<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Override>
    <Item name="" identifier="lamp" category="Electrical" Tags="smallitem,light" scale="0.5">
      <Upgrade gameversion="0.10.0.0" scale="*0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="304,528,64,96" depth="0.8" />
      <LightComponent lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
        <LightTexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" />
        <!-- additive "top light" -->
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="784,528,64,96" />
      </LightComponent>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="power" displayname="connection.power" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <!-- TODO: add names for fluorescent lights -->
    <Item name="" nameidentifier="lamp" identifier="lightfluorescentm01" category="Electrical" Tags="smallitem,light" scale="0.5">
      <Upgrade gameversion="0.10.0.0" scale="*0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,528,80,112" depth="0.8" origin="0.5,0.5" />
      <LightComponent lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
        <LightTexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" />
        <!-- additive "top light" -->
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="480,528,80,112" origin="0.5,0.5" />
      </LightComponent>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="power" displayname="connection.power" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <Item name="" nameidentifier="lamp" identifier="lightfluorescentm02" category="Electrical" Tags="smallitem,light" scale="0.5">
      <Upgrade gameversion="0.10.0.0" scale="*0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="80,528,80,112" depth="0.8" origin="0.5,0.5" />
      <LightComponent lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
        <LightTexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" />
        <!-- additive "top light" -->
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="560,528,80,112" />
      </LightComponent>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="power" displayname="connection.power" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <Item name="" nameidentifier="lamp" identifier="lightfluorescentm03" category="Electrical" Tags="smallitem,light" scale="0.5">
      <Upgrade gameversion="0.10.0.0" scale="*0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="160,528,64,112" depth="0.8" origin="0.5,0.5" />
      <LightComponent lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
        <LightTexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" />
        <!-- additive "top light" -->
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="640,528,64,112" />
      </LightComponent>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="power" displayname="connection.power" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <Item name="" nameidentifier="lamp" identifier="lightfluorescentm04" category="Electrical" Tags="smallitem,light" scale="0.5">
      <Upgrade gameversion="0.10.0.0" scale="*0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="224,528,80,112" depth="0.8" origin="0.5,0.5" />
      <LightComponent lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
        <LightTexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" />
        <!-- additive "top light" -->
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="704,528,80,112" origin="0.5,0.5" />
      </LightComponent>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="power" displayname="connection.power" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <Item name="" nameidentifier="lamp" identifier="lightfluorescentl01" category="Electrical" Tags="largeitem,light" scale="0.5">
      <Upgrade gameversion="0.10.0.0" scale="*0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,816,240,64" depth="0.8" origin="0.5,0.5" />
      <LightComponent lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
        <LightTexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" />
        <!-- additive "top light" -->
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="480,816,240,64" />
      </LightComponent>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="power" displayname="connection.power" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <Item name="" nameidentifier="lamp" identifier="lightfluorescentl02" category="Electrical" Tags="largeitem,light" scale="0.5">
      <Upgrade gameversion="0.10.0.0" scale="*0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,896,288,48" depth="0.8" origin="0.5,0.5" />
      <LightComponent lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
        <LightTexture texture="Content/Lights/light_fluorescent_L2.png" origin="0.5,0.5" />
        <!-- additive "top light" -->
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="480,896,288,48" />
      </LightComponent>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="power" displayname="connection.power" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <Item name="" nameidentifier="lamp" identifier="lighthalogenmm01" category="Electrical" Tags="smallitem,light" scale="0.5">
      <Upgrade gameversion="0.10.0.0" scale="*0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,672,80,128" depth="0.8" origin="0.5,0.5" />
      <LightComponent lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
        <LightTexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" />
        <!-- additive "top light" -->
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="480,672,80,128" origin="0.5,0.5" />
      </LightComponent>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="power" displayname="connection.power" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <Item name="" nameidentifier="lamp" identifier="lighthalogenmm02" category="Electrical" Tags="smallitem,light" scale="0.5">
      <Upgrade gameversion="0.10.0.0" scale="*0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="80,672,128,80" depth="0.8" origin="0.5,0.5" />
      <LightComponent lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
        <LightTexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" />
        <!-- additive "top light" -->
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="560,672,128,80" origin="0.5,0.5" />
      </LightComponent>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="power" displayname="connection.power" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <Item name="" nameidentifier="lamp" identifier="lighthalogenmm03" category="Electrical" Tags="smallitem,light" scale="0.5">
      <Upgrade gameversion="0.10.0.0" scale="*0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="208,672,112,128" depth="0.8" origin="0.5,0.5" />
      <LightComponent lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
        <LightTexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" />
        <!-- additive "top light" -->
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="688,672,112,128" />
      </LightComponent>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="power" displayname="connection.power" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <Item name="" nameidentifier="lamp" identifier="lighthalogenm04" category="Electrical" Tags="smallitem,light" scale="0.5">
      <Upgrade gameversion="0.10.0.0" scale="*0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="320,672,128,96" depth="0.8" origin="0.5,0.5" />
      <LightComponent lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
        <LightTexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" />
        <!-- additive "top light" -->
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="800,672,128,96" origin="0.5,0.5" />
      </LightComponent>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="power" displayname="connection.power" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <Item name="" nameidentifier="lamp" identifier="lightleds01" category="Electrical" Tags="smallitem,light" scale="0.5">
      <Upgrade gameversion="0.10.0.0" scale="*0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="352,784,80,80" depth="0.8" origin="0.5,0.5" />
      <LightComponent lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
        <LightTexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" />
        <!-- additive "top light" -->
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="842,794,59,59" origin="0.5,0.5" />
      </LightComponent>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="power" displayname="connection.power" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <Item name="" identifier="emergencylight" category="Electrical" Tags="smallitem,light" scale="0.5">
      <Upgrade gameversion="0.10.0.0" scale="*0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,960,96,16" depth="0.8" />
      <!-- base texture -->
      <LightComponent lightcolor="255,0,0,25" range="250.0" IsOn="true" castshadows="false" alphablend="true">
        <LightTexture texture="Content/Lights/light_fluorescent_L2.png" origin="0.5,0.5" />
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="480,960,96,16" />
      </LightComponent>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <Item name="" identifier="lightcomponent" category="Electrical" Tags="smallitem,lightcomponent" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" GrabWhenSelected="true">
      <Price baseprice="110" minleveldifficulty="5">
        <Price storeidentifier="merchantoutpost" />
        <Price storeidentifier="merchantcity" sold="false" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" />
        <Price storeidentifier="merchantmine" />
        <Price storeidentifier="merchantengineering" multiplier="0.9" />
      </Price>
      <PreferredContainer primary="engcab" />
      <PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.05" />
      <Deconstruct time="10">
        <Item identifier="fpgacircuit" />
        <Item identifier="phosphorus" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="10">
        <RequiredSkill identifier="electrical" level="20" />
        <RequiredItem identifier="fpgacircuit" />
        <RequiredItem identifier="phosphorus" amount="2" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,388,59,57" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="195,4,28,24" origin="0.5,0.5" />
      <LightComponent canbeselected="true" color="255,0.0,0.0,127" alphablend="true" castshadows="false">
        <LightTexture texture="Content/Lights/pointlight_bounce.png" origin="0.5,0.5" />
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="228,3,23,24" origin="0.38,0.5" />
      </LightComponent>
      <Body width="28" height="23" density="15" />
      <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
        <RequiredItem items="wrench" type="Equipped" />
      </Holdable>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <Item name="" identifier="lightcomponent90" nameidentifier="lightcomponent" maxstacksize="60" maxstacksizecharacterinventory="60" Aliases="Light Component 90Deg" category="Electrical" Tags="smallitem,lightcomponent" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" GrabWhenSelected="true">
      <Price baseprice="110" minleveldifficulty="5">
        <Price storeidentifier="merchantoutpost" />
        <Price storeidentifier="merchantcity" sold="false" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" />
        <Price storeidentifier="merchantmine" />
        <Price storeidentifier="merchantengineering" multiplier="0.9" />
      </Price>
      <PreferredContainer primary="engcab" />
      <PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.05" />
      <Deconstruct time="10">
        <Item identifier="fpgacircuit" />
        <Item identifier="phosphorus" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="10">
        <RequiredSkill identifier="electrical" level="20" />
        <RequiredItem identifier="fpgacircuit" />
        <RequiredItem identifier="phosphorus" amount="2" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,384,64,64" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="195,33,27,31" origin="0.5,0.5" />
      <LightComponent canbeselected="true" color="255,0.0,0.0,127" alphablend="true" castshadows="false">
        <LightTexture texture="Content/Lights/pointlight_bounce.png" origin="0.5,0.5" />
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="228,3,23,24" origin="0.5,0.55" />
      </LightComponent>
      <Body width="28" height="23" density="15" />
      <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
        <RequiredItem items="wrench" type="Equipped" />
      </Holdable>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
    <Item name="" identifier="lightcomponentround" nameidentifier="lightcomponent" maxstacksize="60" maxstacksizecharacterinventory="60" category="Electrical" Tags="smallitem,lightcomponent" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" GrabWhenSelected="true">
      <Price baseprice="110" minleveldifficulty="5">
        <Price storeidentifier="merchantoutpost" />
        <Price storeidentifier="merchantcity" sold="false" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" />
        <Price storeidentifier="merchantmine" />
        <Price storeidentifier="merchantengineering" multiplier="0.9" />
      </Price>
      <PreferredContainer primary="engcab" />
      <PreferredContainer secondary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.05" />
      <Deconstruct time="10">
        <Item identifier="fpgacircuit" />
        <Item identifier="phosphorus" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="10">
        <RequiredSkill identifier="electrical" level="20" />
        <RequiredItem identifier="fpgacircuit" />
        <RequiredItem identifier="phosphorus" amount="2" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="194,103,25,26" origin="0.5,0.5" />
      <LightComponent canbeselected="true" color="1.0,0.0,0.0,0.5" castshadows="false">
        <LightTexture texture="Content/Lights/pointlight_bounce.png" origin="0.5,0.5" />
        <sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="228,3,23,24" origin="0.5,0.5" />
      </LightComponent>
      <Body width="28" height="23" density="15" />
      <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
        <RequiredItem items="wrench" type="Equipped" />
      </Holdable>
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredItem items="screwdriver" type="Equipped" />
        <input name="toggle" displayname="connection.togglestate" />
        <input name="set_state" displayname="connection.setstate" />
        <input name="set_color" displayname="connection.setcolor" />
      </ConnectionPanel>
    </Item>
  </Override>
</Items>