---@meta
---@class Barotrauma.BrokenItemSprite : System.Object
---`Field Public Instance`
---@field MaxConditionPercentage System.Single
---`Field Public Instance`
---@field Sprite Barotrauma.Sprite
---`Field Public Instance`
---@field FadeIn System.Boolean
---`Field Public Instance`
---@field Offset Microsoft.Xna.Framework.Point
_G['BrokenItemSprite'] = {}

---`Constructor Public Instance`
---@param sprite Barotrauma.Sprite
---@param maxCondition System.Single
---@param fadeIn System.Boolean
---@param offset Microsoft.Xna.Framework.Point
---@return Barotrauma.BrokenItemSprite
_G['BrokenItemSprite'] = function(sprite, maxCondition, fadeIn, offset) end

---`Constructor Public Instance`
---@param sprite Barotrauma.Sprite
---@param maxCondition System.Single
---@param fadeIn System.Boolean
---@param offset Microsoft.Xna.Framework.Point
---@return Barotrauma.BrokenItemSprite
_G['BrokenItemSprite'].__new = function(sprite, maxCondition, fadeIn, offset) end

