<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Human" texture="" canentersubmarine="True" canwalk="True" spritesheetorientation="90" limbscale="0.6" jointscale="0.6" texturescale="1" colliderheightfromfloor="10" impacttolerance="7.5" draggable="True" mainlimb="Torso" color="255,255,255,255">
  <collider radius="25" width="0" name="Main Collider" height="25" />
  <limb id="0" name="Head (1)" type="Head" height="0" width="0" notes="" scale="0.5" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="0" steerforce="0" radius="45" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="0,0,128,128" depth="0.05" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnDamaged" target="This">
      <RequiredAffliction identifier="internaldamage,blunttrauma,bitewounds,explosiondamage" minstrength="5" />
      <Affliction identifier="concussion" strength="10" probability="0.25" />
    </StatusEffect>
    <attack range="90" damagerange="70" duration="0.2" targetforce="0" structuresoundtype="StructureBlunt" force="8" applyforceonlimbs="1, 0" torque="5" context="Any" targettype="Character" hitdetectiontype="Distance" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforcesonlyonce="False" targetimpulse="10" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="1" afterattack="FallBackUntilCanAttack" cooldown="2" secondarycooldown="1" cooldownrandomfactor="0.25" targetlimbtype="None" afterattackdelay="0" reverse="False" retreat="False" fullspeedafterattack="True" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="bitewounds" strength="7" probability="1" />
      <Affliction identifier="bleeding" strength="7" probability="0.5" />
      <Affliction identifier="huskinfection" strength="5" probability="0.5" />
      <Affliction identifier="stun" strength="0.5" probability="1" />
      <Affliction identifier="stun" strength="2" probability="0.5" />
      <Affliction identifier="huskheadhijacking" strength="100" probability="0.5" />
    </attack>
  </limb>
  <!-- spike/tentacle thingy -->
  <limb id="1" height="20" width="50" flip="True" name="Tentacle1a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.6" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="409,133,52,10" depth="0.1" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="2" radius="0" width="50" height="20" name="Tentacle1b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.6" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="463,132,45,12" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="3" height="20" width="50" flip="True" name="Tentacle2a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.5" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="409,133,52,10" depth="0.1" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="4" radius="0" width="50" height="20" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.5" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="463,132,45,12" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="5" height="20" width="50" flip="True" name="Tentacle3a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.65" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="409,133,52,10" depth="0.1" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="6" radius="0" width="50" height="20" name="Tentacle3b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.65" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="463,132,45,12" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="7" radius="20" width="0" height="0" name="Torso" type="Torso" notes="" scale="0.6" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="430,23,57,52" origin="0.5,0.5" depth="0.12" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <attack range="90" damagerange="70" duration="0.1" targetforce="0" structuresoundtype="StructureBlunt" force="6" applyforceonlimbs="1, 0" torque="0" context="Any" targettype="Character" hitdetectiontype="Distance" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforcesonlyonce="False" targetimpulse="10" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="2" afterattack="FollowThrough" cooldown="2" secondarycooldown="1" cooldownrandomfactor="0.25" targetlimbtype="None" afterattackdelay="0" reverse="False" retreat="False" fullspeedafterattack="False" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" submarineimpactmultiplier="1" blink="False">
      <Conditional isdead="false" />
      <Conditional stun="gt 0" />
      <Conditional speciesname="eq human" />
      <Conditional symbiotichusk="lt 50" />
      <Conditional huskinfection="lt 85" />
      <!-- Humans will only have the affliction below while the hijacking is in progress. -->
      <Conditional huskheadhijackinginprogress="eq 0" />
      <!-- Humans will only have the affliction below if they've been attacked by a head before. -->
      <Conditional huskheadhijacking="gt 0" />
      <Affliction identifier="huskheadhijacking1" strength="4" probability="1" />
      <!-- If all the requirements above are met then the hijacking process will start. -->
      <StatusEffect type="OnFailure" target="This" disabledeltatime="true">
        <SpawnItem identifier="huskmutanthumanheadhijackstart" spawnposition="This" count="1" spread="0" />
        <RemoveCharacter />
      </StatusEffect>
    </attack>
  </limb>
  <limb id="8" radius="10" width="55" height="0" name="Claw1a" type="None" notes="" scale="0.6" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="99,133,85,22" origin="0.5,0.5" depth="0.12" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <limb id="9" radius="8" width="58" height="0" name="Claw1b" type="RightFoot" notes="" scale="0.6" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="30,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="99,160,96,21" origin="0.5,0.5" depth="0.12" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <sound tag="footstep_metal" />
  </limb>
  <limb id="10" radius="10" width="55" height="0" name="Claw2a" type="None" notes="" scale="0.6" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="4,162,78,20" origin="0.5,0.5" depth="0.12" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <limb id="11" radius="8" width="58" height="0" name="Claw2b" type="LeftFoot" notes="" scale="0.6" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="30,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="3,135,90,23" origin="0.5,0.5" depth="0.12" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <sound tag="footstep_metal" />
  </limb>
  <limb id="12" radius="10" width="55" height="0" name="Claw3a" type="None" notes="" scale="0.6" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="99,133,85,22" origin="0.5,0.5" depth="0.15" ignoretint="False" color="175,175,175,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <limb id="13" radius="8" width="58" height="0" name="Claw3b" type="LeftFoot" notes="" scale="0.6" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="30,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="99,160,96,21" origin="0.5,0.5" depth="0.15" ignoretint="False" color="175,175,175,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <sound tag="footstep_metal" />
  </limb>
  <limb id="14" radius="10" width="55" height="0" name="Claw4a" type="None" notes="" scale="0.6" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="4,162,78,20" origin="0.5,0.5" depth="0.15" ignoretint="False" color="175,175,175,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <limb id="15" radius="8" width="58" height="0" name="Claw4b" type="RightFoot" notes="" scale="0.6" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="30,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="3,135,90,23" origin="0.5,0.5" depth="0.15" ignoretint="False" color="175,175,175,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <sound tag="footstep_metal" />
  </limb>
  <!-- body to husk appendage -->
  <joint limb1="0" limb2="1" limb1anchor="1.8269548,-2.8440702" limb2anchor="-11.422176,1.0604054" name="Tentacle1a" canbesevered="True" limitenabled="True" upperlimit="-10" lowerlimit="-15" stiffness="0.55" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="2" limb1anchor="34.12864,0.7738372" limb2anchor="-27.00414,2.7658956" name="Tentacle1b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="1" scale="0.38" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="3" limb1anchor="7.2894335,7.45668" limb2anchor="-11.422176,1.0604054" name="Tentacle2a" canbesevered="True" limitenabled="True" upperlimit="-10" lowerlimit="-15" stiffness="0.55" scale="0.9" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="3" limb2="4" limb1anchor="34.12864,0.7738372" limb2anchor="-27.00414,2.7658956" name="Tentacle2b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="0.9" scale="0.38" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="5" limb1anchor="7.011281,3.8195014" limb2anchor="-11.422176,1.0604054" name="Tentacle3a" canbesevered="True" limitenabled="True" upperlimit="-10" lowerlimit="-15" stiffness="0.55" scale="1.05" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="5" limb2="6" limb1anchor="34.12864,0.7738372" limb2anchor="-27.00414,2.7658956" name="Tentacle3b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="1.05" scale="0.38" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="7" limb2="0" limb1anchor="3.47654,12.180476" limb2anchor="-9.664726,-13.762431" name="Joint 7 - 0" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-35" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="7" limb2="8" limb1anchor="17.776794,-2.912905" limb2anchor="-31,0" name="Joint 7 - 8" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="37" lowerlimit="14" stiffness="0.7" scale="0.6" weldjoint="False" clockwiserotation="False" />
  <joint limb1="8" limb2="9" limb1anchor="36.0452,0.99454856" limb2anchor="-38,-2" name="Joint 8 - 9" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-17.000013" lowerlimit="-67" stiffness="0.7" scale="0.6" weldjoint="False" clockwiserotation="False" />
  <joint limb1="7" limb2="10" limb1anchor="-10.612524,0.58185726" limb2anchor="-26,0" name="Joint 7 - 10" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-160" lowerlimit="-270" stiffness="0.7" scale="0.6" weldjoint="False" clockwiserotation="False" />
  <joint limb1="10" limb2="11" limb1anchor="37.06665,5.636732" limb2anchor="-35.54979,2.208727" name="Joint 10 - 11" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="75" lowerlimit="25" stiffness="0.7" scale="0.6" weldjoint="False" clockwiserotation="False" />
  <joint limb1="7" limb2="12" limb1anchor="17.776794,-2.912905" limb2anchor="-31,0" name="Joint 7 - 12" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="37" lowerlimit="14" stiffness="0.7" scale="0.6" weldjoint="False" clockwiserotation="False" />
  <joint limb1="12" limb2="13" limb1anchor="36.0452,0.99454856" limb2anchor="-38,-2" name="Joint 12 - 13" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-17.000013" lowerlimit="-67" stiffness="0.7" scale="0.6" weldjoint="False" clockwiserotation="False" />
  <joint limb1="7" limb2="14" limb1anchor="-10.612524,0.58185726" limb2anchor="-26,0" name="Joint 7 - 14" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-160" lowerlimit="-270" stiffness="0.7" scale="0.6" weldjoint="False" clockwiserotation="False" />
  <joint limb1="14" limb2="15" limb1anchor="37.06665,5.636732" limb2anchor="-35.54979,2.208727" name="Joint 14 - 15" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="75" lowerlimit="25" stiffness="0.7" scale="0.6" weldjoint="False" clockwiserotation="False" />
</Ragdoll>