<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="Alarm 01" identifier="alarm01" description="BATTLESTAR GALACTICA: Action Stations alarm" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm01.ogg" type="OnActive" range="1500.0" loop="true" volume="0.6" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 02" identifier="alarm02" description="FREESOUND.ORG: 'Klaxon.wav' (creator: TerraKing7428)" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm02.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 03" identifier="alarm03" description="FREESOUND.ORG: 'Buzzer Alarm 1.wav' (creator: NoahBangs)" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm03.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 04" identifier="alarm04" description="FREESOUND.ORG: 'alarm 003.wav' (creator: cydon)" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm04.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 05" identifier="alarm05" description="HALO 1: Pillar of Autumn engine room alarm" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm05.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 06" identifier="alarm06" description="STAR WARS: Lucrehulk droid control ship alarm" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm06.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 07" identifier="alarm07" description="YOUTUBE: military Submarine Alarm Sound Effect (uploaded by SoundEffectsFactory)" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm07.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 08" identifier="alarm08" description="SUBNAUTICA: Cyclops submarine alarm (old)" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm08.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 09" identifier="alarm09" description="HALO / HALO 2: Pillar of Autumn / Cairo Station alarm" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm09.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 10" identifier="alarm10" description="DAY OF INFAMY: Bunker door alarm (Dog Red)" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm10.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 11" identifier="alarm11" description="BLACK MESA: Test chamber control room alarm" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm11.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 12" identifier="alarm12" description="FALLOUT: Vault 101 alarm" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm12.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 13" identifier="alarm13" description="ALIEN: Nostromo self-destruct alarm" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm13.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 14" identifier="alarm14" description="BLACK MESA: Rocket engine alarm" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm14.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 15" identifier="alarm15" description="BLACK MESA: Industrial alarm" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm15.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 16" identifier="alarm16" description="BLACK MESA: Emergency alarm" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm16.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 17" identifier="alarm17" description="BLACK MESA: Emergency alarm" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm17.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 18" identifier="alarm18" description="BLACK MESA: Generator / containment alarm" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm18.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 19" identifier="alarm19" description="BLACK MESA: Lambda reactor alarm" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm19.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 20" identifier="alarm20" description="HALF-LIFE: Test chamber siren" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm20.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 21" identifier="alarm21" description="HALF-LIFE 2: 'combine_bank_alarm_loop4.wav'" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm21.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 22" identifier="alarm22" description="HALF-LIFE 2: 'combine_bank_alarm_loop1.wav'" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm22.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 23" identifier="alarm23" description="HALF-LIFE 2: 'alarm_citizen_loop1.wav'" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm23.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 24" identifier="alarm24" description="DOOM 3: Alarm A" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm24.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 25" identifier="alarm25" description="DOOM 3: Alarm B" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm25.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 26" identifier="alarm26" description="DOOM 3: Alarm C" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm26.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 27" identifier="alarm27" description="DOOM 3: Alarm D" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm27.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 28" identifier="alarm28" description="STAR TREK TNG: Red Alert" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm28.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 29" identifier="alarm29" description="STAR TREK TNG: Critical Alert" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm29.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 30" identifier="alarm30" description="STAR TREK TNG (NEMESIS): Intruder Alert" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm30.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 31" identifier="alarm31" description="STAR TREK TNG: Alert 9" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm31.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 32" identifier="alarm32" description="STAR TREK TNG: Alert 24" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm32.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 33" identifier="alarm33" description="STAR TREK TOS: Red Alert" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm33.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 34" identifier="alarm34" description="STAR TREK TOS: Red Alert (Engineering)" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm34.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 35" identifier="alarm35" description="STAR TREK TOS: Red Alert (Shuttlebay)" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm35.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 36" identifier="alarm36" description="STAR TREK TOS: Dual Red Alert" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm36.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 37" identifier="alarm37" description="STAR TREK TOS: Klaxon" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm37.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 38" identifier="alarm38" description="STAR TREK: Romulan Alarm" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm38.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 39" identifier="alarm39" description="STAR TREK VOY: Red Alert" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm39.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Alarm 40" identifier="alarm40" description="STAR TREK VOY: Blue Alert" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="255,0,0,100" castshadows="false" range="75">
      <Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
      <sound file="%ModDir%/Sounds/alarm40.ogg" type="OnActive" range="1500.0" loop="true" volume="0.7" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
  <Item name="Code 6 Alarm" identifier="alarmcode6" description="The China Syndrome - Code 6" category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="reactorcab,storagecab" />
    <PreferredContainer primary="wreckreactorcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0.06" />
    <Price baseprice="100">
      <Price storeidentifier="merchantresearch" multiplier="1.85" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.35" minavailable="1" />
      <Price storeidentifier="merchantoutpost" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.50" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Electricity/oxygear_buzzer.png" depth="0.8" sourcerect="0,0,42,31" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
    </Holdable>
    <LightComponent canbeselected="false" lightcolor="0,0,0,0" castshadows="false" range="0">
      <sound file="%ModDir%/Sounds/code6.ogg" type="OnActive" range="1000.0" loop="true" volume="0.8" />
    </LightComponent>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="toggle" displayname="connection.togglestate" />
      <input name="set_state" displayname="connection.setstate" />
    </ConnectionPanel>
  </Item>
</Items>