<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="livertransplant" description="" category="Medical" scale="0.4" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="5.5" Tags="smallitem,organ,liver,petfood1,petfood2,petfood3">
    <Price baseprice="1000" soldbydefault="false">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="5,479,79,52" depth="0.6" origin="0.5,0.5" />
    <Body width="39" height="18" density="10" />
    <Deconstruct />
    <Throwable characterusable="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
        <Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter1" decalsize="1.0" />
        <ParticleEmitter particle="whitegoosplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="fruitchunks" anglemin="0" anglemax="360" particleamount="10" velocitymin="200" velocitymax="300" scalemin="0.4" scalemax="0.8" />
        <Remove />
      </StatusEffect>
      <!-- making the organ go kaputt if left outside of refrigeration -->
      <StatusEffect type="Always" target="This" condition="-0.5" conditionalComparison="And">
        <Conditional hastag="neq refrigerated" targetcontainer="true" />
        <Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This" condition="0.1" comparison="and">
        <Conditional condition="gte 90" />
        <Conditional hastag="refrigerated" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnFire" target="This" Condition="-25.0" />
      <!-- yuck! organs on the floor! -->
      <StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
        <Affliction identifier="nausea" amount="0.2" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <LuaHook name="NT.RotOrgan" />
      </StatusEffect>
    </Throwable>
    <SkillRequirementHint identifier="medical" level="40" />
  </Item>
  <Item name="" identifier="livertransplant_q1" variantof="livertransplant" hideinmenus="true">
    <Price baseprice="200" soldbydefault="false">
      <Price storeidentifier="merchantmedical" sold="false" />
    </Price>
  </Item>
  <Item name="" identifier="lungtransplant" description="" category="Medical" scale="0.4" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="5.5" Tags="smallitem,organ,lung,petfood1,petfood2,petfood3">
    <Price baseprice="2000" soldbydefault="false">
      <Price locationtype="research" multiplier="1" sold="true" minavailable="2" />
    </Price>
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="91,480,84,84" depth="0.6" origin="0.5,0.5" />
    <Body width="30" height="30" density="10" />
    <Deconstruct />
    <Throwable characterusable="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
        <Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter1" decalsize="1.0" />
        <ParticleEmitter particle="whitegoosplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="fruitchunks" anglemin="0" anglemax="360" particleamount="10" velocitymin="200" velocitymax="300" scalemin="0.4" scalemax="0.8" />
        <Remove />
      </StatusEffect>
      <!-- making the organ go kaputt if left outside of refrigeration -->
      <StatusEffect type="Always" target="This" condition="-0.5" conditionalComparison="And">
        <Conditional hastag="neq refrigerated" targetcontainer="true" />
        <Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This" condition="0.1" comparison="and">
        <Conditional condition="gte 90" />
        <Conditional hastag="refrigerated" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnFire" target="This" Condition="-25.0" />
      <!-- yuck! organs on the floor! -->
      <StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
        <Affliction identifier="nausea" amount="0.2" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <LuaHook name="NT.RotOrgan" />
      </StatusEffect>
    </Throwable>
    <SkillRequirementHint identifier="medical" level="40" />
  </Item>
  <Item name="" identifier="lungtransplant_q1" variantof="lungtransplant" hideinmenus="true">
    <Price baseprice="400" soldbydefault="false">
      <Price storeidentifier="merchantmedical" sold="false" />
    </Price>
  </Item>
  <Item name="" identifier="kidneytransplant" description="" category="Medical" scale="0.4" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="5.5" Tags="smallitem,organ,kidney,petfood1,petfood2,petfood3">
    <Price baseprice="400" soldbydefault="false">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="2" />
    </Price>
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="193,481,32,47" depth="0.6" origin="0.5,0.5" />
    <Body width="14" height="20" density="10" />
    <Deconstruct />
    <Throwable characterusable="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
        <Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter1" decalsize="1.0" />
        <ParticleEmitter particle="whitegoosplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="fruitchunks" anglemin="0" anglemax="360" particleamount="10" velocitymin="200" velocitymax="300" scalemin="0.4" scalemax="0.8" />
        <Remove />
      </StatusEffect>
      <!-- making the organ go kaputt if left outside of refrigeration -->
      <StatusEffect type="Always" target="This" condition="-0.5" conditionalComparison="And">
        <Conditional hastag="neq refrigerated" targetcontainer="true" />
        <Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This" condition="0.1" comparison="and">
        <Conditional condition="gte 90" />
        <Conditional hastag="refrigerated" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnFire" target="This" Condition="-25.0" />
      <!-- yuck! organs on the floor! -->
      <StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
        <Affliction identifier="nausea" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <LuaHook name="NT.RotOrgan" />
      </StatusEffect>
    </Throwable>
    <SkillRequirementHint identifier="medical" level="40" />
  </Item>
  <Item name="" identifier="kidneytransplant_q1" variantof="kidneytransplant" hideinmenus="true">
    <Price baseprice="100" soldbydefault="false">
      <Price storeidentifier="merchantmedical" sold="false" />
    </Price>
  </Item>
  <Item name="" identifier="hearttransplant" description="" category="Medical" scale="0.4" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="5.5" Tags="smallitem,organ,heart,petfood1,petfood2,petfood3">
    <Price baseprice="4000" soldbydefault="false">
      <Price locationtype="research" multiplier="1" sold="true" minavailable="2" />
    </Price>
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="238,479,28,54" depth="0.6" origin="0.5,0.5" />
    <Body width="14" height="22" density="10" />
    <Deconstruct />
    <Throwable characterusable="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
        <Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter1" decalsize="1.0" />
        <ParticleEmitter particle="whitegoosplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="fruitchunks" anglemin="0" anglemax="360" particleamount="10" velocitymin="200" velocitymax="300" scalemin="0.4" scalemax="0.8" />
        <Remove />
      </StatusEffect>
      <!-- making the organ go kaputt if left outside of refrigeration -->
      <StatusEffect type="Always" target="This" condition="-0.5" conditionalComparison="And">
        <Conditional hastag="neq refrigerated" targetcontainer="true" />
        <Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This" condition="0.1" comparison="and">
        <Conditional condition="gte 90" />
        <Conditional hastag="refrigerated" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnFire" target="This" Condition="-25.0" />
      <!-- yuck! organs on the floor! -->
      <StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
        <Affliction identifier="nausea" amount="0.2" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <LuaHook name="NT.RotOrgan" />
      </StatusEffect>
    </Throwable>
    <SkillRequirementHint identifier="medical" level="40" />
  </Item>
  <Item name="" identifier="hearttransplant_q1" variantof="hearttransplant" hideinmenus="true">
    <Price baseprice="600" soldbydefault="false">
      <Price storeidentifier="merchantmedical" sold="false" />
    </Price>
  </Item>
  <Item name="" identifier="braintransplant" description="" category="Medical" scale="0.3" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="1.5" Tags="smallitem,organ,brain,petfood1,petfood2,petfood3,braintransplant">
    <Price baseprice="0" soldbydefault="false">
      <Price storeidentifier="merchantmedical" sold="false" />
    </Price>
    <Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="272,480,78,60" depth="0.6" origin="0.5,0.5" />
    <Body width="39" height="25" density="10" />
    <Deconstruct />
    <Throwable characterusable="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
        <Conditional hastag="neq braincontainer" targetcontainer="true" />
        <Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter1" decalsize="1.0" />
        <ParticleEmitter particle="whitegoosplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="fruitchunks" anglemin="0" anglemax="360" particleamount="10" velocitymin="200" velocitymax="300" scalemin="0.4" scalemax="0.8" />
        <Remove />
      </StatusEffect>
      <!-- making the organ go kaputt if left outside of refrigeration -->
      <StatusEffect type="Always" target="This" condition="-2" comparison="and" conditionalComparison="And">
        <Conditional hastag="neq refrigerated" targetcontainer="true" />
        <Conditional hastag="neq braincontainer" targetcontainer="true" />
        <Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This" condition="-0.2" comparison="and">
        <Conditional hastag="refrigerated" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This" condition="0.1" comparison="and">
        <Conditional hastag="braincontainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnFire" target="This" Condition="-50.0" />
      <!-- yuck! organs on the floor! -->
      <StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
        <Affliction identifier="nausea" amount="0.2" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <LuaHook name="NT.RotOrgan" />
      </StatusEffect>
    </Throwable>
    <SkillRequirementHint identifier="medical" level="100" />
  </Item>
</Items>