<?xml version="1.0" encoding="utf-8"?>
<!-- Electric Spineling made entirely by UberPendragon (https://steamcommunity.com/profiles/76561197995266558) -->
<Character SpeciesName="Spineling_Electric" SpeciesTranslationOverride="" DisplayName="" Group="spineling" Humanoid="False" HasInfo="False" CanInteract="False" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="True" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blackblood" BleedParticleAir="blackblooddrop" BleedParticleWater="blackwaterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="20" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="">
  <ragdolls folder="%ModDir:2532991202%/Characters/Special Creatures/Spineling_Electric/Ragdolls/" />
  <animations folder="%ModDir:2532991202%/Characters/Special Creatures/Spineling_Electric/Animations/" />
  <health Vitality="750" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="0.5" ConstantHealthRegeneration="1" HealthRegenerationWhenEating="0" StunImmunity="True" PoisonImmunity="False" PoisonVulnerability="0.5" EmpVulnerability="0" ApplyAfflictionColors="False" />
  <ai CombatStrength="600" Sight="2" Hearing="2" AggressionHurt="200" AggressionGreed="0" FleeHealthThreshold="0" AttackWhenProvoked="False" AvoidGunfire="True" DamageThreshold="80" AvoidTime="5" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target">
    <target Tag="decoy" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="1500" SweepStrength="10" SweepSpeed="0.5" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="provocative" State="Attack" Priority="50" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="1500" SweepStrength="10" SweepSpeed="0.5" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="weapon" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="1500" SweepStrength="10" SweepSpeed="0.5" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="tool" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="1500" SweepStrength="10" SweepSpeed="0.5" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="stronger" State="PassiveAggressive" Priority="100" ReactDistance="2000" AttackDistance="1000" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="1500" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="leucocyte" State="Avoid" Priority="100" ReactDistance="800" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="engine" State="Avoid" Priority="100" ReactDistance="800" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="room" State="Attack" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="2000" SweepStrength="5" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="human" State="Aggressive" Priority="20" ReactDistance="1500" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="750" SweepStrength="10" SweepSpeed="0.5" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="weaker" State="Aggressive" Priority="20" ReactDistance="1500" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="850" SweepStrength="10" SweepSpeed="0.5" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="wall" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="True" SweepDistance="2500" SweepStrength="5" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="sonar" State="Attack" Priority="5" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="True" SweepDistance="2500" SweepStrength="5" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <SwarmBehavior mindistfromclosest="400" maxdistfromcenter="2000" cohesion="0.25" />
  </ai>
  <sound gender="None" File="Content/Characters/Spineling_giant/SPINELINGGIANT_idle1.ogg" State="Idle" Range="6000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Spineling_giant/SPINELINGGIANT_idle2.ogg" State="Idle" Range="6000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Spineling_giant/SPINELINGGIANT_idle3.ogg" State="Idle" Range="6000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Spineling_giant/SPINELINGGIANT_idle4.ogg" State="Idle" Range="6000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Spineling_giant/SPINELINGGIANT_damage1.ogg" State="Damage" Range="6000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Spineling_giant/SPINELINGGIANT_damage2.ogg" State="Damage" Range="6000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Spineling_giant/SPINELINGGIANT_damage3.ogg" State="Damage" Range="6000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Spineling_giant/SPINELINGGIANT_damage4.ogg" State="Damage" Range="6000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Spineling_giant/SPINELINGGIANT_damage5.ogg" State="Damage" Range="6000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Spineling_giant/SPINELINGGIANT_damage6.ogg" State="Damage" Range="6000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Spineling_giant/SPINELINGGIANT_dead1.ogg" State="Die" Range="6000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Spineling_giant/SPINELINGGIANT_dead2.ogg" State="Die" Range="6000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Spineling_giant/SPINELINGGIANT_dead3.ogg" State="Die" Range="6000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Spineling_giant/SPINELINGGIANT_dead4.ogg" State="Die" Range="6000" Volume="1" Tags="" />
  <Inventory Slots="Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
    <Item amount="3 " Identifier="alienblood" />
    <Item Identifier="swimbladder" />
    <Item amount="3" Identifier="carbon" />
  </Inventory>
  <Inventory Slots="Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
    <Item amount="3 " Identifier="alienblood" />
    <Item Identifier="swimbladder" />
    <Item amount="3" Identifier="zinc" />
  </Inventory>
  <damageemitter drawontop="True" Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="0.5" ScaleMax="1" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <bloodemitter Particle="blackblood" AngleMin="1" AngleMax="2" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <bloodemitter Particle="blackwaterblood" AngleMin="1" AngleMax="2" ScaleMin="3" ScaleMax="3" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <gibemitter Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="2" VelocityMin="200" VelocityMax="1500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="60" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
</Character>