Files
barotrauma-gamefiles/Content/Items/Medical/medical.xml
2025-03-28 19:18:28 +01:00

1539 lines
103 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<!-- ********************************************************************************************* -->
<!-- ****************************************Meds************************************************* -->
<!-- ********************************************************************************************* -->
<!-- Name: Bandage -->
<!-- Description: Basic bandages, useful in the treatment of bleeding wounds and burns. -->
<!-- *************************************************************************************************************************************************************************** -->
<Bandage name="" identifier="antibleeding1" aliases="Bandage" category="Medical" Tags="smallitem,medical" maxstacksize="32" maxstacksizecharacterinventory="8" useinhealthinterface="true" cargocontaineridentifier="mediccrate" description="" scale="0.5" impactsoundtag="impact_soft" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="supplycab" minamount="1" maxamount="2" spawnprobability="0.5" notcampaign="true"/>
<PreferredContainer secondary="wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.3" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" minamount="1" maxamount="2" spawnprobability="0.8" />
<PreferredContainer secondary="outpostmedcab" minamount="1" maxamount="3" spawnprobability="0.5" />
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="researchcontainer" spawnprobability="0.02"/>
<PreferredContainer primary="medcab" secondary="medcontainer"/>
<Price baseprice="30" minavailable="25">
<Price storeidentifier="merchantoutpost"/>
<Price storeidentifier="merchantcity"/>
<Price storeidentifier="merchantresearch"/>
<Price storeidentifier="merchantmilitary"/>
<Price storeidentifier="merchantmine"/>
<Price storeidentifier="merchantmedical" multiplier="0.9"/>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="15" amount="2">
<RequiredSkill identifier="medical" level="5" />
<RequiredItem identifier="organicfiber" />
</Fabricate>
<Deconstruct time="2"/>
<SuitableTreatment type="bleeding" suitability="30" />
<SuitableTreatment type="burn" suitability="15" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="310,33,26,42" depth="0.6" origin="0.5,0.5" />
<Body width="25" height="40" density="10.05" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="10" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="40" />
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Sound file="Content/Items/Medical/Bandage1.ogg" range="500" />
<Sound file="Content/Items/Medical/Bandage2.ogg" range="500" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="This, Limb" duration="20.0">
<ReduceAffliction type="bleeding" amount="1.5" />
<ReduceAffliction type="burn" amount="0.75" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="This, Limb" duration="20.0">
<ReduceAffliction type="bleeding" amount="1.125" />
<ReduceAffliction type="burn" amount="0.6" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="40" />
</Bandage>
<!-- Name: Plastiseal -->
<!-- Description: A synthetic skin with hemostatic properties, able to quickly seal most wounds. -->
<!-- *************************************************************************************************************************************************************************** -->
<Plastiseal name="" identifier="antibleeding2" category="Medical" Tags="smallitem,medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_soft" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" secondary="medcontainer"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" minamount="1" maxamount="2" spawnprobability="0.4" />
<PreferredContainer secondary="outpostmedcab" minamount="1" maxamount="3" spawnprobability="0.3" />
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.1" />
<PreferredContainer secondary="researchcontainer" spawnprobability="0.02"/>
<Price baseprice="100">
<Price storeidentifier="merchantmedical" minavailable="12" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="25" amount="3">
<RequiredSkill identifier="medical" level="16" />
<RequiredItem identifier="antibleeding1" amount="3" />
<RequiredItem identifier="elastin" />
</Fabricate>
<Deconstruct time="2"/>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="959,771,63,59" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="340,33,26,42" depth="0.6" origin="0.5,0.5" />
<Body width="25" height="40" density="10.05" />
<SuitableTreatment type="bleeding" suitability="40" />
<SuitableTreatment type="burn" suitability="50" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="10" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="25" />
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Sound file="Content/Items/Medical/Bandage1.ogg" range="500" />
<Sound file="Content/Items/Medical/Bandage2.ogg" range="500" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="This, Limb" duration="10.0">
<ReduceAffliction type="bleeding" amount="4" />
<ReduceAffliction type="burn" amount="5" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="This, Limb" duration="10.0">
<ReduceAffliction type="bleeding" amount="3" />
<ReduceAffliction type="burn" amount="3.75" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="25" />
</Plastiseal>
<!-- Name: Antibiotic Glue -->
<!-- Description: An antibiotic glue with hemostatic properties. Seals bleeding wounds almost immediately and treats burns and infections very effectively. Use with care as it may cause mobile
clots in the bloodstream. -->
<!-- *************************************************************************************************************************************************************************** -->
<AntibioticGlue name="" identifier="antibleeding3" category="Medical" Tags="smallitem,medical" maxstacksize="8" maxstacksizecharacterinventory="1" MaxStackSizeHoldableOrWearableInventory="1" cargocontaineridentifier="mediccrate" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" secondary="medcontainer"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.3" />
<PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.05" />
<Price baseprice="190">
<Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="10" minleveldifficulty="25" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="45" amount="1" >
<RequiredSkill identifier="medical" level="48" />
<RequiredItem identifier="stabilozine" amount="1" />
<RequiredItem identifier="antibiotics" amount="2" />
<RequiredItem identifier="elastin" amount="1" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="antibiotics" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,448,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="312,8,63,22" depth="0.6" origin="0.5,0.5" />
<Body width="60" height="20" density="12" />
<SuitableTreatment type="bleeding" suitability="80" />
<SuitableTreatment type="burn" suitability="60" />
<SuitableTreatment type="damage" suitability="-1" />
<SuitableTreatment type="infection" suitability="100" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="10" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="55" />
<StatusEffect type="OnUse" target="This" Condition="-12.5">
<Sound file="Content/Items/Medical/Bandage1.ogg" range="500" />
<Sound file="Content/Items/Medical/Bandage2.ogg" range="500" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="This, Limb" duration="2.0">
<ReduceAffliction type="bleeding" amount="40" />
<ReduceAffliction type="burn" amount="20" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="This, Limb" duration="60.0">
<ReduceAffliction type="infection" amount="10" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="This, Limb" duration="2.0">
<ReduceAffliction type="bleeding" amount="30" />
<ReduceAffliction type="burn" amount="15" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="This, Limb" duration="60.0">
<ReduceAffliction type="infection" amount="8" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="This, Limb" duration="5.0">
<Affliction identifier="organdamage" amount="1.25" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="55" />
</AntibioticGlue>
<!-- Name: Morphine -->
<!-- Description: A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse. -->
<!-- *************************************************************************************************************************************************************************** -->
<Morphine name="" identifier="antidama1" aliases="Corrigodone" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="supplycab" minamount="1" maxamount="2" spawnprobability="0.5" notcampaign="true" notpvp="true"/>
<PreferredContainer secondary="wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.3" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" minamount="1" maxamount="2" spawnprobability="0.8" />
<PreferredContainer secondary="outpostmedcab" minamount="1" maxamount="3" spawnprobability="0.5" />
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outposttrashcan" amount="1" spawnprobability="0.1" />
<PreferredContainer secondary="researchcontainer" spawnprobability="0.02"/>
<PreferredContainer primary="medcab" secondary="medcontainer"/>
<Price baseprice="100" minavailable="12">
<Price storeidentifier="merchantoutpost"/>
<Price storeidentifier="merchantcity"/>
<Price storeidentifier="merchantresearch"/>
<Price storeidentifier="merchantmilitary"/>
<Price storeidentifier="merchantmine"/>
<Price storeidentifier="merchantmedical" multiplier="0.9"/>
</Price>
<SuitableTreatment type="damage" suitability="40" />
<SuitableTreatment identifier="opiatewithdrawal" suitability="5" />
<SuitableTreatment identifier="opiateoverdose" suitability="-20" />
<SuitableTreatment identifier="opiateaddiction" suitability="-20" />
<SuitableTreatment identifier="oxygenlow" suitability="-20" />
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30">
<RequiredSkill identifier="medical" level="18" />
<RequiredItem identifier="opium" amount="2" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="opium" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="0,0,37,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="50" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="20">
<ReduceAffliction type="damage" amount="2.0" />
<ReduceAffliction type="burn" amount="0.1" />
<Affliction identifier="oxygenlow" amount="1.0" />
<Affliction identifier="opiateaddiction" amount="1.0" />
<Affliction identifier="opiateoverdose" amount="1.0" />
<ReduceAffliction identifier="opiatewithdrawal" amount="3.75" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="20">
<ReduceAffliction type="damage" amount="1.25" />
<ReduceAffliction type="burn" amount="0.05" />
<Affliction identifier="oxygenlow" amount="1.5" />
<Affliction identifier="opiateaddiction" amount="2.0" />
<Affliction identifier="opiateoverdose" amount="1.5" />
<ReduceAffliction identifier="opiatewithdrawal" amount="3.75" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="50" />
</Morphine>
<!-- Name: Fentanyl -->
<!-- Description: A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse. -->
<!-- *************************************************************************************************************************************************************************** -->
<Fentanyl name="" identifier="antidama2" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" secondary="medcontainer"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" minamount="1" maxamount="2" spawnprobability="0.4" />
<PreferredContainer secondary="outpostmedcab" minamount="1" maxamount="3" spawnprobability="0.3" />
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.1" />
<PreferredContainer secondary="outposttrashcan" amount="1" spawnprobability="0.05" />
<PreferredContainer secondary="researchcontainer" spawnprobability="0.02"/>
<Price baseprice="190" minavailable="1">
<Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="12" />
</Price>
<SuitableTreatment type="damage" suitability="75" />
<SuitableTreatment identifier="opiateoverdose" suitability="-50" />
<SuitableTreatment identifier="opiateaddiction" suitability="-20" />
<SuitableTreatment identifier="oxygenlow" suitability="-30" />
<Fabricate suitablefabricators="medicalfabricator" requiredtime="45" >
<RequiredSkill identifier="medical" level="50" />
<RequiredItem identifier="opium" />
<RequiredItem identifier="adrenaline" />
<RequiredItem identifier="ethanol" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="opium" mincondition="0.9" />
<Item identifier="adrenaline" mincondition="0.9" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="37,0,38,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="72" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="5">
<ReduceAffliction type="damage" amount="15" />
<ReduceAffliction type="burn" amount="1" />
<Affliction identifier="oxygenlow" amount="5" />
<Affliction identifier="opiateoverdose" amount="5" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="5">
<ReduceAffliction type="damage" amount="10" />
<ReduceAffliction type="burn" amount="0.75" />
<Affliction identifier="oxygenlow" amount="7.5" />
<Affliction identifier="opiateoverdose" amount="8" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="25">
<Affliction identifier="opiateaddiction" amount="1" />
<ReduceAffliction identifier="opiatewithdrawal" amount="4" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="25">
<Affliction identifier="opiateaddiction" amount="3" />
<ReduceAffliction identifier="opiatewithdrawal" amount="4" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="72" />
</Fentanyl>
<!-- Name: Pomegrenade Extract -->
<!-- Description: A crappy but non lethal alternative to opiods, made from pomegrenades.-->
<!-- *************************************************************************************************************************************************************************** -->
<pomegrenadeextract name="" identifier="pomegrenadeextract" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" minamount="2" maxamount="4" spawnprobability="0.5" notcampaign="true" notpvp="true"/>
<PreferredContainer secondary="wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.1" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" minamount="1" maxamount="2" spawnprobability="0.2" />
<PreferredContainer secondary="medcontainer"/>
<Price baseprice="80" minavailable="4">
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantcity" multiplier="1.2" />
<Price storeidentifier="merchantresearch" multiplier="0.9" />
<Price storeidentifier="merchantmilitary" multiplier="1.2" />
<Price storeidentifier="merchantmine" multiplier="0.75" />
</Price>
<SuitableTreatment type="damage" suitability="8" />
<SuitableTreatment type="burn" suitability="8" />
<SuitableTreatment identifier="oxygenlow" suitability="-25" />
<Fabricate suitablefabricators="medicalfabricator" requiredtime="15">
<RequiredSkill identifier="medical" level="20" />
<RequiredItem identifier="creepingorange" amount="3" />
</Fabricate>
<Fabricate suitablefabricators="vendingmachine" requiredtime="1" requiredmoney="115" fabricationlimitmin="0" fabricationlimitmax="10" />
<Deconstruct time="30">
<Item identifier="creepingorange" amount="2" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,384,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="228,379,37,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="25" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="1">
<Affliction identifier="oxygenlow" amount="20" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="25">
<ReduceAffliction type="damage" amount="0.32" />
<ReduceAffliction type="burn" amount="0.32" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="1">
<Affliction identifier="oxygenlow" amount="20" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="25">
<ReduceAffliction type="damage" amount="0.16" />
<ReduceAffliction type="burn" amount="0.16" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="25" />
</pomegrenadeextract>
<!-- Name: Saline -->
<!-- Description: A sodium chloride infusion mildly useful in the treatment of blood loss. Small relief when used on infected tissue. -->
<!-- *************************************************************************************************************************************************************************** -->
<Saline name="" identifier="antibloodloss1" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,petfood1,petfood2,petfood3" useinhealthinterface="true" description="" scale="0.5" impactsoundtag="impact_soft">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.1" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" minamount="1" maxamount="3" spawnprobability="0.5" />
<PreferredContainer primary="medcab" secondary="medcontainer"/>
<Price baseprice="50" minavailable="12">
<Price storeidentifier="merchantoutpost"/>
<Price storeidentifier="merchantcity"/>
<Price storeidentifier="merchantresearch"/>
<Price storeidentifier="merchantmilitary"/>
<Price storeidentifier="merchantmine"/>
<Price storeidentifier="merchantmedical" multiplier="0.9"/>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="15" amount="2" >
<RequiredSkill identifier="medical" level="5" />
<RequiredItem identifier="sodium" />
<RequiredItem identifier="chlorine" amount="2" />
</Fabricate>
<Deconstruct time="5"/>
<SuitableTreatment type="bloodloss" suitability="30" />
<!-- Even though the med heals a bit of infection, it shouldn't be considered a viable med because you'd need to waste
an entire cabinet worth of saline to cure an infection, and it's better used for things it's more effective for. -->
<!-- <SuitableTreatment type="infection" suitability="10" /> -->
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,640,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="0,261,83,46" depth="0.6" origin="0.5,0.5" />
<Body width="80" height="45" density="11" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<RequiredSkill identifier="medical" level="40" />
<StatusEffect tags="medical" type="OnUse" target="This" Condition="-100.0" disabledeltatime="true">
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget, This" duration="10">>
<ReduceAffliction identifier="bloodloss" amount="2.5" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget, This" duration="10">
<ReduceAffliction identifier="bloodloss" amount="1.25" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="Limb" duration="10">
<ReduceAffliction identifier="infection" amount="0.5" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="Limb" duration="10">
<ReduceAffliction identifier="infection" amount="0.3" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<AiTarget sightrange="1000" static="true" />
<SkillRequirementHint identifier="medical" level="40" />
</Saline>
<!-- Name: Blood Pack -->
<!-- Description: A pack of blood substitute for the treatment of blood loss. -->
<!-- *************************************************************************************************************************************************************************** -->
<BloodPack name="" identifier="antibloodloss2" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,petfood1" useinhealthinterface="true" description="" scale="0.5" impactsoundtag="impact_soft">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" minamount="2" maxamount="3" notcampaign="true"/>
<PreferredContainer secondary="outpostmedcab" minamount="1" maxamount="2" spawnprobability="0.2"/>
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.05"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" minamount="1" maxamount="2" spawnprobability="0.2" />
<PreferredContainer secondary="medcontainer"/>
<PreferredContainer secondary="researchcontainer" spawnprobability="0.02"/>
<Price baseprice="240">
<Price storeidentifier="merchantmedical" multiplier="0.9"/>
<Price storeidentifier="merchanthusk" minavailable="0" maxavailable="2"/>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="25" amount="2" >
<RequiredSkill identifier="medical" level="31" />
<RequiredItem identifier="alienblood" amount="2" />
<RequiredItem identifier="antibloodloss1" amount="2" />
<RequiredItem identifier="stabilozine" amount="1" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="sodium" />
<Item identifier="stabilozine" />
</Deconstruct>
<SuitableTreatment type="bloodloss" suitability="120" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,640,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="1,217,82,44" depth="0.6" origin="0.5,0.5" />
<Body width="80" height="42" density="11" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<RequiredSkill identifier="medical" level="40" />
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true">
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget, This" duration="15">
<ReduceAffliction identifier="bloodloss" amount="8" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget, This" duration="15">
<ReduceAffliction identifier="bloodloss" amount="4" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<AiTarget sightrange="1000" static="true" />
<SkillRequirementHint identifier="medical" level="40" />
</BloodPack>
<!-- Name: Deusizine -->
<!-- Description: A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation, blood loss and, to a lesser extent, bleeding. Produces mild burns as a side
effect. -->
<!-- *************************************************************************************************************************************************************************** -->
<Deusizine name="" identifier="deusizine" aliases="Auxiliriozine" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" minamount="1" maxamount="2" spawnprobability="0.2" />
<PreferredContainer secondary="outposttrashcan" amount="1" spawnprobability="0.02" />
<PreferredContainer primary="medcab" secondary="medcontainer"/>
<Price baseprice="500">
<Price storeidentifier="merchantmedical" multiplier="0.9" minleveldifficulty="50"/>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="60" >
<RequiredSkill identifier="medical" level="70" />
<RequiredItem identifier="antibleeding3" />
<RequiredItem identifier="antidama2" />
<RequiredItem identifier="liquidoxygenite" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="antibleeding3" />
<Item identifier="opium" />
<Item identifier="liquidoxygenite" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="384,704,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="226,306,38,72" depth="0.6" origin="0.5,0.5" />
<SuitableTreatment type="burn" suitability="-4" />
<SuitableTreatment type="damage" suitability="60" />
<SuitableTreatment type="internaldamage" suitability="20" />
<SuitableTreatment type="infection" suitability="25" />
<SuitableTreatment identifier="oxygenlow" suitability="100" />
<SuitableTreatment type="bloodloss" suitability="50" />
<SuitableTreatment type="bleeding" suitability="20" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="72" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="20" delay="1">
<Affliction identifier="burn" amount="0.2" />
<ReduceAffliction type="damage" amount="3" />
<ReduceAffliction identifier="bloodloss" amount="2.5" />
<ReduceAffliction identifier="bleeding" amount="1" />
<ReduceAffliction identifier="internaldamage" amount="1" />
<ReduceAffliction identifier="infection" amount="1.25" />
<ReduceAffliction identifier="stun" amount="0.3" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" disabledeltatime="true">
<Affliction identifier="strengthen" amount="200" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="20" delay="1">
<Affliction identifier="burn" amount="1" />
<ReduceAffliction type="damage" amount="2" />
<ReduceAffliction identifier="bloodloss" amount="1.25" />
<ReduceAffliction identifier="bleeding" amount="0.5" />
<ReduceAffliction identifier="internaldamage" amount="0.5" />
<ReduceAffliction identifier="infection" amount="0.5" />
<ReduceAffliction identifier="stun" amount="0.15" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" disabledeltatime="true">
<Affliction identifier="strengthen" amount="200" />
</StatusEffect>
<!--Similar effects as from liquid oxygenite, but lasts shorter. Reduces the oxygen low more.-->
<!--First increases the oxygen more and then the effect fades-->
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="20" delay="1">
<ReduceAffliction identifier="oxygenlow" amount="2.5"/>
</StatusEffect>
<!--Stabilizes-->
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="20" delay="3">
<ReduceAffliction identifier="oxygenlow" amount="2.5"/>
</StatusEffect>
<!--Slowly Heals-->
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="10" delay="2">
<ReduceAffliction identifier="oxygenlow" amount="2.5"/>
</StatusEffect>
<!--Failure effects:-->
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="5" delay="1">
<ReduceAffliction identifier="oxygenlow" amount="2.5"/>
</StatusEffect>
<!--Stabilizes-->
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="4" delay="3">
<ReduceAffliction identifier="oxygenlow" amount="2.5"/>
</StatusEffect>
<!--Slowly heals. Intentionally the same effect as OnSuccess, so that you can't immediately tell whether the treatment was successful.-->
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="5" delay="2">
<ReduceAffliction identifier="oxygenlow" amount="2.5"/>
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="72" />
</Deusizine>
<!-- Name: Liquid Oxygenite -->
<!-- Description: A mildly toxic solution that slowly releases oxygen into the bloodstream when injected. Avoid dropping. -->
<!-- *************************************************************************************************************************************************************************** -->
<LiquidOxygenite name="" identifier="liquidoxygenite" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" impacttolerance="8" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<Price baseprice="80">
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="3" />
<Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="4" />
<Price storeidentifier="merchantmilitary" sold="false" />
<Price storeidentifier="merchantmine" sold="false" multiplier="0.9" />
<Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="4" />
</Price>
<PreferredContainer primary="medcab" secondary="medcontainer"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" minamount="1" maxamount="2" spawnprobability="0.1" />
<SuitableTreatment identifier="organdamage" suitability="-30" />
<SuitableTreatment identifier="oxygenlow" suitability="30" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,640,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="187,138,38,71" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="50" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<!--One dose halts the progression of oxygen deprivation under normal conditions (like being submerged). Oxygen 5 is enough for that, meaning anything more than that slowly heals.-->
<!--First increases the oxygen more and then the effect fades-->
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="60" delay="1">
<ReduceAffliction identifier="oxygenlow" amount="2.5"/>
</StatusEffect>
<!--Stabilizes-->
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="45" delay="3">
<ReduceAffliction identifier="oxygenlow" amount="2.5"/>
</StatusEffect>>
<!--Slightly heals-->
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="5" delay="2">
<ReduceAffliction identifier="oxygenlow" amount="2.5"/>
</StatusEffect>
<!--Failure effects:-->
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="10" delay="1">
<ReduceAffliction identifier="oxygenlow" amount="2.5"/>
</StatusEffect>
<!--Stabilizes-->
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="5" delay="3">
<ReduceAffliction identifier="oxygenlow" amount="2.5"/>
</StatusEffect>
<!--Slightly heals. Intentionally the same effect as OnSuccess, so that you can't immediately tell whether the treatment was successful.-->
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="5" delay="2">
<ReduceAffliction identifier="oxygenlow" amount="2.5"/>
</StatusEffect>
<!-- Always comes with some organ damage.-->
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="5" delay="2">
<Affliction identifier="organdamage" amount="1.5" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="10" delay="2">
<Affliction identifier="organdamage" amount="1.5" />
</StatusEffect>
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true" AllowWhenBroken="true">
<sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="3000" />
<sound file="Content/Items/Weapons/ExplosionSmall2.ogg" range="3000" />
<sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="3000" />
<Explosion range="200.0" ballastfloradamage="50" structuredamage="10" levelwalldamage="50" itemdamage="250" force="5">
<Affliction identifier="burn" strength="50" />
<Affliction identifier="stun" strength="1.5" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="50" />
</LiquidOxygenite>
<!-- Name: Calyxanide -->
<!-- An antiparasitic drug used in the treatment of husk parasite infections. Might require higher dosage to cure the infection at later stages. -->
<!-- *************************************************************************************************************************************************************************** -->
<Calyxanide name="" identifier="calyxanide" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.1" />
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.03" />
<PreferredContainer primary="medcab" secondary="medcontainer"/>
<Price baseprice="510">
<Price storeidentifier="merchantoutpost" minavailable="5" />
<Price storeidentifier="merchantcity" minavailable="5" />
<Price storeidentifier="merchantresearch" minavailable="7" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" minavailable="5" />
<Price storeidentifier="merchantmine" multiplier="1.1" minavailable="5" />
<Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="7" />
<Price storeidentifier="merchanthusk" minavailable="3" maxavailable="5">
<Reputation faction="huskcult" min="30"/>
</Price>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30" >
<RequiredSkill identifier="medical" level="22" />
<RequiredItem identifier="huskeggs" />
<RequiredItem identifier="antibiotics" />
<RequiredItem identifier="stabilozine" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="antibiotics" />
<Item identifier="stabilozine" />
</Deconstruct>
<SuitableTreatment identifier="huskinfection" suitability="100" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="897,449,63,63" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="223,69,38,70" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="38" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="1">
<Conditional huskinfection="lt 100.0" />
<ReduceAffliction identifier="huskinfection" amount="100" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="1">
<Conditional huskinfection="lt 100.0" />
<ReduceAffliction identifier="huskinfection" amount="60" />
</StatusEffect>
<StatusEffect tags="medical,calyxanide" type="OnSuccess" target="UseTarget" duration="10.0">
<!-- Injecting a still-conscious Husk will only piss it off and kill the "conscious" faster -->
<Conditional huskinfection="eq 100.0" />
<Affliction identifier="organdamage" amount="3" />
</StatusEffect>
<StatusEffect tags="medical,calyxanide" type="OnSuccess" target="UseTarget" duration="5.0" comparison="or">
<Conditional IsHusk="true" />
<!-- Just enough to disable a regular husk. Doesn't kill entirely, but will make unconscious. -->
<!-- 1 injection kills a crawler husk, regular husk, or prowler, and makes an exosuit husk fall unconscious. -->
<!-- 2 injections kill all husks. -->
<Affliction identifier="organdamage" amount="120" />
</StatusEffect>
<!-- Halved total damage. -->
<StatusEffect tags="medical,calyxanide" type="OnFailure" target="UseTarget" duration="3.0" comparison="or">
<Conditional IsHusk="true" />
<Affliction identifier="organdamage" amount="100" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="38" />
</Calyxanide>
<!-- Name: Haloperidol -->
<!-- A strong antipsychotic drug. -->
<!-- *************************************************************************************************************************************************************************** -->
<Haloperidol name="" identifier="antipsychosis" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" useinhealthinterface="true" description="" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.06" />
<PreferredContainer primary="medcab" secondary="medcontainer"/>
<Price baseprice="130" minavailable="4">
<Price storeidentifier="merchantoutpost"/>
<Price storeidentifier="merchantcity"/>
<Price storeidentifier="merchantresearch"/>
<Price storeidentifier="merchantmilitary"/>
<Price storeidentifier="merchantmine"/>
<Price storeidentifier="merchantmedical" multiplier="0.9"/>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30" >
<RequiredSkill identifier="medical" level="21" />
<RequiredItem identifier="lithium" />
<RequiredItem identifier="carbon" amount="2" />
<RequiredItem identifier="chlorine" amount="2" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="lithium" />
<Item identifier="carbon" />
<Item identifier="chlorine" />
</Deconstruct>
<SuitableTreatment identifier="psychosis" suitability="100" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="512,640,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="37,138,38,71" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="37" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="1">
<ReduceAffliction identifier="psychosis" amount="100" />
<ReduceAffliction identifier="hallucinating" amount="100" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="1">
<ReduceAffliction identifier="psychosis" amount="25" />
<ReduceAffliction identifier="hallucinating" amount="25" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="37" />
</Haloperidol>
<!-- Name: Naloxone -->
<!-- An opioid antagonist for the treatment of opiate-based withdrawal and overdose. -->
<!-- *************************************************************************************************************************************************************************** -->
<Naloxone name="" identifier="antinarc" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" useinhealthinterface="true" description="" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.5" />
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.2" />
<PreferredContainer primary="medcab" secondary="medcontainer"/>
<Price baseprice="100" minavailable="2">
<Price storeidentifier="merchantmedical" multiplier="0.9"/>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30" >
<RequiredSkill identifier="medical" level="23" />
<RequiredItem identifier="opium" />
<RequiredItem identifier="stabilozine" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="stabilozine" />
</Deconstruct>
<SuitableTreatment identifier="opiateaddiction" suitability="60" />
<SuitableTreatment identifier="opiatewithdrawal" suitability="60" />
<SuitableTreatment identifier="opiateoverdose" suitability="60" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,448,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="186,0,38,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="40" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="30.0">
<ReduceAffliction identifier="opiatewithdrawal" amount="2.0" />
<ReduceAffliction identifier="opiateaddiction" amount="2.0" />
<ReduceAffliction identifier="opiateoverdose" amount="2.0" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="30.0">
<ReduceAffliction identifier="opiatewithdrawal" amount="1.0" />
<ReduceAffliction identifier="opiateaddiction" amount="1.0" />
<ReduceAffliction identifier="opiateoverdose" amount="1.0" />
<Affliction identifier="oxygenlow" amount="1.0" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="40" />
</Naloxone>
<!-- Name: Morbusine Antidote -->
<!-- An antidote for acute morbusine poisoning. -->
<!-- *************************************************************************************************************************************************************************** -->
<MorbusineAntidote name="" identifier="morbusineantidote" aliases="Morbusanide" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" amount="1" spawnprobability="0.5" notcampaign="true" notpvp="true"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.1" />
<PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.06" />
<PreferredContainer secondary="medcontainer"/>
<Price baseprice="250" minleveldifficulty="15">
<Price storeidentifier="merchantoutpost"/>
<Price storeidentifier="merchantcity"/>
<Price storeidentifier="merchantresearch"/>
<Price storeidentifier="merchantmilitary"/>
<Price storeidentifier="merchantmine"/>
<Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="2"/>
<Price storeidentifier="merchanthusk" minavailable="0" maxavailable="2"/>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30" >
<RequiredSkill identifier="medical" level="20" />
<RequiredItem identifier="morbusine" />
<RequiredItem identifier="stabilozine" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="stabilozine" />
</Deconstruct>
<SuitableTreatment identifier="morbusinepoisoning" suitability="100" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="64,704,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="190,378,37,70" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="40"/>
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="10.0">
<ReduceAffliction identifier="morbusinepoisoning" amount="10.0" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="5.0">
<ReduceAffliction identifier="morbusinepoisoning" amount="10.0" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="40" />
</MorbusineAntidote>
<!-- Name: Cyanide Antidote -->
<!-- An antidote for acute cyanide poisoning. -->
<!-- *************************************************************************************************************************************************************************** -->
<CyanideAntidote name="" identifier="cyanideantidote" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" amount="1" spawnprobability="0.5" notcampaign="true" notpvp="true"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.1" />
<PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.06" />
<PreferredContainer secondary="medcontainer"/>
<Price baseprice="350" minleveldifficulty="15">
<Price storeidentifier="merchantoutpost"/>
<Price storeidentifier="merchantcity"/>
<Price storeidentifier="merchantresearch"/>
<Price storeidentifier="merchantmilitary"/>
<Price storeidentifier="merchantmine"/>
<Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="2"/>
<Price storeidentifier="merchanthusk" minavailable="0" maxavailable="2"/>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30" >
<RequiredSkill identifier="medical" level="26" />
<RequiredItem identifier="cyanide" />
<RequiredItem identifier="stabilozine" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="stabilozine" />
</Deconstruct>
<SuitableTreatment identifier="cyanidepoisoning" suitability="100" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="192,704,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="153,306,36,71" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="40"/>
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="10.0">
<ReduceAffliction identifier="cyanidepoisoning" amount="10.0" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="5.0">
<ReduceAffliction identifier="cyanidepoisoning" amount="10.0" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="40" />
</CyanideAntidote>
<!-- Name: Sufforin Antidote -->
<!-- An antidote for acute sufforin poisoning. -->
<!-- *************************************************************************************************************************************************************************** -->
<SufforinAntidote name="" identifier="sufforinantidote" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" amount="1" spawnprobability="0.5" notcampaign="true" notpvp="true"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.1" />
<PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.06" />
<PreferredContainer secondary="medcontainer"/>
<Price baseprice="125" minleveldifficulty="15">
<Price storeidentifier="merchantoutpost"/>
<Price storeidentifier="merchantcity"/>
<Price storeidentifier="merchantresearch"/>
<Price storeidentifier="merchantmilitary"/>
<Price storeidentifier="merchantmine"/>
<Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="2"/>
<Price storeidentifier="merchanthusk" minavailable="0" maxavailable="2"/>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30" >
<RequiredSkill identifier="medical" level="24" />
<RequiredItem identifier="sufforin" />
<RequiredItem identifier="stabilozine" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="stabilozine" />
</Deconstruct>
<SuitableTreatment identifier="sufforinpoisoning" suitability="100" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,704,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="75,68,38,70" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="40"/>
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="10.0">
<ReduceAffliction identifier="sufforinpoisoning" amount="20.0" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="5.0">
<ReduceAffliction identifier="sufforinpoisoning" amount="20.0" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="40" />
</SufforinAntidote>
<!-- Name: Deliriumine Antidote -->
<!-- An antidote for acute deliriumine poisoning. -->
<!-- *************************************************************************************************************************************************************************** -->
<DeliriumineAntidote name="" identifier="deliriumineantidote" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" amount="1" spawnprobability="0.5" notcampaign="true" notpvp="true"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.1" />
<PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.06" />
<PreferredContainer secondary="medcontainer"/>
<Price baseprice="125" minleveldifficulty="15">
<Price storeidentifier="merchantoutpost"/>
<Price storeidentifier="merchantcity"/>
<Price storeidentifier="merchantresearch"/>
<Price storeidentifier="merchantmilitary"/>
<Price storeidentifier="merchantmine"/>
<Price storeidentifier="merchantmedical" minavailable="2" multiplier="0.9"/>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30" >
<RequiredSkill identifier="medical" level="25" />
<RequiredItem identifier="deliriumine" />
<RequiredItem identifier="stabilozine" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="stabilozine" />
</Deconstruct>
<SuitableTreatment identifier="deliriuminepoisoning" suitability="100" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="512,703,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="225,210,37,70" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="40"/>
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="10.0">
<ReduceAffliction identifier="deliriuminepoisoning" amount="20.0" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="5.0">
<ReduceAffliction identifier="deliriuminepoisoning" amount="20.0" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="40" />
</DeliriumineAntidote>
<!-- Name: AntiRad -->
<!-- Slows down cellular degradation caused by radiation. -->
<!-- *************************************************************************************************************************************************************************** -->
<AntiRad name="" identifier="antirad" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.1" />
<PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.06" />
<PreferredContainer primary="medcab" secondary="medcontainer"/>
<Price baseprice="125" minleveldifficulty="11">
<Price storeidentifier="merchantoutpost"/>
<Price storeidentifier="merchantcity"/>
<Price storeidentifier="merchantresearch"/>
<Price storeidentifier="merchantmilitary"/>
<Price storeidentifier="merchantmine"/>
<Price storeidentifier="merchantmedical" minavailable="2" multiplier="0.9"/>
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30" >
<RequiredSkill identifier="medical" level="35" />
<RequiredItem identifier="radiotoxin" />
<RequiredItem identifier="stabilozine" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="stabilozine" />
</Deconstruct>
<SuitableTreatment identifier="radiationsickness" suitability="100" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,704,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="149,142,37,67" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="25" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="1.0">
<ReduceAffliction identifier="radiationsickness" amount="100.0" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="1.0">
<ReduceAffliction identifier="radiationsickness" amount="25.0" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="25" />
</AntiRad>
<!-- Name: Paralysis Antidote -->
<!-- An antidote for paralysis. -->
<!-- *************************************************************************************************************************************************************************** -->
<ParalysisAntidote name="" identifier="antiparalysis" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="wrecksupplycab" amount="1" spawnprobability="0.3" />
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" minamount="1" maxamount="2" spawnprobability="0.8" />
<PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.2" />
<PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.06" />
<PreferredContainer primary="medcab" secondary="medcontainer"/>
<Price baseprice="200" minleveldifficulty="15">
<Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" multiplier="0.9" />
<Price storeidentifier="merchantresearch" multiplier="0.9" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" />
<Price storeidentifier="merchantmine" multiplier="1.1" />
<Price storeidentifier="merchantmedical" minavailable="2" multiplier="0.9" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30" >
<RequiredSkill identifier="medical" level="24" />
<RequiredItem identifier="paralyzant" />
<RequiredItem identifier="stabilozine" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="stabilozine" />
</Deconstruct>
<SuitableTreatment identifier="paralysis" suitability="100" />
<SuitableTreatment identifier="paralysisresistance" suitability="-60" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,704,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="150,210,39,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="64" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="1.0">
<Affliction identifier="paralysisresistance" amount="800" />
<Affliction identifier="psychosis" amount="5" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="60.0">
<Affliction identifier="paralysisresistance" amount="6.5" />
<Affliction identifier="psychosis" amount="0.75" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="64" />
</ParalysisAntidote>
<!-- ********************************************************************************************* -->
<!-- ******************************Ingredients & Base Chems*************************************** -->
<!-- ********************************************************************************************* -->
<!-- Name: Elastin -->
<!-- A highly elastic, naturally occurring protein. Useful for crafting. -->
<!-- *************************************************************************************************************************************************************************** -->
<Elastin name="" identifier="elastin" category="Material" maxstacksize="32" maxstacksizecharacterinventory="8" Tags="smallitem,chem" cargocontaineridentifier="mediccrate" scale="0.5" impactsoundtag="impact_soft">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medfabcab" secondary="medcontainer"/>
<PreferredContainer primary="abandonedmedcab,piratemedcab,wreckmedcab" minamount="1" maxamount="2" spawnprobability="0.5" />
<Price baseprice="40">
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="6" />
<Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="8" />
<Price storeidentifier="merchantmilitary" sold="false" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
<Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="8" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="772,771,52,59" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="465,452,47,60" depth="0.6" origin="0.5,0.5" />
<Body width="45" height="60" density="11" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Elastin>
<!-- Name: Opium -->
<!-- A relatively mild opioid obtained from aquatic poppy. Most commonly used to manufacture morphine and fentanyl. -->
<!-- *************************************************************************************************************************************************************************** -->
<Opium name="" identifier="opium" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" Tags="smallitem,chem" description="" cargocontaineridentifier="mediccrate" scale="0.5" useinhealthinterface="true" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="abandonedmedcab,piratemedcab,wreckmedcab" minamount="1" maxamount="2" spawnprobability="0.5" />
<PreferredContainer primary="medfabcab" secondary="medcontainer"/>
<PreferredContainer secondary="outposttrashcan" amount="1" spawnprobability="0.2" />
<Price baseprice="40">
<Price storeidentifier="merchantoutpost" minavailable="4" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="6" />
<Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="8" />
<Price storeidentifier="merchantmilitary" sold="false" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
<Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="8" />
<Price storeidentifier="merchantnightclub" minavailable="4" />
</Price>
<Fabricate suitablefabricators="vendingmachine" requiredtime="1" requiredmoney="60" fabricationlimitmin="5" fabricationlimitmax="10"/>
<SuitableTreatment type="damage" suitability="20" />
<SuitableTreatment identifier="opiateaddiction" suitability="-25" />
<SuitableTreatment identifier="opiateoverdose" suitability="-25" />
<SuitableTreatment identifier="oxygenlow" suitability="-17.5" />
<SuitableTreatment identifier="opiatewithdrawal" suitability="2" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="512,768,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="406,452,29,58" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="55" density="15" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="40" />
<StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="25">
<ReduceAffliction type="damage" amount="0.8" />
<ReduceAffliction type="burn" amount="0.2" />
<Affliction identifier="opiateaddiction" amount="1" />
<Affliction identifier="opiateoverdose" amount="1" />
<Affliction identifier="oxygenlow" amount="0.7" />
<ReduceAffliction identifier="opiatewithdrawal" amount="1.4" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="25">
<ReduceAffliction type="damage" amount="0.65" />
<ReduceAffliction type="burn" amount="0.15" />
<Affliction identifier="opiateaddiction" amount="1.75" />
<Affliction identifier="opiateoverdose" amount="1.5" />
<Affliction identifier="oxygenlow" amount="1.2" />
<ReduceAffliction identifier="opiatewithdrawal" amount="1.4" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="40" />
</Opium>
<!-- Name: Broad-spectrum Antibiotics -->
<!-- An antibiotic that acts against a wide range of disease-causing bacteria, though with the side effect of internal damage and Alcohol Sensitivity. Used as an ingredient in many medical compounds. -->
<!-- *************************************************************************************************************************************************************************** -->
<Antibiotics name="" identifier="antibiotics" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" Tags="smallitem,chem,medical,syringe" description="" cargocontaineridentifier="mediccrate" scale="0.5" useinhealthinterface="true" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="abandonedmedcab,piratemedcab,wreckmedcab" minamount="1" maxamount="2" spawnprobability="0.5" />
<PreferredContainer primary="medfabcab" secondary="medcontainer"/>
<Price baseprice="40">
<Price storeidentifier="merchantoutpost" minavailable="6" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="12" />
<Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="10" />
<Price storeidentifier="merchantmilitary" sold="false" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
<Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="10" />
<Price storeidentifier="merchanthusk" minavailable="0" maxavailable="2"/>
</Price>
<Fabricate suitablefabricators="vendingmachine" requiredtime="1" requiredmoney="60" fabricationlimitmin="5" fabricationlimitmax="10"/>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="576,704,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="263,142,36,68" depth="0.6" origin="0.5,0.5" />
<SuitableTreatment type="damage" suitability="-33" />
<SuitableTreatment identifier="huskinfection" suitability="30" />
<SuitableTreatment type="infection" suitability="90" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="25" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="60.0">
<Conditional huskinfection="lt 75.0" />
<ReduceAffliction identifier="huskinfection" amount="0.5" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="Limb" duration="60.0">
<Affliction identifier="organdamage" amount="0.55" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget" disabledeltatime="true">
<Affliction identifier="huskinfectionresistance" amount="600" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="60.0">
<Conditional huskinfection="lt 75.0" />
<ReduceAffliction identifier="huskinfection" amount="0.25" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="Limb" duration="60.0">
<Affliction identifier="organdamage" amount="1.0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget" disabledeltatime="true">
<Affliction identifier="huskinfectionresistance" amount="300" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="Limb" duration="60">
<ReduceAffliction identifier="infection" amount="1.5" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="Limb" duration="60">
<ReduceAffliction identifier="infection" amount="1" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="5">
<Affliction identifier="drunkweakness" amount="10" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="5">
<Affliction identifier="drunkweakness" amount="20" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="25" />
</Antibiotics>
<!-- Name: Stabilozine -->
<!-- *************************************************************************************************************************************************************************** -->
<Stabilozine name="" identifier="stabilozine" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" tags="smallitem,chem,medical,syringe" cargocontaineridentifier="mediccrate" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer secondary="abandonedmedcab,piratemedcab,wreckmedcab" minamount="1" maxamount="2" spawnprobability="0.5" />
<PreferredContainer primary="medfabcab" secondary="medcontainer"/>
<Price baseprice="40">
<Price storeidentifier="merchantoutpost" minavailable="6" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="10" sold="false"/>
<Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="15" />
<Price storeidentifier="merchantmilitary" sold="false" multiplier="1.1" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
<Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="15" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="384,640,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="112,139,37,70" depth="0.6" origin="0.5,0.5" />
<SuitableTreatment type="poison" suitability="10" />
<SuitableTreatment identifier="stabilozineeffect" suitability="-100" /><!-- Don't administer this while the effect is already active-->
<!-- stabilozine only slows down the progress of the poison, and since deliriumine poisoning is non-lethal,
it doesn't make much sense to waste stabilozine on "stabilizing" it -->
<SuitableTreatment type="deliriuminepoisoning" suitability="-10" />
<Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="25" />
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget">
<Affliction identifier="stabilozineeffect" amount="120" />
</StatusEffect>
<StatusEffect tags="medical" type="OnFailure" target="UseTarget">
<Affliction identifier="stabilozineeffect" amount="60" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="25" />
</Stabilozine>
<!-- Name: Adrenaline -->
<!-- A naturally occurring hormone, useful as short-term treatment and prevention for stun, while also keeping the patient from falling to life-threatening unconsciousness. Can be used to manufacture medicine or combat stimulants. -->
<!-- *************************************************************************************************************************************************************************** -->
<Adrenaline name="" identifier="adrenaline" category="Medical,Material" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medfabcab" secondary="medcontainer"/>
<PreferredContainer secondary="abandonedmedcab,piratemedcab,wreckmedcab" minamount="1" maxamount="2" spawnprobability="0.5" />
<Price baseprice="60">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.25" />
<Price storeidentifier="merchantcity" sold="false" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="4" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="2" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
<Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="4" />
</Price>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="129,448,62,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="301,209,37,72" depth="0.6" origin="0.5,0.5" />
<Body width="25" height="55" density="10.2" waterdragcoefficient="1"/>
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character"/>
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" target="UseTarget" disabledeltatime="true" allowwhenbroken="true">
<Affliction identifier="adrenalinerush" amount="8" />
</StatusEffect>
<StatusEffect tags="medical" type="OnSuccess" delay="8" target="UseTarget" duration="10.0">
<Affliction identifier="nausea" amount="4.0" />
<Affliction identifier="organdamage" amount="2.0" />
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
</Adrenaline>
<!-- Name: Tonic Liquid -->
<!-- Description: A medical solution that's mildly effective as a treatment for internal damage, but is more commonly used to increase the duration of performance enhancing drugs. -->
<!-- *************************************************************************************************************************************************************************** -->
<TonicLiquid name="" identifier="tonicliquid" category="Medical,Material" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical" description="" useinhealthinterface="true" scale="0.3" impactsoundtag="impact_metal_light">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medfabcab" secondary="medcontainer"/>
<PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" minamount="1" maxamount="2" spawnprobability="0.1" />
<SuitableTreatment type="damage" suitability="1" />
<SuitableTreatment type="burn" suitability="-10" />
<SuitableTreatment identifier="opiateoverdose" suitability="-10" />
<SuitableTreatment identifier="oxygenlow" suitability="-10" />
<SuitableTreatment identifier="opiatewithdrawal" suitability="-10" />
<Price baseprice="75" minavailable="3">
<Price storeidentifier="merchantoutpost" />
<Price storeidentifier="merchantcity" multiplier="0.9" minavailable="7" />
<Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="10" />
<Price storeidentifier="merchantmilitary" multiplier="1.1" minavailable="8" />
<Price storeidentifier="merchantmine" multiplier="1.1" />
<Price storeidentifier="merchantnightclub" minavailable="1" />
</Price>
<Fabricate suitablefabricators="vendingmachine" requiredtime="1" requiredmoney="100" fabricationlimitmin="5" fabricationlimitmax="10"/>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="20" amount="2">
<RequiredSkill identifier="medical" level="5" />
<RequiredItem identifier="calcium" amount="3" />
<RequiredItem identifier="zinc" amount="3" />
<RequiredItem identifier="potassium" amount="3" />
</Fabricate>
<Deconstruct time="20">
<Item identifier="calcium" />
<Item identifier="potassium" />
<Item identifier="zinc" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,704,64,64" origin="0.5,0.5" />
<Sprite texture="Medicines.png" sourcerect="383,5,33,87" depth="0.6" origin="0.5,0.5" />
<Body width="30" height="80" density="11" waterdragcoefficient="1" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="26,28" holdangle="0" aimangle="120" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0" />
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true">
<Conditional Condition="lte 1" />
<Use/>
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="0.0" setvalue="true"/>
<StatusEffect tags="medical" type="OnUse" target="UseTarget" disabledeltatime="true" allowwhenbroken="true">
<Affliction identifier="durationincrease" amount="300" />
</StatusEffect>
<StatusEffect tags="medical" type="OnUse" target="UseTarget" duration="120.0">
<ReduceAffliction type="damage" amount="0.1" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</TonicLiquid>
</Items>