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barotrauma-gamefiles/Content/Items/Jobgear/Captain/captain_talent_items.xml
2025-03-29 16:43:58 +01:00

231 lines
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XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="handcannonround" category="Weapon" maxstacksize="60" maxstacksizecharacterinventory="60" interactthroughwalls="true" cargocontaineridentifier="metalcrate" allowasextracargo="true" Scale="0.5" tags="smallitem,handcannonammo,handheldammo,pistolammoitem" impactsoundtag="impact_metal_light">
<PreferredContainer primary="secarmcab" secondary="armcab"/>
<PreferredContainer primary="handcannon" amount="12" spawnprobability="1"/>
<PreferredContainer secondary="wrecksecarmcab" minamount="2" maxamount="12" spawnprobability="0.04"/>
<Price baseprice="50" sold="false" />
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true" amount="6">
<RequiredSkill identifier="weapons" level="45" />
<RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
<RequiredItem tag="advmunition_tip" description="fabricationdescription.advmunition_tip" />
<RequiredItem tag="advmunition_core" description="fabricationdescription.advmunition_core" />
<RequiredItem tag="advmunition_jacket" description="fabricationdescription.advmunition_jacket" />
</Fabricate>
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="166,430,40,43" origin="0.5,0.5" />
<Sprite texture="Content/Items/Jobgear/TalentGear.png" sourcerect="3,118,24,9" depth="0.55" origin="0.5,0.5" />
<Body width="34" height="14" density="30" />
<Pickable slots="Any" msg="ItemMsgPickUpSelect" />
<Projectile characterusable="false" hitscan="true" removeonhit="true">
<ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,200,115,200" scalemultiplier="1,1" />
<Attack structuredamage="20" targetforce="20" itemdamage="20" severlimbsprobability="1.0" penetration="0.5">
<Affliction identifier="gunshotwound" strength="70" />
<Affliction identifier="bleeding" strength="50" />
<Affliction identifier="stun" strength="1.5" />
</Attack>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="6,6" colormultiplier="255,200,115,200" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.75" scalemax="1" />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="handcannon" category="Weapon" cargocontaineridentifier="metalcrate" allowasextracargo="true" tags="smallitem,weapon,gun,pistolitem,mountableweapon,provocativetohumanai" Scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="secarmcab"/>
<PreferredContainer secondary="armcab,weaponholder" />
<Price baseprice="600" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.5" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" />
<Price storeidentifier="merchantmine" multiplier="1.25" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="70" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="60" />
<RequiredItem identifier="titaniumaluminiumalloy" amount="3" />
<RequiredItem identifier="physicorium" />
</Fabricate>
<Deconstruct time="30">
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="physicorium" />
</Deconstruct>
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="303,364,42,67" origin="0.5,0.5" />
<Sprite texture="Content/Items/Jobgear/TalentGear.png" sourcerect="0,256,111,56" depth="0.55" origin="0.5,0.5" />
<Body width="106" height="49" density="30" />
<Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="90,10" handle1="-45,-4" handle2="-45,-15" msg="ItemMsgPickUpSelect" />
<RangedWeapon reload="1" barrelpos="40,6" spread="0" unskilledspread="8" combatPriority="90" drawhudwhenequipped="true" crosshairscale="0.2">
<Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
<CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
<Sound file="Content/Items/JobGear/Captain/WEAPONS_handCannon.ogg" type="OnUse" range="3000" selectionmode="Random" />
<Sound file="Content/Items/JobGear/Captain/WEAPONS_handCannon_1.ogg" type="OnUse" range="3000" />
<Sound file="Content/Items/JobGear/Captain/WEAPONS_handCannon_2.ogg" type="OnUse" range="3000" />
<Sound file="Content/Items/JobGear/Captain/WEAPONS_handCannon_3.ogg" type="OnUse" range="3000" />
<Sound file="Content/Items/JobGear/Captain/WEAPONS_handCannon_4.ogg" type="OnUse" range="3000" />
<Sound file="Content/Items/JobGear/Captain/WEAPONS_handCannon_5.ogg" type="OnUse" range="3000" />
<ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="7.0,7.0" colormultiplier="255,200,115,200" />
<StatusEffect type="OnUse" target="This">
<ParticleEmitter particle="casingfirearm" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
<Explosion range="150.0" force="5" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
</StatusEffect>
<RequiredItems items="handcannonammo" type="Contained" msg="ItemMsgAmmoRequired" />
<RequiredSkill identifier="weapons" level="60" />
</RangedWeapon>
<ItemContainer capacity="1" maxstacksize="60" hideitems="false" containedstateindicatorstyle="bullet" containedstateindicatorslot="0" containedspritedepth="0.56">
<Containable items="handcannonammo" hide="true"/>
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
<SubContainer capacity="1" maxstacksize="60">
<Containable items="flashlight" hide="false" itempos="17,4" setactive="true"/>
</SubContainer>
</ItemContainer>
<aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
<Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.3" />
</Quality>
<SkillRequirementHint identifier="weapons" level="60" />
</Item>
<Item name="" identifier="coalitioncommendation" category="Misc" Tags="smallitem" cargocontaineridentifier="metalcrate" allowasextracargo="true" maxstacksize="60" maxstacksizecharacterinventory="60" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="crewcab"/>
<Price baseprice="300" buyingpricemodifier="5" minleveldifficulty="40">
<Price storeidentifier="merchantoutpost" maxavailable="0" />
<Price storeidentifier="merchantcity" multiplier="0.9" maxavailable="1" />
<Price storeidentifier="merchantresearch" sold="false" multiplier="0.9" />
<Price storeidentifier="merchantmilitary" maxavailable="1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="0.75" />
</Price>
<Deconstruct time="20">
<Item identifier="copper" />
</Deconstruct>
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="265,365,36,65" origin="0.5,0.5" />
<Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="3,4,24,43" depth="0.6" origin="0.5,0.5" />
<Body width="19" height="40" density="25" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,5" holdangle="90" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<Attack targetimpulse="5">
<!-- empty attack so that a talent can trigger-->
</Attack>
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true">
<Sound file="Content/Items/Button/button.ogg" type="OnUse" range="500" />
<GiveExperience amount="17600" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
</Item>
<Item name="" identifier="coalitionmedal" category="Misc" Tags="smallitem" cargocontaineridentifier="metalcrate" allowasextracargo="true" maxstacksize="60" maxstacksizecharacterinventory="60" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="crewcab"/>
<Price baseprice="600" buyingpricemodifier="5" minleveldifficulty="65">
<Price storeidentifier="merchantoutpost" maxavailable="0" />
<Price storeidentifier="merchantcity" multiplier="0.9" maxavailable="1" />
<Price storeidentifier="merchantresearch" sold="false" multiplier="0.9" />
<Price storeidentifier="merchantmilitary" maxavailable="1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="0.75" />
</Price>
<Deconstruct time="20">
<Item identifier="copper" />
<Item identifier="tin" />
</Deconstruct>
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="228,365,37,65" origin="0.5,0.5" />
<Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="33,4,24,43" depth="0.6" origin="0.5,0.5" />
<Body width="19" height="40" density="25" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,5" holdangle="90" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<Attack targetimpulse="5">
<!-- empty attack so that a talent can trigger-->
</Attack>
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true">
<Sound file="Content/Items/Button/button.ogg" type="OnUse" range="500" />
<GiveExperience amount="35200" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
</Item>
<Item name="" identifier="cigar" category="Misc" Tags="smallitem" scale="0.5" cargocontaineridentifier="metalcrate" allowasextracargo="true" impactsoundtag="impact_soft" isshootable="true" requireaimtouse="true">
<PreferredContainer primary="crewcab"/>
<Price baseprice="130" sold="false" />
<Fabricate suitablefabricators="fabricator" requiredtime="5" requiresrecipe="true">
<RequiredItem identifier="pipetobacco" />
</Fabricate>
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="174,234,42,50" origin="0.5,0.5" />
<Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="0,60,50,12" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="10" density="9.9"/>
<Holdable slots="Any,RightHand,LeftHand" aimable="false" aimpos="30,14" handle1="0,-10" swingamount="0,0" swingspeed="0.5" swingwhenusing="true" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-4.0" />
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional InWater="false" />
<ParticleEmitter particle="swirlysmoke" particlespersecond="1" scalemin="1" scalemax="2" anglemin="0" anglemax="360" velocitymin="0" velocitymax="10"/>
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This">
<Conditional InWater="true" />
<ParticleEmitter particle="bubbles" particlespersecond="3" scalemin="0.3" scalemax="0.5" anglemin="0" anglemax="360" velocitymin="0" velocitymax="10"/>
</StatusEffect>
<StatusEffect tags="medical" type="OnSecondaryUse" target="Character">
<Affliction identifier="psychosisresistance" amount="20" />
<ReduceAffliction identifier="psychosis" amount="6" />
<ReduceAffliction identifier="hallucinating" amount="10" />
<!-- LEGACY: Reaper's tax is here (for now) only in order to not break existing saves -->
<ReduceAffliction identifier="reaperstax" amount="1" />
<ReduceAffliction identifier="watchersgaze" amount="5" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Rum name="" identifier="rum" category="Medical,Misc" maxstacksize="60" cargocontaineridentifier="mediccrate" description="" Tags="smallitem" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="2" spawnprobability="0.02" />
<PreferredContainer secondary="abandonedcrewcab,piratecrewcab" minamount="2" maxamount="2" spawnprobability="0.02" />
<PreferredContainer secondary="crewcab" amount="2" spawnprobability="0.04" notcampaign="true"/>
<PreferredContainer primary="medfabcab" secondary="medcab"/>
<Price baseprice="130" sold="false">
<Price storeidentifier="merchantclown" minavailable="0" maxavailable="3" sold="true">
<Reputation faction="clowns" min="30"/>
</Price>
<Price storeidentifier="merchantnightclub" minavailable="0" maxavailable="3" sold="true"/>
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="25" requiresrecipe="true">
<RequiredItem identifier="ethanol" />
<RequiredItem tag="distillable" />
</Fabricate>
<Sprite texture="Content/Items/Jobgear/TalentGear.png" sourcerect="486,212,27,66" depth="0.6" origin="0.5,0.5" />
<SuitableTreatment type="infection" suitability="30" />
<SuitableTreatment type="burn" suitability="-3" />
<Body width="27" height="66" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="32,28" holdangle="30" aimangle="120" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0"/>
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<!-- When Rum is drunk -->
<StatusEffect type="OnSecondaryUse" target="This,UseTarget" disabledeltatime="true" stackable="false">
<Conditional Condition="lte 1" />
<Affliction identifier="psychosisresistance" amount="600" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This,UseTarget" duration="30" stackable="false" ConditionalComparison="And">
<Conditional Condition="lte 1" />
<Conditional huskinfection="lt 50.0" />
<ReduceAffliction identifier="huskinfection" amount="1" />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This,UseTarget" duration="30" stackable="false">
<Conditional Condition="lte 1" />
<ReduceAffliction identifier="psychosis" amount="3" />
<ReduceAffliction identifier="hallucinating" amount="3" />
<Affliction identifier="drunk" amount="3" />
<Remove />
</StatusEffect>
<!-- When Rum is used in Health GUI -->
<StatusEffect type="OnUse" target="This, Limb" duration="10">
<ReduceAffliction identifier="infection" amount="1.5" />
<Affliction identifier="burn" amount="0.15" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Rum>
</Items>