123 lines
18 KiB
XML
123 lines
18 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<ItemAssembly name="Wired surveillance system" description="" hideinmenus="false">
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<Item name="" identifier="surveillancecamera" ID="1045" markedfordeconstruction="false" rect="-256,287,32,24" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,camera" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
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<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
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<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
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<input name="control_in">
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<link w="1049" i="1" />
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</input>
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</ConnectionPanel>
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</Item>
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<Item name="" identifier="surveillancecamera" ID="1044" markedfordeconstruction="false" rect="224,287,32,24" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,camera" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
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<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
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<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
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<input name="control_in">
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<link w="1050" i="1" />
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</input>
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</ConnectionPanel>
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</Item>
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<Item name="" identifier="surveillancecamera" ID="1043" markedfordeconstruction="false" rect="416,-65,32,24" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,camera" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
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<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
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<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
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<input name="control_in">
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<link w="1051" i="1" />
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</input>
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</ConnectionPanel>
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</Item>
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<Item name="" identifier="surveillancecamera" ID="1042" markedfordeconstruction="false" rect="-464,-65,32,24" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,camera" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
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<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
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<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
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<input name="control_in">
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<link w="1048" i="0" />
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</input>
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</ConnectionPanel>
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</Item>
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<Item name="" identifier="demultiplexercomponent" ID="1046" markedfordeconstruction="false" rect="-16,-65,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,logic,circuitboxcomponent" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
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<DemultiplexerComponent SelectedOutput="0" WrapAround="True" SkipEmptyConnections="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
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<Holdable Attached="True" HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
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<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
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</Holdable>
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<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
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<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
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<input name="signal_in">
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<link w="1052" i="1" />
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</input>
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<input name="set_output" />
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<input name="move_output">
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<link w="1053" i="0" />
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<link w="1054" i="1" />
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</input>
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<output name="signal_out0">
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<link w="1048" i="1" />
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</output>
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<output name="signal_out1">
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<link w="1049" i="0" />
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</output>
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<output name="signal_out2">
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<link w="1050" i="0" />
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</output>
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<output name="signal_out3">
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<link w="1051" i="0" />
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</output>
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<output name="signal_out4" maxwires="10" />
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<output name="signal_out5" maxwires="10" />
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<output name="signal_out6" maxwires="10" />
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<output name="signal_out7" maxwires="10" />
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<output name="signal_out8" maxwires="10" />
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<output name="signal_out9" maxwires="10" />
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</ConnectionPanel>
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</Item>
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<Item name="" identifier="bluewire" ID="1054" markedfordeconstruction="false" rect="-51845,-18024,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,wire" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
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<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
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<Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-8;-232.02539;-8;-72.02539" />
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</Item>
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<Item name="" identifier="bluewire" ID="1053" markedfordeconstruction="false" rect="-51845,-18024,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,wire" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
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<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
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<Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-8;-72.02539;-8;-232.02539" />
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</Item>
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<Item name="" identifier="bluewire" ID="1052" markedfordeconstruction="false" rect="-51845,-18024,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,wire" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
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<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
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<Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-8;-232.02539;-8;-72.02539" />
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</Item>
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<Item name="" identifier="bluewire" ID="1051" markedfordeconstruction="false" rect="-51845,-18024,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,wire" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
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<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
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<Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-8;-72.02539;432;-72.02539" />
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</Item>
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<Item name="" identifier="bluewire" ID="1050" markedfordeconstruction="false" rect="-51845,-18024,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,wire" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
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<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
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<Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-8;-72.02539;240;279.9746" />
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</Item>
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<Item name="" identifier="bluewire" ID="1049" markedfordeconstruction="false" rect="-51845,-18024,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,wire" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
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<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
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<Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-8;-72.02539;-240;279.9746" />
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</Item>
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<Item name="" identifier="bluewire" ID="1048" markedfordeconstruction="false" rect="-51845,-18024,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,wire" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
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<Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
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<Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-448;-72.02539;-8;-72.02539" />
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</Item>
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<Item name="" identifier="surveillancecenter" ID="1047" markedfordeconstruction="false" rect="-80,-193,139,80" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="command,light" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
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<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
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<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
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<input name="power_in" />
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<output name="condition_out" maxwires="10" />
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<output name="position_out">
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<link w="1052" i="0" />
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</output>
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<output name="trigger_out" maxwires="10" />
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<output name="prev_camera">
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<link w="1053" i="1" />
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</output>
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<output name="next_camera">
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<link w="1054" i="0" />
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</output>
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</ConnectionPanel>
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<Repairable DeteriorationSpeed="0" MinDeteriorationDelay="0" MaxDeteriorationDelay="0" MinDeteriorationCondition="50" RepairThreshold="80" MaxStressDeteriorationMultiplier="1" StressDeteriorationThreshold="0.5" StressDeteriorationIncreaseSpeed="0.1" StressDeteriorationDecreaseSpeed="0.1" FixDurationLowSkill="25" FixDurationHighSkill="5" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRepairScrewdriver">
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<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
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</Repairable>
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<Powered MinVoltage="0.5" PowerConsumption="100" Voltage="1" VulnerableToEMP="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
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<Controller IsToggle="False" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="False" Msg="ItemMsgInteractSelect" />
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<CustomInterface Labels="label.previouscamera,label.nextcamera" Signals="-1;1" ElementStates="False,False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
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<ItemComponent PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
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<LightComponent Range="10" CastShadows="False" DrawBehindSubs="False" IsOn="True" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="1" LightColor="255,255,255,0" IsActive="True" MinVoltage="0.5" PowerConsumption="5" VulnerableToEMP="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="False" Msg="" />
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</Item>
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</ItemAssembly> |