<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="suture" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
    <PreferredContainer primary="medcab" minamount="20" maxamount="32" spawnprobability="1" />
    <PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="2" maxamount="6" spawnprobability="0.5" />
    <PreferredContainer primary="outpostmedcompartment" minamount="10" maxamount="16" spawnprobability="0.25" />
    <Fabricate suitablefabricators="medicalfabricator" amount="8" requiredtime="10">
      <RequiredSkill identifier="medical" level="25" />
      <RequiredItem identifier="aluminium" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="organicfiber" />
    </Fabricate>
    <Deconstruct />
    <Price baseprice="30">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="25" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="320,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="256,128,128,128" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="45" density="50" />
    <SuitableTreatment identifier="lacerations" suitability="20" />
    <SuitableTreatment identifier="bitewounds" suitability="20" />
    <SuitableTreatment identifier="explosiondamage" suitability="20" />
    <SuitableTreatment identifier="gunshotwound" suitability="20" />
    <SuitableTreatment identifier="bleeding" suitability="40" />
    <SuitableTreatment identifier="surgeryincision" suitability="100" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="OnUse" tags="medical" target="This, Limb">
        <Sound file="%ModDir%/Sound/suture.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <SkillRequirementHint identifier="medical" level="30" />
  </Item>
  <Item name="" identifier="medstent" category="Medical" maxstacksize="60" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,syringe,surgerytool" description="" useinhealthinterface="True" scale="0.250">
    <PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="0.5" />
    <PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.125" />
    <Fabricate suitablefabricators="medicalfabricator" amount="1">
      <RequiredSkill identifier="medical" level="25" />
      <RequiredItem identifier="organicfiber" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="plastic" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="rubber" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <Deconstruct />
    <Price baseprice="70" soldbydefault="true">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="5" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="384,128,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="384,128,64,64" depth="0.55" origin="0.5,0.5" />
    <Body width="100" height="100" density="50" />
    <SuitableTreatment identifier="arterialcut5" suitability="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
      <StatusEffect type="OnUse" target="This" condition="-100">
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
  </Item>
  <Item name="" identifier="drainage" category="Medical" maxstacksize="60" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,syringe,surgerytool" description="" useinhealthinterface="True" scale="0.250">
    <PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="0.5" />
    <PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.125" />
    <Fabricate suitablefabricators="medicalfabricator" amount="1">
      <RequiredSkill identifier="medical" level="25" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Deconstruct />
    <Price baseprice="25" soldbydefault="true">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="5" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="320,128,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="768,256,128,128" depth="0.55" origin="0.5,0.5" />
    <Body width="100" height="100" density="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
      <RequiredSkill identifier="medical" level="30" />
      <StatusEffect type="OnUse" target="This">
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
  </Item>
  <Item name="" identifier="gypsum" category="Medical" Tags="smallitem,medical" maxstacksize="60" maxstacksizecharacterinventory="60" useinhealthinterface="true" cargocontaineridentifier="mediccrate" description="" scale="0.3" impactsoundtag="impact_soft">
    <PreferredContainer primary="medcab" minamount="1" maxamount="1" spawnprobability="0.5" />
    <PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="1" spawnprobability="0.5" />
    <PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.125" />
    <Price baseprice="100">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="6" />
    </Price>
    <Fabricate suitablefabricators="medicalfabricator" requiredtime="15" amount="1">
      <RequiredSkill identifier="medical" level="15" />
      <RequiredItem identifier="calcium" />
    </Fabricate>
    <Deconstruct time="5" />
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="64,192,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="914,250,86,134" depth="0.6" origin="0.5,0.5" />
    <Body width="41" height="64" density="40" />
    <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0" msg="ItemMsgPickUpSelect">
      <StatusEffect tags="medical" type="OnUse" target="This, Limb">
        <Sound file="Content/Items/Medical/Bandage1.ogg" type="OnUse" range="500" />
        <Sound file="Content/Items/Medical/Bandage2.ogg" type="OnUse" range="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <SkillRequirementHint identifier="medical" level="40" />
  </Item>
</Items>