<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Molochbabyhusk" humanoid="False" displayname="" group="husk" hasinfo="False" husk="True" usehuskappendage="False" needsair="False" needswater="True" canspeak="True" noise="1500" visibility="150" blooddecal="" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" speciestranslationoverride="molochbaby" caninteract="False" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="10">
  <ragdolls folder="%ModDir:Improved Husks%/Characters/Molochbabyhusk/Ragdolls/" />
  <animations folder="%ModDir:Improved Husks%/Characters/Molochbabyhusk/Animations/" />
  <damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackwaterblood" particleamount="3" velocitymin="0" velocitymax="25" anglemin="0" anglemax="360" scalemin="1" scalemax="3" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackwaterblood" particleamount="3" velocitymin="0" velocitymax="25" anglemin="0" anglemax="360" scalemin="1" scalemax="3" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackwaterblood" drawontop="True" particleamount="1" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" drawontop="True" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="120" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0.25" healthregenerationwheneating="0" stunimmunity="False" applyafflictioncolors="False" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/idle1.ogg" state="Idle" range="2000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/idle2.ogg" state="Idle" range="2000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/idle3.ogg" state="Idle" range="2000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/idle4.ogg" state="Idle" range="2000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/alarm1.ogg" state="Attack" range="20000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/alarm2.ogg" state="Attack" range="20000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/alarm3.ogg" state="Attack" range="20000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/alarm4.ogg" state="Attack" range="20000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/damage1.ogg" state="Damage" range="10000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/damage2.ogg" state="Damage" range="10000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/damage3.ogg" state="Damage" range="10000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/damage4.ogg" state="Damage" range="10000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/damage5.ogg" state="Damage" range="10000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/death1.ogg" state="Die" range="10000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/death2.ogg" state="Die" range="10000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Molochbabyhusk/death3.ogg" state="Die" range="10000" volume="1" gender="None" dontmuffle="true" />
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="5">
    <!-- empty inventory -->
  </Inventory>
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="3">
    <!-- inventory only contains husk eggs -->
    <Item identifier="huskeggsbasic" />
  </Inventory>
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="1">
    <!-- inventory contains both husk eggs and husk stinger -->
    <Item identifier="huskeggsbasic" />
    <Item identifier="huskstinger" />
  </Inventory>
  <ai combatstrength="100" sight="1" hearing="1" fleehealththreshold="0" aggressiveboarding="True" aggressiongreed="10" aggressionhurt="200" attackwhenprovoked="False" avoidgunfire="False" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
    <target tag="decoy" state="Attack" priority="500" reactdistance="0" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="provocative" state="Attack" priority="100" reactdistance="0" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weapon" state="Attack" priority="100" reactdistance="0" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="stronger" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weaker" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="human" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="nasonov" state="Attack" priority="70" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="tool" state="Aggressive" priority="50" reactdistance="1000" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="leucocyte" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="engine" state="Avoid" priority="50" reactdistance="400" ignoreinside="True" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="sonar" state="Attack" priority="30" reactdistance="0" ignoreinside="True" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="wall" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="room" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="door" state="Attack" priority="15" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="turret" state="Attack" priority="1" ignoreinside="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <latchonto attachtowalls="false" attachtosub="true" mindeattachspeed="7" maxdeattachspeed="10" damageondetach="0" detachstun="0" attachlimb="AttachTarget" attachlimbrotation="0" />
  </ai>
</Character>