<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Endwormhusk" humanoid="False" speciestranslationoverride="Endworm" displayname="" group="husk" hasinfo="False" husk="True" usehuskappendage="False" needsair="False" needswater="False" canspeak="true" noise="100" visibility="100" blooddecal="blackblood" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" bleedparticlemultiplier="10" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" distantsonarrange="0" disabledistance="100000" usebosshealthbar="True" caninteract="False" caneat="False" usepathfinding="True" hideinthermalgoggles="False" soundinterval="10">
  <ragdolls folder="default" />
  <animations folder="default" />
  <damageemitter particle="blackgib" drawontop="True" particleamount="2" velocitymin="200" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackwaterblood" particleamount="10" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="10" scalemax="20" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackwaterblood" particleamount="2" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="10" scalemax="20" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" drawontop="True" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" particleamount="20" velocitymin="50" velocitymax="1000" anglemin="0" anglemax="360" scalemin="2" scalemax="4" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="6000" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="False">
    <Limb name="Head" />
    <Limb name="LeftArm" />
    <Limb name="RightArm" />
  </health>
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/idle1.ogg" state="Idle" range="20000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/idle2.ogg" state="Idle" range="20000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/idle3.ogg" state="Idle" range="20000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/attack1.ogg" state="Attack" range="20000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/attack2.ogg" state="Attack" range="20000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/attack3.ogg" state="Attack" range="20000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/damage1.ogg" state="Damage" range="20000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/damage2.ogg" state="Damage" range="20000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/damage3.ogg" state="Damage" range="20000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/death1.ogg" state="Die" range="30000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/death2.ogg" state="Die" range="30000" volume="1" gender="None" dontmuffle="true" />
  <ai combatstrength="10000" sight="10" hearing="10" aggressionhurt="100" aggressiongreed="0" fleehealththreshold="0" attackwhenprovoked="False" aggressiveboarding="False" targetouterwalls="True" avoidgunfire="True" enforceaggressivebehaviorformissions="True" randomattack="False" avoidabyss="False" stayinabyss="False" avoidtime="3" minfleetime="20" canopendoors="False" keepdoorsclosed="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
    <target tag="endworm" state="Attack" priority="1000" reactdistance="2000" attackdistance="1000" timer="0" ignorecontained="False" attackpattern="Straight" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
    <target tag="charybdis" state="Attack" priority="1000" reactdistance="2000" attackdistance="1000" timer="0" ignorecontained="False" attackpattern="Straight" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
    <target tag="provocative" state="Attack" priority="200" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
    <target tag="weapon" state="Attack" priority="200" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
    <target tag="tool" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
    <target tag="stronger" state="Attack" priority="100" reactdistance="2000" attackdistance="1000" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
    <target tag="wall" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
    <target tag="human" state="Attack" priority="20" reactdistance="1500" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
    <target tag="weaker" state="Attack" priority="20" reactdistance="1500" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
    <target tag="room" state="Attack" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
  </ai>
  <StatusEffect type="OnActive" target="this">
    <Sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/husk_ambience.ogg" loop="true" range="20000" dontmuffle="true" />
  </StatusEffect>
</Character>