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barotrauma-gamefiles/Content/Talents/Engineer/AfflictionsEngineer.xml
2025-03-28 19:18:28 +01:00

91 lines
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XML

<?xml version="1.0" encoding="utf-8" ?>
<Afflictions>
<Affliction
identifier="repairflow"
type="talentbuff"
isbuff="true"
hideiconafterdelay="true"
limbspecific="false"
maxstrength="7"
treatmentthreshold="1000"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect minstrength="0" maxstrength="7"
strengthchange="-1">
<StatValue stattype="RepairSpeed" value="0.7" />
</Effect>
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,6" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
<Affliction
identifier="melodicrespite"
type="talentbuff"
nameidentifier="talentname.melodicrespite"
isbuff="true"
hideiconafterdelay="true"
limbspecific="false"
maxstrength="60"
duration="60"
treatmentthreshold="1000"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect minstrength="0" maxstrength="60" strengthchange="-1">
<StatValue stattype="RepairSpeed" value="0.25" />
<StatusEffect target="Character">
<TriggerAnimation Type="Walk" filename="JollyWalk" priority="3" ExpectedSpecies="Human" />
</StatusEffect>
</Effect>
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,7" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
<Affliction
identifier="melodicrespite_charging"
nameidentifier="talentname.melodicrespite"
type="talentbuff"
isbuff="true"
hideiconafterdelay="true"
limbspecific="false"
maxstrength="12"
duration="12"
showiconthreshold="1000"
treatmentthreshold="1000"
showicontoothersthreshold="1000"
showinhealthscannerthreshold="1000"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect minstrength="0" maxstrength="12" strengthchange="-1"/>
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,7" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
<Affliction
identifier="guarded"
type="talentbuff"
isbuff="true"
hideiconafterdelay="true"
limbspecific="false"
showiconthreshold="10"
maxstrength="10"
treatmentthreshold="1000"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect minstrength="0" maxstrength="10"
strengthchange="0"/>
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="1,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
</Affliction>
<Affliction
identifier="stationengineer"
type="talentbuff"
isbuff="true"
limbspecific="false"
hideiconafterdelay="true"
maxstrength="1"
duration="1"
treatmentthreshold="1000"
iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Effect minstrength="0" maxstrength="1">
<StatValue stattype="RepairSpeed" value="0.5" />
<StatValue stattype="RepairToolStructureRepairMultiplier" value="0.5" />
</Effect>
<Icon texture="Content/UI/TalentsIcons4.png" sheetindex="2,3" sheetelementsize="128,128"/>
</Affliction>
</Afflictions>