<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Mantishusk" humanoid="False" blooddecal="blackblood" speciestranslationoverride="mantis" displayname="" group="husk" hasinfo="False" husk="True" usehuskappendage="False" needsair="False" needswater="False" canspeak="true" noise="100" visibility="100" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" caninteract="False" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="10">
  <ragdolls folder="default" />
  <animations folder="default" />
  <health vitality="250" doesbleed="False" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="False" />
  <gibemitter particle="blackgib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <sound file="%ModDir:Improved Husks%/Characters/Mantishusk/idle1.ogg" state="Idle" range="1100" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Mantishusk/idle2.ogg" state="Idle" range="1100" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Mantishusk/attack1.ogg" state="Attack" range="1400" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Mantishusk/attack2.ogg" state="Attack" range="1400" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Mantishusk/damage1.ogg" state="Damage" range="1200" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Mantishusk/damage2.ogg" state="Damage" range="1200" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Mantishusk/death.ogg" state="Die" range="1500" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Mantishusk/death2.ogg" state="Die" range="1500" volume="1" gender="None" />
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="4">
    <!-- empty inventory -->
  </Inventory>
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="3">
    <!-- inventory only contains husk eggs -->
    <Item identifier="huskeggsbasic" />
  </Inventory>
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="2">
    <!-- inventory contains both husk eggs and husk stinger -->
    <Item identifier="huskeggsbasic" />
    <Item identifier="huskstinger" />
  </Inventory>
  <ai combatstrength="300" sight="0.3" hearing="2" aggressiveboarding="True" fleehealththreshold="0" aggressionhurt="100" aggressiongreed="10" attackwhenprovoked="False" avoidgunfire="True" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False" avoidtime="3" minfleetime="20" infiltrate="False" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
    <target tag="decoy" state="Attack" priority="500" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="provocative" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weapon" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="stronger" state="Attack" priority="500" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weaker" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="crawler" state="Attack" priority="120" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="mudraptor" state="Attack" priority="120" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="legacycrawler" state="Attack" priority="120" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="mantis" state="Attack" priority="120" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="human" state="Attack" priority="120" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="nasonov" state="Attack" priority="70" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="sonar" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="wall" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="door" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="room" state="Attack" priority="5" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
  </ai>
</Character>