<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="endworm" jointscale="1" limbscale="1" canentersubmarine="False" canwalk="False" texture="%ModDir:Improved Husks%/Characters/Endwormhusk/endwormhusk.png" spritesheetorientation="0" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Head" color="255,255,255,255">
  <collider radius="500" height="0" name="Main Collider" width="0" />
  <!-- Head -->
  <limb id="0" radius="520" type="None" steerforce="5" name="Head" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" height="0" width="0" density="50" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,1" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="0.1" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="1,2,1071,1117" depth="0.2" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <StatusEffect type="OnSevered" target="Character" comparison="and">
      <Conditional isdead="false" />
      <SpawnCharacter speciesname="endwormhuskhead" count="1" spread="0" />
    </StatusEffect>
    <StatusEffect type="OnSevered" target="Character" targetlimb="Head2" comparison="and" duration="5">
      <Conditional isdead="false" />
      <Affliction identifier="genericaffliction" strength="10000" />
      <Affliction identifier="internaldamage" strength="200" probability="1" />
      <Affliction identifier="bleeding" strength="200" probability="1" />
      <ParticleEmitter particle="blackwaterblood" particlespersecond="100" scalemin="13" scalemax="15" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
      <ParticleEmitter particle="huskgoo" copyentityangle="true" anglemin="0" anglemax="0" particleamount="100" particlespersecond="65" velocitymin="-10" velocitymax="-100" scalemin="4.5" scalemax="6.5" />
      <ParticleEmitter particle="huskmutantacidsplash" copyentityangle="true" anglemin="0" anglemax="0" particleamount="70" particlespersecond="130" velocitymin="-10" velocitymax="-100" scalemin="4" scalemax="7" />
    </StatusEffect>
  </limb>
  <!-- Technical Head -->
  <limb id="1" radius="220" type="Head" name="Tail1" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <conditionalsprite exclusive="True">
      <Conditional genericaffliction="gt 0" />
      <sprite texture="%ModDir:Improved Husks%/Characters/Endwormhusk/endwormhusk.png" sourcerect="37,1745,999,610" depth="0.1" origin="0.5,0.55" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    </conditionalsprite>
    <attack ranged="True" avoidfriendlyfire="True" requiredangle="20" structuresoundtype="StructureBlunt" context="Any" targettype="Any" targetlimbtype="None" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" afterattackdelay="0.1" reverse="False" retreat="False" fullspeedafterattack="True" range="2500" damagerange="2500" duration="0.1" cooldown="8" secondarycooldown="1" cooldownrandomfactor="0" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="" force="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" torque="0" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" priority="0" penetration="0" levelwalldamage="0" submarineimpactmultiplier="1" blink="False">
      <StatusEffect type="OnFailure" target="This">
        <SpawnItem identifier="endwormhuskprojectile" spawnposition="This" count="1" aimspread="0" rotationtype="Limb" rotation="90" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="This">
        <sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/spit.ogg" range="5000" volume="1" dontmuffle="true" />
      </StatusEffect>
    </attack>
  </limb>
  <!-- Tail -->
  <limb id="2" radius="220" type="Tail" name="Tail2" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <StatusEffect type="OnSevered" target="Character" disabledeltatime="true" targetlimbs="Head">
      <Affliction identifier="bleedingnonstop" strength="10000" probability="1" />
    </StatusEffect>
  </limb>
  <limb id="3" radius="220" type="Tail" name="Tail3" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Conditional isdead="false" />
      <Affliction identifier="bleeding" strength="2800" probability="1" />
      <Affliction identifier="bleedingnonstop" strength="5000" probability="1" />
    </StatusEffect>
  </limb>
  <limb id="4" radius="220" type="Tail" name="Tail4" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="5" radius="220" type="Tail" name="Tail5" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="6" radius="220" type="Tail" name="Tail6" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="7" radius="220" type="Tail" name="Tail7" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="8" radius="220" type="Tail" name="Tail8" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="9" radius="220" type="Tail" name="Tail9" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="10" radius="220" type="Tail" name="Tail10" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="11" radius="220" type="Tail" name="Tail11" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="12" radius="220" type="Tail" name="Tail12" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="13" radius="220" type="Tail" name="Tail13" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="14" radius="220" type="Tail" name="Tail14" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="15" radius="220" type="Tail" name="Tail15" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="16" width="0" height="0" name="TailEnd" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="350" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="10" severedfadeouttime="1" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="1038,1142,1010,804" origin="0.5,0.5" depth="0.05" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="brownchunks" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="17" width="0" height="0" name="Head2" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="220" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="10" severedfadeouttime="1" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Endwormhusk/Head.png" sourcerect="0,0,640,464" origin="0.5,0.5" depth="1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagesound="LimbSlash" damagemultiplier="3" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="huskmutantacidsplash" />
  </limb>
  <joint limb1="1" limb2="17" limb1anchor="0,225" limb2anchor="0.6374493,-91.01243" lowerlimit="-15" upperlimit="15" name="Joint 1 - 17" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="0" limb1anchor="0,225" limb2anchor="0,-425" lowerlimit="-15" upperlimit="15" name="Joint 1 - 0" canbesevered="True" severanceprobabilitymodifier="0.8" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="2" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 1 - 2" canbesevered="True" severanceprobabilitymodifier="0.05" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="2" limb2="3" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 2 - 3" canbesevered="True" severanceprobabilitymodifier="0.06" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="3" limb2="4" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 3 - 4" canbesevered="True" severanceprobabilitymodifier="0.07" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="5" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 4 - 5" canbesevered="True" severanceprobabilitymodifier="0.08" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="5" limb2="6" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 5 - 6" canbesevered="True" severanceprobabilitymodifier="0.09" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb2="7" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 6 - 7" canbesevered="True" severanceprobabilitymodifier="0.1" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="7" limb2="8" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 7 - 8" canbesevered="True" severanceprobabilitymodifier="0.11" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="8" limb2="9" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 8 - 9" canbesevered="True" severanceprobabilitymodifier="0.12" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="9" limb2="10" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 9 - 10" canbesevered="True" severanceprobabilitymodifier="0.13" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="10" limb2="11" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 10 - 11" canbesevered="True" severanceprobabilitymodifier="0.14" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="11" limb2="12" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 11 - 12" canbesevered="True" severanceprobabilitymodifier="0.15" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="12" limb2="13" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 12 - 13" canbesevered="True" severanceprobabilitymodifier="0.16" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="13" limb2="14" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 13 - 14" canbesevered="True" severanceprobabilitymodifier="0.17" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="14" limb2="15" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 14 - 15" canbesevered="True" severanceprobabilitymodifier="0.18" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="15" limb2="16" limb1anchor="0,-135.03262" limb2anchor="0,352.67" name="Joint 15 - 16" canbesevered="False" severanceprobabilitymodifier="1" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
</Ragdoll>