<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="DE-Wastehammerhead" humanoid="False" group="waste" husk="False" needsair="False" canspeak="False" noise="100" blooddecal="blood" displayname="" eatingspeed="10" hasinfo="False" usehuskappendage="False" needswater="False" visibility="100" bleedparticleair="blooddrop" bleedparticlewater="waterblood" pathfinderpriority="1" hideinsonar="False">
  <ragdolls folder="default" />
  <animations folder="default" />
  <damageemitter particle="gib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="waterblood" particleamount="4" anglemin="0" anglemax="0" scalemin="3" scalemax="5" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="500" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" />
  <ai combatstrength="800" sight="1" hearing="100" aggressionhurt="100" aggressiongreed="100" fleehealththreshold="0" attackwhenprovoked="True" aggressiveboarding="true" avoidgunfire="False" enforceaggressivebehaviorformissions="true" targetinnerwalls="true" randomattack="true">
    <target tag="nasonov" state="Attack" priority="100" reactdistance="0" attackdistance="0" />
    <target tag="stronger" state="Avoid" priority="100" reactdistance="2000" attackdistance="0" />
    <target tag="human" state="Attack" priority="100" reactdistance="2000" attackdistance="0" />
    <target tag="weapon" state="Avoid" priority="100" reactdistance="3000" attackdistance="0" />
    <target tag="leucocyte" state="Avoid" priority="100" reactdistance="1500" attackdistance="0" />
    <target tag="tool" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" />
    <target tag="room" state="Attack" priority="50" reactdistance="2000" attackdistance="0" />
    <target tag="wall" state="Attack" priority="50" reactdistance="2000" attackdistance="0" />
    <target tag="door" state="Attack" priority="50" reactdistance="2000" attackdistance="0" />
    <target tag="weaker" state="Avoid" priority="10" reactdistance="1000" attackdistance="0" />
    <SwarmBehavior mindistfromclosest="300" maxdistfromcenter="3000" cohesion="0.25" />
  </ai>
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion1.ogg" state="Die" range="10000" volume="1" gender="None" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion2.ogg" state="Die" range="10000" volume="1" gender="None" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion3.ogg" state="Die" range="10000" volume="1" gender="None" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion4.ogg" state="Die" range="10000" volume="1" gender="None" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_damage1.ogg" state="Damage" range="7000" volume="1" gender="None" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_damage2.ogg" state="Damage" range="7000" volume="1" gender="None" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_idle1.ogg" state="Idle" range="6000" volume="1" gender="None" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_idle2.ogg" state="Idle" range="6000" volume="1" gender="None" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_idle3.ogg" state="Idle" range="6000" volume="1" gender="None" />
  <inventory slots="Any, Any,Any,Any,Any" accessiblewhenalive="False" commonness="1">
    <item identifier="sulphuricacid" />
    <item identifier="adrenalinegland" />
    <item identifier="swimbladder" />
    <item identifier="sulphuricacid" />
  </inventory>
  <StatusEffect type="OnDeath" target="This" onlyoutside="true" disabledeltatime="true" stackable="false" delay="180">
    <RemoveCharacter />
  </StatusEffect>
</Character>