Files
barotrauma-gamefiles/cooksecurity.sh
2025-03-27 16:37:58 +01:00

215 lines
11 KiB
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bigmodifier=2
smallmodifier=1.5
# modify '<Talent identifier="buff">!anyvalue="(?<duration>!num)"!anyvalue!anyvalue="(?<resistance>!num)"!anyvalue!anyvalue="(?<durationv>!num)"!anymultiplier="(?<resistancev>!num)"' \
# "duration=round(duration*$bigmodifier, 2)
# resistance=round(resistance*$bigmodifier, 2)
# durationv=duration
# resistancev=1-round(resistance/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="firstaidtraining">!anyvalue="(?<skillbonus>!num)"!anyvalue!anyvalue="(?<potency>!num)"!anyvalue="(?<skillbonusv>!num)"!anyvalue="(?<potencyv>!num)"' \
# "skillbonus=round(skillbonus*$bigmodifier, 2)
# potency=round(potency*$bigmodifier, 2)
# skillbonusv=skillbonus
# potencyv=round(potency/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="physicalconditioning">!anyvalue="(?<movementspeed>!num)"!anyvalue!anyvalue="(?<oxygenlowresistance>!num)"!anyvalue!anyvalue="(?<movementspeedv>!num)"!anymultiplier="(?<oxygenlowresistancev>!num)"' \
# "movementspeed=round(movementspeed*$bigmodifier, 2)
# oxygenlowresistance=round(oxygenlowresistance*$bigmodifier, 2)
# movementspeedv=round(movementspeed/100, 2)
# oxygenlowresistancev=1-round(oxygenlowresistance/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="protectandserve">!anyvalue="(?<xpbonus>!num)"!anyvalue="(?<reputationbonus>!num)"!anymultiplyvalue="(?<xpbonusv>!num)"!anyaddedvalue="(?<reputationbonusv>!num)"' \
# "xpbonus=round(xpbonus*$bigmodifier, 2)
# xpbonusv=round(1+xpbonus/100, 2)
# reputationbonus=round(reputationbonus*$bigmodifier, 2)
# reputationbonusv=round(1+reputationbonus/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="swole">!anyvalue="(?<maxhp>!num)"!anyvalue!anyvalue="(?<meleepower>!num)"!anyvalue!anyvalue="(?<maxhpv>!num)"!anyvalue="(?<meleepowerv>!num)"' \
# "maxhp=round(maxhp*$bigmodifier, 2)
# meleepower=round(meleepower*$bigmodifier, 2)
# maxhpv=round(maxhp/100, 2)
# meleepowerv=round(meleepower/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="bootcamp">!anyvalue="(?<bonusxp>!num)"!anyvalue="(?<levelthreshold>!num)"!anyvalue="(?<skillbonus>!num)"!anyminlevel="(?<levelthresholdv>!num)"!anyvalue="(?<skillbonusv>!num)"!anymaxlevel="(?<maxlevel>!num)"!anymultiplyvalue="(?<bonusxpv>!num)"' \
# "bonusxp=round(bonusxp*$bigmodifier, 2)
# levelthreshold=round(levelthreshold*$bigmodifier, 0)
# skillbonus=round(skillbonus*$bigmodifier, 2)
# levelthresholdv=levelthreshold
# skillbonusv=skillbonus
# maxlevel=levelthreshold-1
# bonusxpv=round(1+bonusxp/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="bythebook">!anyvalue="(?<money>!num)"!anyvalue="(?<xp>!num)"!anyvalue="(?<moneymax>!num)"!anyvalue="(?<xpmax>!num)"' \
# "money=round(money*$smallmodifier, 0)
# xp=round(xp*$smallmodifier, 0)
# moneymax=money*8
# xpmax=xp*8" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="weaponsmith">!anyvalue="(?<qualitybonus>!num)"!anyvalue!anyvalue="(?<qualitybonusv>!num)"' \
# "qualitybonus=round(qualitybonus*$bigmodifier, 0)
# qualitybonusv=qualitybonus" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="scavenger">!anyvalue="(?<chance>!num)"!anyrandomchance="(?<chancev>!num)"!anyPerItem="(?<chancev2>!num)"' \
# "chance=round(chance*$bigmodifier, 2)
# chancev=round(chance/100, 2)
# chancev2=round(chancev2*$bigmodifier, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="slayer">!anyvalue="(?<attackpower>!num)"!anyvalue="(?<attackpower2>!num)"!anyaddeddamagemultiplier="(?<attackpowerv>!num)"!anyaddeddamagemultiplier="(?<attackpowerv2>!num)"' \
# "attackpower=round(attackpower*$bigmodifier, 2)
# attackpower2=round(attackpower2*$bigmodifier, 2)
# attackpowerv=round(attackpower/100, 2)
# -- The other 25%, in the sea, are added on top of the first 25%
# -- To result in 50% which is in the tooltip
# -- So to maintain accuracy of the tooltip we have to increase this one by only half of our multiplier
# attackpowerv2=round(attackpower2/2/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="daringdolphin">!anyvalue="(?<swimmingspeed>!num)"!anyvalue!anyvalue="(?<swimmingspeedv>!num)"' \
# "swimmingspeed=round(swimmingspeed*$bigmodifier, 2)
# swimmingspeedv=round(swimmingspeed/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="easyturtle">!anyvalue="(?<resistance>!num)"!anymultiplier="(?<resistancev>!num)"' \
# "resistance=round(resistance*$bigmodifier, 2)
# resistancev=round(1-resistance/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="specops">!anyaddeddamagemultiplier="(?<addeddamagemultiplier>!num)"' \
# "addeddamagemultiplier=round(addeddamagemultiplier*$bigmodifier, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="beatcop">!anyvalue="(?<stunpower>!num)"!anyaddedmultiplier="(?<stunpowerv>!num)"!anyaddedmultiplier="(?<stunpowerv2>!num)"' \
# "stunpower=round(stunpower*$bigmodifier, 2)
# -- Here it's again fucking weird, the first modifier is 2x the value
# -- So we respect that too
# stunpowerv=round(stunpower*2/100, 2)
# stunpowerv2=round(stunpower/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="stonewall">!anyvalue="(?<physicaldamagereduction>!num)"!anyvalue="(?<stunresistance>!num)"!anyvalue="(?<duration>!num)"!anyamount="(?<durationv>!num)"' \
# "physicaldamagereduction=round(physicaldamagereduction*$bigmodifier, 2)
# stunresistance=round(stunresistance*$bigmodifier, 2)
# duration=round(duration*$bigmodifier, 0)
# durationv=duration" \
# **/TalentsSecurity.xml
# modify '<Affliction!anyidentifier="stonewall"!anymaxstrength="(?<durationv>!num)"!anymaxstrength="(?<durationv2>!num)"!anyminresistance="(?<stunresistancev>!num)"!anymaxresistance="(?<stunresistancev2>!num)"' \
# "durationv=round(durationv*$bigmodifier, 0)
# durationv2=round(durationv2*$bigmodifier, 0)
# stunresistancev=round(stunresistancev*$bigmodifier, 2)
# stunresistancev2=round(stunresistancev2*$bigmodifier, 2)" \
# **/AfflictionsSecurity.xml
# Crusty Seaman
# modify '<Talent identifier="inordinateexsanguination">!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<damagebonusv>!num)"' \
# "damagebonus=round(damagebonus*$bigmodifier, 2)
# damagebonusv=round(damagebonus/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="implacable">!anyvalue="(?<powerincrease>!num)"!anyvalue="(?<duration>!num)"' \
# "powerincrease=round(powerincrease*$bigmodifier, 2)
# duration=round(duration*$bigmodifier, 0)" \
# **/TalentsSecurity.xml
# modify '<Affliction!anyidentifier="implacable"!anyduration="(?<durationv>!num)"!anyvalue="(?<powerincreasev>!num)"' \
# "durationv=round(durationv*$bigmodifier, 0)
# powerincreasev=round(powerincreasev*$bigmodifier, 2)" \
# **/AfflictionsSecurity.xml
# modify '<Talent identifier="rifleman">!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<damagebonusv>!num)"' \
# "damagebonus=round(damagebonus*$bigmodifier, 2)
# damagebonusv=round(damagebonus/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="commando">!anyvalue="(?<spreadreduction>!num)"!anyvalue="(?<powerincrease>!num)"!anymultiplier="(?<powerincreasev>!num)"!anyvalue="(?<spreadreductionv>!num)"' \
# "spreadreduction=round(spreadreduction*$bigmodifier, 2)
# powerincrease=round(powerincrease*$bigmodifier, 2)
# powerincreasev=round(powerincrease/100, 2)
# spreadreductionv=round(spreadreduction/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="tandemfire">!anyvalue="(?<damagebonus>!num)"' \
# "damagebonus=round(damagebonus*$bigmodifier, 2)" \
# **/TalentsSecurity.xml
# modify '<Affliction!anyidentifier="tandemfire"!anyvalue="(?<damagebonusv>!num)"' \
# "damagebonusv=round(damagebonusv*$bigmodifier, 2)" \
# **/AfflictionsSecurity.xml
exit 0
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# Primary talents
modify '<Talent identifier="warstories">!anyvalue="(?<xpbonus>!num)"!anymultiplyvalue="(?<xpbonusv>!num)"' \
"xpbonus=round(xpbonus*$bigmodifier, 2)
xpbonusv=round(1+xpbonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="dontpushit">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"damagebonus=round(damagebonus*$bigmodifier, 2)
damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="munitionsexpertise">!anyvalue="(?<ammogain>!num)"!anyvalue="(?<ammogainv>!num)"' \
"ammogain=round(ammogain*$bigmodifier, 2)
ammogainv=round(ammogain/100, 2)" \
**/TalentsSecurity.xml
# Frogman specialization
modify '<Talent identifier="boardingparty">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"damagebonus=round(damagebonus*$bigmodifier, 2)
damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml
# Enforcer specialization
modify '<Talent identifier="pacificationkit">!anyvalue="(?<stunmultiplier>!num)"!anymultiplier="(?<stunmultiplierv>!num)"' \
"stunmultiplier=round(stunmultiplier*$bigmodifier, 2)
stunmultiplierv=round(stunmultiplier/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="crustyseaman">!anyvalue="(?<damageresistance>!num)"!anymultiplier="(?<damageresistancev>!num)"' \
"damageresistance=round(damageresistance*$bigmodifier, 2)
damageresistancev=round(1-damageresistance/100, 2)" \
**/TalentsSecurity.xml
# Gunner specialization
modify '<Talent identifier="gunrunner">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"damagebonus=round(damagebonus*$bigmodifier, 2)
damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="extrapowder">!anyvalue="(?<skillbonus>!num)"!anyvalue="(?<fabricationbonus>!num)"!anyvalue="(?<skillbonusv>!num)"!anyvalue="(?<fabricationbonusv>!num)"' \
"skillbonus=round(skillbonus*$bigmodifier, 2)
fabricationbonus=round(fabricationbonus*$bigmodifier, 2)
skillbonusv=skillbonus
fabricationbonusv=fabricationbonus" \
**/TalentsSecurity.xml
modify '<Talent identifier="warlord">!anyvalue="(?<stunmultiplier>!num)"!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<stunmultiplierv>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"stunmultiplier=round(stunmultiplier*$bigmodifier, 2)
damagebonus=round(damagebonus*$bigmodifier, 2)
stunmultiplierv=round(stunmultiplier/100, 2)
damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml