202 lines
9.9 KiB
Bash
202 lines
9.9 KiB
Bash
bigmodifier=2
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smallmodifier=1.5
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# modify '<Talent identifier="buff">!anyvalue="(?<duration>!num)"!anyvalue!anyvalue="(?<resistance>!num)"!anyvalue!anyvalue="(?<durationv>!num)"!anymultiplier="(?<resistancev>!num)"' \
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# "duration=round(duration*$bigmodifier, 2)
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# resistance=round(resistance*$bigmodifier, 2)
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# durationv=duration
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# resistancev=1-round(resistance/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="firstaidtraining">!anyvalue="(?<skillbonus>!num)"!anyvalue!anyvalue="(?<potency>!num)"!anyvalue="(?<skillbonusv>!num)"!anyvalue="(?<potencyv>!num)"' \
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# "skillbonus=round(skillbonus*$bigmodifier, 2)
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# potency=round(potency*$bigmodifier, 2)
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# skillbonusv=skillbonus
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# potencyv=round(potency/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="physicalconditioning">!anyvalue="(?<movementspeed>!num)"!anyvalue!anyvalue="(?<oxygenlowresistance>!num)"!anyvalue!anyvalue="(?<movementspeedv>!num)"!anymultiplier="(?<oxygenlowresistancev>!num)"' \
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# "movementspeed=round(movementspeed*$bigmodifier, 2)
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# oxygenlowresistance=round(oxygenlowresistance*$bigmodifier, 2)
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# movementspeedv=round(movementspeed/100, 2)
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# oxygenlowresistancev=1-round(oxygenlowresistance/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="protectandserve">!anyvalue="(?<xpbonus>!num)"!anyvalue="(?<reputationbonus>!num)"!anymultiplyvalue="(?<xpbonusv>!num)"!anyaddedvalue="(?<reputationbonusv>!num)"' \
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# "xpbonus=round(xpbonus*$bigmodifier, 2)
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# xpbonusv=round(1+xpbonus/100, 2)
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# reputationbonus=round(reputationbonus*$bigmodifier, 2)
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# reputationbonusv=round(1+reputationbonus/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="swole">!anyvalue="(?<maxhp>!num)"!anyvalue!anyvalue="(?<meleepower>!num)"!anyvalue!anyvalue="(?<maxhpv>!num)"!anyvalue="(?<meleepowerv>!num)"' \
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# "maxhp=round(maxhp*$bigmodifier, 2)
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# meleepower=round(meleepower*$bigmodifier, 2)
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# maxhpv=round(maxhp/100, 2)
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# meleepowerv=round(meleepower/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="bootcamp">!anyvalue="(?<bonusxp>!num)"!anyvalue="(?<levelthreshold>!num)"!anyvalue="(?<skillbonus>!num)"!anyminlevel="(?<levelthresholdv>!num)"!anyvalue="(?<skillbonusv>!num)"!anymaxlevel="(?<maxlevel>!num)"!anymultiplyvalue="(?<bonusxpv>!num)"' \
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# "bonusxp=round(bonusxp*$bigmodifier, 2)
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# levelthreshold=round(levelthreshold*$bigmodifier, 0)
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# skillbonus=round(skillbonus*$bigmodifier, 2)
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# levelthresholdv=levelthreshold
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# skillbonusv=skillbonus
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# maxlevel=levelthreshold-1
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# bonusxpv=round(1+bonusxp/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="bythebook">!anyvalue="(?<money>!num)"!anyvalue="(?<xp>!num)"!anyvalue="(?<moneymax>!num)"!anyvalue="(?<xpmax>!num)"' \
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# "money=round(money*$smallmodifier, 0)
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# xp=round(xp*$smallmodifier, 0)
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# moneymax=money*8
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# xpmax=xp*8" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="weaponsmith">!anyvalue="(?<qualitybonus>!num)"!anyvalue!anyvalue="(?<qualitybonusv>!num)"' \
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# "qualitybonus=round(qualitybonus*$bigmodifier, 0)
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# qualitybonusv=qualitybonus" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="scavenger">!anyvalue="(?<chance>!num)"!anyrandomchance="(?<chancev>!num)"!anyPerItem="(?<chancev2>!num)"' \
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# "chance=round(chance*$bigmodifier, 2)
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# chancev=round(chance/100, 2)
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# chancev2=round(chancev2*$bigmodifier, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="slayer">!anyvalue="(?<attackpower>!num)"!anyvalue="(?<attackpower2>!num)"!anyaddeddamagemultiplier="(?<attackpowerv>!num)"!anyaddeddamagemultiplier="(?<attackpowerv2>!num)"' \
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# "attackpower=round(attackpower*$bigmodifier, 2)
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# attackpower2=round(attackpower2*$bigmodifier, 2)
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# attackpowerv=round(attackpower/100, 2)
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# -- The other 25%, in the sea, are added on top of the first 25%
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# -- To result in 50% which is in the tooltip
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# -- So to maintain accuracy of the tooltip we have to increase this one by only half of our multiplier
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# attackpowerv2=round(attackpower2/2/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="daringdolphin">!anyvalue="(?<swimmingspeed>!num)"!anyvalue!anyvalue="(?<swimmingspeedv>!num)"' \
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# "swimmingspeed=round(swimmingspeed*$bigmodifier, 2)
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# swimmingspeedv=round(swimmingspeed/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="easyturtle">!anyvalue="(?<resistance>!num)"!anymultiplier="(?<resistancev>!num)"' \
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# "resistance=round(resistance*$bigmodifier, 2)
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# resistancev=round(1-resistance/100, 2)" \
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# **/TalentsSecurity.xml
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exit 0
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# Primary talents
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modify '<Talent identifier="warstories">!anyvalue="(?<xpbonus>!num)"!anymultiplyvalue="(?<xpbonusv>!num)"' \
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"xpbonus=round(xpbonus*$bigmodifier, 2)
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xpbonusv=round(1+xpbonus/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="dontpushit">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"damagebonus=round(damagebonus*$bigmodifier, 2)
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damagebonusv=round(damagebonus/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="munitionsexpertise">!anyvalue="(?<ammogain>!num)"!anyvalue="(?<ammogainv>!num)"' \
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"ammogain=round(ammogain*$bigmodifier, 2)
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ammogainv=round(ammogain/100, 2)" \
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**/TalentsSecurity.xml
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# Frogman specialization
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modify '<Talent identifier="boardingparty">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"damagebonus=round(damagebonus*$bigmodifier, 2)
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damagebonusv=round(damagebonus/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="specops">!anyvalue="(?<critchance>!num)"!anyvalue="(?<critchanceadditional>!num)"!anyvalue="(?<critchancemultiplier>!num)"' \
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"critchance=round(critchance*$bigmodifier, 2)
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critchanceadditional=round(critchanceadditional*$bigmodifier, 2)
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critchancemultiplier=round(critchancemultiplier*$bigmodifier, 2)" \
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**/TalentsSecurity.xml
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# Enforcer specialization
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modify '<Talent identifier="pacificationkit">!anyvalue="(?<stunmultiplier>!num)"!anymultiplier="(?<stunmultiplierv>!num)"' \
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"stunmultiplier=round(stunmultiplier*$bigmodifier, 2)
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stunmultiplierv=round(stunmultiplier/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="beatcop">!anyvalue="(?<stunresistance>!num)"!anymultiplier="(?<stunresistancev>!num)"' \
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"stunresistance=round(stunresistance*$bigmodifier, 2)
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stunresistancev=round(1-stunresistance/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="stonewall">!anyvalue="(?<melee>!num)"!anyvalue="(?<meleedamage>!num)"!anyvalue="(?<meleev>!num)"!anyaddeddamagemultiplier="(?<meleedamagev>!num)"' \
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"melee=round(melee*$bigmodifier, 2)
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meleedamage=round(meleedamage*$bigmodifier, 2)
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meleev=melee
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meleedamagev=round(meleedamage/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="crustyseaman">!anyvalue="(?<damageresistance>!num)"!anymultiplier="(?<damageresistancev>!num)"' \
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"damageresistance=round(damageresistance*$bigmodifier, 2)
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damageresistancev=round(1-damageresistance/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="inordinateexsanguination">!anyvalue="(?<bleedresistance>!num)"!anymultiplier="(?<bleedresistancev>!num)"' \
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"bleedresistance=round(bleedresistance*$bigmodifier, 2)
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bleedresistancev=round(1-bleedresistance/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="implacable">!anyvalue="(?<resistance>!num)"!anyvalue="(?<healing>!num)"!anymultiplier="(?<resistancev>!num)"!anymultiplier="(?<healingv>!num)"' \
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"resistance=round(resistance*$bigmodifier, 2)
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healing=round(healing*$bigmodifier, 2)
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resistancev=round(1-resistance/100, 2)
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healingv=round(1+healing/100, 2)" \
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**/TalentsSecurity.xml
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# Gunner specialization
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modify '<Talent identifier="rifleman">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"damagebonus=round(damagebonus*$bigmodifier, 2)
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damagebonusv=round(damagebonus/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="tandemfire">!anyvalue="(?<skillbonus>!num)"!anyvalue="(?<skillbonusv>!num)"' \
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"skillbonus=round(skillbonus*$bigmodifier, 2)
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skillbonusv=skillbonus" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="commando">!anyvalue="(?<speedbonus>!num)"!anyvalue="(?<damagebonus>!num)"!anyvalue="(?<speedbonusv>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"speedbonus=round(speedbonus*$bigmodifier, 2)
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damagebonus=round(damagebonus*$bigmodifier, 2)
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speedbonusv=round(speedbonus/100, 2)
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damagebonusv=round(damagebonus/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="gunrunner">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"damagebonus=round(damagebonus*$bigmodifier, 2)
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damagebonusv=round(damagebonus/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="extrapowder">!anyvalue="(?<skillbonus>!num)"!anyvalue="(?<fabricationbonus>!num)"!anyvalue="(?<skillbonusv>!num)"!anyvalue="(?<fabricationbonusv>!num)"' \
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"skillbonus=round(skillbonus*$bigmodifier, 2)
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fabricationbonus=round(fabricationbonus*$bigmodifier, 2)
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skillbonusv=skillbonus
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fabricationbonusv=fabricationbonus" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="warlord">!anyvalue="(?<stunmultiplier>!num)"!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<stunmultiplierv>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"stunmultiplier=round(stunmultiplier*$bigmodifier, 2)
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damagebonus=round(damagebonus*$bigmodifier, 2)
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stunmultiplierv=round(stunmultiplier/100, 2)
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damagebonusv=round(damagebonus/100, 2)" \
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**/TalentsSecurity.xml
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