Files
barotrauma-gamefiles/Content/Items/Assemblies/AutoDockingHatch.xml
2025-03-29 16:47:11 +01:00

371 lines
44 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<ItemAssembly name="automateddockinghatch" hideinmenus="false">
<Item name="" identifier="dockinghatch" ID="26" markedfordeconstruction="false" rect="-64,69,128,112" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="dock,light" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.9" HiddenInGame="False" conditionpercentage="100">
<DockingPort MainDockingPort="False" ApplyEffectsOnDocking="True" ForceDockingDirection="None" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
<PowerTransfer CanBeOverloaded="False" OverloadVoltage="2" FireProbability="0" IsActive="True" MinVoltage="0" PowerConsumption="0" Voltage="1" VulnerableToEMP="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
<Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
<LightComponent Range="10" CastShadows="False" DrawBehindSubs="False" IsOn="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0" LightColor="255,0,0,0" MinVoltage="0" PowerConsumption="0" Voltage="1" VulnerableToEMP="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="False" Msg="" />
<LightComponent Range="10" CastShadows="False" DrawBehindSubs="False" IsOn="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0" LightColor="0,255,0,0" MinVoltage="0" PowerConsumption="0" Voltage="1" VulnerableToEMP="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="False" Msg="" />
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<input name="toggle">
<link w="46" i="1" />
</input>
<input name="set_state" />
<output name="power" maxwires="10" />
<output name="state_out">
<link w="47" i="0" />
</output>
<output name="proximity_sensor" maxwires="10" />
<output name="on_dock">
<link w="45" i="0" />
</output>
<output name="on_undock">
<link w="50" i="0" />
</output>
</ConnectionPanel>
</Item>
<Item name="" identifier="hatch" ID="27" markedfordeconstruction="false" rect="-64,37,128,49" linked="44" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="door,weldable" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.7" HiddenInGame="False" conditionpercentage="100">
<Door OpeningSpeed="3" ClosingSpeed="3" ToggleCoolDown="1" IsOpen="False" ToggleWhenClicked="True" UseBetweenOutpostModules="True" BotsShouldKeepOpen="False" PickingTime="7.5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgForceOpenCrowbar">
<requireditem items="crowbar" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
</Door>
<Repairable DeteriorationSpeed="0" MinDeteriorationDelay="0" MaxDeteriorationDelay="0" MinDeteriorationCondition="50" RepairThreshold="80" FixDurationLowSkill="25" FixDurationHighSkill="10" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRepairWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
</Repairable>
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<input name="toggle">
<link w="48" i="1" />
</input>
<input name="set_state" />
<output name="state_out">
<link w="49" i="0" />
</output>
<output name="condition_out" maxwires="10" />
<output name="activate_out" maxwires="10" />
</ConnectionPanel>
</Item>
<Item name="" identifier="circuitbox" ID="28" markedfordeconstruction="false" rect="32,-6,32,32" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
<Holdable Attached="True" HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
</Holdable>
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<input name="signal_in1" />
<input name="signal_in2">
<link w="49" i="1" />
</input>
<input name="signal_in3">
<link w="47" i="1" />
</input>
<input name="signal_in4">
<link w="45" i="1" />
</input>
<input name="signal_in5">
<link w="50" i="1" />
</input>
<input name="signal_in6" />
<input name="signal_in7" />
<input name="signal_in8" />
<output name="signal_out1">
<link w="46" i="0" />
</output>
<output name="signal_out2">
<link w="48" i="0" />
</output>
<output name="signal_out3" maxwires="10" />
<output name="signal_out4" maxwires="10" />
<output name="signal_out5" maxwires="10" />
<output name="signal_out6" maxwires="10" />
<output name="signal_out7" maxwires="10" />
<output name="signal_out8" maxwires="10" />
</ConnectionPanel>
<ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="29,30,31,32,33,34,35,36,37,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,," ExtraStackSize="0" />
<ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="38;39;40;41;42;43,,,,,,,,," ExtraStackSize="0" />
<CircuitBox PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgInteractSelect">
<Requireditem items="id_captain" type="Picked" msg="itemmsgunauthorizedaccess" ignoreineditor="true"/>
<InputNode pos="-835.7718,23.269592" />
<OutputNode pos="1023.63257,-13.268066" />
<Component id="0" position="-248.01807,-182.78967" backingitemid="0,0" usedresource="fpgacircuit" />
<Component id="1" position="-255.4137,389.89362" backingitemid="1,0" usedresource="fpgacircuit" />
<Component id="2" position="331.19507,-172.23822" backingitemid="2,0" usedresource="fpgacircuit" />
<Component id="3" position="240.42834,114.33356" backingitemid="3,0" usedresource="fpgacircuit" />
<Component id="4" position="642.3832,379.5412" backingitemid="4,0" usedresource="fpgacircuit" />
<Component id="5" position="-175.65363,-570.88617" backingitemid="5,0" usedresource="fpgacircuit" />
<Component id="6" position="-213.05652,-747.5011" backingitemid="6,0" usedresource="fpgacircuit" />
<Component id="7" position="434.4729,-627.523" backingitemid="7,0" usedresource="fpgacircuit" />
<Component id="8" position="779.35266,-362.37183" backingitemid="8,0" usedresource="fpgacircuit" />
<Wire id="1" backingitemid="" prefab="greenwire">
<From name="signal_in1" target="" />
<To name="signal_in1" target="1" />
</Wire>
<Wire id="2" backingitemid="" prefab="greenwire">
<From name="signal_in1" target="" />
<To name="signal_in1" target="2" />
</Wire>
<Wire id="3" backingitemid="0,0" prefab="bluewire">
<From name="signal_out" target="0" />
<To name="signal_in2" target="2" />
</Wire>
<Wire id="5" backingitemid="" prefab="orangewire">
<From name="signal_in2" target="" />
<To name="signal_in2" target="3" />
</Wire>
<Wire id="8" backingitemid="0,1" prefab="bluewire">
<From name="signal_out" target="1" />
<To name="signal_in" target="4" />
</Wire>
<Wire id="7" backingitemid="" prefab="redwire">
<From name="signal_out" target="3" />
<To name="signal_out2" target="" />
</Wire>
<Wire id="11" backingitemid="" prefab="orangewire">
<From name="signal_in2" target="" />
<To name="signal_in" target="6" />
</Wire>
<Wire id="12" backingitemid="0,2" prefab="bluewire">
<From name="signal_out" target="6" />
<To name="signal_in2" target="7" />
</Wire>
<Wire id="9" backingitemid="" prefab="wire">
<From name="signal_out" target="4" />
<To name="signal_out1" target="" />
</Wire>
<Wire id="10" backingitemid="" prefab="wire">
<From name="signal_out" target="2" />
<To name="signal_out1" target="" />
</Wire>
<Wire id="0" backingitemid="" prefab="brownwire">
<From name="signal_in3" target="" />
<To name="signal_in" target="0" />
</Wire>
<Wire id="4" backingitemid="" prefab="brownwire">
<From name="signal_in3" target="" />
<To name="signal_in2" target="1" />
</Wire>
<Wire id="14" backingitemid="0,3" prefab="bluewire">
<From name="signal_out" target="5" />
<To name="signal_in1" target="7" />
</Wire>
<Wire id="13" backingitemid="0,4" prefab="bluewire">
<From name="signal_out" target="1" />
<To name="signal_in1" target="3" />
</Wire>
<Wire id="15" backingitemid="" prefab="bluewire">
<From name="signal_in4" target="" />
<To name="signal_in" target="5" />
</Wire>
<Wire id="16" backingitemid="" prefab="bluewire">
<From name="signal_in5" target="" />
<To name="signal_in1" target="3" />
</Wire>
<Wire id="6" backingitemid="" prefab="redwire">
<From name="signal_out" target="8" />
<To name="signal_out2" target="" />
</Wire>
<Wire id="17" backingitemid="0,5" prefab="bluewire">
<From name="signal_out" target="7" />
<To name="signal_in2" target="8" />
</Wire>
<Wire id="18" backingitemid="" prefab="brownwire">
<From name="signal_in3" target="" />
<To name="signal_in1" target="8" />
</Wire>
<Label id="0" color="#37FF37" position="-1095.7781,193.0738" size="302.96008,169.78787" header="SIGNAL_IN_1" body="label.automateddockinghatch.signal1" />
<Label id="1" color="#FFC200" position="-1089.1138,103.08121" size="298.7047,116.850464" header="SIGNAL_IN_2" body="label.automateddockinghatch.signal2" />
<Label id="2" color="#DDA056" position="-1088.8595,-84.467285" size="301.21704,256" header="SIGNAL_IN_3" body="label.automateddockinghatch.signal3" />
<Label id="5" color="#FFFFFF" position="1287.7076,135.15805" size="289.4015,179.89081" header="SIGNAL_OUT_1" body="label.automateddockinghatch.signalout1" />
<Label id="6" color="#FF0000" position="1289.746,21.7706" size="287.40137,184.91278" header="SIGNAL_OUT_2" body="label.automateddockinghatch.signalout2" />
<Label id="7" color="#7ED3E0" position="181.04877,273.6013" size="1275.2518,504.48193" header="Undocking" body="" />
<Label id="8" color="#7ED3E0" position="183.04108,-430.71362" size="1266.661,818.60425" header="Docking" body="" />
<Label id="9" color="#7ED3E0" position="252.9654,177.9591" size="432.09314,250.0816" header="Close Hatch" body="label.automateddockinghatch.closehatch" />
<Label id="10" color="#7ED3E0" position="42.05957,-622.9738" size="756.9265,426.7776" header="Open Hatch" body="label.automateddockinghatch.openhatch" />
<Label id="3" color="#7ED3E0" position="-1091.6986,-201.80768" size="284.01074,256" header="SIGNAL_IN_4" body="ON_DOCK" />
<Label id="4" color="#7ED3E0" position="-1086.1448,-293.88" size="282.21948,223.72986" header="SIGNAL_IN_5" body="ON_UNDOCK" />
</CircuitBox>
<itemstats />
</Item>
<Item name="" identifier="delaycomponent" ID="34" markedfordeconstruction="false" rect="152,-118,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
<DelayComponent Delay="1" ResetWhenSignalReceived="True" ResetWhenDifferentSignalReceived="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
</Holdable>
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<input name="signal_in" />
<output name="signal_out">
<link w="41" i="0" />
</output>
<input name="set_delay" />
</ConnectionPanel>
</Item>
<Item name="" identifier="delaycomponent" ID="33" markedfordeconstruction="false" rect="152,-118,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
<DelayComponent Delay="0.6" ResetWhenSignalReceived="False" ResetWhenDifferentSignalReceived="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
</Holdable>
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<input name="signal_in">
<link w="39" i="1" />
</input>
<output name="signal_out" maxwires="10" />
<input name="set_delay" />
</ConnectionPanel>
</Item>
<Item name="" identifier="notcomponent" ID="35" markedfordeconstruction="false" rect="152,-118,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
<NotComponent ContinuousOutput="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
</Holdable>
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<input name="signal_in" />
<output name="signal_out">
<link w="40" i="0" />
</output>
</ConnectionPanel>
</Item>
<Item name="" identifier="notcomponent" ID="29" markedfordeconstruction="false" rect="152,-118,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
<NotComponent ContinuousOutput="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
</Holdable>
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<input name="signal_in" />
<output name="signal_out">
<link w="38" i="0" />
</output>
</ConnectionPanel>
</Item>
<Item name="" identifier="bluewire" ID="50" markedfordeconstruction="false" rect="-49909,-15096,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
<Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="48;-19;48;16" />
</Item>
<Item name="" identifier="bluewire" ID="49" markedfordeconstruction="false" rect="-49909,-15096,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
<Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="48;-22;48;13" />
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<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
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<input name="signal_in1" />
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<input name="signal_in1">
<link w="41" i="1" />
</input>
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</input>
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<link w="43" i="0" />
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<AndComponent TimeFrame="0" MaxOutputLength="200" Output="1" FalseOutput="0" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
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</Holdable>
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
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<input name="signal_in1">
<link w="42" i="1" />
</input>
<input name="signal_in2" />
<input name="set_output" />
<output name="signal_out" maxwires="10" />
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</Item>
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<AndComponent TimeFrame="0" MaxOutputLength="200" Output="1" FalseOutput="0" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
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<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
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<input name="signal_in1" />
<input name="signal_in2">
<link w="38" i="1" />
</input>
<input name="set_output" />
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</Item>
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<AndComponent TimeFrame="0" MaxOutputLength="200" Output="1" FalseOutput="0" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
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<input name="signal_in1" />
<input name="signal_in2" />
<input name="set_output" />
<output name="signal_out">
<link w="39" i="0" />
<link w="42" i="0" />
</output>
</ConnectionPanel>
</Item>
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</ItemAssembly>