<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Hammerheadmatriarchhusk" humanoid="False" group="husk" husk="True" needsair="False" canspeak="True" noise="100" blooddecal="blackblood" displayname="" eatingspeed="10" hasinfo="False" usehuskappendage="False" needswater="False" visibility="100" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" speciestranslationoverride="hammerheadmatriarch" caninteract="False" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="10">
  <ragdolls folder="%ModDir:Improved Husks%/Characters/Hammerheadmatriarchhusk/Ragdolls/" />
  <animations folder="%ModDir:Improved Husks%/Characters/Hammerheadmatriarchhusk/Animations/" />
  <damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackblood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackwaterblood" particleamount="4" anglemin="0" anglemax="0" scalemin="3" scalemax="5" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="900" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="False" applyafflictioncolors="False" />
  <Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="10">
    <Item identifier="swimbladder" />
    <Item identifier="huskeggsbasic" />
    <Item identifier="huskeggsbasic" />
    <Item identifier="huskstinger" />
  </Inventory>
  <ai combatstrength="750" sight="2" hearing="2" aggressionhurt="0" aggressiongreed="0" fleehealththreshold="0" attackwhenprovoked="True" aggressiveboarding="False" avoidgunfire="False" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="False" targetouterwalls="True" randomattack="False" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
    <target tag="nasonov" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="decoy" state="Attack" priority="500" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreifnotinsamesub="True" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="provocative" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreifnotinsamesub="True" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weapon" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreifnotinsamesub="True" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="stronger" state="Attack" priority="80" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="True" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="equal" state="Attack" priority="80" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="True" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="human" state="Attack" priority="50" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="True" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="wall" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="room" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weaker" state="Attack" priority="10" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="True" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
  </ai>
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadmatriarchhusk/death.ogg" state="Die" range="10000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadmatriarchhusk/damage1.ogg" state="Damage" range="7000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadmatriarchhusk/damage2.ogg" state="Damage" range="7000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadmatriarchhusk/idle1.ogg" state="Idle" range="6000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadmatriarchhusk/idle2.ogg" state="Idle" range="6000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadmatriarchhusk/idle3.ogg" state="Idle" range="6000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadmatriarchhusk/attack1.ogg" state="Attack" range="9000" volume="1" gender="None" dontmuffle="true" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadmatriarchhusk/attack2.ogg" state="Attack" range="9000" volume="1" gender="None" dontmuffle="true" />
  <StatusEffect type="Always" target="This" lifetime="10" targetlimb="Head">
    <Conditional isdead="True" />
    <ParticleEmitter particle="blackwaterblood" particlespersecond="100" scalemin="2" scalemax="4" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
    <ParticleEmitter particle="huskmutantacidsplash" particlespersecond="1" scalemin="0.5" scalemax="5" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
    <ParticleEmitter particle="blackwaterblood" particlespersecond="100" scalemin="3" scalemax="5" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
    <Explosion ignorecover="false" onlyinside="false" range="600" force="0" flames="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false" playtinnitus="false" camerashake="0" structuredamage="1" applyFireEffects="false">
      <Affliction identifier="burn" strength="0.1" />
    </Explosion>
  </StatusEffect>
  <StatusEffect type="OnDeath" target="This" targetlimb="Head">
    <ParticleEmitter particle="blackwaterblood" particleamount="10" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
    <ParticleEmitter particle="huskmutantacidsplash" particlespersecond="100" scalemin="2" scalemax="6" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
  </StatusEffect>
</Character>