<?xml version="1.0" encoding="utf-8"?>
<ItemAssembly name="Camera Monitor" description="" hideinmenus="false">
  <Item name="" identifier="bluewire" ID="1079" rect="-50629,-16072,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-266;-9.5;-232;0;-208;0;-200;-8" />
  </Item>
  <Item name="" identifier="bluewire" ID="1071" rect="-50629,-16072,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="wificomponent" ID="1063" rect="-50616,-16072,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="signal,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <WifiComponent Range="20000" Channel="0" AllowCrossTeamCommunication="False" LinkToChat="False" MinChatMessageInterval="1" DiscardDuplicateChatMessages="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" channelmemory="0,1,2,3,4,5,6,7,8,9" />
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="signal_in" />
      <output name="signal_out"  maxwires="10" />
      <input name="set_channel">
        <link w="1071" i="1" />
      </input>
    </ConnectionPanel>
  </Item>
  <Item name="" identifier="concatcomponent" ID="1059" rect="-50616,-16072,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="circuitboxcomponent,smallitem,logic" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <ConcatComponent MaxOutputLength="256" Separator=" " TimeFrame="0" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="signal_in1">
        <link w="1070" i="1" />
      </input>
      <input name="signal_in2">
        <link w="1069" i="1" />
      </input>
      <output name="signal_out"  maxwires="10" />
    </ConnectionPanel>
  </Item>
  <Item name="" identifier="orangewire" ID="1070" rect="-50629,-16072,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,140,13,255" InventoryIconColor="255,140,13,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="orangewire" ID="1069" rect="-50629,-16072,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,140,13,255" InventoryIconColor="255,140,13,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="redwire" ID="1078" rect="-50629,-16072,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="254,23,17,255" InventoryIconColor="254,23,17,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-266;-9.5;-232;-8;-200;-8" />
  </Item>
  <Item name="" identifier="redwire" ID="1065" rect="-50629,-16072,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="254,23,17,255" InventoryIconColor="254,23,17,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="redwire" ID="1064" rect="-50629,-16072,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="254,23,17,255" InventoryIconColor="254,23,17,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="blackwire" ID="1077" rect="-50629,-16072,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="50,50,50,255" InventoryIconColor="50,50,50,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-200;-8;-208;-16;-232;-16;-266;-9.5" />
  </Item>
  <Item name="" identifier="delaycomponent" ID="1057" rect="-50616,-16072,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="circuitboxcomponent,smallitem,logic" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <DelayComponent Delay="0.1" ResetWhenSignalReceived="True" ResetWhenDifferentSignalReceived="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="signal_in" />
      <output name="signal_out">
        <link w="1066" i="0" />
      </output>
      <input name="set_delay" />
    </ConnectionPanel>
  </Item>
  <Item name="" identifier="addercomponent" ID="1058" rect="-50616,-16072,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="circuitboxcomponent,smallitem,logic" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <AdderComponent ClampMax="999999" ClampMin="-999999" TimeFrame="0" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="signal_in1">
        <link w="1066" i="1" />
      </input>
      <input name="signal_in2">
        <link w="1068" i="1" />
      </input>
      <output name="signal_out">
        <link w="1064" i="0" />
      </output>
    </ConnectionPanel>
  </Item>
  <Item name="" identifier="memorycomponent" ID="1062" rect="-50616,-16072,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="circuitboxcomponent,smallitem,logic" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <MemoryComponent MaxValueLength="200" Value="CH:" Writeable="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="signal_in" />
      <input name="lock_state" />
      <output name="signal_out">
        <link w="1070" i="0" />
      </output>
    </ConnectionPanel>
  </Item>
  <Item name="" identifier="memorycomponent" ID="1061" rect="-50616,-16072,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="circuitboxcomponent,smallitem,logic" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <MemoryComponent MaxValueLength="4" Value="1" Writeable="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="signal_in">
        <link w="1064" i="1" />
        <link w="1065" i="1" />
      </input>
      <input name="lock_state" />
      <output name="signal_out">
        <link w="1067" i="0" />
        <link w="1068" i="0" />
        <link w="1069" i="0" />
        <link w="1071" i="0" />
      </output>
    </ConnectionPanel>
  </Item>
  <Item name="" identifier="signalcheckcomponent" ID="1060" rect="-50616,-16072,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="circuitboxcomponent,smallitem,logic" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <SignalCheckComponent MaxOutputLength="4" Output="1" FalseOutput="" TargetSignal="7" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="signal_in">
        <link w="1067" i="1" />
      </input>
      <input name="set_output" />
      <input name="set_targetsignal" />
      <output name="signal_out">
        <link w="1065" i="0" />
      </output>
    </ConnectionPanel>
  </Item>
  <Item name="" identifier="circuitbox" ID="1056" rect="-216,8,32,32" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
    <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="signal_in1">
        <link w="1079" i="1" />
      </input>
      <input name="signal_in2">
        <link w="1078" i="1" />
      </input>
      <input name="signal_in3" />
      <input name="signal_in4" />
      <input name="signal_in5" />
      <input name="signal_in6" />
      <input name="signal_in7" />
      <input name="signal_in8" />
      <output name="signal_out1">
        <link w="1077" i="0" />
      </output>
      <output name="signal_out2"  maxwires="10" />
      <output name="signal_out3"  maxwires="10" />
      <output name="signal_out4"  maxwires="10" />
      <output name="signal_out5"  maxwires="10" />
      <output name="signal_out6"  maxwires="10" />
      <output name="signal_out7"  maxwires="10" />
      <output name="signal_out8"  maxwires="10" />
    </ConnectionPanel>
    <ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="1057,1058,1059,1060,1061,1062,1063,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,," ExtraStackSize="0" />
    <ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="1064;1065,1066;1067;1068,1069;1070,1071,,,,,," ExtraStackSize="0" />
    <CircuitBox PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgInteractSelect">
      <InputNode pos="-805.3133,47.29297" />
      <OutputNode pos="1120.5836,47.41577" />
      <Component id="0" position="-496.56104,-109.7872" backingitemid="0,0" usedresource="fpgacircuit" />
      <Component id="1" position="150.38062,-115.77286" backingitemid="1,0" usedresource="fpgacircuit" />
      <Component id="2" position="662.0154,269.75433" backingitemid="2,0" usedresource="fpgacircuit" />
      <Component id="3" position="176.8888,-641.6171" backingitemid="3,0" usedresource="fpgacircuit" />
      <Component id="4" position="154.21436,-368.83014" backingitemid="4,0" usedresource="fpgacircuit" />
      <Component id="5" position="150.5741,399.9847" backingitemid="5,0" usedresource="fpgacircuit" />
      <Component id="6" position="799.1293,16.431671" backingitemid="6,0" usedresource="fpgacircuit" />
      <Wire id="2" backingitemid="" prefab="redwire">
        <From name="signal_out" target="2" />
        <To name="signal_out1" target="" />
      </Wire>
      <Wire id="8" backingitemid="3,0" prefab="bluewire">
        <From name="signal_out" target="4" />
        <To name="set_channel" target="6" />
      </Wire>
      <Wire id="5" backingitemid="1,0" prefab="greenwire">
        <From name="signal_out" target="0" />
        <To name="signal_in1" target="1" />
      </Wire>
      <Wire id="7" backingitemid="0,0" prefab="redwire">
        <From name="signal_out" target="1" />
        <To name="signal_in" target="4" />
      </Wire>
      <Wire id="4" backingitemid="0,1" prefab="redwire">
        <From name="signal_out" target="3" />
        <To name="signal_in" target="4" />
      </Wire>
      <Wire id="3" backingitemid="1,1" prefab="greenwire">
        <From name="signal_out" target="4" />
        <To name="signal_in" target="3" />
      </Wire>
      <Wire id="1" backingitemid="2,0" prefab="orangewire">
        <From name="signal_out" target="4" />
        <To name="signal_in2" target="2" />
      </Wire>
      <Wire id="0" backingitemid="2,1" prefab="orangewire">
        <From name="signal_out" target="5" />
        <To name="signal_in1" target="2" />
      </Wire>
      <Wire id="10" backingitemid="1,2" prefab="greenwire">
        <From name="signal_out" target="4" />
        <To name="signal_in2" target="1" />
      </Wire>
      <Wire id="6" backingitemid="" prefab="redwire">
        <From name="signal_in2" target="" />
        <To name="signal_in" target="0" />
      </Wire>
      <Wire id="11" backingitemid="" prefab="bluewire">
        <From name="signal_in1" target="" />
        <To name="signal_in" target="6" />
      </Wire>
    </CircuitBox>
    <itemstats />
  </Item>
  <Item name="" identifier="greenwire" ID="1068" rect="-829,-1080,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="56,143,111,255" InventoryIconColor="56,143,111,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="greenwire" ID="1067" rect="-829,-1080,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="56,143,111,255" InventoryIconColor="56,143,111,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="greenwire" ID="1066" rect="-829,-1080,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="56,143,111,255" InventoryIconColor="56,143,111,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="1075" rect="-176,0,368,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,0" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.001" HiddenInGame="True" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Max. Channel = Channel number +1 as Target signal of Signal Component" IgnoreLocalization="False" TextColor="255,255,255,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="1074" rect="-176,16,320,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,0" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.001" HiddenInGame="True" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Min. Channel = Channel number as Output of Signal Component" IgnoreLocalization="False" TextColor="255,255,255,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="1073" rect="-176,48,384,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,0" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.001" HiddenInGame="True" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="You can change the min. and max channel the camera monitor can switch to:" IgnoreLocalization="False" TextColor="255,255,255,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="1072" rect="-176,-32,496,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,0" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.001" HiddenInGame="True" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Make sure to set the value inside the Memory component (middle one) to your min. channel value!" IgnoreLocalization="False" TextColor="255,255,255,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="Camera Monitor" identifier="cammonitor" ID="1076" rect="-312,24,92,67" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="periscope,light" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.7" HiddenInGame="False" conditionpercentage="100">
    <LightComponent Range="70" CastShadows="False" DrawBehindSubs="False" IsOn="True" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0" LightColor="255,255,255,100" IsActive="True" MinVoltage="0" PowerConsumption="0" Voltage="1" VulnerableToEMP="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="False" Msg="" />
    <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="3" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
    <Controller IsToggle="False" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="False" Msg="ItemMsgInteractSelect">
      <limbposition limb="LeftHand" position="87,-105" allowusinglimb="false" />
      <limbposition limb="RightHand" position="87,-105" allowusinglimb="false" />
    </Controller>
    <ItemLabel Padding="48,39,10,12" Text="CH: 1" IgnoreLocalization="False" TextColor="255,255,255,255" TextScale="0.7" Scrollable="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="set_text">
        <link w="1077" i="1" />
      </input>
      <input name="set_color" />
      <input name="set_text_color" />
      <output name="position_out">
        <link w="1079" i="0" />
      </output>
      <output name="trigger_out">
        <link w="1078" i="0" />
      </output>
    </ConnectionPanel>
  </Item>
</ItemAssembly>