---@meta
---@class Barotrauma.AbilityFlags : System.Enum
---`Field Public Static`
---@field None Barotrauma.AbilityFlags
---`Field Public Static`
---@field MustWalk Barotrauma.AbilityFlags
---`Field Public Static`
---@field ImmuneToPressure Barotrauma.AbilityFlags
---`Field Public Static`
---@field IgnoredByEnemyAI Barotrauma.AbilityFlags
---`Field Public Static`
---@field MoveNormallyWhileDragging Barotrauma.AbilityFlags
---`Field Public Static`
---@field CanTinker Barotrauma.AbilityFlags
---`Field Public Static`
---@field CanTinkerFabricatorsAndDeconstructors Barotrauma.AbilityFlags
---`Field Public Static`
---@field TinkeringPowersDevices Barotrauma.AbilityFlags
---`Field Public Static`
---@field GainSkillPastMaximum Barotrauma.AbilityFlags
---`Field Public Static`
---@field RetainExperienceForNewCharacter Barotrauma.AbilityFlags
---`Field Public Static`
---@field AllowSecondOrderedTarget Barotrauma.AbilityFlags
---`Field Public Static`
---@field AlwaysStayConscious Barotrauma.AbilityFlags
---`Field Public Static`
---@field CanNotDieToAfflictions Barotrauma.AbilityFlags
_G['AbilityFlags'] = {}

