<Root>
  <Item name="" identifier="circuitbox" ID="1013" markedfordeconstruction="false" flippedx="true" rect="208,-8,32,32" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
    <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="signal_in1" />
      <input name="signal_in2" />
      <input name="signal_in3" />
      <input name="signal_in4" />
      <input name="signal_in5" />
      <input name="signal_in6" />
      <input name="signal_in7" />
      <input name="signal_in8" />
      <output name="signal_out1" />
      <output name="signal_out2" />
      <output name="signal_out3" />
      <output name="signal_out4" />
      <output name="signal_out5" />
      <output name="signal_out6" />
      <output name="signal_out7" />
      <output name="signal_out8" />
    </ConnectionPanel>
    <ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="1138,1139,1140,1182,1183,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,," ExtraStackSize="0" />
    <ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="1184;1185;1186;2928,,,,,,,,," ExtraStackSize="0" />
    <CircuitBox Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgInteractSelect">
      <requireditem items="idcard" type="Picked" characterinventoryslottype="None" optional="false" ignoreineditor="true" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" msg="UNAUTHORIZED ACCESS" />
      <InputNode pos="-1143,8">
        <ConnectionLabelOverride name="signal_in2" value="FROM FUEL OUT" />
        <ConnectionLabelOverride name="signal_in1" value="FROM LOAD VALUE OUT" />
      </InputNode>
      <OutputNode pos="1025,0">
        <ConnectionLabelOverride name="signal_out1" value="TO SET FISSION RATE" />
        <ConnectionLabelOverride name="signal_out2" value="TO SET TURBINE OUTPUT" />
      </OutputNode>
      <Component id="0" position="240,461" backingitemid="0,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>DivideComponent<<<STRINGEND>>> ClampMax=<<<STRINGSTART>>>100<<<STRINGEND>>> ClampMin=<<<STRINGSTART>>>0<<<STRINGEND>>> TimeFrame=<<<STRINGSTART>>>0<<<STRINGEND>>> item=<<<STRINGSTART>>>dividecomponent<<<STRINGEND>>> />
      <Component id="1" position="236,266" backingitemid="1,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>DivideComponent<<<STRINGEND>>> ClampMax=<<<STRINGSTART>>>999999<<<STRINGEND>>> ClampMin=<<<STRINGSTART>>>-999999<<<STRINGEND>>> TimeFrame=<<<STRINGSTART>>>0<<<STRINGEND>>> item=<<<STRINGSTART>>>dividecomponent<<<STRINGEND>>> />
      <Component id="2" position="238,63" backingitemid="2,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>DivideComponent<<<STRINGEND>>> ClampMax=<<<STRINGSTART>>>999999<<<STRINGEND>>> ClampMin=<<<STRINGSTART>>>-999999<<<STRINGEND>>> TimeFrame=<<<STRINGSTART>>>0<<<STRINGEND>>> item=<<<STRINGSTART>>>dividecomponent<<<STRINGEND>>> />
      <Component id="3" position="-485,446" backingitemid="3,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>MemoryComponent<<<STRINGEND>>> Value=<<<STRINGSTART>>>30<<<STRINGEND>>> item=<<<STRINGSTART>>>memorycomponent<<<STRINGEND>>> />
      <Component id="4" position="-464,71" backingitemid="4,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>MemoryComponent<<<STRINGEND>>> Value=<<<STRINGSTART>>>75<<<STRINGEND>>> item=<<<STRINGSTART>>>memorycomponent<<<STRINGEND>>> />
      <Wire id="0" backingitemid="0,0" prefab="redwire">
        <From name="signal_out" target="4" />
        <To name="signal_in2" target="2" />
      </Wire>
      <Wire id="1" backingitemid="0,1" prefab="redwire">
        <From name="signal_out" target="3" />
        <To name="signal_in2" target="0" />
      </Wire>
      <Wire id="2" backingitemid="0,2" prefab="redwire">
        <From name="signal_out" target="0" />
        <To name="signal_in1" target="1" />
      </Wire>
      <Wire id="3" backingitemid="0,3" prefab="redwire">
        <From name="signal_out" target="2" />
        <To name="signal_in2" target="1" />
      </Wire>
      <Wire id="4" backingitemid="" prefab="redwire">
        <From name="signal_in2" target="" />
        <To name="signal_in1" target="2" />
      </Wire>
      <Wire id="5" backingitemid="" prefab="redwire">
        <From name="signal_in1" target="" />
        <To name="signal_in1" target="0" />
      </Wire>
      <Wire id="6" backingitemid="" prefab="bluewire">
        <From name="signal_out" target="0" />
        <To name="signal_out2" target="" />
      </Wire>
      <Wire id="7" backingitemid="" prefab="greenwire">
        <From name="signal_out" target="1" />
        <To name="signal_out1" target="" />
      </Wire>
      <Label id="0" color="#7E00E0" position="1079,494" size="676,263" header="Description" body="Simple automatic reactor controller. Not as fast as other designs, but fewer components." />
      <Label id="1" color="#FF0000" position="-555,746" size="256,256" header="Upper MEM" body="This should hold max reactor output / 100. Lower this value to overclock the reactor." />
      <Label id="2" color="#FF0000" position="-569,-182" size="256,256" header="lower mem" body="This is a constant. Keep it at 75." />
      <Label id="3" color="#7ED3E0" position="202,729" size="256,256" header="Upper Div" body="Clamp max to 100, min to 0" />
      <Label id="4" color="#7ED3E0" position="1126,1195" size="655,140" header="Properties" body="Can handle an unlimited number of rods at perfect efficiency." />
      <Label id="5" color="#0082FF" position="1837,1195" size="512,256" header="Blueprints" body="Circuit made with Blueprints. &#xA; &#xA; Get it now on the steam workshop!" />
    </CircuitBox>
    <itemstats />
  </Item>
</Root>
