<Root>
  <Item name="" identifier="circuitbox" ID="1013" markedfordeconstruction="false" flippedx="true" rect="208,-8,32,32" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
    <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="signal_in1" />
      <input name="signal_in2" />
      <input name="signal_in3" />
      <input name="signal_in4" />
      <input name="signal_in5" />
      <input name="signal_in6" />
      <input name="signal_in7" />
      <input name="signal_in8" />
      <output name="signal_out1" />
      <output name="signal_out2" />
      <output name="signal_out3" />
      <output name="signal_out4" />
      <output name="signal_out5" />
      <output name="signal_out6" />
      <output name="signal_out7" />
      <output name="signal_out8" />
    </ConnectionPanel>
    <ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="1138,1139,1140,1182,1183,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,," ExtraStackSize="0" />
    <ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="1184;2928;2929,,,,,,,,," ExtraStackSize="0" />
    <CircuitBox Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgInteractSelect">
      <requireditem items="idcard" type="Picked" characterinventoryslottype="None" optional="false" ignoreineditor="true" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" msg="UNAUTHORIZED ACCESS" />
      <InputNode pos="-756,52">
        <ConnectionLabelOverride name="signal_in1" value="Lever Signal" />
        <ConnectionLabelOverride name="signal_in2" value="Nav Velocity Y Out" />
        <ConnectionLabelOverride name="signal_in3" value="Water Detector Signal" />
      </InputNode>
      <OutputNode pos="1029,-113">
        <ConnectionLabelOverride name="signal_out3" value="Pump Set State" />
        <ConnectionLabelOverride name="signal_out2" value="Pump Set Target Level" />
        <ConnectionLabelOverride name="signal_out1" value="Lamp Set State and Set Color" />
      </OutputNode>
      <Component id="0" position="-191,-91" backingitemid="0,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>OrComponent<<<STRINGEND>>> TimeFrame=<<<STRINGSTART>>>0<<<STRINGEND>>> Output=<<<STRINGSTART>>>1<<<STRINGEND>>> FalseOutput=<<<STRINGSTART>>>0<<<STRINGEND>>> item=<<<STRINGSTART>>>orcomponent<<<STRINGEND>>> />
      <Component id="1" position="-69,152" backingitemid="1,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>SignalCheckComponent<<<STRINGEND>>> Output=<<<STRINGSTART>>>4.5999985<<<STRINGEND>>> FalseOutput=<<<STRINGSTART>>>-100<<<STRINGEND>>> TargetSignal=<<<STRINGSTART>>>1<<<STRINGEND>>> item=<<<STRINGSTART>>>signalcheckcomponent<<<STRINGEND>>> />
      <Component id="2" position="386,-239" backingitemid="2,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>ColorComponent<<<STRINGEND>>> UseHSV=<<<STRINGSTART>>>false<<<STRINGEND>>> item=<<<STRINGSTART>>>colorcomponent<<<STRINGEND>>> />
      <Component id="3" position="-203,-255" backingitemid="3,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>NotComponent<<<STRINGEND>>> ContinuousOutput=<<<STRINGSTART>>>false<<<STRINGEND>>> item=<<<STRINGSTART>>>notcomponent<<<STRINGEND>>> />
      <Component id="4" position="-820,-317" backingitemid="4,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>MemoryComponent<<<STRINGEND>>> Value=<<<STRINGSTART>>>0.3<<<STRINGEND>>> item=<<<STRINGSTART>>>memorycomponent<<<STRINGEND>>> />
      <Wire id="0" backingitemid="" prefab="orangewire">
        <From name="signal_in1" target="" />
        <To name="signal_in1" target="0" />
      </Wire>
      <Wire id="1" backingitemid="" prefab="orangewire">
        <From name="signal_in1" target="" />
        <To name="signal_in" target="1" />
      </Wire>
      <Wire id="2" backingitemid="" prefab="bluewire">
        <From name="signal_in2" target="" />
        <To name="set_output" target="1" />
      </Wire>
      <Wire id="3" backingitemid="" prefab="orangewire">
        <From name="signal_in3" target="" />
        <To name="signal_in2" target="0" />
      </Wire>
      <Wire id="4" backingitemid="" prefab="redwire">
        <From name="signal_out" target="0" />
        <To name="signal_out3" target="" />
      </Wire>
      <Wire id="5" backingitemid="" prefab="bluewire">
        <From name="signal_out" target="1" />
        <To name="signal_out2" target="" />
      </Wire>
      <Wire id="6" backingitemid="0,0" prefab="greenwire">
        <From name="signal_out" target="0" />
        <To name="signal_r" target="2" />
      </Wire>
      <Wire id="7" backingitemid="" prefab="greenwire">
        <From name="signal_in1" target="" />
        <To name="signal_in" target="3" />
      </Wire>
      <Wire id="8" backingitemid="0,1" prefab="greenwire">
        <From name="signal_out" target="3" />
        <To name="signal_g" target="2" />
      </Wire>
      <Wire id="9" backingitemid="0,2" prefab="greenwire">
        <From name="signal_out" target="4" />
        <To name="signal_a" target="2" />
      </Wire>
      <Wire id="10" backingitemid="" prefab="greenwire">
        <From name="signal_out" target="2" />
        <To name="signal_out1" target="" />
      </Wire>
      <Label id="0" color="#7ED3E0" position="-101,398" size="596,192" header="Signal Check" body="output = empty&#xA;false output = -100&#xA;target signal = 1" />
      <Label id="1" color="#7ED3E0" position="-124,-516" size="473,207" header="Colour Logic" body="Lever: 1 - Red&#xA;Lever: 0, Pump:1 - Yellow&#xA;Lever: 0, Pump 0 - Green" />
      <Label id="2" color="#7ED3E0" position="-724,-538" size="369,162" header="Memory" body="Lamp Brightness 0.0-1.0" />
      <Label id="3" color="#7ED3E0" position="-745,414" size="535,142" header="Lever" body="Off = Drain&#xA;On = Normal Operation" />
      <Label id="4" color="#7ED3E0" position="777,351" size="710,320" header="Description" body="Lets you easily drain water from a balast tank so you can cut out ballast flora easier. Ballast flora in a dry environment takes double damage. &#xA;&#xA;Start cutting when the light turns green." />
      <Label id="5" color="#7ED3E0" position="796,-549" size="527,246" header="Purpose" body="Extension of Max's Ballast Flora circuit adding a colour output for the ballast lamp to indicate the state of the circuit." />
      <Label id="6" color="#FFFFFF" position="-1417,41" size="533,245" header="Water Detector" body="Position the water detector one square away from the floor. So one square higher than the lowest possible placement." />
      <Label id="7" color="#0082FF" position="1516,351" size="512,256" header="Blueprints" body="Circuit made with Blueprints. &#xA; &#xA; Get it now on the steam workshop!" />
    </CircuitBox>
    <itemstats />
  </Item>
</Root>
