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barotrauma-gamefiles/Content/Talents/Doctor/AfflictionsDoctor.xml
2025-03-29 16:11:59 +01:00

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Afflictions>
<Affliction
identifier="combatstimulant"
type="talentbuff"
isbuff="true"
hideiconafterdelay="true"
limbspecific="false"
maxstrength="100"
treatmentthreshold="1000"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249"
MedicalSkillGain="0.005">
<Effect minstrength="0" maxstrength="10"
strengthchange="-1"
resistancefor="stun"
minresistance="0"
maxresistance="0.45">
<StatusEffect target="Character" interval="0.1" disabledeltatime="true">
<ReduceAffliction type="damage" strength="0.1"/>
<ReduceAffliction type="burn" strength="0.1"/>
<ReduceAffliction identifier="bloodloss" strength="0.1"/>
<ReduceAffliction identifier="bleeding" strength="0.1"/>
<ReduceAffliction identifier="chemwithdrawal" strength="0.1"/>
</StatusEffect>
</Effect>
<Effect minstrength="10" maxstrength="100"
strengthchange="-1"
resistancefor="stun"
minresistance="0.45"
maxresistance="0.5">
<StatusEffect target="Character" interval="0.1" disabledeltatime="true">
<ReduceAffliction type="damage" strength="0.2"/>
<ReduceAffliction type="burn" strength="0.2"/>
<ReduceAffliction identifier="bloodloss" strength="0.2"/>
<ReduceAffliction identifier="bleeding" strength="0.2"/>
<ReduceAffliction identifier="chemwithdrawal" strength="0.2"/>
</StatusEffect>
</Effect>
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="2,6" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
<Affliction
identifier="pressurestabilized"
type="talentbuff"
isbuff="true"
hideiconafterdelay="false"
limbspecific="false"
maxstrength="900"
treatmentthreshold="1000"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249"
MedicalSkillGain="0.0002">
<Effect minstrength="0" maxstrength="900"
strengthchange="-1"
resistancefor="oxygenlow"
minresistance="1"
maxresistance="1">
<AbilityFlag flagtype="ImmuneToPressure" />
<StatusEffect target="Character" usehulloxygen="false" setvalue="true">
<ReduceAffliction identifier="oxygenlow" strength="0.5"/>
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,896,128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
<Affliction
identifier="miracleworker"
type="talentbuff"
isbuff="true"
hideiconafterdelay="true"
limbspecific="false"
maxstrength="1"
treatmentthreshold="1000"
duration="1"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect minstrength="0" maxstrength="600">
<AbilityFlag flagtype="CanNotDieToAfflictions" />
</Effect>
<Icon texture="Content/UI/TalentsIcons4.png" sheetindex="6,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
<Affliction
identifier="medicalassistance"
type="talentbuff"
isbuff="true"
hideiconafterdelay="true"
limbspecific="false"
maxstrength="1"
duration="1"
treatmentthreshold="1000"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect
minstrength="0"
maxstrength="600">
<StatValue stattype="MedicalSkillBonus" value="60" />
</Effect>
<Icon texture="Content/UI/TalentsIcons4.png" sheetindex="4,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
<Affliction
identifier="genetampering"
type="talentbuff"
isbuff="true"
hideiconafterdelay="true"
limbspecific="false"
maxstrength="1"
duration="1"
treatmentthreshold="1000"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect
minstrength="0"
maxstrength="1">
<StatValue stattype="MovementSpeed" value="0.1" />
<StatValue stattype="MaximumHealthMultiplier" value="0.2" />
</Effect>
<Icon texture="Content/UI/TalentsIcons4.png" sheetindex="7,1" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
<Affliction
identifier="emergencyresponse"
type="talentbuff"
isbuff="true"
hideiconafterdelay="true"
limbspecific="false"
maxstrength="1"
treatmentthreshold="1000"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect
minstrength="0"
maxstrength="600">
<AbilityFlag flagtype="MoveNormallyWhileDragging" />
</Effect>
<Icon texture="Content/UI/TalentsIcons4.png" sheetindex="5,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
<Affliction
identifier="emergencyresponse_selfbuff"
nameidentifer="talentname.emergencyresponse"
type="talentbuff"
isbuff="true"
hideiconafterdelay="true"
limbspecific="false"
maxstrength="1"
duration="1"
showiconthreshold="1000"
treatmentthreshold="1000"
showicontoothersthreshold="1000"
showinhealthscannerthreshold="1000"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect minstrength="0" maxstrength="1" strengthchange="-1">
<StatValue stattype="MovementSpeed" value="0.6"/>
</Effect>
<Icon texture="Content/UI/TalentsIcons4.png" sheetindex="5,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
<Affliction
identifier="stayinalive"
nameidentifer="talentname.stayinalive"
type="talentbuff"
isbuff="true"
hideiconafterdelay="true"
limbspecific="false"
maxstrength="1"
duration="1"
showiconthreshold="1000"
treatmentthreshold="1000"
showicontoothersthreshold="1000"
showinhealthscannerthreshold="1000"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect minstrength="0" maxstrength="1" strengthchange="-1">
<StatValue stattype="CPRBoost" value="0.4"/>
</Effect>
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="2,1" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
<Affliction
identifier="bedsidemanner"
type="talentbuff"
isbuff="true"
hideiconafterdelay="true"
limbspecific="false"
maxstrength="60"
resetbetweenrounds="true"
treatmentthreshold="1000"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect
minstrength="0"
maxstrength="60"
strengthchange="0">
<StatValue stattype="MaximumHealthMultiplier" value="0.4" />
</Effect>
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="3,6" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
<Affliction
identifier="endocrineboosted"
type="talentbuff"
isbuff="true"
hideiconafterdelay="true"
limbspecific="false"
maxstrength="10"
treatmentthreshold="1000"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect
minstrength="0"
maxstrength="10"
strengthchange="0">
<StatValue stattype="MaximumHealthMultiplier" value="0.25" />
<StatValue stattype="HelmSkillBonus" value="15" />
<StatValue stattype="ElectricalSkillBonus" value="15" />
<StatValue stattype="MedicalSkillBonus" value="15" />
<StatValue stattype="MechanicalSkillBonus" value="15" />
<StatValue stattype="WeaponsSkillBonus" value="15" />
</Effect>
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="2,6" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
</Afflictions>