Files
barotrauma-gamefiles/Content/Items/Jobgear/Security/securityofficer_talent_items.xml
2025-03-28 19:18:28 +01:00

517 lines
39 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="autoshotgun" category="Weapon" cargocontaineridentifier="metalcrate" allowasextracargo="true" tags="mediumitem,weapon,gun,gunsmith,mountableweapon,provocativetohumanai" Scale="0.62" impactsoundtag="impact_metal_light">
<PreferredContainer primary="secarmcab" secondary="armcab,weaponholder"/>
<Price baseprice="710" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.4" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="0" maxavailable="1" sold="true">
<Reputation faction="coalition" min="70"/>
</Price>
<Price storeidentifier="merchantmine" multiplier="1.25" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="65" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="55" />
<RequiredItem identifier="ballisticfiber" />
<RequiredItem identifier="physicorium" amount="2" />
<RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
</Fabricate>
<Deconstruct time="30">
<Item identifier="ballisticfiber" />
<Item identifier="physicorium" amount="2" />
<Item identifier="titaniumaluminiumalloy" />
</Deconstruct>
<Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="308,1,152,61" depth="0.55" origin="0.5,0.5" />
<Body width="150" height="40" density="25" />
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="40,-20" aimpos="48,-5" handle1="-12,-15" handle2="20,5" holdangle="-20" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.9" setvalue="true" />
</Holdable>
<Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Autoshogun Worn" texture="Content/Items/JobGear/TalentGear.png" canbehiddenbyotherwearables="false" rotation="90" depth="0.6" sourcerect="308,1,152,61" limb="Torso" depthlimb="LeftArm" ignorelimbscale="true" scale="0.62" origin="0.5,0.9" />
</Wearable>
<RangedWeapon barrelpos="68,10" weapondamagemodifier="0.9" spread="5" unskilledspread="18" combatPriority="80" reload="0.45" holdtrigger="true" drawhudwhenequipped="true" crosshairscale="0.2">
<Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
<CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
<ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
<Sound file="Content/Items/JobGear/Security/WEAPONS_autoShotgun.ogg" type="OnUse" range="3000" volume="2" selectionmode="Random" />
<Sound file="Content/Items/JobGear/Security/WEAPONS_autoShotgun_1.ogg" type="OnUse" range="3000" volume="2" />
<Sound file="Content/Items/JobGear/Security/WEAPONS_autoShotgun_2.ogg" type="OnUse" range="3000" volume="2" />
<Sound file="Content/Items/JobGear/Security/WEAPONS_autoShotgun_3.ogg" type="OnUse" range="3000" volume="2" />
<StatusEffect type="OnUse" target="This">
<ParticleEmitter particle="casingfirearm" particleamount="1" colormultiplier="0.5,0.5,0.5,1" ScaleMultiplier="1.5,1.5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
<Explosion range="150.0" force="2" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
</StatusEffect>
<RequiredItems items="shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
<RequiredSkill identifier="weapons" level="75" />
</RangedWeapon>
<ItemContainer capacity="2" maxstacksize="12" hideitems="false" containedstateindicatorstyle="bullet" ShowTotalStackCapacityInContainedStateIndicator="true" containedstateindicatorslot="0" containedspritedepth="0.56">
<Containable items="shotgunammo" hide="true"/>
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
<SlotIcon slotindex="2" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
<SubContainer capacity="1" maxstacksize="1">
<Containable items="flashlight" hide="false" itempos="26,-2" setactive="true"/>
</SubContainer>
</ItemContainer>
<aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
<Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.1" />
</Quality>
<SkillRequirementHint identifier="weapons" level="75" />
</Item>
<Item name="" identifier="assaultrifle" category="Weapon" cargocontaineridentifier="metalcrate" allowasextracargo="true" tags="mediumitem,weapon,gun,gunsmith,mountableweapon,provocativetohumanai" Scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="secarmcab" secondary="armcab,weaponholder"/>
<Price baseprice="720" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.5" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" />
<Price storeidentifier="merchantmine" multiplier="1.25" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="75" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="65" />
<RequiredItem identifier="physicorium" amount="2" />
<RequiredItem identifier="titaniumaluminiumalloy" amount="3" />
<RequiredItem identifier="rubber" />
</Fabricate>
<Deconstruct time="35">
<Item identifier="physicorium" amount="2" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="rubber" />
</Deconstruct>
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="276,63,233,62" origin="0.5,0.5" />
<Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="276,63,233,62" depth="0.55" origin="0.5,0.5" />
<Body width="220" height="50" density="25" />
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="45,-20" aimpos="57,-5" handle1="-35,-10" handle2="26,10" holdangle="-30">
<StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.9" setvalue="true" />
</Holdable>
<Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Assault Rifle Worn" texture="Content/Items/JobGear/TalentGear.png" canbehiddenbyotherwearables="false" rotation="90" depth="0.6" sourcerect="276,63,233,62" limb="Torso" depthlimb="LeftArm" scale="0.5" origin="0.5,0.8" />
</Wearable>
<RangedWeapon reload="0.24" holdtrigger="true" barrelpos="100,20" spread="4" unskilledspread="16" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
<Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
<CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
<ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="4.0,4.0" colormultiplier="255,200,200,200" />
<Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_1.ogg" type="OnUse" range="3000" selectionmode="Random" />
<Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_2.ogg" type="OnUse" range="3000" />
<Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_3.ogg" type="OnUse" range="3000" />
<Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_4.ogg" type="OnUse" range="3000" />
<Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_5.ogg" type="OnUse" range="3000" />
<StatusEffect type="OnUse" target="This">
<ParticleEmitter particle="casingfirearm" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
<Explosion range="150.0" force="1" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="12.0" />
</StatusEffect>
<StatusEffect type="OnUse" target="Contained">
<Use />
</StatusEffect>
<RequiredItems items="assaultriflemagazine" type="Contained" msg="ItemMsgAmmoRequired" />
<RequiredSkill identifier="weapons" level="50" />
</RangedWeapon>
<ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
<Containable items="assaultrifleammo" itempos="4,-12" />
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
<SubContainer capacity="1" maxstacksize="1">
<Containable items="flashlight" hide="false" itempos="24,4" setactive="true"/>
</SubContainer>
</ItemContainer>
<aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
<Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.1" />
</Quality>
<SkillRequirementHint identifier="weapons" level="50" />
</Item>
<Item name="" identifier="assaultriflemagazine" maxstacksize="8" maxstacksizecharacterinventory="2" scale="0.5" category="Weapon" allowasextracargo="true" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,assaultrifleammo,handheldammo" impactsoundtag="impact_metal_light">
<PreferredContainer primary="assaultrifle" minamount="1" maxamount="1" spawnprobability="1"/>
<PreferredContainer primary="armcab" secondary="secarmcab"/>
<Price baseprice="300" sold="false" minleveldifficulty="60" displaynonempty="true">
<Price storeidentifier="merchantoutpost" multiplier="1.4" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmilitary" sold="true" multiplier="0.9" minavailable="0" maxavailable="4" />
<Price storeidentifier="merchantmine" multiplier="1.25" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="35" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="40" />
<RequiredItem identifier="magnesium" />
<RequiredItem tag="advmunition_tip" description="fabricationdescription.advmunition_tip" />
<RequiredItem tag="advmunition_core" description="fabricationdescription.advmunition_core" />
<RequiredItem tag="advmunition_jacket" description="fabricationdescription.advmunition_jacket" />
<RequiredItem identifier="steel" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" requiredtime="35" displayname="recycleitem" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="40" />
<RequiredItem identifier="magnesium" />
<RequiredItem tag="advmunition_tip" description="fabricationdescription.advmunition_tip" />
<RequiredItem tag="advmunition_core" description="fabricationdescription.advmunition_core" />
<RequiredItem tag="advmunition_jacket" description="fabricationdescription.advmunition_jacket" />
<RequiredItem identifier="assaultriflemagazine" mincondition="0.0" maxcondition="0.1" usecondition="false"/>
</Fabricate>
<Deconstruct time="15">
<Item identifier="steel" />
</Deconstruct>
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="476,3,36,48" origin="0.5,0.5" />
<Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="476,3,36,48" depth="0.55" origin="0.5,0.5" />
<Body width="28" height="40" density="25" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="assaultrifleround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<Containable items="assaultrifleround" />
<StatusEffect type="OnUse" target="This" condition="-3.3" disabledeltatime="true">
<SpawnItem identifiers="assaultrifleround" spawnposition="ThisInventory" />
</StatusEffect>
</ItemContainer>
<Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
</Item>
<Item name="assaultrifleround" identifier="assaultrifleround" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,riflemanbonus" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
<Body width="40" height="14" density="30" />
<Pickable slots="Any" msg="ItemMsgPickUpSelect" />
<Projectile characterusable="false" hitscan="true" removeonhit="true">
<ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,200,200,175" scalemultiplier="1,0.8" />
<Attack structuredamage="6" targetforce="7.5" itemdamage="6" severlimbsprobability="0.2" penetration="0.3">
<Affliction identifier="gunshotwound" strength="25" />
<Affliction identifier="bleeding" strength="15" />
<Affliction identifier="stun" strength="0.25" />
<Affliction identifier="stun" strength="0.5" probability="0.2" />
</Attack>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="2,2" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="shotgunslugexplosive" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="12" interactthroughwalls="true" cargocontaineridentifier="metalcrate" allowasextracargo="true" tags="smallitem,shotgunammo,handheldammo" Scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="armcab" secondary="secarmcab"/>
<Price baseprice="75" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.5" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" />
<Price storeidentifier="merchantmine" multiplier="1.25" />
</Price>
<Deconstruct time="5"></Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="10" requiresrecipe="true" amount="6">
<RequiredSkill identifier="weapons" level="40" />
<RequiredItem identifier="plastic" />
<RequiredItem identifier="incendium" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,704,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="449,211,24,12" depth="0.55" origin="0.5,0.5" />
<Body width="23" height="10" density="25" />
<Pickable slots="Any" msg="ItemMsgPickUpSelect" />
<Projectile characterusable="false" hitscan="true" hitscancount="1" removeonhit="true" spread="1">
<ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,115,95,150" scalemultiplier="1,0.9" />
<Attack structuredamage="20" targetforce="10" itemdamage="100" severlimbsprobability="1" penetration="0.5">
<Affliction identifier="explosiondamage" strength="20" />
<Affliction identifier="bleeding" strength="20" probability="0.5"/>
<Affliction identifier="stun" strength="0.8" />
</Attack>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="impactfirearm" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" scalemultiplier="7,7" colormultiplier="255,115,95,150" lifetimemultiplier="0.5"/>
<ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="255,200,225,180" />
</StatusEffect>
<StatusEffect type="OnImpact" target="This" disabledeltatime="true">
<Explosion range="70.0" ballastfloradamage="50" severlimbsprobability="0.5" structuredamage="8" levelwalldamage="40" itemdamage="200" force="3.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="255,115,95,150">
<Affliction identifier="burn" strength="60" />
</Explosion>
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="bandolier" category="Equipment" tags="mediumitem,clothing,mobilecontainer" scale="0.5" cargocontaineridentifier="metalcrate" allowasextracargo="true" description="" impactsoundtag="impact_soft">
<PreferredContainer primary="armcab" secondary="secarmcab"/>
<Price baseprice="250" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="0" maxavailable="1" sold="true">
<Reputation faction="separatists" min="50"/>
</Price>
<Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" maxavailable="3" sold="true">
<Reputation faction="separatists" min="50"/>
</Price>
<Price storeidentifier="merchantresearch" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" />
<Price storeidentifier="merchantmine" />
</Price>
<Deconstruct time="30">
<Item identifier="ballisticfiber" />
<Item identifier="plastic" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="25" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="35" />
<RequiredItem identifier="ballisticfiber" amount="2" />
<RequiredItem identifier="plastic" />
</Fabricate>
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="202,304,48,61" origin="0.45,0.5" />
<Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="217,210,75,95" depth="0.6" origin="0.5,0.5" />
<Body radius="30" height="30" density="15" />
<Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Security Vest" texture="Content/Items/JobGear/TalentGear.png" limb="Torso" hidelimb="false" sourcerect="217,209,75,97" inherittexturescale="true" origin="0.45,0.6" />
<StatValue stattype="RangedAttackSpeed" value="0.1" />
<StatValue stattype="TurretAttackSpeed" value="0.1" />
<StatValue stattype="TurretChargeSpeed" value="0.1" />
</Wearable>
<Holdable slots="RightHand+LeftHand" holdpos="0,-70" handle1="0,0-30" handle2="0,-30" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
<ItemContainer capacity="8" maxstacksize="32">
<SlotIcon texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
<Containable items="handheldammo,grenade,handgrenade" />
</ItemContainer>
</Item>
<Item name="" identifier="boardingaxe" category="Weapon" Tags="mediumitem,weapon,gunsmith,mountableweapon" scale="0.5" allowasextracargo="true" requireaimtouse="true" impactsoundtag="impact_metal_light">
<PreferredContainer primary="secarmcab" secondary="armcab"/>
<Price baseprice="350" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.25" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" />
<Price storeidentifier="merchantmine" multiplier="1.25" />
</Price>
<Deconstruct time="20">
<Item identifier="titaniumaluminiumalloy" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="25" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="40" />
<RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
</Fabricate>
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="165,366,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="1,425,164,53" depth="0.55" origin="0.5,0.2" />
<Body width="161" height="20" density="25" />
<MeleeWeapon slots="Any,RightHand+LeftHand" aimpos="50,0" handle1="-22,2" handle2="-32,5" holdangle="30" aimangle="10" reload="1.2" range="155" combatPriority="40" msg="ItemMsgPickUpSelect">
<Attack targetimpulse="5" severlimbsprobability="7.5" itemdamage="30" structuredamage="15">
<Affliction identifier="lacerations" strength="36" />
<Affliction identifier="bleeding" strength="10" />
<Affliction identifier="stun" strength="0.5" />
<StatusEffect type="OnUse" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
</StatusEffect>
</Attack>
</MeleeWeapon>
<Quality>
<QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
</Quality>
<aitarget sightrange="500" soundrange="250" fadeouttime="1" />
</Item>
<Item name="" identifier="skillbooksubmarinewarfare" cargocontaineridentifier="metalcrate" allowasextracargo="true" category="Misc" Tags="smallitem,skillbook" maxstacksize="8" scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="crewcab"/>
<Price baseprice="350" buyingpricemodifier="2.5" minleveldifficulty="40">
<Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" maxavailable="1" />
<Price storeidentifier="merchantresearch" />
<Price storeidentifier="merchantmilitary" maxavailable="1" />
<Price storeidentifier="merchantmine" />
</Price>
<Deconstruct time="20">
<Item identifier="carbon" />
</Deconstruct>
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="83,368,39,56" origin="0.5,0.5" />
<Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="71,74,34,39" depth="0.6" origin="0.5,0.5" />
<Body width="28" height="36" density="20" />
<Holdable slots="Any,RightHand+LeftHand" aimable="false" aimpos="40,-20" handle1="5,0" aimangle="260" swingamount="0,3" swingspeed="0.5" swingwhenaiming="true" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-10" />
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true">
<Conditional Condition="lte 0" />
<GiveSkill skillidentifier="helm" amount="7" triggertalents="false" />
<GiveSkill skillidentifier="weapons" amount="7" triggertalents="false" />
<RemoveItem />
</StatusEffect>
</Holdable>
</Item>
<Item name="" identifier="skillbook_warstories" aliases="skillbooksubmarinewarfare_warstories" scale="0.5" cargocontaineridentifier="metalcrate" allowasextracargo="true" category="Misc" Tags="smallitem,skillbook" maxstacksize="8" impactsoundtag="impact_soft">
<PreferredContainer primary="crewcab"/>
<Price baseprice="200" sold="false" />
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="476,295,35,52" origin="0.5,0.5" />
<Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="455,257,31,37" depth="0.6" origin="0.5,0.5" />
<Body width="28" height="36" density="20" />
<Holdable slots="Any,RightHand+LeftHand" aimable="false" aimpos="40,-20" handle1="5,0" aimangle="260" swingamount="0,3" swingspeed="0.5" swingwhenaiming="true" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-10" />
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true" checkconditionalalways="true" comparison="And">
<Conditional Condition="lte 0" />
<!-- Normal quality -->
<Conditional Quality="eq 0" />
<GiveSkill skillidentifier="weapons" amount="180" triggertalents="false" proportional="true" AlwayShowNotification="true" />
<RemoveItem />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true" checkconditionalalways="true" comparison="And">
<Conditional Condition="lte 0" />
<!-- Good quality -->
<Conditional Quality="eq 1" />
<GiveSkill skillidentifier="weapons" amount="360" triggertalents="false" proportional="true" AlwayShowNotification="true" />
<RemoveItem />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true" checkconditionalalways="true" comparison="And">
<Conditional Condition="lte 0" />
<!-- Excellent quality -->
<Conditional Quality="eq 2" />
<GiveSkill skillidentifier="weapons" amount="720" triggertalents="false" proportional="true" AlwayShowNotification="true" />
<RemoveItem />
</StatusEffect>
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true" checkconditionalalways="true" comparison="And">
<Conditional Condition="lte 0" />
<!-- Masterwork quality -->
<Conditional Quality="eq 3" />
<GiveSkill skillidentifier="weapons" amount="1440" triggertalents="false" proportional="true" AlwayShowNotification="true" />
<RemoveItem />
</StatusEffect>
</Holdable>
<Quality>
<QualityStat stattype="Condition" value="0.1" />
</Quality>
</Item>
<Item name="" identifier="slipsuit" variantof="combatdivingsuit" allowasextracargo="true" botpriority="1.5">
<Price baseprice="630" sold="false" />
<PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0"/>
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.0"/>
<Deconstruct time="30">
<Item identifier="ballisticfiber" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="rubber" />
<Item identifier="rubber" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="45" requiresrecipe="true">
<RequiredSkill identifier="mechanical" level="20" />
<RequiredItem identifier="combatdivingsuit" />
<RequiredItem identifier="rubber" />
<!-- clear the rest of the requirements -->
<RequiredItem />
<RequiredItem />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="256,704,128,128" origin="0.5,0.5" />
<Sprite name="Slipsuit Item" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="7,8,157,121" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Slipsuit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="171,0,77,192" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Slipsuit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Jobgear/Security/slipsuit.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
<ContainedSprite name="Slipsuit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="20" />
<Wearable>
<sprite name="Slipsuit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="0,520,105,124" origin="0.5,0.4">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="SlipSuit Torso" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Waist" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatValue stattype="SwimmingSpeed" value="0.45" />
<StatValue stattype="PropulsionSpeed" value="0.4" />
<StatValue stattype="WalkingSpeed" value="-0.3" />
</Wearable>
</Item>
<Item name="" identifier="stungundartfulgurium" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="8" interactthroughwalls="true" allowasextracargo="true" cargocontaineridentifier="metalcrate" tags="smallitem,stungunammo,handheldammo" Scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="armcab" secondary="secarmcab"/>
<Price baseprice="120" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.4" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" />
<Price storeidentifier="merchantmine" multiplier="1.25" />
</Price>
<Deconstruct time="5"/>
<Fabricate suitablefabricators="fabricator" requiredtime="25" amount="2" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="40" />
<Item identifier="fulgurium" />
<Item tag="wire" />
</Fabricate>
<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="215,67,61,61" origin="0.5,0.5" />
<Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="200,189,72,18" depth="0.55" origin="0.5,0.5" />
<Body width="70" height="15" density="11" waterdragcoefficient="1"/>
<Pickable slots="Any" msg="ItemMsgPickUpSelect" />
<Projectile characterusable="false" launchimpulse="15.0" sticktocharacters="true">
<Attack structuredamage="0" targetforce="2">
<Affliction identifier="lacerations" strength="1" />
</Attack>
<StatusEffect type="OnImpact" target="UseTarget" disabledeltatime="true">
<Conditional entitytype="eq Character" />
<ParticleEmitter particle="ElectricShock" DistanceMin="5" DistanceMax="20" ParticleAmount="3" ScaleMin="0.07" ScaleMax="0.1" />
<Affliction identifier="electricshock" strength="80" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" delay="0.6" disabledeltatime="true">
<Conditional entitytype="eq Character" />
<Affliction identifier="electricshock" strength="40" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" delay="5" disabledeltatime="true">
<Conditional entitytype="eq Character" />
<!-- Reapply after 5 seconds to extend the stun -->
<Affliction identifier="electricshock" strength="100" />
</StatusEffect>
<StatusEffect type="OnImpact" target="This">
<Sound file="Content/Items/Weapons/TaserHit1.ogg" type="OnUse" range="1500" selectionmode="Random" />
<Sound file="Content/Items/Weapons/TaserHit2.ogg" type="OnUse" range="1500" />
<ParticleEmitter particle="ElectricShock" DistanceMin="5" DistanceMax="20" ParticleAmount="3" ScaleMin="0.07" ScaleMax="0.1" />
<Remove />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
</Projectile>
</Item>
<Item name="" identifier="riotshield" category="Equipment" tags="mediumitem" health="75" impactsoundtag="impact_metal_light" cargocontaineridentifier="metalcrate" damagedbyprojectiles="true" damagedbymeleeweapons="true" damagedbyrepairtools="true" scale="1" allowasextracargo="true">
<PreferredContainer primary="armcab" secondary="secarmcab"/>
<Price baseprice="360" sold="true" minleveldifficulty="50" >
<Price storeidentifier="merchantoutpost" multiplier="1.4" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmilitary" sold="true" multiplier="0.9" minavailable="0" maxavailable="2" />
<Price storeidentifier="merchantmine" multiplier="1.25" />
</Price>
<Deconstruct time="10">
<Item identifier="steel" />
<Item identifier="plastic" amount="2" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="10" requiresrecipe="true">
<RequiredSkill identifier="weapons" level="30" />
<RequiredItem identifier="steel" amount="2" />
<RequiredItem identifier="plastic" amount="3" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" requiredtime="5" requiresrecipe="true" displayname="recycleitem">
<RequiredItem identifier="riotshield" amount="1" mincondition="0.0" maxcondition="0.9" usecondition="false" />
<RequiredItem identifier="steel" amount="1" />
<RequiredItem identifier="plastic" amount="1" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,320,64,64" />
<Sprite texture="Content/Items/Jobgear/Security/riotgear.png" sourcerect="31,54,27,147" origin="0.5,0.5" depth="0.55" />
<Body height="120" radius="12" density="30" />
<Holdable slots="LeftHand" aimpos="50,-30" holdpos="35,-30" handle1="-10,0" handle2="-10,0" controlpose="true" blocksplayers="true" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.6" setvalue="true" />
<StatusEffect type="OnBroken" target="This">
<particleemitter particle="shrapnel" drawontop="true" particleamount="15" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" distancemin="0" distancemax="30" scalemin="0.35" scalemax="0.5" />
<Sound file="Content/Sounds/Damage/ArmorBreak4.ogg" range="800" />
<Remove />
</StatusEffect>
<StatusEffect type="OnDamaged" target="This">
<particleemitter particle="weldspark" drawontop="true" particleamount="10" velocitymin="100" velocitymax="500" anglemin="-45" anglemax="45" distancemin="0" distancemax="30" scalemin="0.35" scalemax="0.5" copyentityangle="true" />
<Sound file="Content/Sounds/Damage/HitArmor1.ogg" range="800" forcePlaySounds="true"/>
<!-- an invisible explosion to make the user "flinch" -->
<Explosion range="100.0" force="1" showeffects="false" camerashake="1.0" />
</StatusEffect>
</Holdable>
<Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Riot Shield Worn" texture="Content/Items/Jobgear/Security/riotgear.png" canbehiddenbyotherwearables="false" sourcerect="31,54,27,147" rotation="180" inheritlimbdepth="true" depth="0.6" limb="Torso" ignorelimbscale="true" scale="1" origin="-0.2,0.5" />
</Wearable>
</Item>
</Items>