<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Huskmutanttigerthresher" humanoid="False" husk="False" needsair="False" needswater="True" canspeak="true" noise="100" visibility="200" blooddecal="blackblood" group="husk" eatingspeed="20" displayname="" hasinfo="False" usehuskappendage="False" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" pathfinderpriority="1" hideinsonar="False" speciestranslationoverride="" sonardisruption="0" bleedparticlemultiplier="1" disabledistance="25000" caninteract="False" usebosshealthbar="False" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" soundinterval="20">
  <ragdolls folder="%ModDir:Improved Husks%/Characters/Huskmutanttigerthresher/Ragdolls/" />
  <animations folder="%ModDir:Improved Husks%/Characters/Huskmutanttigerthresher/Animations/" />
  <health vitality="250" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="1" burnreduction="0" constanthealthregeneration="0.5" healthregenerationwheneating="3" stunimmunity="False" />
  <ai combatstrength="450" sight="0.85" hearing="2" aggressionhurt="200" aggressiongreed="20" fleehealththreshold="25" attackwhenprovoked="False" aggressiveboarding="True" avoidgunfire="True" enforceaggressivebehaviorformissions="True" targetinnerwalls="True" randomattack="False" targetouterwalls="True" avoidtime="3" minfleetime="20" infiltrate="False" avoidabyss="False" stayinabyss="False" startaggression="0" maxaggression="100" aggressioncumulation="0" canopendoors="False" keepdoorsclosed="False" patrolflooded="False" patroldry="False" walltargetingmethod="Target">
    <target tag="decoy" state="Attack" priority="200" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
    <target tag="provocative" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
    <target tag="weapon" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
    <target tag="stronger" state="Attack" priority="500" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
    <target tag="weaker" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
    <target tag="human" state="Aggressive" priority="100" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
    <target tag="bonethresher" state="Aggressive" priority="100" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
    <target tag="tigerthresher" state="Aggressive" priority="100" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
    <target tag="light" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
    <target tag="wall" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
    <target tag="tool" state="Aggressive" priority="30" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
    <target tag="room" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
    <target tag="terminalcell" state="Idle" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
  </ai>
  <inventory slots="Any, Any, Any, Any, Any" accessiblewhenalive="False" commonness="4">
    <Item identifier="huskeggsbasic" />
    <Item identifier="huskeggsbasic" />
    <Item identifier="huskeggsbasic" />
  </inventory>
  <inventory slots="Any, Any, Any, Any, Any" accessiblewhenalive="False" commonness="3">
    <Item identifier="huskeggsbasic" />
    <Item identifier="huskeggsbasic" />
    <Item identifier="unstablehuskeggs" />
  </inventory>
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutanttigerthresher/idle1.ogg" state="Idle" range="4000" volume="0.8" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutanttigerthresher/idle2.ogg" state="Idle" range="4000" volume="0.8" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutanttigerthresher/idle3.ogg" state="Idle" range="4000" volume="0.8" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutanttigerthresher/idle4.ogg" state="Idle" range="4000" volume="0.8" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutanttigerthresher/damage1.ogg" state="Damage" range="4000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutanttigerthresher/damage2.ogg" state="Damage" range="4000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutanttigerthresher/attack1.ogg" state="Attack" range="5000" volume="0.9" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutanttigerthresher/attack2.ogg" state="Attack" range="5000" volume="0.9" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutanttigerthresher/attack3.ogg" state="Attack" range="5000" volume="0.9" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutanttigerthresher/death1.ogg" state="Die" range="4000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Huskmutanttigerthresher/death2.ogg" state="Die" range="4000" volume="1" gender="None" />
  <damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackblood" anglemin="1" anglemax="2" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" particleamount="10" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackwaterblood" anglemin="1" anglemax="2" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" particleamount="1" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" anglemin="0" anglemax="360" scalemin="1" scalemax="2" velocitymin="200" velocitymax="1500" emitinterval="0" particlespersecond="0" particleamount="30" highqualitycollisiondetection="False" copyentityangle="False" />
</Character>