<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Huskmutantcocoonbonethresher" texture="%ModDir:Improved Husks%/Characters/Huskmutantcocoonbonethresher/Huskmutantcocoonbonethresher.png" canentersubmarine="True" canwalk="False" spritesheetorientation="90" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Torso" color="255,255,255,255">
  <collider radius="110" width="0" name="Main Collider" height="200" />
  <limb id="0" name="Torso" type="Torso" height="200" width="400" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="13,0,461,260" origin="0.5,0.5" depth="0.12" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagesound="LimbSlash" damagemultiplier="1.2" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
    <conditionalsprite exclusive="True">
      <conditional isDead="True" />
      <deformablesprite texture="" sourcerect="563,500,461,260" origin="0.5,0.5" depth="0.12" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    </conditionalsprite>
    <lightsource color="255,255,0,30" range="70" castshadows="false" scale="1" offset="0,0" rotation="0" flicker="0" flickerspeed="1" pulsefrequency="0" pulseamount="0" blinkfrequency="0">
      <lighttexture texture="Content/Lights/pointlight_falloff.png" origin="0.5,0.5" size="1,1" />
      <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantcocoonbonethresher/Huskmutantacquaticcocoonglow.png" sourcerect="13,0,461,260" origin="0.5,0.5" depth="0" alpha="0.5" />
    </lightsource>
  </limb>
  <limb id="1" width="200" height="120" name="Neck" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="504,8,233,195" origin="0.5,0.5" depth="0.11" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="2" width="150" height="75" name="Head" type="Head" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="779,15,207,128" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <attack context="Any" targettype="Any" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" reverse="False" range="385" damagerange="260" duration="0.35" cooldown="6" secondarycooldown="0.5" cooldownrandomfactor="0.1" structuredamage="50" itemdamage="50" stun="0" onlyhumans="False" applyforceonlimbs="2, 1" force="20" torque="0" applyforcesonlyonce="False" targetimpulse="100" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" priority="1" structuresoundtype="StructureBlunt" targetlimbtype="None" afterattackdelay="0.1" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" levelwalldamage="50" ranged="False" avoidfriendlyfire="False" submarineimpactmultiplier="1" blink="False" requiredangle="20" penetration="0">
      <affliction identifier="bitewounds" strength="25" probability="1" />
      <affliction identifier="bleeding" strength="10" probability="1" />
      <affliction identifier="stun" strength="0.5" probability="1" />
    </attack>
    <lightsource color="255,0,0,30" range="30" castshadows="false" scale="1" offset="0,0" rotation="0" flicker="0" flickerspeed="1" pulsefrequency="0" pulseamount="0" blinkfrequency="0">
      <lighttexture texture="Content/Lights/pointlight_falloff.png" origin="0.5,0.5" size="1,1" />
      <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantcocoonbonethresher/Huskmutantacquaticcocoonglow.png" sourcerect="779,15,207,128" origin="0.5,0.5" depth="0" alpha="1" />
    </lightsource>
  </limb>
  <limb id="3" width="130" height="75" name="Jaw" type="Jaw" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="799,144,148,99" origin="0.5,0.5" depth="0.105" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="4" width="180" height="160" name="Tail1" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="759,299,187,193" origin="0.5,0.5" depth="0.13" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="5" width="180" height="140" name="Tail2" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="554,315,180,162" origin="0.5,0.5" depth="0.135" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="6" width="170" height="120" name="Tail3" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="361,334,165,141" origin="0.5,0.5" depth="0.14" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="7" width="225" height="85" name="Tail4" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="88,358,229,109" origin="0.5,0.5" depth="0.145" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="8" width="460" height="110" name="Upperarmor" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="26,484,460,114" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="9" width="460" height="110" name="Lowerarmor" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="22,628,460,121" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <joint limb1="0" limb2="1" limb1anchor="205.368,1.7461476" limb2anchor="-76.762054,5.2545476" name="Joint 0 - 1" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="28" lowerlimit="-19.000002" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="2" limb1anchor="89.479645,16.76737" limb2anchor="-78.31491,25.584911" name="Joint 1 - 2" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="18" lowerlimit="-28.000006" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="2" limb2="3" limb1anchor="-74.40821,-29.218288" limb2anchor="-49.53919,25.83366" name="Joint 2 - 3" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="36" lowerlimit="-11.00002" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="4" limb1anchor="-166.22623,-11.09293" limb2anchor="71.22796,-1.7210039" name="Joint 0 - 4" canbesevered="True" severanceprobabilitymodifier="0.3" breaksound="gore" limitenabled="True" upperlimit="35" lowerlimit="-45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="5" limb1anchor="-27.668524,-2.890787" limb2anchor="75.16755,-1.6506042" name="Joint 4 - 5" canbesevered="True" severanceprobabilitymodifier="0.35" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-35" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="5" limb2="6" limb1anchor="-58.19147,-0.54995126" limb2anchor="71.44,0" name="Joint 5 - 6" canbesevered="True" severanceprobabilitymodifier="0.4" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-35" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb2="7" limb1anchor="-21.23113,-6.8111353" limb2anchor="100.57385,-5.1577353" name="Joint 6 - 7" canbesevered="True" severanceprobabilitymodifier="0.45" breaksound="gore" limitenabled="True" upperlimit="40" lowerlimit="-45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="8" limb1anchor="171.96222,53.87076" limb2anchor="189.2624,-39.131096" name="Joint 0 - 8" canbesevered="True" severanceprobabilitymodifier="0.25" breaksound="armorbreak" limitenabled="True" upperlimit="3" lowerlimit="-38.999996" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="9" limb1anchor="182.9577,-47.80534" limb2anchor="192.34117,42.159145" name="Joint 0 - 9" canbesevered="True" severanceprobabilitymodifier="0.25" breaksound="armorbreak" limitenabled="True" upperlimit="43" lowerlimit="2" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
</Ragdoll>