<?xml version="1.0" encoding="utf-8"?>
<LevelGenerationParameters>
  <Override>
    <GreatSeaBasic identifier="greatseabasic" oldidentifier="voidbasic" type="LocationConnection" biomes="thegreatsea" commonness="50" height="70000" initialdepthmin="360000" initialdepthmax="450000" levelobjectamount="3000" ambientlightcolor="4,6,8,255" backgroundtexturecolor="8,16,20,255" backgroundcolor="2,4,5,255" wallcolor="255,255,255,255" minwidth="200000" maxwidth="300000" voronoisiteinterval="2000,2000" voronoisitevariance="800,800" cellsubdivisionlength="1500" cellroundingamount="0.5" cellirregularity="0.1" mainpathnodeintervalrange="5000,10000" cavecount="1" itemcount="400" floatingicechunkcount="20" islandcount="15" seafloordepth="-45000" seafloorvariance="1000" mountaincountmin="0" mountaincountmax="0" mountainheightmin="1000" mountainheightmax="5000" minruincount="0" maxruincount="1" minwreckcount="1" maxwreckcount="2" thalamusprobability="0.4" bottomholeprobability="0.9" waterparticlescale="1" startposition="0.1,0.1" endposition="0.9,0.5" createholenexttoend="True" mintunnelradius="6500" mincorpsecount="3" maxcorpsecount="6" wreckhullfloodingchance="0.5" wreckfloodinghullminwaterpercentage="0.1" wreckfloodinghullmaxwaterpercentage="1" sidetunnelcount="1,1" minsidetunnelradius="2000,6000" icespirecount="20" walltexturesize="512" walledgetexturewidth="1024" walledgeexpandoutwardsamount="128" walledgeexpandinwardsamount="128" backgroundcreatureamount="80" resourceintervalrange="19200,38400" caveresourceintervalrange="9600,19200" resourceclustersizerange="3,5" resourcespawnchance="0.3" caveresourcespawnchance="0.6" AbyssResourceClustersMin="40" AbyssResourceClustersMax="50">
      <WaterParticles texture="Content/Map/Biomes/TheGreatSea/BackgroundParticles.png" />
      <Wall texture="Content/Map/Biomes/TheGreatSea/LevelWall.png" premultiplyalpha="false" />
      <WallEdge texture="Content/Map/Biomes/TheGreatSea/LevelWallEdge.png" />
      <DestructibleWall texture="Content/Map/Biomes/DestructibleWall.png" />
      <DestructibleWallEdge texture="Content/Map/Biomes/DestructibleWallEdge.png" />
      <WallDestroyed texture="Content/Map/Biomes/DestroyedWall.png" premultiplyalpha="false" />
    </GreatSeaBasic>
    <GreatSeaOpen identifier="greatseaopen" biomes="thegreatsea" minleveldifficulty="55" commonness="50" Type="LocationConnection" AmbientLightColor="20,30,40,255" BackgroundTextureColor="8,16,20,255" BackgroundColor="2,4,5,255" WallColor="255,255,255,255" StartPosition="0.1,0.4" EndPosition="0.9,0.8" CreateHoleNextToEnd="True" CreateHoleToAbyss="True" LevelObjectAmount="2000" BackgroundCreatureAmount="80" MinWidth="200000" MaxWidth="300000" Height="60000" InitialDepthMin="400000" InitialDepthMax="500000" MinTunnelRadius="6500" SideTunnelCount="2,2" SideTunnelVariance="0.5" MinSideTunnelRadius="10000,20000" VoronoiSiteInterval="3000,2000" VoronoiSiteVariance="800,800" CellSubdivisionLength="10000" CellRoundingAmount="0.0" CellIrregularity="0.3" MainPathNodeIntervalRange="10000,10000" MainPathVariance="1.0" CaveCount="3" ItemCount="400" ResourceIntervalRange="19200,38400" CaveResourceIntervalRange="9600,19200" ResourceClusterSizeRange="3,6" ResourceSpawnChance="0.3" CaveResourceSpawnChance="0.6" FloatingIceChunkCount="20" IslandCount="15" IceSpireCount="20" AbyssIslandCount="12" AbyssIslandSizeMin="15000,5000" AbyssIslandSizeMax="20000,8000" AbyssIslandCaveProbability="0.2" AbyssResourceClustersMin="20" AbyssResourceClustersMax="30" SeaFloorDepth="-1000000" SeaFloorVariance="1000" MountainCountMin="0" MountainCountMax="0" MountainHeightMin="1000" MountainHeightMax="5000" RuinCount="0" MinRuinCount="0" MaxRuinCount="1" MinWreckCount="0" MaxWreckCount="1" MinCorpseCount="3" MaxCorpseCount="6" ThalamusProbability="0.3" WreckHullFloodingChance="0.5" WreckFloodingHullMinWaterPercentage="0.1" WreckFloodingHullMaxWaterPercentage="1" BottomHoleProbability="1.0" WaterParticleScale="1" WallTextureSize="512" WallEdgeTextureWidth="1024" FlashInterval="0.5,60" FlashColor="150,190,255,255" WallEdgeExpandOutwardsAmount="128" WallEdgeExpandInwardsAmount="128">
      <!--
  <Background
    texture="Content/Map/iceBackgroundFade.png" />
  <BackgroundTop
    texture="Content/Map/iceBackground.png"
    premultiplyalpha="false" />
    -->
      <WaterParticles texture="Content/Map/Biomes/TheGreatSea/BackgroundParticles.png" />
      <Wall texture="Content/Map/Biomes/TheGreatSea/LevelWall.png" premultiplyalpha="false" />
      <WallEdge texture="Content/Map/Biomes/TheGreatSea/LevelWallEdge.png" />
      <DestructibleWall texture="Content/Map/Biomes/DestructibleWall.png" />
      <DestructibleWallEdge texture="Content/Map/Biomes/DestructibleWallEdge.png" />
      <WallDestroyed texture="Content/Map/Biomes/DestroyedWall.png" premultiplyalpha="false" />
      <FlashSound file="%ModDir:2532991202%/Sounds/Ambient/ThunderLarge1.ogg" />
    </GreatSeaOpen>
    <GreatSeaNarrow identifier="greatseanarrow" biomes="thegreatsea" commonness="20" Type="LocationConnection" AmbientLightColor="20,30,40,255" BackgroundTextureColor="8,16,20,255" BackgroundColor="2,4,5,255" WallColor="255,255,255,255" StartPosition="0.1,0.3" EndPosition="0.9,0.4" CreateHoleNextToEnd="True" CreateHoleToAbyss="False" LevelObjectAmount="2000" BackgroundCreatureAmount="80" MinWidth="150000" MaxWidth="220000" Height="120000" InitialDepthMin="400000" InitialDepthMax="500000" MinTunnelRadius="5000" SideTunnelCount="0,0" SideTunnelVariance="0.1" MinSideTunnelRadius="4000,4000" VoronoiSiteInterval="3000,2000" VoronoiSiteVariance="800,800" CellSubdivisionLength="10000" CellRoundingAmount="0.0" CellIrregularity="0.3" MainPathNodeIntervalRange="16000,20000" MainPathVariance="0.1" CaveCount="3" ItemCount="400" ResourceIntervalRange="19200,38400" CaveResourceIntervalRange="9600,19200" ResourceClusterSizeRange="3,6" ResourceSpawnChance="0.3" CaveResourceSpawnChance="0.6" FloatingIceChunkCount="10" IslandCount="0" IceSpireCount="35" AbyssIslandCount="0" AbyssIslandSizeMin="4000,7000" AbyssIslandSizeMax="8000,10000" AbyssIslandCaveProbability="0.5" AbyssResourceClustersMin="40" AbyssResourceClustersMax="50" SeaFloorDepth="-1000000" SeaFloorVariance="1000" MountainCountMin="0" MountainCountMax="0" MountainHeightMin="1000" MountainHeightMax="5000" RuinCount="0" MinWreckCount="0" MaxWreckCount="1" MinCorpseCount="3" MaxCorpseCount="6" ThalamusProbability="0.3" WreckHullFloodingChance="0.5" WreckFloodingHullMinWaterPercentage="0.1" WreckFloodingHullMaxWaterPercentage="1" BottomHoleProbability="0.0" WaterParticleScale="1" WallTextureSize="512" WallEdgeTextureWidth="1024" FlashInterval="0.5,60" FlashColor="150,190,255,255" WallEdgeExpandOutwardsAmount="128" WallEdgeExpandInwardsAmount="128">
      <!--
  <Background
    texture="Content/Map/iceBackgroundFade.png" />
  <BackgroundTop
    texture="Content/Map/iceBackground.png"
    premultiplyalpha="false" />
    -->
      <WaterParticles texture="Content/Map/Biomes/TheGreatSea/BackgroundParticles.png" />
      <Wall texture="Content/Map/Biomes/TheGreatSea/LevelWall.png" premultiplyalpha="false" />
      <WallEdge texture="Content/Map/Biomes/TheGreatSea/LevelWallEdge.png" />
      <DestructibleWall texture="Content/Map/Biomes/DestructibleWall.png" />
      <DestructibleWallEdge texture="Content/Map/Biomes/DestructibleWallEdge.png" />
      <WallDestroyed texture="Content/Map/Biomes/DestroyedWall.png" premultiplyalpha="false" />
      <FlashSound file="%ModDir:2532991202%/Sounds/Ambient/ThunderLarge1.ogg" />
    </GreatSeaNarrow>
    <GreatSeaVertical identifier="greatseavertical" type="LocationConnection" biomes="thegreatsea" commonness="20" height="140000" initialdepthmin="320000" initialdepthmax="380000" levelobjectamount="3000" ambientlightcolor="4,6,8,255" backgroundtexturecolor="8,16,20,255" backgroundcolor="2,4,5,255" wallcolor="255,255,255,255" minwidth="80000" maxwidth="100000" voronoisiteinterval="2000,2000" voronoisitevariance="800,800" cellsubdivisionlength="1500" cellroundingamount="0.5" cellirregularity="0.1" mainpathnodeintervalrange="5000,10000" cavecount="1" itemcount="400" floatingicechunkcount="20" islandcount="15" seafloordepth="-45000" seafloorvariance="1000" mountaincountmin="0" mountaincountmax="0" mountainheightmin="1000" mountainheightmax="5000" RuinCount="0" MinRuinCount="0" MaxRuinCount="1" minwreckcount="1" maxwreckcount="1" thalamusprobability="0.4" bottomholeprobability="0.9" waterparticlescale="1" startposition="0.1,0.1" endposition="0.9,0.9" createholenexttoend="True" mintunnelradius="6500" mincorpsecount="3" maxcorpsecount="6" wreckhullfloodingchance="0.5" wreckfloodinghullminwaterpercentage="0.1" wreckfloodinghullmaxwaterpercentage="1" sidetunnelcount="1,1" minsidetunnelradius="2000,6000" icespirecount="10" walltexturesize="512" walledgetexturewidth="1024" walledgeexpandoutwardsamount="128" walledgeexpandinwardsamount="128" backgroundcreatureamount="80" resourceintervalrange="19200,38400" caveresourceintervalrange="9600,19200" resourceclustersizerange="3,5" resourcespawnchance="0.3" caveresourcespawnchance="0.6" AbyssResourceClustersMin="40" AbyssResourceClustersMax="50">
      <!--
    <Background
      texture="Content/Map/iceBackgroundFade.png" />
    <BackgroundTop
      texture="Content/Map/iceBackground.png"
      premultiplyalpha="false" />
      -->
      <WaterParticles texture="Content/Map/Biomes/TheGreatSea/BackgroundParticles.png" />
      <Wall texture="Content/Map/Biomes/TheGreatSea/LevelWall.png" premultiplyalpha="false" />
      <WallEdge texture="Content/Map/Biomes/TheGreatSea/LevelWallEdge.png" />
      <DestructibleWall texture="Content/Map/Biomes/DestructibleWall.png" />
      <DestructibleWallEdge texture="Content/Map/Biomes/DestructibleWallEdge.png" />
      <WallDestroyed texture="Content/Map/Biomes/DestroyedWall.png" premultiplyalpha="false" />
    </GreatSeaVertical>
    <PlateauTransition identifier="plateautransition" type="LocationConnection" biomes="thegreatsea" minleveldifficulty="49" TransitionFromPreviousBiome="True" height="60000" initialdepthmin="360000" initialdepthmax="420000" levelobjectamount="8000" ambientlightcolor="7,8,4,255" backgroundtexturecolor="34,38,10,255" backgroundcolor="3,3,3,255" wallcolor="255,255,255,255" minwidth="200000" maxwidth="280000" voronoisiteinterval="2000,2000" voronoisitevariance="800,800" cellsubdivisionlength="1500" cellroundingamount="0.5" cellirregularity="0.1" mainpathnodeintervalrange="10000,20000" cavecount="3" itemcount="400" floatingicechunkcount="0" seafloordepth="-30000" seafloorvariance="500" mountaincountmin="1" mountaincountmax="2" mountainheightmin="1000" mountainheightmax="5000" minruincount="0" maxruincount="1" minwreckcount="0" maxwreckcount="1" thalamusprobability="0.3" bottomholeprobability="0.8" waterparticlescale="1" startposition="0.1,0.1" endposition="0.9,0.5" createholenexttoend="True" mintunnelradius="6500" mincorpsecount="3" maxcorpsecount="6" wreckhullfloodingchance="0.5" wreckfloodinghullminwaterpercentage="0.1" wreckfloodinghullmaxwaterpercentage="1" sidetunnelcount="1,1" minsidetunnelradius="1000,3000" icespirecount="0" walltexturesize="512" walledgetexturewidth="1024" walledgeexpandoutwardsamount="128" walledgeexpandinwardsamount="128" backgroundcreatureamount="80" islandcount="0" sidetunnelvariance="0.5" mainpathvariance="0.5" resourceintervalrange="19200,38400" caveresourceintervalrange="9600,19200" resourceclustersizerange="3,6" resourcespawnchance="0.3" caveresourcespawnchance="0.6" AbyssResourceClustersMin="30" AbyssResourceClustersMax="40">
      <WaterParticles texture="Content/Map/Biomes/AphoticPlateau/BackgroundParticles.png" />
      <Wall texture="Content/Map/Biomes/AphoticPlateau/LevelWall.png" premultiplyalpha="false" />
      <WallEdge texture="Content/Map/Biomes/AphoticPlateau/LevelWallEdge.png" />
      <DestructibleWall texture="Content/Map/Biomes/DestructibleWall.png" />
      <DestructibleWallEdge texture="Content/Map/Biomes/DestructibleWallEdge.png" />
      <WallDestroyed texture="Content/Map/Biomes/DestroyedWall.png" premultiplyalpha="false" />
    </PlateauTransition>
    <GreatSeaOutpost identifier="greatseaoutpost" type="Outpost" biomes="thegreatsea" createholenexttoend="False" createholetoabyss="False" height="50000" commonness="100" initialdepthmin="100000" initialdepthmax="200000" levelobjectamount="200" ambientlightcolor="4,6,8,255" backgroundtexturecolor="8,16,20,255" backgroundcolor="2,4,5,255" wallcolor="255,255,255,255" minwidth="50000" maxwidth="50000" voronoisiteinterval="2000,2000" voronoisitevariance="800,800" cellsubdivisionlength="1500" cellroundingamount="0.1" cellirregularity="0.3" mainpathnodeintervalrange="10000,10000" cavecount="0" itemcount="0" floatingicechunkcount="0" seafloordepth="-30000" seafloorvariance="1000" mountaincountmin="0" mountaincountmax="3" mountainheightmin="10000" mountainheightmax="20000" ruincount="0" minwreckcount="0" maxwreckcount="0" bottomholeprobability="0" waterparticlescale="1" startposition="0.5,0.5" endposition="0.5,0.5" forceoutpostposition="0.5,0.55" nolevelgeometry="false" mintunnelradius="5000" mincorpsecount="1" maxcorpsecount="5" thalamusprobability="0" wreckhullfloodingchance="0.5" wreckfloodinghullminwaterpercentage="0.1" wreckfloodinghullmaxwaterpercentage="1" sidetunnelcount="0,0" minsidetunnelradius="25000,25000" backgroundcreatureamount="160" walltexturesize="512" walledgetexturewidth="1024" walledgeexpandoutwardsamount="128" walledgeexpandinwardsamount="128" sidetunnelvariance="0.5" mainpathvariance="0" resourceintervalrange="19200,38400" caveresourceintervalrange="9600,19200" resourceclustersizerange="3,6" resourcespawnchance="0.3" caveresourcespawnchance="0.6" islandcount="0" abyssislandcount="0" icespirecount="0">
      <WaterParticles texture="Content/Map/Biomes/TheGreatSea/BackgroundParticles.png" />
      <Wall texture="Content/Map/Biomes/TheGreatSea/LevelWall.png" premultiplyalpha="false" />
      <WallEdge texture="Content/Map/Biomes/TheGreatSea/LevelWallEdge.png" />
      <DestructibleWall texture="Content/Map/Biomes/DestructibleWall.png" />
      <DestructibleWallEdge texture="Content/Map/Biomes/DestructibleWallEdge.png" />
      <WallDestroyed texture="Content/Map/Biomes/DestroyedWall.png" premultiplyalpha="false" />
    </GreatSeaOutpost>
    <!--   <GreatSeaLair
  identifier="greatsealair"
  type="Outpost"
  biomes="thegreatsea"
  createholenexttoend="False"
  createholetoabyss="False"
  height="40000"
  commonness="0"
  initialdepthmin="100000"
  initialdepthmax="200000"
  levelobjectamount="500"
  ambientlightcolor="4,6,8,255"
  backgroundtexturecolor="8,16,20,255"
  backgroundcolor="2,4,5,255"
  wallcolor="255,255,255,255"
  minwidth="40000"
  maxwidth="40000"
  voronoisiteinterval="2000,2000"
  voronoisitevariance="800,800"
  cellsubdivisionlength="1500"
  cellroundingamount="0.1"
  cellirregularity="0.3"
  mainpathnodeintervalrange="500,500"
  cavecount="0"
  itemcount="0"
  floatingicechunkcount="0"
  seafloordepth="0"
  seafloorvariance="1000"
  mountaincountmin="0"
  mountaincountmax="3"
  mountainheightmin="1500"
  mountainheightmax="3000"
  ruincount="0"
  minwreckcount="0"
  maxwreckcount="0"
  bottomholeprobability="0"
  waterparticlescale="1"
  startposition="0.3,0.2"
  endposition="0.7,0.5"
  forceoutpostposition="0.5,0.8"
  mintunnelradius="5000"
  mincorpsecount="1"
  maxcorpsecount="5"
  thalamusprobability="0"
  wreckhullfloodingchance="0.5"
  wreckfloodinghullminwaterpercentage="0.1"
  wreckfloodinghullmaxwaterpercentage="1"
  sidetunnelcount="0,0"
  minsidetunnelradius="25000,25000"
  backgroundcreatureamount="80"
  walltexturesize="512"
  walledgetexturewidth="1024"
  walledgeexpandoutwardsamount="128"
  walledgeexpandinwardsamount="128"
  sidetunnelvariance="0.5"
  mainpathvariance="0"
  resourceintervalrange="19200,38400"
  caveresourceintervalrange="9600,19200"
  resourceclustersizerange="3,6"
  resourcespawnchance="0.3"
  caveresourcespawnchance="0.6"
  islandcount="0"
  abyssislandcount="0"
  icespirecount="0"
  PlayNoiseLoopInOutpostLevel="true">
  <WaterParticles
    texture="Content/Map/Biomes/TheGreatSea/BackgroundParticles.png" />
  <Wall
    texture="Content/Map/Biomes/TheGreatSea/LevelWall.png"
    premultiplyalpha="false" />
  <WallEdge
    texture="Content/Map/Biomes/TheGreatSea/LevelWallEdge.png" />
  <DestructibleWall
    texture="Content/Map/Biomes/DestructibleWall.png" />
  <DestructibleWallEdge
    texture="Content/Map/Biomes/DestructibleWallEdge.png" />
  <WallDestroyed
    texture="Content/Map/Biomes/DestroyedWall.png"
    premultiplyalpha="false" />
</GreatSeaLair> -->
  </Override>
</LevelGenerationParameters>