Files
barotrauma-gamefiles/Content/Items/Medical/buffs.xml
2025-04-01 00:47:18 +02:00

469 lines
31 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<!-- Name: Methamphetamine -->
<!-- Description: A potent nervous system stimulant. -->
<!-- *************************************************************************************************************************************************************************** -->
<Methamphetamine name="" identifier="meth" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="2" spawnprobability="0.4" />
<PreferredContainer secondary="abandonedcrewcab,piratecrewcab" amount="2" spawnprobability="0.1" />
<PreferredContainer secondary="crewcab" amount="2" spawnprobability="0.1" notcampaign="true" notpvp="true"/>
<Price baseprice="50">
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="6" />
<Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="9" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" minavailable="3" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
<Price storeidentifier="merchantnightclub" minavailable="12" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30">
<RequiredSkill identifier="medical" level="30" />
<RequiredItem identifier="phosphorus" />
<RequiredItem identifier="chlorine" amount="2" />
<RequiredItem identifier="carbon" amount="2" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="phosphorus" amount="2" />
<Item identifier="chlorine" amount="2" />
<Item identifier="carbon" amount="2" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="512,448,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="75,0,37,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="35" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="30.0">
<Affliction identifier="organdamage" amount="0.5" />
<ReduceAffliction identifier="oxygenlow" amount="3" />
<ReduceAffliction identifier="stun" amount="0.75" />
<Affliction identifier="chemaddiction" amount="0.25" />
<ReduceAffliction identifier="chemwithdrawal" amount="3" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" disabledeltatime="true">
<Affliction identifier="haste" amount="420" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="30.0">
<Affliction identifier="organdamage" amount="1" />
<ReduceAffliction identifier="oxygenlow" amount="1.5" />
<ReduceAffliction identifier="stun" amount="0.75" />
<Affliction identifier="chemaddiction" amount="0.5" />
<ReduceAffliction identifier="chemwithdrawal" amount="3" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" disabledeltatime="true">
<Affliction identifier="haste" amount="300" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="15.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
<SkillRequirementHint identifier="medical" level="35" />
</Methamphetamine>
<!-- Name: Anabolic Steroids -->
<!-- Description: Temporarily increases muscular strength and physical performance. -->
<!-- *************************************************************************************************************************************************************************** -->
<AnabolicSteroids name="" identifier="steroids" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="2" spawnprobability="0.2" />
<PreferredContainer secondary="abandonedcrewcab,piratecrewcab" amount="2" spawnprobability="0.1" />
<PreferredContainer secondary="crewcab" amount="2" spawnprobability="0.1" notcampaign="true" notpvp="true"/>
<Price baseprice="350">
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="3" />
<Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="3" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" minavailable="6" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
<Price storeidentifier="merchanthusk" minavailable="0" maxavailable="2"/>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="45">
<RequiredSkill identifier="medical" level="30" />
<RequiredItem identifier="tonicliquid" />
<RequiredItem identifier="adrenaline" amount="3" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="tonicliquid" amount="2"/>
<Item identifier="adrenaline" amount="4"/>
</Deconstruct>
<!-- TODO: sprite -->
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="576,448,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="112,0,38,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="35" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="60.0">
<ReduceAffliction identifier="oxygenlow" amount="0.2" />
<Affliction identifier="chemaddiction" amount="0.1" />
<ReduceAffliction identifier="chemwithdrawal" amount="1.5" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" disabledeltatime="true">
<Affliction identifier="strengthen" amount="420" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="60.0">
<ReduceAffliction identifier="oxygenlow" amount="0.2" />
<Affliction identifier="chemaddiction" amount="0.2" />
<ReduceAffliction identifier="chemwithdrawal" amount="1.5" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" disabledeltatime="true">
<Affliction identifier="strengthen" amount="300" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="15.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
<SkillRequirementHint identifier="medical" level="35" />
</AnabolicSteroids>
<!-- Name: Hyperzine -->
<!-- Description: An extremely potent muscle stimulant for those moments when you gotta go fast. -->
<!-- *************************************************************************************************************************************************************************** -->
<Hyperzine name="" identifier="hyperzine" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="2" spawnprobability="0.2" />
<PreferredContainer secondary="abandonedcrewcab,piratecrewcab" amount="2" spawnprobability="0.1" />
<PreferredContainer secondary="crewcab" amount="2" spawnprobability="0.1" notcampaign="true" notpvp="true"/>
<Price baseprice="450" minavailable="3">
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
<Price storeidentifier="merchantresearch" multiplier="0.9" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
<Price storeidentifier="merchantnightclub" minavailable="9" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
<RequiredSkill identifier="medical" level="40" />
<RequiredItem identifier="meth" />
<RequiredItem identifier="steroids" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="steroids" amount="2" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,448,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="149,0,37,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="50" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="60.0">
<ReduceAffliction type="damage" amount="0.2" />
<ReduceAffliction identifier="oxygenlow" amount="0.25" />
<ReduceAffliction identifier="stun" amount="0.9" />
<Affliction identifier="chemaddiction" amount="0.2" />
<ReduceAffliction identifier="chemwithdrawal" amount="1.5" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" disabledeltatime="true">
<Affliction identifier="haste" amount="400" />
<Affliction identifier="strengthen" amount="400" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="60.0">
<ReduceAffliction type="damage" amount="0.1" />
<ReduceAffliction identifier="oxygenlow" amount="0.1" />
<ReduceAffliction identifier="stun" amount="0.25" />
<Affliction identifier="chemaddiction" amount="0.4" />
<ReduceAffliction identifier="chemwithdrawal" amount="1.5" />
<Affliction identifier="burn" amount="0.125" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" disabledeltatime="true">
<Affliction identifier="haste" amount="400" />
<Affliction identifier="strengthen" amount="400" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="15.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
<SkillRequirementHint identifier="medical" level="50" />
</Hyperzine>
<!-- Name: Ethanol -->
<!-- Medical alcohol used as an ingredient in the manufacture of various medicines. Drinking while on duty is not advised.
Pouring on skin treats mild infections yet causes small burns.-->
<!-- *************************************************************************************************************************************************************************** -->
<Ethanol name="" identifier="ethanol" category="Medical,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,chem,medical,petfood2" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="sprayer" amount="2" spawnprobability="1"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="2" spawnprobability="0.4" />
<PreferredContainer secondary="abandonedcrewcab,piratecrewcab" minamount="2" maxamount="4" spawnprobability="0.6" />
<PreferredContainer secondary="crewcab" amount="2" spawnprobability="1" notcampaign="true" notpvp="true"/>
<PreferredContainer primary="medfabcab" secondary="medcab"/>
<Price baseprice="60" minavailable="18" >
<Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="24" />
<Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="30" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" multiplier="1.1" />
<Price storeidentifier="merchantclown" minavailable="0" maxavailable="2" />
<Price storeidentifier="merchantnightclub" minavailable="12" />
</Price>
<Fabricate suitablefabricators="vendingmachine" requiredtime="1" requiredmoney="80" fabricationlimitmin="5" fabricationlimitmax="10"/>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,768,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="435,452,30,57" depth="0.6" origin="0.5,0.5" />
<Body width="30" height="55" density="20" />
<SuitableTreatment type="infection" suitability="1" />
<SuitableTreatment type="burn" suitability ="-3" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="32,28" holdangle="30" aimangle="120" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0"/>
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<!-- When Ethanol is drunk -->
<StatusEffect type="OnSecondaryUse" target="This,UseTarget" delay="10" duration="10" stackable="false">
<Conditional Condition="lte 1" />
<Affliction identifier="drunk" amount="2.0" />
<ReduceAffliction identifier="psychosis" amount="2.0" />
<ReduceAffliction identifier="hallucinating" amount="2.0" />
<Affliction identifier="psychosisresistance" amount="30" />
<Remove />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This" >
<ParticleEmitter particle="waterdrop" particlespersecond="10" scalemin="1" scalemax="1.5" distancemin="20" distancemax="25" anglemin="80" anglemax="100" velocitymin="40" velocitymax="60" copyentityangle="true" lifetimemultiplier="0.10" />
</StatusEffect>
<!-- When Ethanol is used in Health GUI -->
<StatusEffect type="OnUse" target="This, Limb" duration="10">
<ReduceAffliction identifier="infection" amount="0.8" />
<Affliction identifier="burn" amount="0.15" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<AiTarget sightrange="1000" static="true" />
</Ethanol>
<!-- Name: Energy Drink -->
<!-- Applies heightened speed for a while, but also has a probability to cause nausea. Only at vending machines. -->
<!-- *************************************************************************************************************************************************************************** -->
<EnergyDrink name="" identifier="energydrink" category="Medical,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,chem,medical" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="2" spawnprobability="0.2" />
<PreferredContainer secondary="abandonedcrewcab,piratecrewcab" minamount="2" maxamount="4" spawnprobability="0.3" />
<Price baseprice="40" sold="false">
<Price storeidentifier="merchantnightclub" minavailable="12" sold="true" />
</Price>
<Fabricate suitablefabricators="vendingmachine" requiredtime="1" requiredmoney="40" fabricationlimitmin="5" fabricationlimitmax="10"/>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="64,768,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="315,452,30,57" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="32,28" holdangle="30" aimangle="120" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0"/>
<StatusEffect type="OnSecondaryUse" target="This,Character">
<Conditional Condition="lte 1" />
<Use/>
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true">
<Affliction identifier="haste" amount="100" />
<Affliction identifier="nausea" amount="50.0" probability="0.25"/>
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</EnergyDrink>
<!-- Name: Protein bar -->
<!-- Provides slow healing for damage and burns. Only at vending machines. -->
<!-- *************************************************************************************************************************************************************************** -->
<ProteinBar name="" identifier="proteinbar" category="Medical,Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,medical" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="2" spawnprobability="0.2" />
<PreferredContainer secondary="abandonedcrewcab,piratecrewcab" minamount="2" maxamount="4" spawnprobability="0.3" />
<PreferredContainer primary="crewcab"/>
<Fabricate suitablefabricators="vendingmachine" requiredtime="1" requiredmoney="40" fabricationlimitmin="5" fabricationlimitmax="10"/>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,768,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="285,452,30,57" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.1" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="32,15" holdangle="0" aimangle="90" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0" />
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true">
<Conditional Condition="lte 1" />
<Use/>
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="7.5">
<ReduceAffliction type="damage" amount="1.0" />
<ReduceAffliction type="burn" amount="1.0" />
<Affliction identifier="strengthen" amount="2" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</ProteinBar>
<!-- Name: Mind Sense -->
<!-- Gives the user temporarily the ability to highlight enemies, similar to Thermal Goggles -->
<!-- *************************************************************************************************************************************************************************** -->
<MindSense identifier="mindsense" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,chem,medical" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="medcab"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="2" spawnprobability="0.2" />
<PreferredContainer secondary="abandonedcrewcab,piratecrewcab" amount="2" spawnprobability="0.1" />
<PreferredContainer secondary="crewcab" amount="2" spawnprobability="0.1" notcampaign="true" notpvp="true"/>
<Price baseprice="280" sold="false">
<Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" multiplier="0.9" />
<Price storeidentifier="merchantresearch" sold="true" maxavailable="1" mindifficulty="35" multiplier="0.9" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" multiplier="1.1" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
<RequiredSkill identifier="medical" level="40" />
<RequiredItem identifier="dementonite" />
<RequiredItem identifier="meth" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="meth" amount="2" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="196,834,56,56" origin="0.5,0.5" />
<!-- TODO new Sprite-->
<Sprite texture="Medicines.png" sourcerect="480,391,32,57" depth="0.6" origin="0.5,0.5" />
<Body width="32" height="57" density="10.2" waterdragcoefficient="1"/>
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<RequiredSkill identifier="medical" level="60" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" disabledeltatime="true">
<Affliction identifier="mindsense" amount="420" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" disabledeltatime="true">
<Affliction identifier="mindsense" amount="240" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<SkillRequirementHint identifier="medical" level="60" />
</MindSense>
<!-- Name: Mind Wipe -->
<!-- Resets the talent points of the character, overuse can lose points -->
<!-- *************************************************************************************************************************************************************************** -->
<MindWipe identifier="mindwipe" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="medcab"/>
<PreferredContainer secondary="crewcab" />
<PreferredContainer primary="ruinstoragelarge" amount="2" spawnprobability="0.06" />
<PreferredContainer primary="ruintreasure" amount="2" spawnprobability="0.2" />
<Price baseprice="860" sold="false">
<Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" />
<Price storeidentifier="merchantresearch" sold="true" maxavailable="1" mindifficulty="55" />
<Price storeidentifier="merchantmilitary" />
<Price storeidentifier="merchantmine" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
<RequiredSkill identifier="medical" level="50" />
<RequiredItem identifier="dementonite" amount="4" />
<RequiredItem identifier="antipsychosis" amount="4" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="dementonite" amount="4" />
<Item identifier="antipsychosis" amount="4" />
</Deconstruct>
<InventoryIcon texture="Medicines.png" sourcerect="448,193,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="341,310,35,67" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" holdangle="30" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnUse" target="UseTarget">
<Conditional entitytype="eq Character"/>
<RefundTalents />
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</MindWipe>
<Item name="" nameidentifier="beerbottle" identifier="beerbottle1" category="Medical,Misc" maxstacksize="60" cargocontaineridentifier="mediccrate" description="" Tags="smallitem" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="2" spawnprobability="0.1" />
<PreferredContainer secondary="abandonedcrewcab,piratecrewcab" minamount="2" maxamount="2" spawnprobability="0.2" />
<PreferredContainer secondary="crewcab" amount="2" spawnprobability="0.2" notcampaign="true" notpvp="true"/>
<PreferredContainer primary="medfabcab" secondary="medcab"/>
<Price baseprice="60" sold="false">
<Price storeidentifier="merchantclown" minavailable="0" maxavailable="3" sold="true">
<Reputation faction="clowns" min="30"/>
</Price>
<Price storeidentifier="merchantnightclub" minavailable="60" sold="true" />
</Price>
<Fabricate suitablefabricators="vendingmachine" requiredtime="1" requiredmoney="60" fabricationlimitmin="2" fabricationlimitmax="6"/>
<Sprite texture="Content/Map/Outposts/Art/AdminResidentAssets.png" sourcerect="835,0,20,63" depth="0.6" origin="0.5,0.5" />
<SuitableTreatment type="psychosis" suitability="12" />
<Body width="20" height="63" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="32,28" holdangle="30" aimangle="120" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0"/>
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<!-- When beer is drunk -->
<StatusEffect type="OnSecondaryUse" target="This,UseTarget" duration="20" disabledeltatime="true">
<Conditional Condition="lte 1" />
<Use/>
</StatusEffect>
<!-- When beer is used in Health GUI -->
<StatusEffect type="OnUse" target="UseTarget" duration="12" stackable="false">
<ReduceAffliction identifier="psychosis" amount="1" />
<ReduceAffliction identifier="hallucinating" amount="1" />
<Affliction identifier="drunk" amount="2" />
<ReduceAffliction type="damage" amount="0.5" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="" nameidentifier="beerbottle" identifier="beerbottle2" variantof="beerbottle1">
<Sprite texture="Content/Map/Outposts/Art/AdminResidentAssets.png" sourcerect="856,0,21,63" depth="0.6" origin="0.5,0.5" />
</Item>
</Items>