<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="advscalpel" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
    <PreferredContainer primary="toxcontainer" spawnprobability="1" />
    <PreferredContainer primary="locker" />
    <Fabricate suitablefabricators="fabricator">
      <RequiredSkill identifier="medical" level="20" />
      <RequiredSkill identifier="mechanical" level="15" />
      <RequiredItem identifier="steel" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="zinc" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Deconstruct />
    <Price baseprice="35" soldbydefault="true">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,188,122,8" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="15" density="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
      <StatusEffect type="OnUse" target="Limb" comparison="and"></StatusEffect>
    </MeleeWeapon>
    <SkillRequirementHint identifier="medical" level="30" />
  </Item>
  <Item name="" identifier="multiscalpel" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
    <PreferredContainer primary="toxcontainer" spawnprobability="0.2" />
    <PreferredContainer primary="locker" />
    <Fabricate suitablefabricators="fabricator">
      <RequiredSkill identifier="medical" level="60" />
      <RequiredSkill identifier="mechanical" level="20" />
      <RequiredItem identifier="advscalpel" />
      <RequiredItem identifier="organscalpel_heart" />
      <RequiredItem identifier="traumashears" />
      <RequiredItem identifier="fulgurium" />
    </Fabricate>
    <Deconstruct>
      <Item identifier="advscalpel" />
      <Item identifier="traumashears" />
    </Deconstruct>
    <Price baseprice="200" soldbydefault="true">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,256,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,218,122,8" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="15" density="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
      <!-- extracting organ -->
      <StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true"></StatusEffect>
    </MeleeWeapon>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
      <GuiFrame relativesize="0.14,0.25" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.006,0" style="ItemUI" />
      <Button text="multiscalpel.btn.incision">
        <StatusEffect target="This" type="OnUse" stackable="true">
          <LuaHook name="NT.multiscalpel.incision" />
        </StatusEffect>
      </Button>
      <!--<Button text="multiscalpel.btn.kidneys"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.kidneys"/></StatusEffect></Button>-->
      <!--<Button text="multiscalpel.btn.liver"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.liver"/></StatusEffect></Button>-->
      <!--<Button text="multiscalpel.btn.lungs"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.lungs"/></StatusEffect></Button>-->
      <!--<Button text="multiscalpel.btn.heart"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.heart"/></StatusEffect></Button>-->
      <!--<Button text="multiscalpel.btn.brain"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.brain"/></StatusEffect></Button>-->
      <Button text="multiscalpel.btn.bandage">
        <StatusEffect target="This" type="OnUse" stackable="true">
          <LuaHook name="NT.multiscalpel.bandage" />
        </StatusEffect>
      </Button>
      <Button text="multiscalpel.btn.speedflex">
        <StatusEffect target="This" type="OnUse" stackable="true">
          <LuaHook name="NT.multiscalpel.speedflex" />
        </StatusEffect>
      </Button>
    </CustomInterface>
  </Item>
  <Item name="" identifier="organscalpel_liver" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
    <PreferredContainer primary="toxcontainer" spawnprobability="0.2" />
    <PreferredContainer primary="locker" />
    <Fabricate suitablefabricators="fabricator">
      <RequiredSkill identifier="medical" level="35" />
      <RequiredSkill identifier="mechanical" level="20" />
      <RequiredItem identifier="steel" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="zinc" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Deconstruct />
    <Price baseprice="35" soldbydefault="true">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="15" density="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
      <!-- extracting organ -->
      <StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
        <Conditional retractedskin="gte 1" />
        <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
      </StatusEffect>
    </MeleeWeapon>
    <SkillRequirementHint identifier="medical" level="40" />
  </Item>
  <Item name="" identifier="organscalpel_kidneys" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
    <PreferredContainer primary="toxcontainer" spawnprobability="0.2" />
    <PreferredContainer primary="locker" />
    <Fabricate suitablefabricators="fabricator">
      <RequiredSkill identifier="medical" level="35" />
      <RequiredSkill identifier="mechanical" level="20" />
      <RequiredItem identifier="steel" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="zinc" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Deconstruct />
    <Price baseprice="35" soldbydefault="true">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="15" density="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
      <!-- extracting organ -->
      <StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
        <Conditional retractedskin="gte 1" />
        <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
      </StatusEffect>
    </MeleeWeapon>
    <SkillRequirementHint identifier="medical" level="30" />
  </Item>
  <Item name="" identifier="organscalpel_lungs" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
    <PreferredContainer primary="toxcontainer" spawnprobability="0.2" />
    <PreferredContainer primary="locker" />
    <Fabricate suitablefabricators="fabricator">
      <RequiredSkill identifier="medical" level="35" />
      <RequiredSkill identifier="mechanical" level="20" />
      <RequiredItem identifier="steel" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="zinc" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Deconstruct />
    <Price baseprice="35" soldbydefault="true">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="15" density="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
      <!-- extracting organ -->
      <StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
        <Conditional retractedskin="gte 1" />
        <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
      </StatusEffect>
    </MeleeWeapon>
    <SkillRequirementHint identifier="medical" level="50" />
  </Item>
  <Item name="" identifier="organscalpel_heart" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
    <PreferredContainer primary="toxcontainer" spawnprobability="0.2" />
    <PreferredContainer primary="locker" />
    <Fabricate suitablefabricators="fabricator">
      <RequiredSkill identifier="medical" level="35" />
      <RequiredSkill identifier="mechanical" level="20" />
      <RequiredItem identifier="steel" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="zinc" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Deconstruct />
    <Price baseprice="35" soldbydefault="true">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="15" density="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
      <!-- extracting organ -->
      <StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
        <Conditional retractedskin="gte 1" />
        <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
      </StatusEffect>
    </MeleeWeapon>
    <SkillRequirementHint identifier="medical" level="60" />
  </Item>
  <Item name="" identifier="organscalpel_brain" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
    <PreferredContainer primary="toxcontainer" />
    <PreferredContainer primary="locker" />
    <Fabricate suitablefabricators="fabricator">
      <RequiredSkill identifier="medical" level="60" />
      <RequiredSkill identifier="mechanical" level="20" />
      <RequiredItem identifier="steel" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="oxygeniteshard" />
      <RequiredItem identifier="zinc" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Deconstruct />
    <Price baseprice="200" soldbydefault="true">
      <Price locationtype="research" multiplier="1" sold="true" minavailable="1" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="15" density="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
      <!-- extracting organ -->
      <StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
        <Conditional retractedskin="gte 1" />
        <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
      </StatusEffect>
    </MeleeWeapon>
    <SkillRequirementHint identifier="medical" level="100" />
  </Item>
</Items>