<CheckPurchasedItemsAction itemtag="coilgunammo" mincount="1">
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<Success>
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<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_restock_coilgunammo" />
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</Success>
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<Failure>
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<WaitAction time="0.5" />
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<GoTo name="beforecheck" />
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</Failure>
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</CheckPurchasedItemsAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="campaign_tutorial_restock_handheldammo">
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<Label name="beforecheck" />
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<CheckPurchasedItemsAction itemtag="revolverammo" mincount="1">
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<Success>
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<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_restock_handheldammo" />
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</Success>
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<Failure>
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<WaitAction time="0.5" />
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<GoTo name="beforecheck" />
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</Failure>
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</CheckPurchasedItemsAction>
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</ScriptedEvent>
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|
|
|
<ScriptedEvent identifier="campaign_tutorial_3missions">
|
|
|
|
<Label name="beforecheck" />
|
|
<CheckMissionAction type="available" missioncount="3">
|
|
<Success>
|
|
<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_3missions" />
|
|
</Success>
|
|
<Failure>
|
|
<WaitAction time="0.5" />
|
|
<GoTo name="beforecheck" />
|
|
</Failure>
|
|
</CheckMissionAction>
|
|
|
|
</ScriptedEvent>
|
|
|
|
<ScriptedEvent identifier="campaign_tutorial_outro">
|
|
<Label name="beforefirstcheck" />
|
|
<CheckObjectiveAction identifier="tutorial.campaign.objective_3missions">
|
|
<Success>
|
|
<Label name="beforesecondcheck" />
|
|
<CheckObjectiveAction identifier="tutorial.campaign.objective_restock">
|
|
<Success>
|
|
<TriggerEventAction identifier="campaign_tutorial_outro_convo" />
|
|
</Success>
|
|
<Failure>
|
|
<WaitAction time="0.5" />
|
|
<GoTo name="beforesecondcheck" />
|
|
</Failure>
|
|
</CheckObjectiveAction>
|
|
</Success>
|
|
<Failure>
|
|
<WaitAction time="0.5" />
|
|
<GoTo name="beforefirstcheck" />
|
|
</Failure>
|
|
</CheckObjectiveAction>
|
|
</ScriptedEvent>
|
|
|
|
<ScriptedEvent identifier="campaign_tutorial_outro_convo">
|
|
<TagAction criteria="player" tag="player" />
|
|
|
|
<Label name="beforecheck" />
|
|
<CheckConditionalAction IsCaptain="true" targettag="player">
|
|
<Success>
|
|
<TagAction criteria="jobidentifier:engineer" tag="engineer" />
|
|
<NPCWaitAction npctag="engineer" wait="true" />
|
|
<ConversationAction targettag="player" speakertag="engineer" WaitForInteraction="false" IgnoreInterruptDistance="true" text="tutorial.campaign.outro.conversation_start" eventsprite="engineer" >
|
|
<Option text="tutorial.campaign.outro.conversation_start_reply">
|
|
<ConversationAction targettag="player" speakertag="engineer" WaitForInteraction="false" IgnoreInterruptDistance="true" text="tutorial.campaign.outro.conversation_2" eventsprite="engineer">
|
|
<Option text="tutorial.campaign.outro.conversation_2_reply">
|
|
<ConversationAction targettag="player" speakertag="engineer" WaitForInteraction="false" IgnoreInterruptDistance="true" text="tutorial.campaign.outro.conversation_3" eventsprite="engineer">
|
|
<Option text="tutorial.campaign.outro.conversation_3_reply" endconversation="true">
|
|
|
|
</Option>
|
|
</ConversationAction>
|
|
</Option>
|
|
</ConversationAction>
|
|
</Option>
|
|
</ConversationAction>
|
|
</Success>
|
|
<Failure>
|
|
<WaitAction time="0.5" />
|
|
<GoTo name="beforecheck" />
|
|
</Failure>
|
|
</CheckConditionalAction>
|
|
</ScriptedEvent>
|
|
|
|
</EventPrefabs>
|
|
</Randomevents>
|