<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="Lua Linker" identifier="lualinker" category="" cargocontaineridentifier="metalcrate" tags="smallitem,mountableweapon" Scale="0.12" impactsoundtag="impact_metal_light" description="A tool to link or unlink objects">
    <Fabricate suitablefabricators="fabricator" requiredtime="60">
      <RequiredSkill identifier="electrical" level="75" />
      <RequiredSkill identifier="mechanical" level="55" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="copper" />
    </Fabricate>
    <Deconstruct time="30">
      <Item identifier="fpgacircuit" />
      <Item identifier="fpgacircuit" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="copper" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/toolgun.png" sourcerect="0,0,444,299" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/toolgun.png" sourcerect="0,0,444,299" origin="0.5,0.5" depth="0.55" />
    <Body width="72" height="40" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="70,5" handle1="-170,-90" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="29,11" spread="0" unskilledspread="2" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Lualinker.ogg" type="OnUse" range="1000" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <StatusEffect type="OnUse">
        <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Character">
        <LuaHook name="luaLinker.onUse" />
      </StatusEffect>
    </RangedWeapon>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="Lua Display manipulator" identifier="luaDisplaySideBySide" category="" cargocontaineridentifier="metalcrate" tags="smallitem,mountableweapon" Scale="0.12" spritecolor="255,120,0,255" inventoryiconcolor="255,120,0,255" impactsoundtag="impact_metal_light" description="A tool to add or remove display side by side feature">
    <Fabricate suitablefabricators="fabricator" requiredtime="60">
      <RequiredSkill identifier="electrical" level="75" />
      <RequiredSkill identifier="mechanical" level="55" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="copper" />
    </Fabricate>
    <Deconstruct time="30">
      <Item identifier="fpgacircuit" />
      <Item identifier="fpgacircuit" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="copper" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/toolgun.png" sourcerect="0,0,444,299" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/toolgun.png" sourcerect="0,0,444,299" origin="0.5,0.5" depth="0.55" />
    <Body width="72" height="40" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="70,5" handle1="-170,-90" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="29,11" spread="0" unskilledspread="2" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Lualinker.ogg" type="OnUse" range="1000" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <StatusEffect type="OnUse">
        <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Character">
        <LuaHook name="luaDisplaySideBySide.onUse" />
      </StatusEffect>
    </RangedWeapon>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
</Items>