360 lines
13 KiB
XML
360 lines
13 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Afflictions>
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<Affliction
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identifier="tastytarget"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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maxstrength="1"
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treatmentthreshold="1000"
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hideiconafterdelay="true"
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duration="1"
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iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
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<Effect minstrength="0" maxstrength="1"
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resistancefor="damage"
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minresistance="0.3"
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maxresistance="0.3"
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tag="provocative">
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<StatValue stattype="SoundRangeMultiplier" value="1.0" />
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<StatValue stattype="SightRangeMultiplier" value="1.0" />
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</Effect>
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<!-- FIXME TALENT ICON tastytarget -->
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<Icon texture="Content/UI/TalentsIcons4.png" sheetindex="3,0" sheetelementsize="128,128" origin="0,0"/>
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</Affliction>
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<Affliction
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identifier="disloyalscum"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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maxstrength="1"
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treatmentthreshold="1000"
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hideiconafterdelay="true"
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duration="1"
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iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
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<Effect minstrength="0" maxstrength="1">
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<StatValue stattype="SkillGainSpeed" value="0.8" />
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<StatValue stattype="RepairSpeed" value="0.8" />
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<StatValue stattype="RepairToolStructureRepairMultiplier" value="0.8" />
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</Effect>
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<Icon texture="Content/UI/TalentsIcons4.png" sheetindex="3,0" sheetelementsize="128,128" origin="0,0"/>
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</Affliction>
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<Affliction
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identifier="loyalassistant"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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maxstrength="1"
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treatmentthreshold="1000"
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hideiconafterdelay="true"
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duration="1"
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iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
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<Effect minstrength="0" maxstrength="1">
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<StatValue stattype="IncreaseFabricationQuality" value="2" />
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</Effect>
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<Icon texture="Content/UI/TalentsIcons4.png" sheetindex="2,0" sheetelementsize="128,128" origin="0,0"/>
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</Affliction>
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<Affliction
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identifier="journeyman"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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hideiconafterdelay="true"
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maxstrength="1"
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treatmentthreshold="1000"
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duration="1"
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iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
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<!-- Super hacky -->
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<Effect minstrength="0" maxstrength="1">
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<StatusEffect target="Character">
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<Conditional jobidentifier="captain" />
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<Affliction identifier="journeyman_captain" amount="1" />
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</StatusEffect>
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<StatusEffect target="Character">
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<Conditional jobidentifier="securityofficer" />
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<Affliction identifier="journeyman_securityofficer" amount="1" />
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</StatusEffect>
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<StatusEffect target="Character">
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<Conditional jobidentifier="medicaldoctor" />
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<Affliction identifier="journeyman_medicaldoctor" amount="1" />
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</StatusEffect>
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<StatusEffect target="Character">
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<Conditional jobidentifier="mechanic" />
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<Affliction identifier="journeyman_mechanic" amount="1" />
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</StatusEffect>
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<StatusEffect target="Character">
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<Conditional jobidentifier="engineer" />
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<Affliction identifier="journeyman_engineer" amount="1" />
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</StatusEffect>
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</Effect>
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<Icon texture="Content/UI/TalentsIcons4.png" sheetindex="1,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
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</Affliction>
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<Affliction
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identifier="journeyman_captain"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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hideiconafterdelay="true"
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maxstrength="1"
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showiconthreshold="1000"
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treatmentthreshold="1000"
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showicontoothersthreshold="1000"
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showinhealthscannerthreshold="1000"
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duration="1">
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<Effect minstrength="0" maxstrength="1">
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<StatValue stattype="HelmSkillBonus" value="10" />
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<StatValue stattype="HelmSkillGainSpeed" value="0.5" />
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</Effect>
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</Affliction>
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<Affliction
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identifier="journeyman_securityofficer"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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hideiconafterdelay="true"
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maxstrength="1"
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showiconthreshold="1000"
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treatmentthreshold="1000"
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showicontoothersthreshold="1000"
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showinhealthscannerthreshold="1000"
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duration="1">
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<Effect minstrength="0" maxstrength="1">
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<StatValue stattype="WeaponsSkillBonus" value="10" />
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<StatValue stattype="WeaponsSkillGainSpeed" value="0.5" />
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</Effect>
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</Affliction>
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<Affliction
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identifier="journeyman_medicaldoctor"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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hideiconafterdelay="true"
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maxstrength="1"
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showiconthreshold="1000"
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treatmentthreshold="1000"
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showicontoothersthreshold="1000"
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showinhealthscannerthreshold="1000"
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duration="1">
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<Effect minstrength="0" maxstrength="1">
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<StatValue stattype="MedicalSkillBonus" value="10" />
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<StatValue stattype="MedicalSkillGainSpeed" value="0.5" />
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</Effect>
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</Affliction>
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<Affliction
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identifier="journeyman_mechanic"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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hideiconafterdelay="true"
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maxstrength="1"
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showiconthreshold="1000"
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treatmentthreshold="1000"
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showicontoothersthreshold="1000"
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showinhealthscannerthreshold="1000"
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duration="1">
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<Effect minstrength="0" maxstrength="1">
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<StatValue stattype="MechanicalSkillBonus" value="10" />
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<StatValue stattype="MechanicalSkillGainSpeed" value="0.5" />
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</Effect>
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</Affliction>
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<Affliction
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identifier="journeyman_engineer"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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hideiconafterdelay="true"
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maxstrength="1"
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showiconthreshold="1000"
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treatmentthreshold="1000"
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showicontoothersthreshold="1000"
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showinhealthscannerthreshold="1000"
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duration="1">
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<Effect minstrength="0" maxstrength="1">
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<StatValue stattype="ElectricalSkillBonus" value="10" />
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<StatValue stattype="ElectricalSkillGainSpeed" value="0.5" />
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</Effect>
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</Affliction>
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<Affliction
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identifier="skedaddle"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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hideiconafterdelay="true"
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maxstrength="1"
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treatmentthreshold="1000"
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duration="8"
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iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
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<Effect minstrength="0" maxstrength="1"
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minspeedmultiplier="1.45"
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maxspeedmultiplier="1.45"/>
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<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,896,128,128" color="10,193,114,255" origin="0,0"/>
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</Affliction>
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<Affliction
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identifier="pickinguptheslack"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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hideiconafterdelay="true"
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maxstrength="1"
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treatmentthreshold="1000"
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duration="5"
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iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
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<Effect minstrength="0" maxstrength="1">
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<StatValue stattype="ElectricalSkillBonus" value="20" />
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<StatValue stattype="HelmSkillBonus" value="20" />
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<StatValue stattype="MechanicalSkillBonus" value="20" />
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<StatValue stattype="MedicalSkillBonus" value="20" />
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<StatValue stattype="WeaponsSkillBonus" value="20" />
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<StatValue stattype="RepairSpeed" value="0.5" />
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</Effect>
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="7,4" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
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</Affliction>
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<Affliction
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identifier="stillkicking"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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maxstrength="1"
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treatmentthreshold="1000"
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duration="1"
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iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
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<Effect minstrength="0" maxstrength="1">
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<StatusEffect target="Character">
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<ReduceAffliction type="damage" strength="50" />
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<ReduceAffliction type="burn" strength="50" />
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<ReduceAffliction identifier="bloodloss" strength="50" />
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<ReduceAffliction identifier="bleeding" strength="50" />
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<ReduceAffliction identifier="oxygenlow" strength="50" />
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<ReduceAffliction identifier="stun" strength="5" />
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</StatusEffect>
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</Effect>
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="0,6" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
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</Affliction>
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<Affliction
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identifier="clownpower"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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hideiconafterdelay="true"
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maxstrength="1"
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duration="1"
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iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
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<Effect minstrength="0" maxstrength="1"
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resistancefor="damage"
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minresistance="0.1"
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maxresistance="0.1">
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<StatValue stattype="MovementSpeed" value="0.2" />
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<StatusEffect target="Character">
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<TriggerAnimation Type="Walk" filename="JollyWalk" priority="3" ExpectedSpecies="Human" />
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</StatusEffect>
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</Effect>
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="2,7" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
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</Affliction>
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<Affliction
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identifier="revengesquad"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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maxstrength="120"
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duration="180"
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treatmentthreshold="1000"
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iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
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<Effect minstrength="0" maxstrength="120" strengthchange="-1"
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resistancefor="damage"
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minresistance="0.45"
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maxresistance="0.45">
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</Effect>
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<Icon texture="Content/UI/TalentsIcons4.png" sheetindex="0,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
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</Affliction>
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<!--<Effect minstrength="0" maxstrength="50"
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minscreendistort="0"
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maxscreendistort="0.4"
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minscreenblur="0"
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maxscreenblur="0.4"
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minradialdistort="0"
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maxradialdistort="0"
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minchromaticaberration="0"
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maxchromaticaberration="0"
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strengthchange="-4">
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<StatusEffect target="Character" targetlimb="Head" SpeedMultiplier="1.1" HealthMultiplier="1.5" setvalue="true">
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<Conditional speciesname="crawler" />
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<Conditional speciesname="mudraptor" />
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<Conditional speciesname="mudraptor_unarmored" />
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<Conditional speciesname="mudraptor_veteran" />
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<Conditional speciesname="tigerthresher" />
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<Conditional speciesname="bonethresher" />
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<ParticleEmitter particle="gazerage" particlespersecond="20" scalemin="0.3" scalemax="0.4" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" copyentityangle="false"/>
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</StatusEffect>
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</Effect>-->
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<Affliction
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identifier="soothingsounds"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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maxstrength="1"
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duration="20"
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iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
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<Effect minstrength="0" maxstrength="1">
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<StatusEffect target="Character" setvalue="true">
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<ReduceAffliction type="damage" strength="0.015" />
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<ReduceAffliction type="burn" strength="0.015" />
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<ReduceAffliction identifier="bloodloss" strength="0.015" />
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<ReduceAffliction identifier="bleeding" strength="0.015" />
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<TriggerAnimation Type="Walk" filename="JollyWalk" priority="3" ExpectedSpecies="Human" />
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</StatusEffect>
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</Effect>
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,7" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
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</Affliction>
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<Affliction
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identifier="inspiringtunes"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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maxstrength="10"
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duration="15"
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hideiconafterdelay="true"
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iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
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<Effect minstrength="0" maxstrength="10">
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<StatValue stattype="ElectricalSkillBonus" value="30" />
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<StatValue stattype="HelmSkillBonus" value="30" />
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<StatValue stattype="MechanicalSkillBonus" value="30" />
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<StatValue stattype="MedicalSkillBonus" value="30" />
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<StatValue stattype="WeaponsSkillBonus" value="30" />
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<StatusEffect target="Character">
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<TriggerAnimation Type="Walk" filename="JollyWalk" priority="3" ExpectedSpecies="Human" />
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</StatusEffect>
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</Effect>
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,7" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
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</Affliction>
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<Affliction
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identifier="skillfulmelodies"
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type="talentbuff"
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isbuff="true"
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limbspecific="false"
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maxstrength="1"
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duration="20"
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iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
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<Effect minstrength="0" maxstrength="1">
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<StatValue stattype="SkillGainSpeed" value="0.3" />
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<StatusEffect target="Character">
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<TriggerAnimation Type="Walk" filename="JollyWalk" priority="3" ExpectedSpecies="Human" />
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</StatusEffect>
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</Effect>
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,7" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
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</Affliction>
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</Afflictions>
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