<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="Medical Fabricator 2" identifier="medicalfabricatorvar2" tags="medicalfabricator,donttakeitems" category="Machine" linkable="true" allowedlinks="deconstructor,medcabinet,locker,medcontainer, suppliescontainer" scale="0.41" description="" damagedbyexplosions="true" explosiondamagemultiplier="0.2">
    <Upgrade gameversion="0.10.0.0" scale="*0.41" />
    <Upgrade gameversion="0.10.4.0">
      <Repairable Msg="ItemMsgRepairWrench" />
    </Upgrade>
    <UpgradePreviewSprite scale="2.5" texture="Content/UI/WeaponUI.png" sourcerect="256,960,64,64" origin="0.5,0.45" />
    <Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.8" sourcerect="1,0,348,501" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Medbay/medbay props.png" sourcerect="357,0,348,501" origin="0.5,0.5" depth="0.8" maxcondition="80" fadein="true" />
    <BrokenSprite texture="%ModDir%/Items/Medbay/medbay props.png" sourcerect="1,523,348,501" origin="0.5,0.5" depth="0.8" maxcondition="0" />
    <LightComponent range="10.0" lightcolor="255,255,255,40" powerconsumption="5" IsOn="true" castshadows="false" alphablend="false" allowingameediting="false">
      <sprite texture="%ModDir%/Items/Medbay/medbay props_lights.png" depth="0.025" sourcerect="1,0,348,501" alpha="1.0" />
    </LightComponent>
    <Fabricator canbeselected="true" powerconsumption="100.0" msg="ItemMsgInteractSelect">
      <GuiFrame relativesize="0.4,0.45" style="ItemUI" anchor="Center" />
      <sound file="Content/Items/Fabricators/Fabricator.ogg" type="OnActive" range="1000.0" loop="true" />
      <poweronsound file="Content/Items/PowerOnLight2.ogg" range="600" loop="false" />
      <StatusEffect type="InWater" target="This" condition="-0.5" />
    </Fabricator>
    <ConnectionPanel selectkey="Action" canbeselected="true" hudpriority="10" msg="ItemMsgRewireScrewdriver">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredSkill identifier="electrical" level="55" />
      <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
        <Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
        <Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
        <Affliction identifier="stun" strength="4" />
        <Affliction identifier="burn" strength="5" />
      </StatusEffect>
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="power_in" displayname="connection.powerin" />
    </ConnectionPanel>
    <Repairable selectkey="Action" header="mechanicalrepairsheader" deteriorationspeed="0.50" mindeteriorationdelay="60" maxdeteriorationdelay="120" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10">
      <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
      <RequiredSkill identifier="mechanical" level="55" />
      <RequiredItem items="wrench" type="equipped" />
      <ParticleEmitter particle="damagebubbles" particleburstamount="2" particleburstinterval="2.0" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemin="0" anglemax="359" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
      <ParticleEmitter particle="smoke" particleburstamount="3" particleburstinterval="0.5" particlespersecond="2" scalemin="1" scalemax="2.5" anglemin="0" anglemax="359" velocitymin="-50" velocitymax="50" mincondition="15.0" maxcondition="50.0" />
      <ParticleEmitter particle="heavysmoke" particleburstinterval="0.25" particlespersecond="2" scalemin="2.5" scalemax="5.0" mincondition="0.0" maxcondition="15.0" />
      <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
        <Sound file="Content/Items/MechanicalRepairFail.ogg" range="1000" />
        <Affliction identifier="lacerations" strength="5" />
        <Affliction identifier="stun" strength="4" />
      </StatusEffect>
    </Repairable>
    <ItemContainer capacity="15" canbeselected="true" hideitems="true" slotsperrow="4" uilabel="" allowuioverlap="true" />
    <ItemContainer capacity="1" canbeselected="true" hideitems="true" slotsperrow="1" uilabel="" allowuioverlap="true" />
  </Item>
</Items>