<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Snatcher" texture="%ModDir:Improved Husks%/Characters/Charybdishusk/Charybdishusk.png" canentersubmarine="True" canwalk="True" spritesheetorientation="90" limbscale="0.8" jointscale="0.8" texturescale="1" colliderheightfromfloor="15" impacttolerance="50" draggable="True" mainlimb="Torso" color="255,255,255,255">
  <collider radius="38" width="1" name="Main Collider" height="0" />
  <limb id="0" name="Torso" type="Torso" height="55" width="40" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="2388,1409,50,71" origin="0.5,0.5" depth="0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="1" width="40" height="10" name="FrontLeg" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="3" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="2303,1494,50,15" origin="0.5,0.5" depth="0.35" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="2" width="30" height="10" name="FrontFoot" type="LeftFoot" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="14.459504,-2.1725502" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="2358,1497,43,13" origin="0.5,0.5" depth="0.34" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_metal" />
  </limb>
  <limb id="3" width="40" height="10" name="BackLeg" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="2" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="2132,1496,51,17" origin="0.5,0.5" depth="0.33" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="4" width="40" height="10" name="BackFoot" type="RightFoot" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="18.790771,0.7957015" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="2198,1497,58,11" origin="0.5,0.5" depth="0.32" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_metal" />
  </limb>
  <limb id="5" width="40" height="10" name="FrontLeg2" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="2" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="2303,1494,50,15" origin="0.5,0.5" depth="0.58" color="180,180,180,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="6" width="30" height="10" name="FrontFoot2" type="RightFoot" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="14.459504,-2.1725502" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="2358,1497,43,13" origin="0.5,0.5" depth="0.57" color="180,180,180,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_metal" />
  </limb>
  <limb id="7" width="40" height="10" name="BackLeg2" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="3" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="2132,1496,51,17" origin="0.5,0.5" depth="0.56" color="180,180,180,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="8" width="40" height="10" name="BackFoot2" type="LeftFoot" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="18.790771,0.7957015" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="2198,1497,58,11" origin="0.5,0.5" depth="0.55" color="180,180,180,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_metal" />
  </limb>
  <limb id="9" name="Head" type="Head" height="35" width="50" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="2288,1404,84,54" origin="0.5,0.5" depth="0.51" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <attack context="Any" cooldown="2" range="150" damagerange="50" duration="0.5" structuredamage="15" itemdamage="0" structuresoundtype="StructureSlash" targetimpulse="0" targetimpulseworld="0,0" severlimbsprobability="0" force="15" rootforceworldstart="2,0" rootforceworldmiddle="5,0" rootforceworldend="2,0" roottransitioneasing="Linear" applyforceonlimbs="9" torque="2" hitdetectiontype="Distance" onlyhumans="False" targetforce="5" targetforceworld="0,0" priority="1" targettype="Any" secondarycooldown="0.01" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="FallBackUntilCanAttack" reverse="False" targetlimbtype="Torso" retreat="False" afterattackdelay="0" stun="0" fullspeedafterattack="True" levelwalldamage="5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False" penetration="0">
      <Affliction identifier="bitewounds" strength="5" probability="1" />
      <Affliction identifier="stun" strength="1" probability="1" />
      <Affliction identifier="huskinfection" strength="1" probability="1" />
    </attack>
  </limb>
  <limb id="10" name="Armor" density="1" type="None" height="50" width="55" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="1" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="2190,1401,86,71" origin="0.5,0.5" depth="0.335" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.8" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <joint limb1="0" limb2="1" limb1anchor="-0.0970414,-18.269506" limb2anchor="-19.19731,0.10391432" name="Joint 0 - 1" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-6.0000205" lowerlimit="-121" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="2" limb1anchor="21.02322,-0.9999444" limb2anchor="-16.477634,0.0995553" name="Joint 1 - 2" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-42.000008" lowerlimit="-104.000015" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="3" limb1anchor="-13.458456,-14.09789" limb2anchor="-18.152523,-0.6555309" name="Joint 0 - 3" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="177" lowerlimit="133" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="3" limb2="4" limb1anchor="21.36111,1.8262763" limb2anchor="-20.256142,-0.2547505" name="Joint 3 - 4" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="107" lowerlimit="58" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="5" limb1anchor="-0.0970414,-18.269506" limb2anchor="-19.19731,0.10391432" name="Joint 0 - 5" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-6.0000205" lowerlimit="-121" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="5" limb2="6" limb1anchor="21.02322,-0.9999444" limb2anchor="-16.477634,0.0995553" name="Joint 5 - 6" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-42.000008" lowerlimit="-104.000015" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="7" limb1anchor="-13.458456,-14.09789" limb2anchor="-18.152523,-0.6555309" name="Joint 0 - 7" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="177" lowerlimit="133" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="7" limb2="8" limb1anchor="21.36111,1.8262763" limb2anchor="-20.256142,-0.2547505" name="Joint 7 - 8" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="107" lowerlimit="58" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="9" limb1anchor="12.569565,24.52392" limb2anchor="-10.19731,-12.103914" name="Joint 0 - 9" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-9.999998" lowerlimit="-50.00002" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="10" limb1anchor="-4.7,22.7" limb2anchor="24,7" name="Joint 0 - 10" canbesevered="True" severanceprobabilitymodifier="0.5" breaksound="armorbreak" limitenabled="True" upperlimit="17" lowerlimit="-2" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
</Ragdoll>