<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <TargetFramework>net6.0</TargetFramework>
    <ImplicitUsings>enable</ImplicitUsings>
    <Nullable>enable</Nullable>
  </PropertyGroup>

  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
    <DefineConstants>$(DefineConstants)TRACE;SERVER</DefineConstants>
  </PropertyGroup>

  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
    <DefineConstants>$(DefineConstants)TRACE;SERVER</DefineConstants>
  </PropertyGroup>
	<ItemGroup>
		<Reference Include="0Harmony">
			<HintPath>..\Refs\0Harmony.dll</HintPath>
		</Reference>
		<Reference Include="DedicatedServer">
		  <HintPath>..\Refs\Server\DedicatedServer.dll</HintPath>
		</Reference>
		<Reference Include="MonoGame.Framework.Windows.NetStandard">
			<HintPath>..\Refs\MonoGame.Framework.Windows.NetStandard.dll</HintPath>
		</Reference>
		<Reference Include="NetScriptAssembly">
		  <HintPath>..\Refs\Server\NetScriptAssembly.dll</HintPath>
		</Reference>
		<Reference Include="XNATypes">
			<HintPath>..\Refs\XNATypes.dll</HintPath>
		</Reference>
		<Compile Remove="./Client/*.cs" />
	</ItemGroup>
</Project>
