536 lines
24 KiB
XML
536 lines
24 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Talents>
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<Talent identifier="betterthannew">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="5,3" sheetelementsize="128,128"/>
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<Description tag="talentdescription.betterthannew">
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<Replace tag="[amount]" value="60" color="gui.green"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
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<Conditions>
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<AbilityConditionItem tags="junctionbox,supercapacitor,battery,reactor,sonarmonitor,statusmonitor,navterminal"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityGiveItemStat stattype="DetoriationSpeed" value="0.4"/>
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="buzzing">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="3,7" sheetelementsize="128,128"/>
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<Description tag="talentdescription.buzzing">
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<Replace tag="[amount]" value="20" color="gui.green"/>
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</Description>
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<AbilityGroupInterval interval="60">
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<Abilities>
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<CharacterAbilityGiveItemStatToTags tags="reactor" stattype="ReactorMaxOutput" value="1.2" />
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</Abilities>
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</AbilityGroupInterval>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveItemStatToTags tags="reactor" stattype="ReactorMaxOutput" value="1.2" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="cruising">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="6,0" sheetelementsize="128,128"/>
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<Description tag="talentdescription.cruising">
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<Replace tag="[amount]" value="40" color="gui.green"/>
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</Description>
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<AbilityGroupInterval interval="60">
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<Abilities>
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<CharacterAbilityGiveItemStatToTags tags="reactor" stattype="ReactorFuelConsumption" value="0.6" />
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</Abilities>
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</AbilityGroupInterval>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveItemStatToTags tags="reactor" stattype="ReactorFuelConsumption" value="0.6" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="unstoppablecuriosity">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="0,7" sheetelementsize="128,128"/>
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<Description tag="talentdescription.gainforcedoorsopenspeed">
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<Replace tag="[amount]" value="100" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.phdinnuclearphysics">
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<Replace tag="[powerincrease]" value="200" color="gui.green"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="OnAttack">
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<Conditions>
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<AbilityConditionHasTalent identifier="phdinnuclearphysics" invert="true"/>
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<AbilityConditionAttackData tags="crowbaritem"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityModifyAttackData addeddamagemultiplier="2"/>
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupEffect abilityeffecttype="OnItemPicked">
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<Conditions>
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<AbilityConditionItem tags="door,aliendoor" />
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</Conditions>
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<Abilities>
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<CharacterAbilityModifyValue multiplyvalue="1" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="pyromaniac">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="7,2" sheetelementsize="128,128"/>
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<Description tag="talentdescription.pyromaniac">
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<Replace tag="[burnincrease]" value="50" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.unlockrecipe">
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<Replace tag="[itemname]" value="entityname.flamer" color="gui.orange"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="OnAddDamageAffliction">
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<Abilities>
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<CharacterAbilityModifyAffliction afflictionidentifiers="burn" addedmultiplier="0.5" />
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="BallastFloraDamageMultiplier" value="1"/>
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</Abilities>
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</AbilityGroupEffect>
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<AddedRecipe itemidentifier="flamer"/>
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</Talent>
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<Talent identifier="weaponartisan">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="0,3" sheetelementsize="128,128"/>
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<Description tag="talentdescription.crafthighqualityweapons">
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<Replace tag="[qualitybonus]" value="2" color="gui.green"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGivePermanentStat statidentifier="weapon" stattype="IncreaseFabricationQuality" value="2" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="lightningwizard">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,0" sheetelementsize="128,128"/>
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<Description tag="talentdescription.electrochemist">
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<Replace tag="[seconds]" value="10" color="gui.green"/>
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<Replace tag="[powerreduction]" value="80" color="gui.green"/>
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<Replace tag="[stunseconds]" value="8" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.unlockrecipe">
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<Replace tag="[itemname]" value="entityname.arcemitter" color="gui.orange"/>
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</Description>
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<AbilityGroupInterval interval="1">
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<Abilities>
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<CharacterAbilityApplyStatusEffects>
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<StatusEffects>
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<StatusEffect type="OnAbility" target="This" multiplyafflictionsbymaxvitality="true" disabledeltatime="true">
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<Affliction identifier="guarded" amount="1.0"/>
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</StatusEffect>
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</StatusEffects>
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</CharacterAbilityApplyStatusEffects>
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</Abilities>
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</AbilityGroupInterval>
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<AbilityGroupEffect abilityeffecttype="OnAttacked">
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<Conditions>
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<AbilityConditionHasAffliction afflictionidentifier="guarded" minimumpercentage="1.0"/>
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<AbilityConditionAttackData ignorenonharmfulattacks="true" ignoreOwnAttacks="true" weapontype="NoWeapon,Melee"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityModifyAttackData addeddamagemultiplier="-0.8" />
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<CharacterAbilityApplyStatusEffectsToAttacker>
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<StatusEffects>
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<StatusEffect type="OnAbility" target="Character" targetlimb="Torso" delay="0.1" disabledeltatime="true">
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<Affliction identifier="stun" amount="8"/>
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<Affliction identifier="electricshock" strength="60"/>
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<ParticleEmitter particle="ElectricShock" distancemin="0" distancemax="50" particleamount="5" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.2" />
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<sound file="Content/Items/Weapons/WEAPONS_electricalDischarge1.ogg" range="500" />
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</StatusEffect>
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</StatusEffects>
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</CharacterAbilityApplyStatusEffectsToAttacker>
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupEffect abilityeffecttype="OnAttackedResult">
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<Abilities>
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<CharacterAbilityApplyStatusEffects>
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<StatusEffects>
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<StatusEffect type="OnAbility" target="This">
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<ReduceAffliction identifier="guarded" strength="10.0"/>
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</StatusEffect>
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</StatusEffects>
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</CharacterAbilityApplyStatusEffects>
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</Abilities>
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</AbilityGroupEffect>
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<AddedRecipe itemidentifier="arcemitter" />
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</Talent>
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<Talent identifier="submarineofthings">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="1,7" sheetelementsize="128,128"/>
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<Description tag="talentdescription.craftwithlessitems" />
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<AddedRecipe itemidentifier="fpgacircuit"/>
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<AddedRecipe itemidentifier="circuitbox"/>
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</Talent>
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<Talent identifier="melodicrespite">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="1,0" sheetelementsize="128,128"/>
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<Description tag="talentdescription.melodicrespite2">
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<Replace tag="[duration]" value="10" color="gui.green"/>
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<Replace tag="[buffamount]" value="50" color="gui.green"/>
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<Replace tag="[buffname]" value="stattypenames.repairspeed" color="gui.orange"/>
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<Replace tag="[buffduration]" value="90" color="gui.green"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="OnUseRangedWeapon">
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<Conditions>
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<AbilityConditionItem identifiers="guitar"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityApplyStatusEffects>
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<StatusEffects>
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<StatusEffect type="OnAbility" target="Character">
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<Affliction identifier="melodicrespite_charging" amount="2" />
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</StatusEffect>
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</StatusEffects>
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</CharacterAbilityApplyStatusEffects>
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupEffect abilityeffecttype="OnUseRangedWeapon">
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<Conditions>
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<AbilityConditionItem identifiers="guitar"/>
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<AbilityConditionHasAffliction afflictionidentifier="melodicrespite_charging" minimumpercentage="0.9"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityApplyStatusEffectsToAllies range="1200">
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<StatusEffects>
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<StatusEffect type="OnAbility" target="Character" multiplyafflictionsbymaxvitality="false" interval="1" disabledeltatime="true">
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<Affliction identifier="melodicrespite" amount="90"/>
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</StatusEffect>
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</StatusEffects>
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</CharacterAbilityApplyStatusEffectsToAllies>
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="samplecollection">
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<Icon texture="Content/UI/TalentsIcons1.png" sheetindex="5,7" sheetelementsize="128,128"/>
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<Description tag="talentdescription.unlockrecipe">
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<Replace tag="[itemname]" value="entityname.cargoscooter" color="gui.orange"/>
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</Description>
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<AddedRecipe itemidentifier="cargoscooter"/>
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</Talent>
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<Talent identifier="aggressiveengineering">
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<Icon texture="Content/UI/TalentsIcons1.png" sheetindex="6,0" sheetelementsize="128,128"/>
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<Description tag="talentdescription.aggressiveengineering">
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</Description>
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<AbilityGroupEffect abilityeffecttype="OnAttack">
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<Conditions>
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<AbilityConditionAttackData tags="screwdriveritem"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityModifyAttackData addeddamagemultiplier="4"/>
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="funwithfission">
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<Icon texture="Content/UI/TalentsIcons1.png" sheetindex="2,7" sheetelementsize="128,128"/>
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<Description tag="talentdescription.crafthighqualityfuelrods">
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<Replace tag="[qualitybonus]" value="2" color="gui.green"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGivePermanentStat statidentifier="reactorfuel" stattype="IncreaseFabricationQuality" value="2" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="grounded">
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<Icon texture="Content/UI/TalentsIcons1.png" sheetindex="1,7" sheetelementsize="128,128"/>
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<Description tag="talentdescription.skillbonus">
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<Replace tag="[amount]" value="20" color="gui.green"/>
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<Replace tag="[skillname]" value="skillname.electrical" color="gui.orange"/>
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</Description>
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<Description tag="talentdescription.additionalresistanceself">
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<Replace tag="[amount]" value="40" color="gui.green"/>
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<Replace tag="[affliction]" value="afflictionname.burn" color="gui.orange"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="ElectricalSkillBonus" value="20"/>
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<CharacterAbilityGiveResistance resistanceid="burn" multiplier="0.6"/>
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="egghead">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="1,1" sheetelementsize="128,128"/>
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<Description tag="talentdescription.additionalstattype">
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<Replace tag="[amount]" value="3200" color="gui.green"/>
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<Replace tag="[stattype]" value="stattypenames.skillgainspeed" color="gui.orange"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityModifyStat stattype="SkillGainSpeed" value="32"/>
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="junctionjunkie" trackedstat="junctionjunkie_counter" trackedmax="100">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="7,1" sheetelementsize="128,128"/>
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<Description tag="talentdescription.junctionjunkie">
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<Replace tag="[bonus]" value="80" color="gui.green"/>
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<Replace tag="[amount]" value="3" color="gui.orange"/>
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</Description>
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<Description tag="talentdescription.junctionjunkie.30">
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<Replace tag="[requirement]" value="30" color="gui.green"/>
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<Replace tag="[amount]" value="20" color="gui.green"/>
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<Replace tag="[skill]" value="stattypenames.electricalskillbonus" color="gui.orange"/>
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<Replace tag="[xpamount]" value="2000" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.junctionjunkie.50">
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<Replace tag="[requirement]" value="50" color="gui.green"/>
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<Replace tag="[level]" value="2" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.junctionjunkie.100">
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<Replace tag="[requirement]" value="100" color="gui.green"/>
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<Replace tag="[amount]" value="100" color="gui.green"/>
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</Description>
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<!-- Give the player stats that tracks if the rewards should be given -->
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGivePermanentStat statidentifier="junctionjunkie_30" value="1" maxvalue="1" setvalue="true" />
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<CharacterAbilityGivePermanentStat statidentifier="junctionjunkie_50" value="1" maxvalue="1" setvalue="true" />
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<CharacterAbilityGivePermanentStat statidentifier="junctionjunkie_100" value="1" maxvalue="1" setvalue="true" />
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
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<Conditions>
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<AbilityConditionItem tags="junctionbox,supercapacitor,battery,reactor,sonarmonitor,statusmonitor,navterminal"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityGivePermanentStat statidentifier="junctionjunkie_counter" value="1" removeondeath="false" />
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
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<Conditions>
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<AbilityConditionHasPermanentStat statidentifier="junctionjunkie_30" min="1"/>
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<AbilityConditionHasPermanentStat statidentifier="junctionjunkie_counter" min="30"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityGiveExperience amount="2000"/>
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<CharacterAbilityGivePermanentStat stattype="ElectricalSkillBonus" statidentifier="junctionjunkie" value="20" setvalue="true" removeondeath="false" />
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<CharacterAbilityResetPermanentStat statidentifier="junctionjunkie_30" />
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
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<Conditions>
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<AbilityConditionHasPermanentStat statidentifier="junctionjunkie_50" min="1"/>
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<AbilityConditionHasPermanentStat statidentifier="junctionjunkie_counter" min="50"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityUpgradeSubmarine upgradeprefab="increaseovervoltageresistance" upgradecategory="junctionboxes" level="2" />
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<CharacterAbilityResetPermanentStat statidentifier="junctionjunkie_50" />
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
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<Conditions>
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<AbilityConditionHasPermanentStat statidentifier="junctionjunkie_100" min="1"/>
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<AbilityConditionHasPermanentStat statidentifier="junctionjunkie_counter" min="100"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityGivePermanentStat stattype="ElectricalRepairSpeed" statidentifier="junctionjunkie" value="1" setvalue="true" removeondeath="false" />
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<CharacterAbilityResetPermanentStat statidentifier="junctionjunkie_100" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="stationengineer">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="7,3" sheetelementsize="128,128"/>
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<Description tag="talentdescription.stationengineer">
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<Replace tag="[bonus]" value="120" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.stationengineerbuff">
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<Replace tag="[amount1]" value="100" color="gui.green"/>
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<Replace tag="[skill1]" value="stattypenames.repairspeed" color="gui.orange"/>
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<Replace tag="[amount2]" value="100" color="gui.green"/>
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<Replace tag="[skill2]" value="stattypenames.repairtoolstructurerepairmultiplier" color="gui.orange"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="OnGainMissionExperience">
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<Conditions>
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<AbilityConditionMission missiontype="Beacon"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityModifyValue multiplyvalue="1.2"/>
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupInterval interval="0.9">
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<Conditions>
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<AbilityConditionInSubmarine submarinetype="BeaconStation" />
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</Conditions>
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<Abilities>
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<CharacterAbilityApplyStatusEffects>
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<StatusEffects>
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<StatusEffect type="OnAbility" target="This" disabledeltatime="true">
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<Affliction identifier="stationengineer" amount="1.0"/>
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</StatusEffect>
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</StatusEffects>
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</CharacterAbilityApplyStatusEffects>
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</Abilities>
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</AbilityGroupInterval>
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</Talent>
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<Talent identifier="militaryapplications">
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<Icon texture="Content/UI/TalentsIcons1.png" sheetindex="7,6" sheetelementsize="128,128"/>
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<Description tag="talentdescription.skillbonus">
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<Replace tag="[amount]" value="40" color="gui.green"/>
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<Replace tag="[skillname]" value="skillname.weapons" color="gui.orange"/>
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</Description>
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<Description tag="talentdescription.unlockrecipe">
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<Replace tag="[itemname]" value="entityname.depletedfuel,entityname.coilgunammoboxdepletedfuel" color="gui.orange"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="WeaponsSkillBonus" value="40"/>
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</Abilities>
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</AbilityGroupEffect>
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<AddedRecipe itemidentifier="depletedfuel"/>
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<AddedRecipe itemidentifier="coilgunammoboxdepletedfuel"/>
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</Talent>
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<Talent identifier="heavyhitter">
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<Icon texture="Content/UI/TalentsIcons1.png" sheetindex="0,7" sheetelementsize="128,128"/>
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<Description tag="talentdescription.unlockrecipe">
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<Replace tag="[itemname]" value="entityname.wrenchhardened,entityname.screwdriverhardened,entityname.crowbarhardened,entityname.divingknifehardened" color="gui.orange"/>
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</Description>
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<AddedRecipe itemidentifier="wrenchhardened" />
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<AddedRecipe itemidentifier="screwdriverhardened" />
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<AddedRecipe itemidentifier="crowbarhardened" />
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<AddedRecipe itemidentifier="divingknifehardened" />
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</Talent>
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<Talent identifier="armsrace">
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<Icon texture="Content/UI/TalentsIcons1.png" sheetindex="4,7" sheetelementsize="128,128"/>
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<Description tag="talentdescription.unlockrecipe">
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<Replace tag="[itemname]" value="entityname.smgmagazinedepletedfuel,entityname.revolverrounddepletedfuel" color="gui.orange"/>
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</Description>
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<AddedRecipe itemidentifier="smgmagazinedepletedfuel" />
|
|
<AddedRecipe itemidentifier="revolverrounddepletedfuel" />
|
|
</Talent>
|
|
|
|
<Talent identifier="nuclearoption">
|
|
<Icon texture="Content/UI/TalentsIcons1.png" sheetindex="3,7" sheetelementsize="128,128"/>
|
|
<Description tag="talentdescription.nuclearoption"/>
|
|
<Description tag="talentdescription.unlockrecipe">
|
|
<Replace tag="[itemname]" value="entityname.nucleargun" color="gui.orange"/>
|
|
</Description>
|
|
<AddedRecipe itemidentifier="nucleargun" />
|
|
<AddedRecipe itemidentifier="nuclearshellcheap" />
|
|
<AddedRecipe itemidentifier="nucleardepthchargecheap" />
|
|
<AddedRecipe itemidentifier="nucleardepthdecoycheap" />
|
|
</Talent>
|
|
|
|
<Talent identifier="gridmaintainer">
|
|
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,1" sheetelementsize="128,128"/>
|
|
<Description tag="talentdescription.unlockrecipe">
|
|
<Replace tag="[itemname]" value="entityname.handheldelectricalmonitor" color="gui.orange"/>
|
|
</Description>
|
|
<Description tag="talentdescription.additionalstattypeself">
|
|
<Replace tag="[amount]" value="100" color="gui.green"/>
|
|
<Replace tag="[stattype]" value="stattypenames.repairspeed" color="gui.orange"/>
|
|
</Description>
|
|
<AbilityGroupEffect abilityeffecttype="None">
|
|
<Abilities>
|
|
<CharacterAbilityModifyStat stattype="RepairSpeed" value="1"/>
|
|
</Abilities>
|
|
</AbilityGroupEffect>
|
|
<AddedRecipe itemidentifier="handheldelectricalmonitor"/>
|
|
</Talent>
|
|
|
|
<Talent identifier="phdinnuclearphysics">
|
|
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="3,1" sheetelementsize="128,128"/>
|
|
<Description tag="talentdescription.phdinnuclearphysics">
|
|
<Replace tag="[powerincrease]" value="400" color="gui.green"/>
|
|
</Description>
|
|
<Description tag="talentdescription.doesnotstackwith">
|
|
<Replace tag="[talentname]" value="talentname.unstoppablecuriosity" color="gui.orange"/>
|
|
</Description>
|
|
<Description tag="talentdescription.unlockrecipe">
|
|
<Replace tag="[itemname]" value="entityname.pucs" color="gui.orange"/>
|
|
</Description>
|
|
<AbilityGroupEffect abilityeffecttype="OnAttack">
|
|
<Conditions>
|
|
<AbilityConditionAttackData tags="crowbaritem"/>
|
|
</Conditions>
|
|
<Abilities>
|
|
<CharacterAbilityModifyAttackData addeddamagemultiplier="4"/>
|
|
</Abilities>
|
|
</AbilityGroupEffect>
|
|
<!--<AbilityGroupInterval interval="0.5" >
|
|
<Conditions>
|
|
<AbilityConditionHasSkill skillidentifier="electrical" minvalue="100"/>
|
|
</Conditions>
|
|
<Abilities>
|
|
<CharacterAbilityModifyStat stattype="MaxRepairConditionMultiplierElectrical" value="0.4"/>
|
|
</Abilities>
|
|
</AbilityGroupInterval>-->
|
|
<AddedRecipe itemidentifier="pucs"/>
|
|
</Talent>
|
|
|
|
<Talent identifier="unlimitedpower">
|
|
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="3,0" sheetelementsize="128,128"/>
|
|
<Description tag="talentdescription.crafthighqualitybatteries">
|
|
<Replace tag="[qualitybonus]" value="2" color="gui.green"/>
|
|
</Description>
|
|
<Description tag="talentdescription.unlimitedpower">
|
|
<Replace tag="[amount]" value="20" color="gui.green"/>
|
|
</Description>
|
|
<AbilityGroupEffect abilityeffecttype="None">
|
|
<Abilities>
|
|
<CharacterAbilityGivePermanentStat statidentifier="mobilebattery" stattype="IncreaseFabricationQuality" value="2" />
|
|
</Abilities>
|
|
</AbilityGroupEffect>
|
|
<AbilityGroupInterval interval="60">
|
|
<Abilities>
|
|
<CharacterAbilityGiveItemStatToTags tags="supercapacitor,battery" stattype="BatteryCapacity" value="1.2" />
|
|
</Abilities>
|
|
</AbilityGroupInterval>
|
|
<AbilityGroupEffect abilityeffecttype="None">
|
|
<Abilities>
|
|
<CharacterAbilityGiveItemStatToTags tags="supercapacitor,battery" stattype="BatteryCapacity" value="1.2" />
|
|
</Abilities>
|
|
</AbilityGroupEffect>
|
|
</Talent>
|
|
|
|
<Talent identifier="remotemonitor">
|
|
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="2,1" sheetelementsize="128,128"/>
|
|
<Description tag="talentdescription.unlockrecipe">
|
|
<Replace tag="[itemname]" value="entityname.reactorpda" color="gui.orange"/>
|
|
</Description>
|
|
<AddedRecipe itemidentifier="reactorpda"/>
|
|
</Talent>
|
|
|
|
<Talent identifier="dangerzone">
|
|
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="7,0" sheetelementsize="128,128"/>
|
|
<Description tag="talentdescription.dangerzone">
|
|
<Replace tag="[resistance]" value="50" color="gui.green"/>
|
|
</Description>
|
|
<Description tag="talentdescription.unlockrecipe">
|
|
<Replace tag="[itemname]" value="entityname.fulguriumfuelrodvolatile" color="gui.orange"/>
|
|
</Description>
|
|
<AddedRecipe itemidentifier="fulguriumfuelrodvolatile"/>
|
|
<AbilityGroupInterval interval="0.9">
|
|
<Conditions>
|
|
<AbilityConditionHasItem tags="radiationproof" />
|
|
</Conditions>
|
|
<Abilities>
|
|
<CharacterAbilityModifyResistance resistanceid="radiationsickness" multiplier="0.5"/>
|
|
</Abilities>
|
|
</AbilityGroupInterval>
|
|
</Talent>
|
|
|
|
</Talents>
|