---@meta
---@class Barotrauma.GUICursor : Barotrauma.GUISelector*1Barotrauma*GUICursorPrefab, {[Barotrauma.CursorState]:Barotrauma.Sprite}
_G['GUICursor'] = {}

---`Constructor Public Instance`
---@param identifier System.String
---@return Barotrauma.GUICursor
_G['GUICursor'] = function(identifier) end

---`Constructor Public Instance`
---@param identifier System.String
---@return Barotrauma.GUICursor
_G['GUICursor'].__new = function(identifier) end

