<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="coelanth" canentersubmarine="True" canwalk="False" texture="%ModDir:Improved Husks%/Characters/Coelanthhusk/coelanthhusk.png" spritesheetorientation="0" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Head" color="255,255,255,255">
  <collider radius="100" height="100" name="Main Collider" width="0" />
  <!-- head -->
  <limb id="0" radius="50" height="270" type="Head" steerforce="1" name="Head" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" width="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <sprite sourcerect="267,171,162,392" depth="0.02" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <attack range="300" damagerange="200" duration="0.4" structuredamage="40" structuresoundtype="StructureSlash" torque="100" targetforce="-50" severlimbsprobability="0" context="Any" targettype="Any" targetlimbtype="None" hitdetectiontype="Distance" afterattack="Pursue" afterattackdelay="0" reverse="False" retreat="False" cooldown="3" secondarycooldown="0" cooldownrandomfactor="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="0, 2" force="20" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforceworld="0,0" priority="0" fullspeedafterattack="False" penetration="0" levelwalldamage="40" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="bitewounds" strength="10" probability="1" />
      <!-- That jaw ain't no longer working boy-->
      <Affliction identifier="bleeding" strength="20" probability="0.7" />
      <affliction identifier="stun" strength="0.7" probability="1" />
      <affliction identifier="huskinfection" strength="10" probability="0.5" />
    </attack>
  </limb>
  <!-- lower yaw -->
  <limb id="1" radius="20" height="240" name="Jaw" type="Jaw" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" width="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <sprite sourcerect="425,1,101,309" depth="0.025" origin="0.493039,0.5016479" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <!-- body -->
  <limb id="2" radius="114.75" height="0" type="Torso" steerforce="0.1" name="Torso" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" width="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <deformablesprite sourcerect="0,0,270,220" depth="0.03" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="40" strength="1.3" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <!-- tail -->
  <limb id="3" radius="30" height="180" type="Tail" name="Tail2" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" width="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="441,321,96,301" depth="0.07" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="20" strength="1" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <!-- front fins -->
  <limb id="4" radius="30" height="250" name="Fin" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" width="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="532,0,92,382" depth="0.008" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <!-- back fins -->
  <limb id="5" width="80" height="150" ignorecollisions="True" name="Backfin" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="0" density="10" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="303,5,94,163" depth="0.01" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="6" radius="100" height="90" width="0" name="Torso2" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="0,220,267,270" origin="0.5,0.5" depth="0.05" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="70" strength="1.3" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="7" radius="40" height="80" width="0" name="Tail1" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="95,490,100,99" origin="0.45,0.2" depth="0.06" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="0.4" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <!-- spike/tentacle thingy -->
  <limb id="8" height="25.5" width="34.850002" flip="True" name="Tentacle1a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="100" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="100" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.9" pullpos="0,0" attackforcemultiplier="0.1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="205,205,205,255" deadcolor="205,205,205,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="9" radius="0" width="76.5" height="24.649998" name="Tentacle1b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="100" ignorecollisions="False" angulardamping="100" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.9" attackforcemultiplier="0.1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="205,205,205,255" deadcolor="205,205,205,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="10" height="25.5" width="34.850002" flip="True" name="Tentacle2a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="100" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="100" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.9" pullpos="0,0" attackforcemultiplier="0.1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="205,205,205,255" deadcolor="205,205,205,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="11" radius="0" width="76.5" height="24.649998" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="100" ignorecollisions="False" angulardamping="100" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.9" attackforcemultiplier="0.1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="205,205,205,255" deadcolor="205,205,205,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="12" height="25.5" width="34.850002" flip="True" name="Tentacle3a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="100" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="100" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.9" pullpos="0,0" attackforcemultiplier="0.1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="205,205,205,255" deadcolor="205,205,205,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="13" radius="0" width="76.5" height="24.649998" name="Tentacle3b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="100" ignorecollisions="False" angulardamping="100" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.9" attackforcemultiplier="0.1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="205,205,205,255" deadcolor="205,205,205,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <!-- body to head -->
  <joint limb1="0" limb1anchor="-1.4424223,-148.44221" limb2="2" limb2anchor="-37.50455,48.665627" lowerlimit="-10" upperlimit="10" name="Joint 0 - 2" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!-- body to lower yaw -->
  <joint limb1="1" limb1anchor="6.564337,-134.74457" limb2="0" limb2anchor="44.292747,-147.47438" lowerlimit="49" upperlimit="63" name="Joint 1 - 0" canbesevered="True" severanceprobabilitymodifier="0.5" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!-- body to tail -->
  <joint limb1="7" limb1anchor="19.63121,-34.460922" limb2="3" limb2anchor="0,118" lowerlimit="-52.000008" upperlimit="20" name="Joint 7 - 3" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!-- body to front fin -->
  <joint limb1="2" limb1anchor="58.206654,-29.00735" limb2="4" limb2anchor="0,160" lowerlimit="-50" upperlimit="0" name="Joint 2 - 4" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!-- body to back fin -->
  <joint limb1="2" limb2="6" limb1anchor="6.4346886,-110.85366" limb2anchor="7.4876914,131.9358" name="Joint 2 - 6" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="28" lowerlimit="-40.00002" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb2="7" limb1anchor="1.0523787,-136.73354" limb2anchor="-3.568285,16.56795" name="Joint 6 - 7" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="51" lowerlimit="-34" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb2="5" limb1anchor="28.99297,-49.70712" limb2anchor="-1.04,55.97" name="Joint 6 - 5" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="45" lowerlimit="-54.000023" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!-- body to husk appendage -->
  <joint limb1="0" limb2="8" limb1anchor="136.91284,-167.07419" limb2anchor="-17.68504,1.816231" name="Tentacle1a" canbesevered="True" limitenabled="True" upperlimit="53" lowerlimit="21" stiffness="1" scale="0.5" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="8" limb2="9" limb1anchor="43.406033,1.4358996" limb2anchor="-65.006744,1.0588171" name="Tentacle1b" canbesevered="True" limitenabled="True" upperlimit="1" lowerlimit="-33.000004" stiffness="1" scale="0.5" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="10" limb1anchor="115.515396,-143.12709" limb2anchor="-17.68504,1.816231" name="Tentacle2a" canbesevered="True" limitenabled="True" upperlimit="76" lowerlimit="59" stiffness="1" scale="0.5" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="10" limb2="11" limb1anchor="43.406033,1.4358996" limb2anchor="-65.006744,1.0588171" name="Tentacle2b" canbesevered="True" limitenabled="True" upperlimit="1" lowerlimit="-31.000015" stiffness="1" scale="0.5" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="12" limb1anchor="77.272865,-104.15337" limb2anchor="-17.68504,1.816231" name="Tentacle3a" canbesevered="True" limitenabled="True" upperlimit="49" lowerlimit="3" stiffness="1" scale="0.5" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="12" limb2="13" limb1anchor="43.406033,1.4358996" limb2anchor="-65.006744,1.0588171" name="Tentacle3b" canbesevered="True" limitenabled="True" upperlimit="1" lowerlimit="-17.000013" stiffness="1" scale="0.5" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
</Ragdoll>