Files
barotrauma-gamefiles/Content/Items/Fabricators/fabricators.xml
2025-04-01 00:47:18 +02:00

246 lines
18 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name=""
identifier="fabricator"
tags="fabricator,donttakeitems,dontsellitems"
category="Machine"
linkable="true"
allowedlinks="deconstructor,locker"
description=""
scale="0.5"
damagedbyexplosions="true"
explosiondamagemultiplier="0.2">
<Upgrade gameversion="0.10.4.0">
<Repairable Msg="ItemMsgRepairWrench"/>
</Upgrade>
<UpgradePreviewSprite scale="2.5" texture="Content/UI/WeaponUI.png" sourcerect="256,960,64,64" origin="0.5,0.45" />
<Sprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" sourcerect="0,624,336,400" depth="0.8"/>
<BrokenSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" sourcerect="336,624,336,400" depth="0.8" maxcondition="80" fadein="true" />
<BrokenSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" sourcerect="672,624,336,400" depth="0.8" maxcondition="0" />
<DecorativeSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" depth="0.84" offset="-103,99" sourcerect="908,301,116,87"/>
<DecorativeSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" depth="0.81" offset="-103,99" sourcerect="825,395,114,83"/>
<DecorativeSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" depth="0.83" offset="-72,129" sourcerect="944,395,74,74" origin="0.5,0.5" rotationspeed="-715">
<AnimationConditional Voltage="gt 0.5" targetitemcomponent="Fabricator" />
<AnimationConditional IsActive="True" targetitemcomponent="Fabricator" />
<IsActiveConditional Condition="gt 0.0" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" depth="0.83" offset="-117,71" sourcerect="805,537,54,54" origin="0.5,0.5" rotationspeed="400">
<AnimationConditional Voltage="gt 0.5" targetitemcomponent="Fabricator" />
<AnimationConditional IsActive="True" targetitemcomponent="Fabricator" />
<IsActiveConditional Condition="gt 0.0" />
</DecorativeSprite>
<LightComponent range="40" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" alphablend="false" allowingameediting="false">
<sprite texture="Content/Items/Command/navigatorLights.png" depth="0.025" sourcerect="351,624,336,400" alpha="1.0" />
</LightComponent>
<LightComponent range="40" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" alphablend="false" blinkfrequency="1" allowingameediting="false">
<sprite texture="Content/Items/Command/navigatorLights.png" depth="0.025" sourcerect="688,624,336,400" alpha="1.0" />
</LightComponent>
<Fabricator canbeselected="true" powerconsumption="500.0" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.4,0.45" style="ItemUI" anchor="Center" />
<sound file="Content/Items/Fabricators/Fabricator.ogg" type="OnActive" range="1000.0" volumeproperty="RelativeVoltage" loop="true"/>
<poweronsound file="Content/Items/PowerOnLight1.ogg" range="600" loop="false" />
<StatusEffect type="InWater" target="This" condition="-0.5" />
</Fabricator>
<ConnectionPanel selectkey="Action" canbeselected="true" hudpriority="10" msg="ItemMsgRewireScrewdriver">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel"/>
<RequiredSkill identifier="electrical" level="55" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Explosion range="100.0" force="1.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<Affliction identifier="stun" strength="4" probability="0.5" />
<Affliction identifier="electricshock" strength="60"/>
<Affliction identifier="burn" strength="5" />
<ParticleEmitter particle="ElectricShock" DistanceMin="10" DistanceMax="25" ParticleAmount="5" ScaleMin="0.1" ScaleMax="0.12" />
</StatusEffect>
<RequiredItem items="screwdriver" type="Equipped"/>
<input name="power_in" displayname="connection.powerin"/>
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel>
<Repairable selectkey="Action" header="mechanicalrepairsheader" deteriorationspeed="0.50" mindeteriorationdelay="60" maxdeteriorationdelay="120" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.1,0.27" style="ItemUI"/>
<RequiredSkill identifier="mechanical" level="55" />
<RequiredItem items="wrench" type="Equipped" />
<ParticleEmitter particle="damagebubbles" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemax="360" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
<ParticleEmitter particle="smoke" particlespersecond="2" scalemin="1" scalemax="2.5" anglemax="360" velocitymin="-50" velocitymax="50" mincondition="15.0" maxcondition="50.0" />
<ParticleEmitter particle="heavysmoke" particlespersecond="2" scalemin="1.0" scalemax="2.5" anglemax="360" distancemax="60" mincondition="0.0" maxcondition="15.0" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
<Sound file="Content/Items/MechanicalRepairFail.ogg" range="1000" />
<Affliction identifier="lacerations" strength="5" />
<Affliction identifier="stun" strength="4" />
</StatusEffect>
</Repairable>
<ItemContainer capacity="15" canbeselected="true" hideitems="true" slotsperrow="4" uilabel="" allowuioverlap="true"/>
<ItemContainer capacity="1" canbeselected="true" hideitems="true" slotsperrow="1" uilabel="" allowuioverlap="true"/>
</Item>
<Item
name=""
identifier="medicalfabricator"
tags="medicalfabricator,donttakeitems,dontsellitems"
category="Machine"
linkable="true"
allowedlinks="deconstructor,medcabinet,locker,toxcontainer"
scale="0.5"
description=""
damagedbyexplosions="true"
explosiondamagemultiplier="0.2">
<Upgrade gameversion="0.10.0.0" scale="*0.5" />
<Upgrade gameversion="0.10.4.0">
<Repairable Msg="ItemMsgRepairWrench"/>
</Upgrade>
<UpgradePreviewSprite scale="2.5" texture="Content/UI/WeaponUI.png" sourcerect="256,960,64,64" origin="0.5,0.45" />
<Sprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" depth="0.8" sourcerect="0,0,336,288" origin="0.5,0.5"/>
<BrokenSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" sourcerect="336,0,336,288" origin="0.5,0.5" depth="0.8" maxcondition="80" fadein="true" />
<BrokenSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" sourcerect="672,0,336,288" origin="0.5,0.5" depth="0.8" maxcondition="0" />
<LightComponent range="40" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" alphablend="false" allowingameediting="false">
<sprite texture="Content/Items/Command/navigatorLights.png" depth="0.025" sourcerect="688,339,336,288" alpha="1.0" />
</LightComponent>
<Fabricator canbeselected = "true" powerconsumption="500.0" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.4,0.45" style="ItemUI" anchor="Center" />
<sound file="Content/Items/Fabricators/Fabricator.ogg" type="OnActive" range="1000.0" volumeproperty="RelativeVoltage" loop="true"/>
<poweronsound file="Content/Items/PowerOnLight2.ogg" range="600" loop="false" />
<StatusEffect type="InWater" target="This" condition="-0.5" />
</Fabricator>
<ConnectionPanel selectkey="Action" canbeselected="true" hudpriority="10" msg="ItemMsgRewireScrewdriver">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel"/>
<RequiredSkill identifier="electrical" level="55" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Explosion range="100.0" force="1.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<Affliction identifier="stun" strength="4" probability="0.5" />
<Affliction identifier="electricshock" strength="60"/>
<Affliction identifier="burn" strength="5" />
<ParticleEmitter particle="ElectricShock" DistanceMin="10" DistanceMax="25" ParticleAmount="5" ScaleMin="0.1" ScaleMax="0.12" />
</StatusEffect>
<RequiredItem items="screwdriver" type="Equipped"/>
<input name="power_in" displayname="connection.powerin"/>
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel>
<Repairable selectkey="Action" header="mechanicalrepairsheader" deteriorationspeed="0.50" mindeteriorationdelay="60" maxdeteriorationdelay="120" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
<RequiredSkill identifier="mechanical" level="55" />
<RequiredItem items="wrench" type="equipped" />
<ParticleEmitter particle="damagebubbles" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemax="360" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
<ParticleEmitter particle="smoke" particlespersecond="2" scalemin="1" scalemax="2.5" anglemax="360" velocitymin="-50" velocitymax="50" mincondition="15.0" maxcondition="50.0" />
<ParticleEmitter particle="heavysmoke" particlespersecond="2" scalemin="1.0" scalemax="2.5" anglemax="360" distancemax="60" mincondition="0.0" maxcondition="15.0" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
<Sound file="Content/Items/MechanicalRepairFail.ogg" range="1000" />
<Affliction identifier="lacerations" strength="5" />
<Affliction identifier="stun" strength="4" />
</StatusEffect>
</Repairable>
<ItemContainer capacity="15" canbeselected="true" hideitems="true" slotsperrow="4" uilabel="" allowuioverlap="true"/>
<ItemContainer capacity="1" canbeselected="true" hideitems="true" slotsperrow="1" uilabel="" allowuioverlap="true"/>
</Item>
<Item
name=""
identifier="deconstructor"
tags="deconstructor,donttakeitems,dontsellitems"
category="Machine"
linkable="true"
allowedlinks="fabricator,medicalfabricator,locker"
description=""
scale="0.5"
damagedbyexplosions="true"
explosiondamagemultiplier="0.2">
<Upgrade gameversion="0.10.4.0">
<Repairable Msg="ItemMsgRepairWrench"/>
</Upgrade>
<UpgradePreviewSprite scale="2.5" texture="Content/UI/WeaponUI.png" sourcerect="320,960,64,64" origin="0.5,0.45" />
<Sprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" depth="0.8" sourcerect="0,304,256,320"/>
<BrokenSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" sourcerect="272,304,256,320" depth="0.8" maxcondition="80" fadein="true" />
<BrokenSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" sourcerect="544,304,256,320" depth="0.8" maxcondition="0" />
<LightComponent range="40" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" alphablend="false" allowingameediting="false">
<sprite texture="Content/Items/Command/navigatorLights.png" depth="0.025" sourcerect="0,665,256,320" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<DecorativeSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" depth="0.84" sourcerect="866,484,156,105"/>
<DecorativeSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" depth="0.83" offset="-27,-20" sourcerect="944,395,74,74" origin="0.5,0.5" rotationspeed="-715">
<AnimationConditional Voltage="gt 0.5" targetitemcomponent="Deconstructor" />
<AnimationConditional IsActive="True" targetitemcomponent="Deconstructor" />
<IsActiveConditional Condition="gt 0.0" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" depth="0.82" offset="-29,-30" sourcerect="944,395,74,74" origin="0.5,0.5" rotationspeed="-718">
<AnimationConditional Voltage="gt 0.5" targetitemcomponent="Deconstructor" />
<AnimationConditional IsActive="True" targetitemcomponent="Deconstructor" />
<IsActiveConditional Condition="gt 0.0" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" depth="0.81" offset="-30,-40" sourcerect="944,395,74,74" origin="0.5,0.5" rotationspeed="-720">
<AnimationConditional Voltage="gt 0.5" targetitemcomponent="Deconstructor" />
<AnimationConditional IsActive="True" targetitemcomponent="Deconstructor" />
<IsActiveConditional Condition="gt 0.0" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" depth="0.83" offset="38,-20" sourcerect="944,395,74,74" origin="0.5,0.5" rotationspeed="715">
<AnimationConditional Voltage="gt 0.5" targetitemcomponent="Deconstructor" />
<AnimationConditional IsActive="True" targetitemcomponent="Deconstructor" />
<IsActiveConditional Condition="gt 0.0" />
</DecorativeSprite>'
<DecorativeSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" depth="0.82" offset="40,-30" sourcerect="944,395,74,74" origin="0.5,0.5" rotationspeed="718">
<AnimationConditional Voltage="gt 0.5" targetitemcomponent="Deconstructor" />
<AnimationConditional IsActive="True" targetitemcomponent="Deconstructor" />
<IsActiveConditional Condition="gt 0.0" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Fabricators/FabricatorsAndDeconstructors.png" depth="0.81" offset="41,-40" sourcerect="944,395,74,74" origin="0.5,0.5" rotationspeed=" 720">
<AnimationConditional Voltage="gt 0.5" targetitemcomponent="Deconstructor" />
<AnimationConditional IsActive="True" targetitemcomponent="Deconstructor" />
<IsActiveConditional Condition="gt 0.0" />
</DecorativeSprite>
<Deconstructor canbeselected = "true" powerconsumption="500.0" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.37" minsize="320,266" style="ItemUI" anchor="Center"/>
<sound file="Content/Items/Fabricators/Deconstructor.ogg" type="OnActive" range="1000.0" volumeproperty="RelativeVoltage" loop="true"/>
<poweronsound file="Content/Items/PowerOnLight3.ogg" range="600" loop="false" />
<StatusEffect type="InWater" target="This" condition="-0.5" />
</Deconstructor>
<ConnectionPanel selectkey="Action" canbeselected="true" hudpriority="10" msg="ItemMsgRewireScrewdriver">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel"/>
<RequiredSkill identifier="electrical" level="55" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Explosion range="100.0" force="1.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<Affliction identifier="stun" strength="4" probability="0.5" />
<Affliction identifier="electricshock" strength="60"/>
<Affliction identifier="burn" strength="5" />
<ParticleEmitter particle="ElectricShock" DistanceMin="10" DistanceMax="25" ParticleAmount="5" ScaleMin="0.1" ScaleMax="0.12" />
</StatusEffect>
<RequiredItem items="screwdriver" type="Equipped"/>
<input name="power_in" displayname="connection.powerin"/>
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel>
<Repairable selectkey="Action" header="mechanicalrepairsheader" deteriorationspeed="0.50" mindeteriorationdelay="60" maxdeteriorationdelay="120" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
<RequiredSkill identifier="mechanical" level="55" />
<RequiredItem items="wrench" type="equipped" />
<ParticleEmitter particle="damagebubbles" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemax="360" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
<ParticleEmitter particle="smoke" particlespersecond="2" scalemin="1" scalemax="2.5" anglemax="360" velocitymin="-50" velocitymax="50" mincondition="15.0" maxcondition="50.0" />
<ParticleEmitter particle="heavysmoke" particlespersecond="2" scalemin="1.0" scalemax="2.5" anglemax="360" distancemax="60" mincondition="0.0" maxcondition="15.0" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
<Sound file="Content/Items/MechanicalRepairFail.ogg" range="1000" />
<Affliction identifier="lacerations" strength="5" />
<Affliction identifier="stun" strength="4" />
</StatusEffect>
</Repairable>
<ItemContainer capacity="9" canbeselected="true" hideitems="true" hudpos="0.5, 0.4" slotsperrow="3" uilabel="" allowuioverlap="true"/>
<ItemContainer capacity="15" canbeselected="true" hideitems="true" hudpos="0.5, 0.8" slotsperrow="4" uilabel="" allowuioverlap="true"/>
</Item>
</Items>