<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Override>
    <Item name="" identifier="navterminal" tags="command,navterminal,primarynavterminal" usetransducers="true" linkable="true" allowedlinks="statusmonitor" scale="0.5" category="Machine,Electrical" damagedbyexplosions="true" explosiondamagemultiplier="0.2" GrabWhenSelected="true">
      <UpgradePreviewSprite scale="2.5" texture="Content/UI/WeaponUI.png" sourcerect="128,960,64,64" origin="0.5,0.45" />
      <Upgrade gameversion="0.10.0.0" scale="*0.5" />
      <Upgrade gameversion="0.14.4.0" positiony="+30" />
      <Sprite texture="%ModDir:2936760984%/UI/CommandDevices.png" depth="0.8" sourcerect="0,0,384,304" origin="0.5,0.5" />
      <BrokenSprite texture="%ModDir:2936760984%/UI/CommandDevices.png" sourcerect="0,320,384,304" depth="0.8" maxcondition="80" fadein="true" origin="0.5,0.5" />
      <BrokenSprite texture="%ModDir:2936760984%/UI/CommandDevices.png" sourcerect="0,640,384,304" depth="0.8" maxcondition="0" origin="0.5,0.5" />
      <Steering minvoltage="0.5" canbeselected="true" powerconsumption="10" linkuitocomponent="Sonar" msg="ItemMsgInteractSelect" allowuioverlap="true" hudlayer="-1">
        <GuiFrame relativesize="0.55,0.59" anchor="Center" style="OuterGlow" color="0,0,0,0.8" relativeoffset="0.1,-0.05" draggable="false" />
        <StatusEffect type="InWater" target="This" condition="-0.5" />
        <StatusEffect type="OnBroken" target="This">
          <sound file="%ModDir:2936760984%/Sounds/powerDown.ogg" range="3000.0" volume="2" />
        </StatusEffect>
        <poweronsound file="%ModDir:2936760984%/Sounds/sonarPowerOn1.ogg" range="3000" loop="false" />
        <MaintainPosIndicator texture="%ModDir:2936760984%/UI/NavUI.png" sourcerect="82,0,93,93" />
        <MaintainPosOriginIndicator texture="%ModDir:2936760984%/UI/NavUI.png" sourcerect="0,0,66,66" />
        <SteeringIndicator texture="%ModDir:2936760984%/UI/NavUI.png" sourcerect="0,135,362,16" origin="0,0.5" />
        <LightComponent range="10.0" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" alphablend="false" allowingameediting="false">
          <Upgrade gameversion="0.9.600.0" lightcolor="255,255,255,0" />
          <sprite texture="%ModDir:2936760984%/UI/navigatorLights.png" depth="0.025" sourcerect="0,0,384,304" origin="0.5,0.5" alpha="1.0" />
        </LightComponent>
        <LightComponent range="10.0" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" alphablend="false" blinkfrequency="1" allowingameediting="false">
          <Upgrade gameversion="0.9.600.0" lightcolor="255,255,255,0" />
          <sprite texture="%ModDir:2936760984%/UI/navigatorLights.png" depth="0.025" sourcerect="400,0,384,304" origin="0.5,0.5" alpha="1.0" />
        </LightComponent>
      </Steering>
      <!-- Sonar range increased from 100m > 120m. AI now detect sonar at 100m instead of 80m. -->
      <aitarget sightrange="200" soundrange="10000" staticsight="true" fadeouttime="5" />
      <Sonar MaxSoundRange="12000" range="12000" canbeselected="true" powerconsumption="100" displaybordersize="-0.1" allowuioverlap="true" hudlayer="-2">
        <!-- General pings -->
        <StatusEffect type="OnUse" target="This,Character">
          <Conditional UseDirectionalPing="false" />
          <LuaHook name="sonarPing" />
          <Explosion range="12000.0" flashrange="0" stun="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" ignorecover="true" severlimbsprobability="0.0" camerashake="0.0">
            <Affliction identifier="sonarsounds" strength="100" />
            <Affliction identifier="activesonar" strength="100" />
            <Affliction identifier="sonarimpact" strength="100" />
          </Explosion>
        </StatusEffect>
        <!-- Directional pings -->
        <StatusEffect type="OnUse" target="This,Character">
          <Conditional UseDirectionalPing="true" />
          <LuaHook name="sonarPingDirectional" />
          <Explosion range="12000.0" flashrange="0" stun="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" ignorecover="true" severlimbsprobability="0.0" camerashake="0.0">
            <Affliction identifier="sonarsoundsdirectional" strength="100" />
            <Affliction identifier="activesonar" strength="60" />
          </Explosion>
        </StatusEffect>
        <!-- Extremely far sonar ambience that plays outside the range of any afflictions. -->
        <StatusEffect type="OnUse" target="This">
          <sound file="%ModDir:2936760984%/Sounds/sonarAmbience1.ogg" type="OnUse" range="24000.0" volume="0.8" selectionmode="random" />
          <sound file="%ModDir:2936760984%/Sounds/sonarAmbience2.ogg" type="OnUse" range="24000.0" volume="0.8" />
          <sound file="%ModDir:2936760984%/Sounds/sonarAmbience3.ogg" type="OnUse" range="24000.0" volume="0.8" />
        </StatusEffect>
        <GuiFrame relativesize="0.55,0.59" anchor="Center" relativeoffset="0.1,-0.05" draggable="false" />
        <PingCircle texture="%ModDir:2936760984%/UI/pingCircle.png" origin="0.5,0.5" />
        <DirectionalPingCircle texture="%ModDir:2936760984%/UI/directionalPingCircle.png" origin="0.0,0.5" />
        <ScreenOverlay texture="%ModDir:2936760984%/UI/sonarOverlay.png" origin="0.5,0.5" />
        <ScreenBackground texture="%ModDir:2936760984%/UI/sonarBackground.png" origin="0.5,0.5" />
        <DirectionalPingBackground texture="%ModDir:2936760984%/UI/directionalPingBackground.png" origin="0.5,0.5" />
        <DirectionalPingButton index="0" texture="%ModDir:2936760984%/UI/directionalPingButton.png" sourcerect="0,0,91,266" origin="-4.5275,0.5" />
        <DirectionalPingButton index="1" texture="%ModDir:2936760984%/UI/directionalPingButton.png" sourcerect="133,0,91,266" origin="-4.5275,0.5" />
        <DirectionalPingButton index="2" texture="%ModDir:2936760984%/UI/directionalPingButton.png" sourcerect="266,0,91,266" origin="-4.5275,0.5" />
        <Blip texture="%ModDir:2936760984%/UI/sonarBlip.png" origin="0.5,0.5" />
        <LineSprite texture="%ModDir:2936760984%/UI/NavUI.png" sourcerect="181,141,109,4" origin="0,0.5" />
        <icon identifier="outpost" texture="Content/UI/MainIconsAtlas.png" sourcerect="352,398,16,8" origin="0.5,0.5" />
        <icon identifier="submarine" texture="Content/UI/MainIconsAtlas.png" sourcerect="353,407,14,6" origin="0.5,0.5" />
        <icon identifier="shuttle" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,407,8,6" origin="0.5,0.5" />
        <icon identifier="artifact" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,414,8,8" origin="0.5,0.5" />
        <icon identifier="location" texture="Content/UI/MainIconsAtlas.png" sourcerect="349,435,11,11" origin="0.5,0.5" />
        <icon identifier="mineral" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,434,7,12" origin="0.5,0.5" />
        <icon identifier="" texture="Content/UI/MainIconsAtlas.png" sourcerect="346,416,4,4" origin="0.5,0.5" />
      </Sonar>
      <CustomInterface canbeselected="true" allowuioverlap="true">
        <GuiFrame relativesize="0.15,0.18" anchor="CenterLeft" pivot="TopLeft" relativeoffset="0.1125,0.001" style="ItemUI" />
        <Button text="Signal out #1" connection="signal_out1" />
        <Button text="Signal out #2" connection="signal_out2" />
        <Button text="Signal out #3" connection="signal_out3" />
      </CustomInterface>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.25,0.4" minsize="400,450" maxsize="480,500" anchor="Center" style="ConnectionPanel" />
        <RequiredSkill identifier="electrical" level="40" />
        <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
          <Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
          <Explosion range="100.0" force="1.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
          <Affliction identifier="stun" strength="4" />
          <Affliction identifier="burn" strength="5" />
        </StatusEffect>
        <requireditem items="screwdriver" type="Equipped" />
        <input name="power_in" displayname="connection.powerin" />
        <input name="transducer_in" displayname="connection.sonartransducerin" />
        <input name="velocity_in" displayname="connection.steeringvelocityin" />
        <output name="velocity_x_out" displayname="connection.velocityxout"  maxwires="10" />
        <output name="velocity_y_out" displayname="connection.velocityyout"  maxwires="10" />
        <output name="signal_out1" displayname="connection.signaloutx~[num]=1"  maxwires="10" />
        <output name="signal_out2" displayname="connection.signaloutx~[num]=2"  maxwires="10" />
        <output name="signal_out3" displayname="connection.signaloutx~[num]=3"  maxwires="10" />
        <output name="toggle_docking" displayname="connection.toggledocking"  maxwires="10" />
        <output name="current_velocity_x" displayname="connection.currentvelocityx"  maxwires="10" />
        <output name="current_velocity_y" displayname="connection.currentvelocityy"  maxwires="10" />
        <output name="current_position_x" displayname="connection.currentpositionx"  maxwires="10" />
        <output name="current_position_y" displayname="connection.currentpositiony"  maxwires="10" />
        <output name="condition_out" displayname="connection.conditionout"  maxwires="10" />
      </ConnectionPanel>
      <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
        <RequiredSkill identifier="electrical" level="40" />
        <RequiredItem items="screwdriver" type="equipped" />
        <ParticleEmitter particle="damagebubbles" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemax="360" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
        <ParticleEmitter particle="spark" particlespersecond="5" anglemax="360" velocitymin="100" velocitymax="500" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
        <ParticleEmitter particle="fleshsmoke" particlespersecond="2" scalemin="1" scalemax="2" anglemax="360" distancemax="30" mincondition="0.0" maxcondition="50.0" />
        <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
          <Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
          <Explosion range="100.0" force="1.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
          <Affliction identifier="stun" strength="4" />
          <Affliction identifier="burn" strength="5" />
        </StatusEffect>
      </Repairable>
    </Item>
    <Item name="" identifier="sonarmonitor" tags="command,sonarmonitor" linkable="true" allowedlinks="statusmonitor" scale="0.5" category="Machine,Electrical" damagedbyexplosions="true" explosiondamagemultiplier="0.2" GrabWhenSelected="true">
      <UpgradePreviewSprite scale="2.5" texture="Content/UI/WeaponUI.png" sourcerect="128,960,64,64" origin="0.5,0.45" />
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <Upgrade gameversion="0.14.4.0" positiony="+53" />
      <Sprite texture="%ModDir:2936760984%/UI/CommandDevices.png" depth="0.8" sourcerect="0,0,384,212" origin="0.5,0.5" />
      <BrokenSprite texture="%ModDir:2936760984%/UI/CommandDevices.png" sourcerect="0,320,384,212" depth="0.8" maxcondition="80" fadein="true" origin="0.5,0.5" />
      <BrokenSprite texture="%ModDir:2936760984%/UI/CommandDevices.png" sourcerect="0,640,384,212" depth="0.8" maxcondition="0" origin="0.5,0.5" />
      <aitarget sightrange="200" soundrange="6500" staticsight="true" fadeouttime="5" />
      <Sonar MaxSoundRange="8000" range="8000" canbeselected="true" powerconsumption="100" displaybordersize="-0.1" allowuioverlap="true" hudlayer="-1" rightlayout="true">
        <!-- General pings -->
        <StatusEffect type="OnUse" target="This,Character">
          <Conditional UseDirectionalPing="false" />
          <LuaHook name="sonarPing" />
          <Explosion range="8000.0" flashrange="0" stun="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" ignorecover="true" severlimbsprobability="0.0" camerashake="0.0">
            <Affliction identifier="sonarsounds" strength="100" />
            <Affliction identifier="activesonarbeacon" strength="100" />
            <Affliction identifier="sonarimpactbeacon" strength="100" />
          </Explosion>
        </StatusEffect>
        <!-- Directional pings -->
        <StatusEffect type="OnUse" target="This,Character">
          <Conditional UseDirectionalPing="true" />
          <LuaHook name="sonarPingDirectional" />
          <Explosion range="8000.0" flashrange="0" stun="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" ignorecover="true" severlimbsprobability="0.0" camerashake="0.0">
            <Affliction identifier="sonarsoundsdirectional" strength="100" />
            <Affliction identifier="activesonarbeacon" strength="60" />
          </Explosion>
        </StatusEffect>
        <!-- Extremely far sonar ambience that plays outside the range of any afflictions. -->
        <StatusEffect type="OnUse" target="This">
          <sound file="%ModDir:2936760984%/Sounds/sonarAmbience1.ogg" type="OnUse" range="16000.0" volume="0.8" selectionmode="random" />
          <sound file="%ModDir:2936760984%/Sounds/sonarAmbience2.ogg" type="OnUse" range="16000.0" volume="0.8" />
          <sound file="%ModDir:2936760984%/Sounds/sonarAmbience3.ogg" type="OnUse" range="16000.0" volume="0.8" />
        </StatusEffect>
        <GuiFrame relativesize="0.55,0.59" anchor="Center" style="OuterGlow" color="0,0,0,0.8" relativeoffset="0.1,-0.05" />
        <PingCircle texture="%ModDir:2936760984%/UI/pingCircle2.png" origin="0.5,0.5" />
        <DirectionalPingCircle texture="%ModDir:2936760984%/UI/directionalPingCircle2.png" origin="0.0,0.5" />
        <ScreenOverlay texture="%ModDir:2936760984%/UI/sonarOverlay2.png" origin="0.5,0.5" />
        <ScreenBackground texture="%ModDir:2936760984%/UI/sonarBackground2.png" origin="0.5,0.5" />
        <DirectionalPingBackground texture="%ModDir:2936760984%/UI/directionalPingBackground2.png" origin="0.5,0.5" />
        <DirectionalPingButton index="0" texture="%ModDir:2936760984%/UI/directionalPingButton2.png" sourcerect="0,0,91,266" origin="-4.5275,0.5" />
        <DirectionalPingButton index="1" texture="%ModDir:2936760984%/UI/directionalPingButton2.png" sourcerect="133,0,91,266" origin="-4.5275,0.5" />
        <DirectionalPingButton index="2" texture="%ModDir:2936760984%/UI/directionalPingButton2.png" sourcerect="266,0,91,266" origin="-4.5275,0.5" />
        <Blip texture="%ModDir:2936760984%/UI/sonarBlip2.png" origin="0.5,0.5" />
        <LineSprite texture="%ModDir:2936760984%/UI/NavUI.png" sourcerect="181,141,109,4" origin="0,0.5" />
        <icon identifier="outpost" texture="Content/UI/MainIconsAtlas.png" sourcerect="352,398,16,8" origin="0.5,0.5" />
        <icon identifier="submarine" texture="Content/UI/MainIconsAtlas.png" sourcerect="353,407,14,6" origin="0.5,0.5" />
        <icon identifier="shuttle" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,407,8,6" origin="0.5,0.5" />
        <icon identifier="artifact" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,414,8,8" origin="0.5,0.5" />
        <icon identifier="location" texture="Content/UI/MainIconsAtlas.png" sourcerect="349,435,11,11" origin="0.5,0.5" />
        <icon identifier="mineral" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,434,7,12" origin="0.5,0.5" />
        <icon identifier="" texture="Content/UI/MainIconsAtlas.png" sourcerect="346,416,4,4" origin="0.5,0.5" />
      </Sonar>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10" allowuioverlap="true">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredSkill identifier="electrical" level="40" />
        <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
          <Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
          <Explosion range="100.0" force="1.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
          <Affliction identifier="stun" strength="4" />
          <Affliction identifier="burn" strength="5" />
        </StatusEffect>
        <requireditem items="screwdriver" type="Equipped" />
        <input name="power_in" displayname="connection.powerin" />
        <input name="transducer_in" displayname="connection.sonartransducerin" />
        <output name="condition_out" displayname="connection.conditionout"  maxwires="10" />
      </ConnectionPanel>
      <Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
        <RequiredSkill identifier="electrical" level="40" />
        <RequiredItem items="screwdriver" type="equipped" />
        <ParticleEmitter particle="damagebubbles" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemax="360" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
        <ParticleEmitter particle="spark" particlespersecond="5" anglemax="360" distancemax="20" velocitymin="100" velocitymax="500" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
        <ParticleEmitter particle="fleshsmoke" particlespersecond="2" scalemin="1" scalemax="2" mincondition="0.0" maxcondition="50.0" />
        <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
          <Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
          <Explosion range="100.0" force="1.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
          <Affliction identifier="stun" strength="4" />
          <Affliction identifier="burn" strength="5" />
        </StatusEffect>
      </Repairable>
    </Item>
    <Item name="" identifier="shuttlenavterminal" tags="command,navterminal,secondarynavterminal" linkable="true" allowedlinks="statusmonitor" category="Machine,Electrical" scale="0.5" damagedbyexplosions="true" explosiondamagemultiplier="0.2" GrabWhenSelected="true">
      <UpgradePreviewSprite texture="Content/UI/WeaponUI.png" sourcerect="128,960,64,64" origin="0.5,0.45" />
      <Sprite texture="Content/Items/Command/CommandDevices.png" depth="0.8" sourcerect="400,0,288,240" origin="0.5,0.5" />
      <BrokenSprite texture="Content/Items/Command/CommandDevices.png" sourcerect="400,256,288,240" depth="0.8" maxcondition="80" fadein="true" origin="0.5,0.5" />
      <BrokenSprite texture="Content/Items/Command/CommandDevices.png" sourcerect="400,512,288,240" depth="0.8" maxcondition="0" origin="0.5,0.5" />
      <LightComponent range="10.0" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" alphablend="false" allowingameediting="false">
        <Upgrade gameversion="0.9.600.0" lightcolor="255,255,255,0" />
        <sprite texture="Content/Items/Command/navigatorLights.png" depth="0.025" sourcerect="256,320,288,240" origin="0.5,0.5" alpha="1.0" />
      </LightComponent>
      <Steering minvoltage="0.5" canbeselected="true" powerconsumption="10" linkuitocomptonent="Sonar" msg="ItemMsgInteractSelect" allowuioverlap="true" hudlayer="-1">
        <GuiFrame relativesize="0.55,0.59" anchor="Center" style="OuterGlow" color="0,0,0,0.8" relativeoffset="0.1,-0.05" draggable="false" />
        <StatusEffect type="InWater" target="This" condition="-0.5" />
        <MaintainPosIndicator texture="%ModDir:2936760984%/UI/NavUI2.png" sourcerect="82,0,93,93" />
        <MaintainPosOriginIndicator texture="%ModDir:2936760984%/UI/NavUI2.png" sourcerect="0,0,66,66" />
        <SteeringIndicator texture="%ModDir:2936760984%/UI/NavUI2.png" sourcerect="0,135,362,16" origin="0,0.5" />
        <poweronsound file="Content/Items/PowerOnLight2.ogg" range="1000" loop="false" />
      </Steering>
      <aitarget sightrange="200" soundrange="8000" staticsight="true" fadeouttime="5" />
      <Sonar MaxSoundRange="10000" range="10000" canbeselected="true" powerconsumption="100" displaybordersize="-0.1" allowuioverlap="true" hudlayer="-2">
        <!-- General pings -->
        <StatusEffect type="OnUse" target="This,Character">
          <Conditional UseDirectionalPing="false" />
          <LuaHook name="sonarPing" />
          <Explosion range="10000.0" flashrange="0" stun="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" ignorecover="true" severlimbsprobability="0.0" camerashake="0.0">
            <Affliction identifier="sonarsoundsshuttle" strength="100" />
            <Affliction identifier="activesonarshuttle" strength="100" />
            <Affliction identifier="sonarimpactshuttle" strength="100" />
          </Explosion>
        </StatusEffect>
        <!-- Directional pings -->
        <StatusEffect type="OnUse" target="This,Character">
          <Conditional UseDirectionalPing="true" />
          <LuaHook name="sonarPingDirectional" />
          <Explosion range="10000.0" flashrange="0" stun="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" ignorecover="true" severlimbsprobability="0.0" camerashake="0.0">
            <Affliction identifier="sonarsoundsshuttledirectional" strength="100" />
            <Affliction identifier="activesonarshuttle" strength="60" />
          </Explosion>
        </StatusEffect>
        <!-- Extremely far sonar ambience that plays outside the range of any afflictions. -->
        <StatusEffect type="OnUse" target="This">
          <sound file="%ModDir:2936760984%/Sounds/sonarAmbienceShuttle1.ogg" type="OnUse" range="20000.0" volume="0.5" selectionmode="random" />
          <sound file="%ModDir:2936760984%/Sounds/sonarAmbienceShuttle2.ogg" type="OnUse" range="20000.0" volume="0.6" />
          <sound file="%ModDir:2936760984%/Sounds/sonarAmbienceShuttle3.ogg" type="OnUse" range="20000.0" volume="0.7" />
        </StatusEffect>
        <GuiFrame relativesize="0.55,0.59" anchor="Center" relativeoffset="0.1,-0.05" draggable="false" />
        <PingCircle texture="%ModDir:2936760984%/UI/pingCircle3.png" origin="0.5,0.5" />
        <DirectionalPingCircle texture="%ModDir:2936760984%/UI/directionalPingCircle3.png" origin="0.0,0.5" />
        <ScreenOverlay texture="%ModDir:2936760984%/UI/sonarOverlay3.png" origin="0.5,0.5" />
        <ScreenBackground texture="%ModDir:2936760984%/UI/sonarBackground3.png" origin="0.5,0.5" />
        <DirectionalPingBackground texture="%ModDir:2936760984%/UI/directionalPingBackground3.png" origin="0.5,0.5" />
        <DirectionalPingButton index="0" texture="%ModDir:2936760984%/UI/directionalPingButton3.png" sourcerect="0,0,91,266" origin="-4.5275,0.5" />
        <DirectionalPingButton index="1" texture="%ModDir:2936760984%/UI/directionalPingButton3.png" sourcerect="133,0,91,266" origin="-4.5275,0.5" />
        <DirectionalPingButton index="2" texture="%ModDir:2936760984%/UI/directionalPingButton3.png" sourcerect="266,0,91,266" origin="-4.5275,0.5" />
        <Blip texture="%ModDir:2936760984%/UI/sonarBlip3.png" origin="0.5,0.5" />
        <LineSprite texture="%ModDir:2936760984%/UI/NavUI.png" sourcerect="181,141,109,4" origin="0,0.5" />
        <icon identifier="outpost" texture="Content/UI/MainIconsAtlas.png" sourcerect="352,398,16,8" origin="0.5,0.5" />
        <icon identifier="submarine" texture="Content/UI/MainIconsAtlas.png" sourcerect="353,407,14,6" origin="0.5,0.5" />
        <icon identifier="shuttle" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,407,8,6" origin="0.5,0.5" />
        <icon identifier="artifact" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,414,8,8" origin="0.5,0.5" />
        <icon identifier="location" texture="Content/UI/MainIconsAtlas.png" sourcerect="349,435,11,11" origin="0.5,0.5" />
        <icon identifier="mineral" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,434,7,12" origin="0.5,0.5" />
        <icon identifier="" texture="Content/UI/MainIconsAtlas.png" sourcerect="346,416,4,4" origin="0.5,0.5" />
      </Sonar>
      <CustomInterface canbeselected="true" allowuioverlap="true">
        <GuiFrame relativesize="0.15,0.1" anchor="CenterLeft" pivot="TopLeft" relativeoffset="0.1125,0.001" style="ItemUI" />
        <Button text="Signal out #1" connection="signal_out1" />
      </CustomInterface>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.25,0.4" minsize="400,450" maxsize="480,500" anchor="Center" style="ConnectionPanel" />
        <RequiredSkill identifier="electrical" level="40" />
        <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
          <Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
          <Explosion range="100.0" force="1.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
          <Affliction identifier="stun" strength="4" />
          <Affliction identifier="burn" strength="5" />
        </StatusEffect>
        <requireditem items="screwdriver" type="Equipped" />
        <input name="power_in" displayname="connection.powerin" />
        <input name="transducer_in" displayname="connection.sonartransducerin" />
        <input name="velocity_in" displayname="connection.steeringvelocityin" />
        <output name="velocity_x_out" displayname="connection.velocityxout"  maxwires="10" />
        <output name="velocity_y_out" displayname="connection.velocityyout"  maxwires="10" />
        <output name="signal_out1" displayname="connection.signaloutx~[num]=1"  maxwires="10" />
        <output name="toggle_docking" displayname="connection.toggledocking"  maxwires="10" />
        <output name="current_velocity_x" displayname="connection.currentvelocityx"  maxwires="10" />
        <output name="current_velocity_y" displayname="connection.currentvelocityy"  maxwires="10" />
        <output name="current_position_x" displayname="connection.currentpositionx"  maxwires="10" />
        <output name="current_position_y" displayname="connection.currentpositiony"  maxwires="10" />
        <output name="condition_out" displayname="connection.conditionout"  maxwires="10" />
      </ConnectionPanel>
      <Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="10" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
        <RequiredSkill identifier="electrical" level="40" />
        <RequiredItem items="screwdriver" type="equipped" />
        <ParticleEmitter particle="damagebubbles" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemax="360" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
        <ParticleEmitter particle="spark" particlespersecond="5" anglemax="360" velocitymin="100" velocitymax="500" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
        <ParticleEmitter particle="fleshsmoke" particlespersecond="2" scalemin="1" scalemax="2" anglemax="360" distancemax="20" mincondition="0.0" maxcondition="50.0" />
        <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
          <Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
          <Explosion range="100.0" force="1.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
          <Affliction identifier="stun" strength="4" />
          <Affliction identifier="burn" strength="5" />
        </StatusEffect>
      </Repairable>
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
    </Item>
  </Override>
</Items>