<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="advhemostat" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
    <PreferredContainer primary="toxcontainer" spawnprobability="1" />
    <PreferredContainer primary="locker" />
    <Fabricate suitablefabricators="fabricator">
      <RequiredSkill identifier="medical" level="20" />
      <RequiredSkill identifier="mechanical" level="15" />
      <RequiredItem identifier="steel" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="zinc" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Deconstruct time="5" />
    <Price baseprice="35" soldbydefault="true">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="192,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="384,0,128,128" depth="0.55" origin="0.5,0.5" />
    <Body width="120" height="110" density="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,-5" holdangle="-90" reload="1.0" />
  </Item>
  <Item name="" identifier="advretractors" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.2">
    <PreferredContainer primary="toxcontainer" spawnprobability="1" />
    <PreferredContainer primary="locker" />
    <Fabricate suitablefabricators="fabricator">
      <RequiredSkill identifier="medical" level="20" />
      <RequiredSkill identifier="mechanical" level="15" />
      <RequiredItem identifier="steel" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="zinc" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Deconstruct time="5" />
    <Price baseprice="35" soldbydefault="true">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="256,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="0,128,128,128" depth="0.55" origin="0.5,0.5" />
    <Body width="120" height="110" density="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,-5" holdangle="-90" reload="1.0" />
    <SkillRequirementHint identifier="medical" level="30" />
  </Item>
  <Item name="" identifier="surgicaldrill" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
    <PreferredContainer primary="toxcontainer" spawnprobability="1" />
    <PreferredContainer primary="locker" />
    <Fabricate suitablefabricators="fabricator">
      <RequiredSkill identifier="medical" level="30" />
      <RequiredSkill identifier="mechanical" level="30" />
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="zinc" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="fpgacircuit" />
    </Fabricate>
    <Deconstruct time="5" />
    <Price baseprice="80" soldbydefault="true">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="128,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="256,0,128,128" depth="0.55" origin="0.5,0.5" />
    <Body width="120" height="100" density="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,-5" holdangle="-20" reload="1.0">
      <StatusEffect type="OnUse" target="Limb" comparison="and">
        <Conditional analgesia="gte 1" />
        <Sound file="%ModDir%/Sound/drill.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <SkillRequirementHint identifier="medical" level="45" />
  </Item>
  <Item name="" identifier="surgerysaw" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.4">
    <PreferredContainer primary="toxcontainer" spawnprobability="1" />
    <PreferredContainer primary="locker" />
    <Fabricate suitablefabricators="fabricator">
      <RequiredSkill identifier="medical" level="30" />
      <RequiredSkill identifier="mechanical" level="30" />
      <RequiredItem identifier="titaniumaluminiumalloy" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <Deconstruct time="5" />
    <Price baseprice="100" soldbydefault="true">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,64,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="0,0,128,128" depth="0.55" origin="0.5,0.5" />
    <Body width="120" height="50" density="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-18,-7" holdangle="90" reload="1.0">
      <StatusEffect type="OnUse" target="Limb" comparison="And">
        <Conditional analgesia="gte 1" />
        <Conditional retractedskin="gte 99" />
        <sound file="%ModDir%/Sound/bonebreak4.ogg" selectionmode="random" range="500" />
        <sound file="%ModDir%/Sound/bonebreak3.ogg" range="500" />
        <sound file="%ModDir%/Sound/bonebreak2.ogg" range="500" />
        <sound file="%ModDir%/Sound/bonebreak1.ogg" range="500" />
      </StatusEffect>
    </MeleeWeapon>
    <SkillRequirementHint identifier="medical" level="50" />
  </Item>
  <Item name="" identifier="tweezers" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.150">
    <PreferredContainer primary="toxcontainer" spawnprobability="1" />
    <PreferredContainer primary="locker" />
    <Fabricate suitablefabricators="fabricator">
      <RequiredSkill identifier="medical" level="20" />
      <RequiredSkill identifier="mechanical" level="15" />
      <RequiredItem identifier="steel" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="zinc" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Deconstruct time="5" />
    <Price baseprice="35" soldbydefault="true">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="0,256,128,128" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="65" density="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="-5,-5" holdangle="10" reload="1.0">
      <StatusEffect type="OnUse" target="Limb" comparison="And" disabledeltatime="True">
        <Sound file="%ModDir%/Sound/squelch1.ogg" />
      </StatusEffect>
    </MeleeWeapon>
    <SkillRequirementHint identifier="medical" level="30" />
  </Item>
  <Item name="" identifier="traumashears" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgerytool" description="" useinhealthinterface="True" scale="0.5">
    <PreferredContainer primary="toxcontainer" spawnprobability="1" />
    <PreferredContainer primary="locker" />
    <Fabricate suitablefabricators="fabricator">
      <RequiredSkill identifier="medical" level="10" />
      <RequiredSkill identifier="mechanical" level="10" />
      <RequiredItem identifier="steel" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="plastic" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Deconstruct time="5" />
    <Price baseprice="50" soldbydefault="true">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" />
    </Price>
    <InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,192,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,192,64,64" depth="0.55" origin="0.5,0.5" />
    <Body width="60" height="55" density="50" />
    <SuitableTreatment identifier="dirtybandage" suitability="100" />
    <SuitableTreatment identifier="bandaged" suitability="100" />
    <SuitableTreatment identifier="gypsumcast" suitability="100" />
    <SuitableTreatment identifier="triagetag_green" suitability="100" />
    <SuitableTreatment identifier="triagetag_yellow" suitability="100" />
    <SuitableTreatment identifier="triagetag_red" suitability="100" />
    <SuitableTreatment identifier="triagetag_black" suitability="100" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="10,-10" holdangle="210" reload="1.0">
      <StatusEffect type="OnUse" target="Limb" comparison="and" />
    </MeleeWeapon>
    <SkillRequirementHint identifier="medical" level="10" />
  </Item>
</Items>