<?xml version="1.0" encoding="utf-8"?>
<Charactervariant ShowHealthBar="false" inherit="Hammerheadspawn" SpeciesName="Hammerheadspawn_hatched" speciestranslationoverride="Hammerheadspawn" DisplayName="" Group="hammerhead" noise="50">
  <ai combatstrength="10" sight="1" hearing="1" aggressionhurt="100" aggressiongreed="50" fleehealththreshold="0" attackwhenprovoked="False" avoidgunfire="False" aggressiveboarding="True">
    <target Tag="hammerheadmucus" State="Protect" Priority="100" ReactDistance="1000" offset="0,100" />
    <target tag="decoy" state="Attack" priority="200" ignoreifnotinsamesub="True" />
    <target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True" />
    <target tag="weapon" state="Attack" priority="100" ignoreifnotinsamesub="True" />
    <target tag="leucocyte" state="Avoid" priority="100" reactdistance="1000" />
    <target tag="terminalcell" state="Attack" priority="50" />
    <target tag="stronger" state="Avoid" priority="50" reactdistance="2000" />
    <target tag="tool" state="Aggressive" priority="50" reactdistance="500" ignoreifnotinsamesub="True" />
    <target tag="human" state="Attack" priority="50" reactdistance="500" />
    <target tag="weaker" state="Attack" priority="50" />
    <target tag="crawler" state="Avoid" priority="50" />
    <target tag="room" state="Observe" priority="0" />
    <target tag="sonar" state="Observe" priority="0" />
    <SwarmBehavior mindistfromclosest="25" maxdistfromcenter="250" cohesion="1" />
  </ai>
  <ragdoll scalemultiplier="1.5" />
  <attack damagemultiplier="1.5" rangemultiplier="1.5" />
</Charactervariant>