<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Spinelinghusk" humanoid="False" husk="True" needsair="False" needswater="True" canspeak="true" noise="100" visibility="100" blooddecal="blackblood" group="husk" eatingspeed="20" displayname="" hasinfo="False" usehuskappendage="False" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" pathfinderpriority="1" hideinsonar="False" speciestranslationoverride="spineling" sonardisruption="0" caninteract="False" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="10">
  <ragdolls folder="%ModDir:Improved Husks%/Characters/Spinelinghusk/Ragdolls/" />
  <animations folder="%ModDir:Improved Husks%/Characters/Spinelinghusk/Animations/" />
  <health vitality="75" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="15" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="False" applyafflictioncolors="False" />
  <ai combatstrength="180" sight="2" hearing="2" aggressionhurt="200" aggressiongreed="10" fleehealththreshold="0" attackwhenprovoked="False" aggressiveboarding="True" targetouterwalls="True" avoidgunfire="True" enforceaggressivebehaviorformissions="True" randomattack="True" avoidtime="3" minfleetime="20" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
    <target tag="decoy" state="Attack" priority="500" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="provocative" state="Attack" priority="200" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weapon" state="Attack" priority="200" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="tool" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="human" state="Attack" priority="60" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="stronger" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weaker" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="engine" state="Avoid" priority="60" reactdistance="400" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="True" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="wall" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="room" state="Attack" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1500" sweepstrength="5" sweepspeed="1" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
  </ai>
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="5">
    <!-- empty inventory -->
  </Inventory>
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="4">
    <!-- inventory only contains husk eggs -->
    <Item identifier="huskeggsbasic" />
  </Inventory>
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="1">
    <!-- inventory contains both husk eggs and husk stinger -->
    <Item identifier="huskeggsbasic" />
    <Item identifier="huskstinger" />
  </Inventory>
  <sound file="%ModDir:Improved Husks%/Characters/Spinelinghusk/idle1.ogg" state="Idle" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Spinelinghusk/idle2.ogg" state="Idle" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Spinelinghusk/idle3.ogg" state="Idle" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Spinelinghusk/idle4.ogg" state="Idle" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Spinelinghusk/damage1.ogg" state="Damage" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Spinelinghusk/damage2.ogg" state="Damage" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Spinelinghusk/damage3.ogg" state="Damage" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Spinelinghusk/damage4.ogg" state="Damage" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Spinelinghusk/dead1.ogg" state="Die" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Spinelinghusk/dead2.ogg" state="Die" range="3000" volume="1" gender="None" />
  <damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackblood" anglemin="1" anglemax="2" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" particleamount="10" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackwaterblood" anglemin="1" anglemax="2" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" particleamount="1" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" anglemin="0" anglemax="360" scalemin="1" scalemax="2" velocitymin="200" velocitymax="1500" emitinterval="0" particlespersecond="0" particleamount="30" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" anglemin="0" anglemax="360" scalemin="1" scalemax="2" velocitymin="50" velocitymax="1000" emitinterval="0" particlespersecond="0" particleamount="15" highqualitycollisiondetection="False" copyentityangle="False" />
</Character>