<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Endwormhuskhead" humanoid="False" speciestranslationoverride="Endworm" displayname="" group="husk" hasinfo="False" husk="False" usehuskappendage="False" needsair="False" needswater="False" canspeak="true" noise="100" visibility="100" blooddecal="blackblood" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" bleedparticlemultiplier="10" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" distantsonarrange="0" disabledistance="100000" usebosshealthbar="False" caninteract="False" caneat="False" usepathfinding="True" hideinthermalgoggles="False" soundinterval="10">
  <ragdolls folder="default" />
  <animations folder="default" />
  <damageemitter particle="blackgib" drawontop="True" particleamount="2" velocitymin="200" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackwaterblood" particleamount="10" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="10" scalemax="20" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackwaterblood" particleamount="2" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="10" scalemax="20" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" drawontop="True" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" particleamount="20" velocitymin="50" velocitymax="1000" anglemin="0" anglemax="360" scalemin="2" scalemax="4" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="1000" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="False">
    <Limb name="Head" />
    <Limb name="LeftArm" />
    <Limb name="RightArm" />
  </health>
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headidle1.ogg" state="Idle" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headidle2.ogg" state="Idle" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headidle3.ogg" state="Idle" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headidle4.ogg" state="Idle" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headidle5.ogg" state="Idle" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headattack1.ogg" state="Attack" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headattack2.ogg" state="Attack" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headattack3.ogg" state="Attack" range="3000" volume="1" gender="None" />
  <ai combatstrength="4000" sight="5" hearing="5" aggressionhurt="100" aggressiongreed="10" fleehealththreshold="0" attackwhenprovoked="False" avoidgunfire="False" avoidtime="3" minfleetime="20" aggressiveboarding="False" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False" avoidabyss="False" stayinabyss="False" aggressioncumulation="10" startaggression="0" maxaggression="100" canopendoors="False" keepdoorsclosed="False" patrolflooded="False" patroldry="False" walltargetingmethod="Target">
    <target tag="endworm" state="Attack" priority="1000" reactdistance="2000" attackdistance="1000" timer="0" ignorecontained="False" attackpattern="Straight" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="wall" state="Attack" priority="200" reactdistance="4000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weapon" state="Attack" priority="200" reactdistance="0" attackdistance="0" ignoreifnotinsamesub="True" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="sonar" state="Attack" priority="200" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="provocative" state="Attack" priority="100" reactdistance="0" attackdistance="0" ignoreifnotinsamesub="True" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="stronger" state="Attack" priority="60" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weaker" state="Attack" priority="60" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="tool" state="Attack" priority="50" reactdistance="1000" attackdistance="0" ignoreifnotinsamesub="True" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="room" state="Attack" priority="30" reactdistance="4000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
  </ai>
  <StatusEffect type="OnActive" target="This" lifetime="30" targetlimb="Head" stackable="false">
    <ParticleEmitter particle="blackwaterblood" particlespersecond="100" scalemin="14" scalemax="16" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
    <ParticleEmitter particle="blackwaterblood" particlespersecond="100" scalemin="17" scalemax="20" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
  </StatusEffect>
</Character>