<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="oxygear_lightbox_v2_l_james" nameidentifier="oxygear_lightbox" tags="oxygear" category="Decorative" width="150" height="200" texturescale="1.0,1.0" scale="0.5" noninteractable="false">
    <sprite texture="oxygear_lightbox_v2_l_james.png" sourcerect="0,0,143,189" depth="0.85" premultiplyalpha="false" origin="0.5,0.5" canflipx="false" canflipy="false" />
  </Item>
  <Item name="" identifier="oxygear_chair" tags="oxygear,chair" category="Decorative" width="247" height="310" texturescale="1.0,1.0" scale="0.5" canflipx="true" canflipy="false" noninteractable="false" allowattachitems="true" impactsoundtag="impact_metal_light">
    <StaticBody width="247" height="310" />
    <sprite texture="oxygear_chair.png" sourcerect="0,0,247,310" depth="0.1" premultiplyalpha="false" origin="0.5,0.5" />
    <!--		UserPos definiert wie nah sich der Charakter am Objekt befinden muss um es zu benutzen	-->
    <Controller UserPos="15,20" direction="Right" hidehud="false" canbeselected="true">
      <!--			  Körperteil		Position   X , Y		Körperteil während des sitzens nutzbar	-->
      <limbposition limb="Head" position="100,-20" allowusinglimb="true" />
      <limbposition limb="Torso" position="105,-155" allowusinglimb="false" />
      <limbposition limb="Waist" position="130,-165" allowusinglimb="false" />
      <limbposition limb="RightHand" position="185,-145" allowusinglimb="true" />
      <limbposition limb="LeftHand" position="185,-145" allowusinglimb="true" />
      <limbposition limb="RightFoot" position="210,-285" allowusinglimb="false" />
      <limbposition limb="LeftFoot" position="210,-285" allowusinglimb="false" />
    </Controller>
  </Item>
  <!--	... ich hasse Stühle - nie wieder! 	-->
  <!--	... sag niemals nie! ^^* 	-->
  <Item name="" identifier="oxygear_stool" nameidentifier="" tags="oxygear,chair,stool" category="Decorative" texturescale="1.0,1.0" scale="0.5" canflipy="false" allowattachitems="true">
    <StaticBody width="96" height="119" />
    <sprite texture="oxygear_stool.png" sourcerect="0,0,96,119" depth="0.1" premultiplyalpha="false" origin="0.5,0.5" />
    <!-- Abstände in Y-Koordinaten (Ausgangspunkt ist die Hüfte/null) = 120, 55,  0, 2x -25, 2x -130 -->
    <Controller UserPos="-10,30" direction="Left" hidehud="false" canbeselected="true">
      <limbposition limb="Head" position="35,150" allowusinglimb="false" />
      <limbposition limb="Torso" position="40,85" allowusinglimb="false" />
      <limbposition limb="Waist" position="45,30" allowusinglimb="false" />
      <limbposition limb="RightHand" position="10,5" allowusinglimb="true" />
      <limbposition limb="LeftHand" position="10,5" allowusinglimb="true" />
      <limbposition limb="RightFoot" position="-10,-100" allowusinglimb="false" />
      <limbposition limb="LeftFoot" position="-10,-100" allowusinglimb="false" />
    </Controller>
  </Item>
  <Item name="" identifier="oxygear_ladder" tags="ladder,oxygear" resizevertical="true" scale="0.5" allowrotatingineditor="false">
    <Upgrade gameversion="0.9.700.0" spritedepth="0.51" />
    <Upgrade gameversion="0.10.0.0" rectwidth="11" scale="0.5" />
    <sprite texture="%ModDir%/Items/Misc/oxygear_ladder.png" depth="0.51" sourcerect="0,0,35,240" />
    <Ladder canbeselected="true" msg="ItemMsgClimbSelect">
      <BackgroundSprite texture="%ModDir%/Items/Misc/oxygear_ladder.png" depth="0.05" sourcerect="0,0,35,240" origin="0.25,0.0" />
    </Ladder>
    <trigger x="-26" y="10" width="90" />
  </Item>
</Items>