<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Coelanthhusk" humanoid="False" speciestranslationoverride="coelanth" displayname="" group="husk" hasinfo="False" husk="True" usehuskappendage="False" needsair="False" needswater="True" canspeak="true" noise="100" visibility="100" blooddecal="blood" bleedparticleair="blooddrop" bleedparticlewater="waterblood" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" caninteract="False" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="10">
  <ragdolls folder="default" />
  <animations folder="default" />
  <bloodemitter particle="blackwaterblood" particleamount="1" scalemin="1" scalemax="2" anglemin="0" anglemax="0" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" particleamount="30" velocitymin="200" velocitymax="1000" anglemin="0" anglemax="360" scalemin="1" scalemax="2" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" particleamount="15" velocitymin="50" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="2" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="400" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="5" stunimmunity="False" />
  <sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/attack1.ogg" state="Attack" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/attack2.ogg" state="Attack" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/idle1.ogg" state="Idle" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/idle2.ogg" state="Idle" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/idle3.ogg" state="Idle" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/damage1.ogg" state="Damage" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/damage2.ogg" state="Damage" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/death.ogg" state="Die" range="1000" volume="1" gender="None" />
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="4"></Inventory>
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="3">
    <Item identifier="huskeggsbasic" />
  </Inventory>
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="1">
    <Item identifier="huskeggsbasic" />
    <Item identifier="huskstinger" />
  </Inventory>
  <ai combatstrength="900" sight="0.25" hearing="2" aggressionhurt="100" aggressiongreed="10" fleehealththreshold="0" attackwhenprovoked="False" avoidgunfire="True" aggressiveboarding="True" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False" avoidabyss="False" stayinabyss="False" avoidtime="3" minfleetime="20" canopendoors="False" keepdoorsclosed="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
    <targetpriority tag="decoy" state="Attack" priority="600" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <targetpriority tag="human" state="Attack" priority="90" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <targetpriority tag="coelanth" state="Attack" priority="110" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <targetpriority tag="room" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <targetpriority tag="stronger" state="Attack" priority="500" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <targetpriority tag="weaker" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <targetpriority tag="sonar" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <targetpriority tag="nasonov" state="Attack" priority="40" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
  </ai>
</Character>