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barotrauma-gamefiles/Content/Map/Outposts/OutpostGenerationParameters.xml

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<?xml version="1.0" encoding="utf-8"?>
<OutpostGenerationParameters>
<!-- fallback config for level types that aren't included here (for example, modded location types) -->
<OutpostConfig
identifier="fallback"
totalmodulecount="6" minhallwaylength="0">
<modulecount flag="Airlock" count="1"/>
<modulecount flag="EngineeringModule" count="1"/>
<modulecount flag="AdminModule" count="1"/>
</OutpostConfig>
<OutpostConfig
identifier="outpost"
replaceinradiation="abandonedoutpost"
totalmodulecount="7"
appendtoreachtotalmodulecount="false"
minhallwaylength="0"
allowedlocationtypes="Outpost">
<modulecount flag="Airlock" count="1"/>
<modulecount flag="EngineeringModule" count="1"/>
<modulecount flag="AdminModule" count="1"/>
<modulecount flag="CrewModule" count="1"/>
<modulecount flag="MedicalModule" count="1"/>
<modulecount flag="ClownModule" count="1" order="1" requiredfaction="clowns"/>
<modulecount flag="HuskModule" count="1" order="1" requiredfaction="huskcult"/>
<modulecount flag="OptionalModule" probability="0.3" count="1"/>
<npcs>
<npc from="outpostnpcs1" identifier="outpostmanagercoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="outpostmanagerseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="hrmanager"/>
<npc from="outpostnpcs1" identifier="subupgradenpc"/>
<npc from="outpostnpcs1" identifier="subsalesnpc"/>
<npc from="outpostnpcs1" identifier="reactoroperator"/>
<npc from="outpostnpcs1" identifier="merchantoutpost"/>
<npc from="outpostnpcs1" identifier="merchantmedical"/>
<npc from="outpostnpcs1" identifier="merchantengineering"/>
<!-- night club merchant is configured to only spawn if there's appropriate spawn points in the outpost -->
<npc from="outpostnpcs1" identifier="merchantnightclub" />
<npc from="outpostnpcs1" identifier="outpostdoctor"/>
<npc from="outpostnpcs1" identifier="commoner"/>
<npc from="outpostnpcs1" identifier="commoner"/>
<npc from="outpostnpcs1" identifier="commoner"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="merchantclown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="merchanthusk" faction="huskcult"/>
</npcs>
</OutpostConfig>
<OutpostConfig
identifier="miningoutpost"
replaceinradiation="abandonedoutpost"
totalmodulecount="8"
appendtoreachtotalmodulecount="false"
minhallwaylength="0"
allowedlocationtypes="Mine">
<modulecount flag="Airlock" count="1"/>
<modulecount flag="EngineeringModule" count="1"/>
<modulecount flag="AdminModule" count="1"/>
<modulecount flag="CrewModule" count="1"/>
<modulecount flag="MineModule" count="1"/>
<modulecount flag="MedicalModule" count="1"/>
<modulecount flag="ClownModule" count="1" order="1" requiredfaction="clowns"/>
<modulecount flag="HuskModule" count="1" order="1" requiredfaction="huskcult"/>
<modulecount flag="OptionalModule" probability="0.3" count="1"/>
<npcs>
<npc from="outpostnpcs1" identifier="outpostmanagercoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="outpostmanagerseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="hrmanager"/>
<npc from="outpostnpcs1" identifier="subupgradenpc"/>
<npc from="outpostnpcs1" identifier="subsalesnpc"/>
<npc from="outpostnpcs1" identifier="reactoroperator"/>
<npc from="outpostnpcs1" identifier="merchantmine"/>
<npc from="outpostnpcs1" identifier="merchantmedical"/>
<npc from="outpostnpcs1" identifier="merchantengineering"/>
<!-- night club merchant is configured to only spawn if there's appropriate spawn points in the outpost -->
<npc from="outpostnpcs1" identifier="merchantnightclub" />
<npc from="outpostnpcs1" identifier="outpostdoctor"/>
<npc from="outpostnpcs1" identifier="miner"/>
<npc from="outpostnpcs1" identifier="miner"/>
<npc from="outpostnpcs1" identifier="miner"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="merchantclown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="merchanthusk" faction="huskcult"/>
</npcs>
</OutpostConfig>
<OutpostConfig
identifier="researchoutpost"
replaceinradiation="abandonedoutpost"
totalmodulecount="8"
appendtoreachtotalmodulecount="false"
minhallwaylength="0"
allowedlocationtypes="Research">
<modulecount flag="Airlock" count="1"/>
<modulecount flag="EngineeringModule" count="1"/>
<modulecount flag="AdminModule" count="1"/>
<modulecount flag="CrewModule" count="1"/>
<modulecount flag="MedicalModule" count="1"/>
<modulecount flag="ResearchModule" count="1"/>
<modulecount flag="ClownModule" count="1" order="1" requiredfaction="clowns"/>
<modulecount flag="HuskModule" count="1" order="1" requiredfaction="huskcult"/>
<modulecount flag="OptionalModule" probability="0.3" count="1"/>
<npcs>
<npc from="outpostnpcs1" identifier="outpostmanagercoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="outpostmanagerseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="hrmanager"/>
<npc from="outpostnpcs1" identifier="subupgradenpc"/>
<npc from="outpostnpcs1" identifier="subsalesnpc"/>
<npc from="outpostnpcs1" identifier="reactoroperator"/>
<npc from="outpostnpcs1" identifier="merchantresearch"/>
<npc from="outpostnpcs1" identifier="merchantmedical"/>
<npc from="outpostnpcs1" identifier="merchantengineering"/>
<!-- night club merchant is configured to only spawn if there's appropriate spawn points in the outpost -->
<npc from="outpostnpcs1" identifier="merchantnightclub" />
<npc from="outpostnpcs1" identifier="outpostdoctor"/>
<npc from="outpostnpcs1" identifier="researcher"/>
<npc from="outpostnpcs1" identifier="researcher"/>
<npc from="outpostnpcs1" identifier="researcher"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="merchantclown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="merchanthusk" faction="huskcult"/>
</npcs>
</OutpostConfig>
<OutpostConfig
identifier="militaryoutpost"
replaceinradiation="abandonedoutpost"
totalmodulecount="8"
appendtoreachtotalmodulecount="false"
minhallwaylength="0"
allowedlocationtypes="Military">
<modulecount flag="Airlock" count="1"/>
<modulecount flag="EngineeringModule" count="1"/>
<modulecount flag="AdminModule" count="1"/>
<modulecount flag="SecCrewModule" count="1"/>
<modulecount flag="SecurityModule" count="1"/>
<modulecount flag="MedicalModule" count="1"/>
<modulecount flag="ClownModule" count="1" order="1" requiredfaction="clowns"/>
<modulecount flag="HuskModule" count="1" order="1" requiredfaction="huskcult"/>
<modulecount flag="OptionalModule" probability="0.3" count="1"/>
<npcs>
<npc from="outpostnpcs1" identifier="outpostmanagercoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="outpostmanagerseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="hrmanager"/>
<npc from="outpostnpcs1" identifier="subupgradenpc"/>
<npc from="outpostnpcs1" identifier="subsalesnpc"/>
<npc from="outpostnpcs1" identifier="reactoroperator"/>
<npc from="outpostnpcs1" identifier="merchantmilitary"/>
<npc from="outpostnpcs1" identifier="merchantengineering"/>
<!-- night club merchant is configured to only spawn if there's appropriate spawn points in the outpost -->
<npc from="outpostnpcs1" identifier="merchantnightclub" />
<npc from="outpostnpcs1" identifier="merchantarmory"/>
<npc from="outpostnpcs1" identifier="merchantmedical"/>
<npc from="outpostnpcs1" identifier="outpostdoctor"/>
<npc from="outpostnpcs1" identifier="commoner"/>
<npc from="outpostnpcs1" identifier="commoner"/>
<npc from="outpostnpcs1" identifier="commoner"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="merchantclown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="merchanthusk" faction="huskcult"/>
</npcs>
</OutpostConfig>
<OutpostConfig
identifier="city"
replaceinradiation="abandonedoutpost"
totalmodulecount="10"
appendtoreachtotalmodulecount="false"
minhallwaylength="0"
allowedlocationtypes="City">
<modulecount flag="Airlock" count="1"/>
<modulecount flag="EngineeringModule" count="1"/>
<modulecount flag="AdminModule" count="1"/>
<modulecount flag="MedicalModule" count="1"/>
<modulecount flag="ResearchModule" count="1"/>
<modulecount flag="ResidentialModuleMain" count="1"/>
<modulecount flag="SecurityModule" count="1"/>
<modulecount flag="ArmoryModule" count="1"/>
<modulecount flag="ClownModule" count="1" order="1" requiredfaction="clowns"/>
<modulecount flag="HuskModule" count="1" order="1" requiredfaction="huskcult"/>
<modulecount flag="OptionalModule" probability="0.6" count="1"/>
<npcs>
<npc from="outpostnpcs1" identifier="outpostmanagercoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="securitynpccoalition" faction="coalition"/>
<npc from="outpostnpcs1" identifier="outpostmanagerseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="securitynpcseparatists" faction="separatists"/>
<npc from="outpostnpcs1" identifier="hrmanager"/>
<npc from="outpostnpcs1" identifier="subupgradenpc"/>
<npc from="outpostnpcs1" identifier="subsalesnpc"/>
<npc from="outpostnpcs1" identifier="reactoroperator"/>
<npc from="outpostnpcs1" identifier="merchantcity"/>
<npc from="outpostnpcs1" identifier="merchantarmory"/>
<npc from="outpostnpcs1" identifier="merchantmedical"/>
<npc from="outpostnpcs1" identifier="merchantengineering"/>
<!-- night club merchant is configured to only spawn if there's appropriate spawn points in the outpost -->
<npc from="outpostnpcs1" identifier="merchantnightclub" />
<npc from="outpostnpcs1" identifier="outpostdoctor"/>
<npc from="outpostnpcs1" identifier="commoner"/>
<npc from="outpostnpcs1" identifier="commoner"/>
<npc from="outpostnpcs1" identifier="commoner"/>
<npc from="outpostnpcs1" identifier="researcher"/>
<npc from="outpostnpcs1" identifier="researcher"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="clown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="merchantclown" faction="clowns"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="huskcultist" faction="huskcult"/>
<npc from="outpostnpcs1" identifier="merchanthusk" faction="huskcult"/>
</npcs>
</OutpostConfig>
<OutpostConfig
identifier="abandonedoutpost"
totalmodulecount="6" minhallwaylength="0"
allowedlocationtypes="Abandoned"
spawncrewinsideoutpost="false"
alwaysdestructible="true"
alwaysrewireable="true"
allowstealing="true">
<modulecount flag="AbandonedAirlock" count="1"/>
<modulecount flag="AbandonedEngineeringModule" count="1"/>
<modulecount flag="AbandonedAdminModule" count="1"/>
<modulecount flag="AbandonedCrewModule" count="1"/>
<modulecount flag="AbandonedResearchModule" count="1"/>
<modulecount flag="AbandonedSecurityModule" count="1"/>
</OutpostConfig>
<OutpostConfig
identifier="tutorialoutpost"
allowedlocationtypes="tutorialoutpost"
outpostfilepath="Content/Tutorials/CampaignStartOutpost.sub">
<npcs>
<npc from="tutorialnpcs" identifier="merchanttutorial"/>
<npc from="outpostnpcs1" identifier="outpostmanagercoalition"/>
<npc from="outpostnpcs1" identifier="commoner"/>
<npc from="outpostnpcs1" identifier="commoner"/>
<npc from="outpostnpcs1" identifier="securitynpccoalition"/>
</npcs>
</OutpostConfig>
<OutpostConfig
identifier="endoutpostentrance"
totalmodulecount="1" minhallwaylength="0"
minwaterpercentage="100" maxwaterpercentage="100"
allowedlocationtypes="EndLocation"
spawncrewinsideoutpost="false"
alwaysdestructible="true"
alwaysrewireable="true"
allowstealing="true"
lockunuseddoors="false"
drawbehindsubs="true"
AlwaysShowStructuresOnSonar="true"
leveltype="LocationConnection">
<modulecount flag="EndOutpostEntrance" count="1"/>
</OutpostConfig>
<OutpostConfig
identifier="endoutpostmid"
totalmodulecount="1" minhallwaylength="0"
minwaterpercentage="100" maxwaterpercentage="100"
removeunusedgaps="false"
allowedlocationtypes="EndLocation"
forcetoendlocationindex="0"
spawncrewinsideoutpost="false"
alwaysdestructible="true"
alwaysrewireable="true"
allowstealing="true"
lockunuseddoors="false"
drawbehindsubs="true"
leveltype="Outpost">
<modulecount flag="EndOutpostMid" count="1"/>
</OutpostConfig>
<OutpostConfig
identifier="endoutpostfinal"
totalmodulecount="1" minhallwaylength="0"
minwaterpercentage="100" maxwaterpercentage="100"
removeunusedgaps="false"
allowedlocationtypes="EndLocation"
forcetoendlocationindex="1"
spawncrewinsideoutpost="false"
alwaysdestructible="true"
alwaysrewireable="true"
allowstealing="true"
lockunuseddoors="false"
drawbehindsubs="true"
leveltype="Outpost">
<modulecount flag="EndOutpostFinal" count="1"/>
</OutpostConfig>
<OutpostConfig
identifier="colonypvp"
totalmodulecount="1" minhallwaylength="0"
AlwaysRewireable="true"
AllowStealing="true"
AlwaysDestructible="true"
outposttag="PvPOutpost">
</OutpostConfig>
</OutpostGenerationParameters>