<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Huskmutantcrawler" humanoid="False" blooddecal="blackblood" group="husk" husk="False" needsair="False" canspeak="true" noise="100" visiblity="100" eatingspeed="5" displayname="" visibility="100" pathfinderpriority="1" hasinfo="False" usehuskappendage="False" speciestranslationoverride="" needswater="False" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" hideinsonar="False" sonardisruption="0" caninteract="False" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="10">
  <ragdolls folder="default" />
  <animations folder="default" />
  <damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackblood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackwaterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="250" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0.2" burnreduction="0" constanthealthregeneration="0.5" healthregenerationwheneating="10" stunimmunity="False" applyafflictioncolors="False">
    <Limb name="Torso" />
    <Limb name="Head" />
    <Limb name="LeftLeg" />
    <Limb name="RightLeg" />
  </health>
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutantcrawler/attack1.ogg" state="Attack" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutantcrawler/attack2.ogg" state="Attack" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutantcrawler/attack3.ogg" state="Attack" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutantcrawler/idle1.ogg" state="Idle" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutantcrawler/idle2.ogg" state="Idle" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutantcrawler/idle3.ogg" state="Idle" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutantcrawler/idle4.ogg" state="Idle" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutantcrawler/death1.ogg" state="Die" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutantcrawler/death2.ogg" state="Die" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutantcrawler/damage1.ogg" state="Damage" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutantcrawler/damage2.ogg" state="Damage" range="1000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutantcrawler/damage3.ogg" state="Damage" range="1000" volume="1" gender="None" />
  <inventory slots="Any, Any, Any, Any, Any" accessiblewhenalive="False" commonness="4">
    <Item identifier="huskeggsbasic" />
    <Item identifier="huskeggsbasic" />
    <Item identifier="huskeggsbasic" />
  </inventory>
  <inventory slots="Any, Any, Any, Any, Any" accessiblewhenalive="False" commonness="2">
    <Item identifier="huskeggsbasic" />
    <Item identifier="huskeggsbasic" />
    <Item identifier="unstablehuskeggs" />
  </inventory>
  <ai combatstrength="450" sight="0.5" hearing="2" aggressiveboarding="True" attackwhenprovoked="True" aggressiongreed="5" aggressionhurt="150" fleehealththreshold="0" avoidgunfire="False" enforceaggressivebehaviorformissions="True" targetouterwalls="True" targetinnerwalls="True" randomattack="False" avoidtime="3" minfleetime="20" infiltrate="False" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
    <target tag="decoy" state="Attack" priority="500" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="provocative" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weapon" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="human" state="Attack" priority="500" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weaker" state="Attack" priority="700" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="stronger" state="Attack" priority="300" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="nasonov" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="sonar" state="Attack" priority="30" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="wall" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
  </ai>
</Character>