<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Hammerheadgoldhusk" humanoid="False" husk="True" needsair="False" canspeak="true" noise="25" visibility="50" blooddecal="blackblood" group="husk" displayname="" hasinfo="False" usehuskappendage="False" needswater="False" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" speciestranslationoverride="hammerheadgold" sonardisruption="0" caninteract="False" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="10">
  <ragdolls />
  <animations />
  <damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackblood" particleamount="10" scalemin="1" scalemax="2" anglemin="0" anglemax="0" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackwaterblood" particleamount="3" scalemin="1" scalemax="3" anglemin="0" anglemax="0" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" particleamount="30" velocitymin="200" velocitymax="1500" anglemin="0" anglemax="360" scalemin="1" scalemax="2" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="450" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0.5" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="False" applyafflictioncolors="False" />
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="2">
    <!-- inventory contains both husk eggs and swim bladder -->
    <Item identifier="swimbladder" />
    <Item identifier="huskeggsbasic" />
  </Inventory>
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="2">
    <!-- inventory contains both husk eggs and husk stinger -->
    <Item identifier="huskeggsbasic" />
    <Item identifier="huskstinger" />
  </Inventory>
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/idle1.ogg" state="Idle" range="5000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/idle2.ogg" state="Idle" range="5000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/idle3.ogg" state="Idle" range="5000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/idle4.ogg" state="Idle" range="5000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/attack1.ogg" state="Attack" range="6000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/attack2.ogg" state="Attack" range="6000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/attack3.ogg" state="Attack" range="6000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/attack4.ogg" state="Attack" range="6000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/damage1.ogg" state="Damage" range="4000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/damage2.ogg" state="Damage" range="4000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/damage3.ogg" state="Damage" range="4000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/damage4.ogg" state="Damage" range="4000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/death1.ogg" state="Die" range="4000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/death2.ogg" state="Die" range="4000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/death3.ogg" state="Die" range="4000" volume="1" gender="None" />
  <ai combatstrength="650" sight="4" hearing="2" aggressionhurt="50" aggressiongreed="10" fleehealththreshold="0" attackwhenprovoked="False" aggressiveboarding="False" avoidgunfire="False" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
    <target tag="decoy" state="Attack" priority="300" ignoreifnotinsamesub="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="nasonov" state="Attack" priority="200" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weapon" state="Aggressive" priority="100" reactdistance="2000" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="wall" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="door" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="tool" state="Aggressive" priority="50" reactdistance="1000" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="human" state="Attack" priority="60" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="stronger" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weaker" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="turret" state="Attack" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
  </ai>
</Character>