Files
barotrauma-gamefiles/cookcaptain.yml
2025-03-28 02:08:38 +01:00

344 lines
14 KiB
YAML

- name: bountyhunter
regex: <Talent identifier="bountyhunter">!anyvalue="(?<xpbonus>!num)"!anyvalue="(?<moneybonus>!num)"!anymultiplyvalue="(?<xpbonusmul>!num)"!anymultiplyvalue="(?<moneybonusmul>!num)"
lua: |
xpbonus=round(xpbonus*2,2)
moneybonus=round(moneybonus*2,2)
xpbonusmul=round(1+xpbonus/100,2)
moneybonusmul=round(1+moneybonus/100,2)
files:
- '**/TalentsCaptain.xml'
- name: inspirationalleader
regex: <Talent identifier="inspirationalleader">!anyvalue="(?<xpbonus>!num)"
lua: |
xpbonus=round(xpbonus*2,2)
files:
- '**/TalentsCaptain.xml'
- name: inspirationalleader
regex: <Affliction!anyidentifier="inspirationalleader"!anystattype="SkillGainSpeed" value="(?<xpbonus>!num)"\/>
lua: |
xpbonus=round(xpbonus*2,2)
files:
- '**/AfflictionsCaptain.xml'
- name: logisticsexpert
regex: <Talent identifier="logisticsexpert">!anyvalue="(?<xpbonus>!num)"!anyvalue="(?<moneybonus>!num)"!anymultiplyvalue="(?<moneybonusmul>!num)"\/>!anymultiplyvalue="(?<xpbonusmul>!num)"\/>
lua: |
xpbonus=round(xpbonus*2,2)
moneybonus=round(moneybonus*2,2)
xpbonusmul=round(1+xpbonus/100,2)
moneybonusmul=round(1+moneybonus/100,2)
files:
- '**/TalentsCaptain.xml'
- name: prodigy
regex: <Talent identifier="prodigy">!anyvalue="(?<xpbonus>!num)"!anyvalue="(?<xpbonusmul>!num)"
lua: |
xpbonus=round(xpbonus*2,2)
xpbonusmul=round(1+xpbonus/100,2)
files:
- '**/TalentsCaptain.xml'
- name: travelingtradesman
regex: <Talent identifier="travelingtradesman">!anyvalue="(?<itemsellvalue>!num)"!anyvalue="(?<extraitems>!num)"!anystattype="ExtraSpecialSalesCount" value="(?<extraitemsmul>!num)"!anystattype="StoreSellMultiplier" value="(?<itemssellvaluemul>!num)"
lua: |
itemsellvalue=round(itemsellvalue*2,2)
extraitems=round(extraitems*2,0)
extraitemsmul=extraitems
itemssellvaluemul=round(itemsellvalue/100,2)
files:
- '**/TalentsCaptain.xml'
- name: veteran
regex: <Talent identifier="veteran">!anyvalue="(?<helmbonus>!num)"!anyvalue="(?<otherbonus>!num)"!anyvalue="(?<repairspeed>!num)"!anyHelmSkillBonus" value="(?<helmbonusv>!num)"!anyvalue="(?<electricalbonusv>!num)"!anyvalue="(?<mechanicalbonusv>!num)"!anyvalue="(?<medicalbonusv>!num)"!anyvalue="(?<weaponsbonusv>!num)"!anyvalue="(?<repairspeedv>!num)"
lua: |
helmbonus=round(helmbonus*2,2)
otherbonus=round(helmbonus/2,2)
repairspeed=round(repairspeed*2,2)
helmbonusv=round(helmbonusv*2,2)
electricalbonusv=round(helmbonusv/2,2)
mechanicalbonusv=electricalbonusv
medicalbonusv=electricalbonusv
weaponsbonusv=electricalbonusv
repairspeedv=round(repairspeedv*2,2)
files:
- '**/TalentsCaptain.xml'
- name: camaraderie
regex: <Talent identifier="camaraderie">!anyvalue="(?<xpbonus>!num)"!anyvalue="(?<damageres>!num)"!anyvalue="(?<xpbonusv>!num)"
lua: |
xpbonus=round(xpbonus*2,2)
damageres=round(damageres*2,2)
xpbonusv=round(1+xpbonus/100,2)
files:
- '**/TalentsCaptain.xml'
- name: camaraderie
regex: <Affliction!anyidentifier="camaraderie"!anyminresistance="(?<damageresmin>!num)"!anymaxresistance="(?<damageresmax>!num)"
lua: |
damageresmin=round(damageresmin*2,2)
damageresmax=round(damageresmax*2,2)
files:
- '**/AfflictionsCaptain.xml'
- name: downwiththeship
regex: <Talent identifier="downwiththeship">!anyswimming!anyvalue="(?<swimmingboost>!num)"!anyvalue="(?<repairspeed>!num)"!anyvalue="(?<duration>!num)"
lua: |
swimmingboost=round(swimmingboost*2,2)
repairspeed=round(repairspeed*2,2)
duration=round(duration*1.5,2)
files:
- '**/TalentsCaptain.xml'
- name: downwiththeship
regex: <Affliction!anyidentifier="downwiththeship"!anyduration="(?<duration>!num)"!anyvalue="(?<repairspeed>!num)"!anyvalue="(?<swimmingboost>!num)"
lua: |
duration=round(duration*2,2)
repairspeed=round(repairspeed*2,2)
swimmingboost=round(swimmingboost*2,2)
files:
- '**/AfflictionsCaptain.xml'
- name: evasivemaneuvers
regex: <Affliction!anyidentifier="evasivemaneuvers"!anyduration="(?<duration>!num)"
lua: |
duration=round(duration*1.5,2)
files:
- '**/AfflictionsCaptain.xml'
- name: sailorwithnoname
regex: <Talent identifier="sailorwithnoname">!anyvalue="(?<medicalbonus>!num)"!anyMedicalSkillBonus" value="(?<medicalbonusv>!num)"
lua: |
medicalbonus=round(medicalbonus*2,2)
medicalbonusv=medicalbonus
files:
- '**/TalentsCaptain.xml'
- name: steadytune
regex: <Talent identifier="steadytune">!anybuffduration!anyvalue="(?<buffduration>!num)"!anyrange="(?<buffrange>!num)"!anyimmunity!anyamount="(?<buffdurationv>!num)"
lua: |
buffduration=round(buffduration*1.5,2)
buffdurationv=buffduration
buffrange=round(buffrange*2,2)
files:
- '**/TalentsCaptain.xml'
- name: quickdraw
regex: <Talent identifier="quickdraw">!anyvalue="(?<secondsafk>!num)"!anyvalue="(?<damagebonus>!num)"!anyvalue="(?<duelwieldpenaltyreduction>!num)"!anyaddeddamagemultiplier="(?<addeddamagemultiplier>!num)"!anyDualWieldingPenaltyReduction" value="(?<duelwieldpenaltyreductionv>!num)"
lua: |
damagebonus=round(damagebonus*2,2)
duelwieldpenaltyreduction=round(duelwieldpenaltyreduction*1.5,2)
addeddamagemultiplier=round(damagebonus/100,2)
duelwieldpenaltyreductionv=round(duelwieldpenaltyreduction/100,2)
files:
- '**/TalentsCaptain.xml'
- name: deputy
regex: <Talent identifier="deputy">!anyvalue="(?<skillbonus1>!num)"!anyvalue="(?<skillbonus2>!num)"
lua: |
skillbonus1=round(skillbonus1*2,2)
skillbonus2=round(skillbonus2*2,2)
files:
- '**/TalentsCaptain.xml'
- name: deputy
regex: <Affliction!anyidentifier="deputy"!anyvalue="(?<skillbonus1>!num)"!anyvalue="(?<skillbonus2>!num)"!anyvalue="(?<xpbonus1>!num)"!anyvalue="(?<xpbonus2>!num)"
lua: |
skillbonus1=round(skillbonus1*2,2)
skillbonus2=round(skillbonus2*2,2)
xpbonus1=round(xpbonus1*2,2)
xpbonus2=round(xpbonus2*2,2)
files:
- '**/AfflictionsCaptain.xml'
- name: lonewolf
regex: <Talent identifier="lonewolf">!anyamount!anyvalue="(?<damageres>!num)"!anyamount!anyvalue="(?<stunres>!num)"!anyamount!anyvalue="(?<meleedamage>!num)"!anydistance="(?<distance>!num)"
lua: |
damageres=round(damageres*2,2)
stunres=round(stunres*2,2)
meleedamage=round(meleedamage*2,2)
distance=round(distance/2,2)
files:
- '**/TalentsCaptain.xml'
- name: lonewolf
regex: <Affliction!anyidentifier="lonewolf"!anyminresistance="(?<minresistance>!num)"!anymaxresistance="(?<maxresistance>!num)"!anyStatValue stattype="MeleeAttackMultiplier" value="(?<meleedamage>!num)"
lua: |
minresistance=round(minresistance*2,2)
maxresistance=round(maxresistance*2,2)
meleedamage=round(meleedamage*2,2)
files:
- '**/AfflictionsCaptain.xml'
- name: drunkensailor
regex: <Talent identifier="drunkensailor">!anyvalue="(?<stunresistance>!num)"!anymultiplier="(?<stunresistancev>!num)"
lua: |
stunresistance=round(stunresistance*1.25,2)
stunresistancev=round(1-(stunresistance/100),2)
files:
- '**/TalentsCaptain.xml'
- name: bigguns
regex: <Talent identifier="bigguns">!anyvalue="(?<addeddamagemultiplier>!num)"!anyvalue="(?<dualwieldingpenaltyreduction>!num)"!anyaddeddamagemultiplier="(?<addeddamagemultiplierv>!num)"!anyDualWieldingPenaltyReduction" value="(?<dualwieldingpenaltyreductionv>!num)"
lua: |
addeddamagemultiplier=round(addeddamagemultiplier*2,2)
dualwieldingpenaltyreduction=round(dualwieldingpenaltyreduction*1.2,2)
addeddamagemultiplierv=round(addeddamagemultiplier/100,2)
dualwieldingpenaltyreductionv=round(dualwieldingpenaltyreduction/100,2)
files:
- '**/TalentsCaptain.xml'
- name: leadingbyexample
regex: <Talent identifier="leadingbyexample">!anyamount!anyvalue="(?<repairspeed>!num)"!anyamount!anyvalue="(?<repairtoolmultiplier>!num)"!anyamount!anyvalue="(?<movementspeed>!num)"
lua: |
repairspeed=round(repairspeed*2,2)
repairtoolmultiplier=round(repairtoolmultiplier*2,2)
movementspeed=round(movementspeed*2,2)
files:
- '**/TalentsCaptain.xml'
- name: helmsman
regex: <Talent identifier="helmsman">!anyvalue="(?<helmbonus>!num)"!anyvalue="(?<speedbonus>!num)"!anyvalue="(?<helmbonusv>!num)"!anyvalue="(?<pumpspeedv>!num)"!anyvalue="(?<enginespeedv>!num)"
lua: |
helmbonus=round(helmbonus*2,2)
speedbonus=round(speedbonus*2,2)
helmbonusv=helmbonus
pumpspeedv=round(speedbonus/100,2)
enginespeedv=round(speedbonus/100,2)
files:
- '**/TalentsCaptain.xml'
- name: inspiringpresence
regex: <Talent identifier="inspiringpresence">!anyvalue="(?<extralevelgain>!num)"!anyvalue="(?<movementspeed>!num)"
lua: |
extralevelgain=round(extralevelgain*2,2)
movementspeed=round(movementspeed*2,2)
files:
- '**/TalentsCaptain.xml'
- name: inspiringpresence
regex: <Affliction!anyidentifier="inspiringpresence"!anyExtraLevelGain" value="(?<extralevelgain>!num)"
lua: |
extralevelgain=round(extralevelgain*2,2)
files:
- '**/AfflictionsCaptain.xml'
- name: inspiringpresence_walkspeed
regex: <Affliction!anyidentifier="inspiringpresence_walkspeed"!anyWalkingSpeed" value="(?<movementspeed>!num)"
lua: |
movementspeed=round(movementspeed*2,2)
files:
- '**/AfflictionsCaptain.xml'
- name: trickledown
regex: <Talent identifier="trickledown">!anyvalue="(?<swimspeed>!num)"
lua: |
swimspeed=round(swimspeed*2,2)
files:
- '**/TalentsCaptain.xml'
- name: trickledown
regex: <Affliction!anyidentifier="trickledown"!anySwimmingSpeed" value="(?<swimmingspeed>!num)"
lua: |
swimmingspeed=round(swimmingspeed*2,2)
files:
- '**/AfflictionsCaptain.xml'
# modify -loglevel INFO '<Talent identifier="family">!anyCharacterAbilityGiveTalentPointsToAllies amount="(?<talentpoints>!num)"' \
# 'talentpoints=talentpoints*2' \
# '**/TalentsCaptain.xml'
- name: highmorale
regex: <Affliction!anyidentifier="highmorale"!anystattype="RepairSpeed" value="(?<repairspeed>!num)"!anystattype="RepairToolStructureRepairMultiplier" value="(?<repairtoolmultiplier>!num)"!anystattype="MovementSpeed" value="(?<movementspeed>!num)"
lua: |
repairspeed=round(repairspeed*2,2)
repairtoolmultiplier=round(repairtoolmultiplier*2,2)
movementspeed=round(movementspeed*2,2)
files:
- '**/AfflictionsCaptain.xml'
- name: excellentmorale
regex: <Affliction!anyidentifier="excellentmorale"!anystattype="RepairSpeed" value="(?<repairspeed>!num)"!anystattype="RepairToolStructureRepairMultiplier" value="(?<repairtoolmultiplier>!num)"!anystattype="MovementSpeed" value="(?<movementspeed>!num)"
lua: |
repairspeed=round(repairspeed*2,2)
repairtoolmultiplier=round(repairtoolmultiplier*2,2)
movementspeed=round(movementspeed*2,2)
files:
- '**/AfflictionsCaptain.xml'
- name: steadytune
regex: <Talent identifier="steadytune">!anyduration!anyvalue="(?<buffduration>!num)"!anyrange="(?<buffrangev>!num)"!anyamount="(?<buffdurationv>!num)"
lua: |
buffduration=round(buffduration*1.5,2)
buffdurationv=buffduration
buffrangev=round(buffrangev*2,2)
files:
- '**/TalentsCaptain.xml'
- name: commendations
regex: <Talent identifier="commendations">!anyvalue="(?<xpgaingain>!num)"
lua: |
xpgaingain=round(xpgaingain*2,2)
files:
- '**/TalentsCaptain.xml'
- name: coalitionmedal
regex: <Item!anyidentifier="coalitionmedal"!anyGiveExperience amount="(?<xpgain>!num)"
lua: |
xpgain=round(xpgain*2,2)
files:
- '**/captain_talent_items.xml'
- name: coalitioncommendation
regex: <Item!anyidentifier="coalitioncommendation"!anyGiveExperience amount="(?<xpgain>!num)"
lua: |
xpgain=round(xpgain*2,2)
files:
- '**/captain_talent_items.xml'
- name: affiliation
regex: <Talent identifier="affiliation"!anyvalue="(?<reputationgainmultiplier>!num)"!anyvalue="(?<moneybonus>!num)"!anyReputationGainMultiplier" value="(?<reputationgainmultiplierv>!num)"!anyCharacterAbilityModifyValue multiplyValue="(?<missionmoneybonusv>!num)"
lua: |
reputationgainmultiplier=round(reputationgainmultiplier*2,2)
reputationgainmultiplierv=round(reputationgainmultiplier/100,2)
moneybonus=round(moneybonus*2,2)
missionmoneybonusv=round(moneybonus/100,2)
files:
- '**/TalentsCaptain.xml'
- name: yourreputation
regex: <Talent identifier="yourreputation">!anyvalue="(?<extramoney>!num)"!anyvalue="(?<extramissioncount>!num)"!anyamount="(?<extramoneyv>!num)"
lua: |
extramoney=round(extramoney*2,2)
extramissioncount=round(extramissioncount*3,2)
extramoneyv=extramoney
files:
- '**/TalentsCaptain.xml'
- name: campaigning
regex: <Talent identifier="campaigning">!anyvalue="(?<shipyardbuymultiplier>!num)"!anyvalue="(?<shipyardbuymultiplierv>!num)"
lua: |
shipyardbuymultiplier=round(shipyardbuymultiplier*2,2)
shipyardbuymultiplierv=round(shipyardbuymultiplier/100,2)
files:
- '**/TalentsCaptain.xml'
- name: networking
regex: <Talent identifier="networking">!anyvalue="(?<storebuymultiplier>!num)"!anyvalue="(?<storebuymultiplierv1>!num)"!anyvalue="(?<storebuymultiplierv2>!num)"!anyvalue="(?<storebuymultiplierv3>!num)"!anyvalue="(?<storebuymultiplierv4>!num)"!anyvalue="(?<storebuymultiplierv5>!num)"
lua: |
storebuymultiplier=round(storebuymultiplier*2,2)
storebuymultiplierv1=round(storebuymultiplier/100,2)
storebuymultiplierv2=round(storebuymultiplier/100,2)
storebuymultiplierv3=round(storebuymultiplier/100,2)
storebuymultiplierv4=round(storebuymultiplier/100,2)
storebuymultiplierv5=round(storebuymultiplier/100,2)
files:
- '**/TalentsCaptain.xml'
# This talent actually uses the coalitionmedal
# So modifications to it will impact this talent
# Therefore we don't have to fuck with anything here
# But we should be careful to set coalitionmedalnegate to the same value as coalitionmedal
# It is used to negate the xp gain past a certain level
- name: figurehead
regex: <Talent identifier="figurehead">!anyvalue="(?<bonusxp>!num)"!anyvalue="(?<levelbreakpoint>!num)"!anyvalue="(?<discount>!num)"!anylevel="(?<levelbreakpointv>!num)"!anyamount="-(?<coalitionmedalnegate>!num)"!anyStoreBuyMultiplierAffiliated" value="(?<storebuymultiplier>!num)"!anyShipyardBuyMultiplierAffiliated" value="(?<shipyardbuymultiplier>!num)"
lua: |
bonusxp=round(bonusxp*2,2)
levelbreakpoint=round(levelbreakpoint*1.5,2)
discount=round(discount*2,2)
levelbreakpointv=levelbreakpoint
coalitionmedalnegate=round(coalitionmedalnegate*2,2)
storebuymultiplier=round(storebuymultiplier*2,2)
shipyardbuymultiplier=round(shipyardbuymultiplier*2,2)
files:
- '**/TalentsCaptain.xml'