<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="Coilgun turret" description="Naval coilgun in a turreted variant, the Coalition standard" identifier="coilgun turret a" Tags="turret" category="Machine" interactthroughwalls="true" Scale="0.5" interactdistance="10" spritecolor="1.0,1.0,1.0,1.0" focusonselected="true" offsetonselected="750" linkable="true" allowedlinks="coilgunequipment">
    <Sprite texture="%ModDir%/Items/Weapons/turrets_a.png" depth="0.011" sourcerect="0,0,469,241" canflipy="false" />
    <MinimapIcon name="Command_Weapons_Coilgun" texture="Content/UI/CommandUIAtlas.png" sourcerect="768,0,128,128" />
    <SwappableItem price="5000" replacementonuninstall="turrethardpoint" origin="128,215" swapidentifier="basicturret">
      <SchematicSprite texture="Content/UI/WeaponUI.png" sourcerect="256,0,256,389" />
      <SwapConnectedItem tag="periscope" swapto="periscope" />
      <SwapConnectedItem tag="turretammosource" swapto="coilgunloader" />
    </SwappableItem>
    <UpgradePreviewSprite scale="3.0" texture="Content/UI/WeaponUI.png" sourcerect="7,810,109,65" origin="0.5,0.5" />
    <StaticBody width="80" radius="80" />
    <Turret launchimpulse="80.0" canbeselected="false" characterusable="false" linkable="true" barrelpos="248,92" rotationlimits="180,360" powerconsumption="1000.0" showchargeindicator="true" showprojectileindicator="true" recoildistance="50" reload="0.25" springstiffnesslowskill="2" springstiffnesshighskill="50" springdampinglowskill="0.5" springdampinghighskill="10" rotationspeedlowskill="1" rotationspeedhighskill="8">
      <sound file="%ModDir%/Sounds/NavalCoilgun1.ogg" range="10000" type="OnUse" volume="2.0" />
      <sound file="%ModDir%/Sounds/NavalCoilgun2.ogg" range="10000" type="OnUse" volume="2.0" />
      <sound file="%ModDir%/Sounds/NavalCoilgun3.ogg" range="10000" type="OnUse" volume="2.0" />
      <sound file="%ModDir%/Sounds/NavalCoilgun4.ogg" range="10000" type="OnUse" volume="2.0" />
      <WeaponIndicator texture="Content/UI/WeaponUI.png" sourcerect="425,913,66,36" origin="0.24, 0.472" />
      <RailSprite texture="%ModDir%/Items/Weapons/turrets_a.png" depth="0.012" sourcerect="923,416,102,165" origin="0.64, 0.9" />
      <BarrelSprite texture="%ModDir%/Items/Weapons/turrets_a.png" depth="0.013" sourcerect="923,0,102,416" origin="0.64, 1.33" />
      <Crosshair texture="%ModDir%/Items/Weapons/NavalCrosshairs.png" sourcerect="275,19,218,217" />
      <CrosshairPointer texture="%ModDir%/Items/Weapons/NavalCrosshairs.png" sourcerect="7,6,243,243" />
      <MoveSound file="Content/Items/Weapons/RailgunLoop.ogg" />
      <StartMoveSound file="Content/Items/Weapons/RailgunStart.ogg" />
      <EndMoveSound file="Content/Items/Weapons/RailgunStop.ogg" />
      <RequiredSkill identifier="weapons" level="50" />
      <LightComponent LightColor="1.0,0.8,0.8,1.0" Flicker="0.0" range="2500" IsOn="true" drawbehindsubs="true" ignorecontinuoustoggle="true">
        <LightTexture texture="%ModDir%/Items/Weapons/Effects/turreted_coilgun_lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
      </LightComponent>
      <ParticleEmitter particle="muzzleflashcoilgunafixedlength" particleamount="1" velocitymin="50" velocitymax="100" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="5.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" />
      </StatusEffect>
    </Turret>
    <aitarget maxsightrange="3000" maxsoundrange="8000" fadeouttime="5" />
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="power_in" displayname="connection.powerin" />
      <input name="position_in" displayname="connection.turretaimingin" />
      <input name="trigger_in" displayname="connection.turrettriggerin" />
      <input name="toggle_light" displayname="connection.togglelight" />
      <input name="set_light" displayname="connection.setlight" />
    </ConnectionPanel>
  </Item>
  <Item name="Rear coilgun turret" description="Naval coilgun in a turreted variant, the Coalition standard. This one is facing to the rear." identifier="coilgun turret a_rear" Tags="turret" category="Machine" interactthroughwalls="true" Scale="0.5" interactdistance="10" spritecolor="1.0,1.0,1.0,1.0" focusonselected="true" offsetonselected="750" linkable="true" allowedlinks="coilgunequipment">
    <Sprite texture="%ModDir%/Items/Weapons/turrets_a.png" depth="0.011" sourcerect="0,243,469,241" canflipy="false" />
    <MinimapIcon name="Command_Weapons_Coilgun" texture="Content/UI/CommandUIAtlas.png" sourcerect="768,0,128,128" />
    <SwappableItem price="5000" replacementonuninstall="turrethardpoint" origin="128,215" swapidentifier="basicturret">
      <SchematicSprite texture="Content/UI/WeaponUI.png" sourcerect="256,0,256,389" />
      <SwapConnectedItem tag="periscope" swapto="periscope" />
      <SwapConnectedItem tag="turretammosource" swapto="coilgunloader" />
    </SwappableItem>
    <UpgradePreviewSprite scale="3.0" texture="Content/UI/WeaponUI.png" sourcerect="7,810,109,65" origin="0.5,0.5" />
    <StaticBody width="80" radius="80" />
    <Turret launchimpulse="80.0" canbeselected="false" characterusable="false" linkable="true" barrelpos="221,92" rotationlimits="180,360" powerconsumption="1000.0" showchargeindicator="true" showprojectileindicator="true" recoildistance="50" reload="0.25" springstiffnesslowskill="2" springstiffnesshighskill="50" springdampinglowskill="0.5" springdampinghighskill="10" rotationspeedlowskill="1" rotationspeedhighskill="8">
      <sound file="Content/Items/Weapons/Coilgun1.ogg" range="10000" type="OnUse" />
      <sound file="Content/Items/Weapons/Coilgun2.ogg" range="10000" type="OnUse" />
      <sound file="Content/Items/Weapons/Coilgun3.ogg" range="10000" type="OnUse" />
      <sound file="Content/Items/Weapons/Coilgun4.ogg" range="10000" type="OnUse" />
      <sound file="Content/Items/Weapons/Coilgun5.ogg" range="10000" type="OnUse" />
      <sound file="Content/Items/Weapons/Coilgun6.ogg" range="10000" type="OnUse" />
      <RailSprite texture="%ModDir%/Items/Weapons/turrets_a.png" depth="0.012" sourcerect="820,416,102,165" origin="0.33, 0.9" />
      <BarrelSprite texture="%ModDir%/Items/Weapons/turrets_a.png" depth="0.013" sourcerect="820,0,102,416" origin="0.33, 1.33" />
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,0,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,0,256,256" />
      <MoveSound file="Content/Items/Weapons/RailgunLoop.ogg" />
      <StartMoveSound file="Content/Items/Weapons/RailgunStart.ogg" />
      <EndMoveSound file="Content/Items/Weapons/RailgunStop.ogg" />
      <RequiredSkill identifier="weapons" level="50" />
      <LightComponent LightColor="1.0,0.8,0.8,1.0" Flicker="0.0" range="2500" IsOn="true" drawbehindsubs="true" ignorecontinuoustoggle="true">
        <LightTexture texture="%ModDir%/Items/Weapons/Effects/turreted_coilgun_lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
      </LightComponent>
      <ParticleEmitter particle="muzzleflashcoilgunafixedlength" particleamount="1" velocitymin="50" velocitymax="100" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="5.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" />
      </StatusEffect>
    </Turret>
    <aitarget maxsightrange="3000" maxsoundrange="8000" fadeouttime="5" />
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="power_in" displayname="connection.powerin" />
      <input name="position_in" displayname="connection.turretaimingin" />
      <input name="trigger_in" displayname="connection.turrettriggerin" />
      <input name="toggle_light" displayname="connection.togglelight" />
      <input name="set_light" displayname="connection.setlight" />
    </ConnectionPanel>
  </Item>
  <Item name="Naval Railgun" description="A naval Railgun mount, another Coalition staple." identifier="coilgun mount a" Tags="turret,slowturret" category="Machine,Weapon" interactthroughwalls="true" Scale="0.5" interactdistance="10" spritecolor="1.0,1.0,1.0,1.0" focusonselected="true" offsetonselected="775" linkable="true" allowedlinks="railgunammosource">
    <Sprite texture="%ModDir%/Items/Weapons/turrets_a.png" depth="0.011" sourcerect="633,846,385,178" canflipy="false" />
    <MinimapIcon name="Command_Weapons_Railgun" texture="Content/UI/CommandUIAtlas.png" sourcerect="640,0,128,128" />
    <SwappableItem price="7500" replacementonuninstall="largeturrethardpoint" origin="256,438" swapidentifier="largeturret">
      <SchematicSprite texture="Content/UI/WeaponUI.png" sourcerect="0,0,256,389" />
      <SwapConnectedItem tag="periscope" swapto="periscope" />
      <SwapConnectedItem tag="turretammosource" swapto="railgunloadersmall" />
    </SwappableItem>
    <UpgradePreviewSprite scale="3.0" texture="Content/UI/WeaponUI.png" sourcerect="7,810,109,65" origin="0.5,0.5" />
    <StaticBody width="80" radius="80" />
    <Turret launchimpulse="90.0" canbeselected="false" characterusable="false" linkable="true" barrelpos="187,38" rotationlimits="180,360" powerconsumption="20000.0" showchargeindicator="true" showprojectileindicator="true" recoildistance="50" reload="0.25" springstiffnesslowskill="2" springstiffnesshighskill="50" springdampinglowskill="0.5" springdampinghighskill="10" rotationspeedlowskill="1" rotationspeedhighskill="8">
      <StatusEffect type="OnUse" target="This" disabledeltatime="True">
        <WeaponIndicator texture="Content/UI/WeaponUI.png" sourcerect="343,913,66,36" origin="0.227, 0.5" />
        <sound file="%ModDir%/Sounds/railgunheavy1.ogg" range="10000" type="OnUse" volume="2.8" selectionmode="Random" />
        <sound file="%ModDir%/Sounds/railgunheavy2.ogg" range="10000" type="OnUse" volume="2.8" />
        <sound file="%ModDir%/Sounds/railgunheavy3.ogg" range="10000" type="OnUse" volume="2.8" />
        <Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="12.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" />
      </StatusEffect>
      <RailSprite texture="%ModDir%/Items/Weapons/turrets_a.png" depth="0.012" sourcerect="723,192,92,231" origin="0.48, 0.59" />
      <BarrelSprite texture="%ModDir%/Items/Weapons/turrets_a.png" depth="0.013" sourcerect="723,0,92,192" origin="0.48, 1.70" />
      <Crosshair texture="%ModDir%/Items/Weapons/NavalCrosshairs.png" sourcerect="268,12,232,231" />
      <CrosshairPointer texture="%ModDir%/Items/Weapons/NavalCrosshairs.png" sourcerect="12,11,233,233" />
      <MoveSound file="Content/Items/Weapons/RailgunLoop.ogg" />
      <StartMoveSound file="Content/Items/Weapons/RailgunStart.ogg" />
      <EndMoveSound file="Content/Items/Weapons/RailgunStop.ogg" />
      <RequiredSkill identifier="weapons" level="50" />
      <LightComponent LightColor="1.0,0.8,0.8,1.0" Flicker="0.0" range="2500" IsOn="true" drawbehindsubs="true" ignorecontinuoustoggle="true">
        <LightTexture texture="%ModDir%/Items/Weapons/Effects/turreted_coilgun_lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
      </LightComponent>
      <ParticleEmitter particle="muzzleflashcoilgunafixedlength" particleamount="1" velocitymin="50" velocitymax="100" scalemultiplier="1.5,1.5" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="5.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" />
      </StatusEffect>
    </Turret>
    <aitarget maxsightrange="3000" maxsoundrange="8000" fadeouttime="5" />
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="power_in" displayname="connection.powerin" />
      <input name="position_in" displayname="connection.turretaimingin" />
      <input name="trigger_in" displayname="connection.turrettriggerin" />
      <input name="toggle_light" displayname="connection.togglelight" />
      <input name="set_light" displayname="connection.setlight" />
    </ConnectionPanel>
  </Item>
  <Item name="Coilgun mount_a_rear" description="A smaller coilgun mount, another Coalition staple." identifier="coilgun mount a_rear" Tags="turret" category="Machine" interactthroughwalls="true" Scale="0.5" interactdistance="10" spritecolor="1.0,1.0,1.0,1.0" focusonselected="true" offsetonselected="750" linkable="true" allowedlinks="coilgunequipment">
    <Sprite texture="%ModDir%/Items/Weapons/turrets_a.png" depth="0.011" sourcerect="633,846,385,178" canflipy="false" />
    <MinimapIcon name="Command_Weapons_Coilgun" texture="Content/UI/CommandUIAtlas.png" sourcerect="768,0,128,128" />
    <SwappableItem price="5000" replacementonuninstall="turrethardpoint" origin="187,38" swapidentifier="basicturret">
      <SchematicSprite texture="Content/UI/WeaponUI.png" sourcerect="256,0,256,389" />
      <SwapConnectedItem tag="periscope" swapto="periscope" />
      <SwapConnectedItem tag="turretammosource" swapto="coilgunloader" />
    </SwappableItem>
    <UpgradePreviewSprite scale="3.0" texture="Content/UI/WeaponUI.png" sourcerect="7,810,109,65" origin="0.5,0.5" />
    <StaticBody width="80" radius="80" />
    <Turret launchimpulse="80.0" canbeselected="false" characterusable="false" linkable="true" barrelpos="183,37" rotationlimits="180,360" powerconsumption="1000.0" showchargeindicator="true" showprojectileindicator="true" recoildistance="50" reload="0.25" springstiffnesslowskill="2" springstiffnesshighskill="50" springdampinglowskill="0.5" springdampinghighskill="10" rotationspeedlowskill="1" rotationspeedhighskill="8">
      <sound file="Content/Items/Weapons/Coilgun1.ogg" range="10000" type="OnUse" />
      <sound file="Content/Items/Weapons/Coilgun2.ogg" range="10000" type="OnUse" />
      <sound file="Content/Items/Weapons/Coilgun3.ogg" range="10000" type="OnUse" />
      <sound file="Content/Items/Weapons/Coilgun4.ogg" range="10000" type="OnUse" />
      <sound file="Content/Items/Weapons/Coilgun5.ogg" range="10000" type="OnUse" />
      <sound file="Content/Items/Weapons/Coilgun6.ogg" range="10000" type="OnUse" />
      <RailSprite texture="%ModDir%/Items/Weapons/turrets_a.png" depth="0.012" sourcerect="622,192,92,231" origin="0.48, 0.59" />
      <BarrelSprite texture="%ModDir%/Items/Weapons/turrets_a.png" depth="0.013" sourcerect="622,0,92,192" origin="0.48, 1.70" />
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,0,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,0,256,256" />
      <MoveSound file="Content/Items/Weapons/RailgunLoop.ogg" />
      <StartMoveSound file="Content/Items/Weapons/RailgunStart.ogg" />
      <EndMoveSound file="Content/Items/Weapons/RailgunStop.ogg" />
      <RequiredSkill identifier="weapons" level="50" />
      <LightComponent LightColor="1.0,0.8,0.8,1.0" Flicker="0.0" range="2500" IsOn="true" drawbehindsubs="true" ignorecontinuoustoggle="true">
        <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
      </LightComponent>
      <ParticleEmitter particle="muzzleflashcoilgunafixedlength" particleamount="1" velocitymin="50" velocitymax="100" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="5.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" />
      </StatusEffect>
    </Turret>
    <aitarget maxsightrange="3000" maxsoundrange="8000" fadeouttime="5" />
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="power_in" displayname="connection.powerin" />
      <input name="position_in" displayname="connection.turretaimingin" />
      <input name="trigger_in" displayname="connection.turrettriggerin" />
      <input name="toggle_light" displayname="connection.togglelight" />
      <input name="set_light" displayname="connection.setlight" />
    </ConnectionPanel>
  </Item>
  <Item name="Railgun launch tube" identifier="railgun_var_01_zup" description="Nose-mounted shaft with a railgun inside. As close as you can get to the old-fashioned torpedo tube on Europa. This one is facing upwards" Tags="turret" category="Machine" interactthroughwalls="true" Scale="0.5" interactdistance="10" focusonselected="true" offsetonselected="800" linkable="true" allowedlinks="railgunammosource">
    <Sprite texture="%ModDir%/Items/Weapons/turrets_a.png" depth="0.41" sourcerect="0,485,252,217" canflipy="false" />
    <MinimapIcon name="Command_Weapons_Railgun" texture="Content/UI/CommandUIAtlas.png" sourcerect="640,0,128,128" />
    <StaticBody width="80" radius="80" />
    <Turret launchimpulse="80.0" canbeselected="false" characterusable="false" linkable="true" barrelpos="69, 111" rotationlimits="180,360" powerconsumption="20000.0" showchargeindicator="true" showprojectileindicator="true" recoildistance="100" springstiffnesslowskill="2" springstiffnesshighskill="50" springdampinglowskill="0.5" springdampinghighskill="10" rotationspeedlowskill="1" rotationspeedhighskill="8">
      <StatusEffect type="OnUse" target="This">
        <sound file="Content/Items/Weapons/Railgun1.ogg" range="10000" type="OnUse" />
        <sound file="Content/Items/Weapons/Railgun2.ogg" range="10000" type="OnUse" />
        <sound file="Content/Items/Weapons/Railgun3.ogg" range="10000" type="OnUse" />
        <Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="10.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" />
      </StatusEffect>
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,0,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,0,256,256" />
      <MoveSound file="Content/Items/Weapons/RailgunLoop.ogg" />
      <StartMoveSound file="Content/Items/Weapons/RailgunStart.ogg" />
      <EndMoveSound file="Content/Items/Weapons/RailgunStop.ogg" />
      <RequiredSkill identifier="weapons" level="50" />
      <LightComponent LightColor="1.0,0.8,0.8,1.0" Flicker="0.0" range="2048" IsOn="true" drawbehindsubs="true" ignorecontinuoustoggle="true">
        <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
      </LightComponent>
      <ParticleEmitter particle="muzzleflashrailgun" particleamount="1" velocitymin="50" velocitymax="100" />
    </Turret>
    <aitarget maxsightrange="3000" maxsoundrange="10000" fadeouttime="5" />
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="power_in" displayname="connection.powerin" />
      <input name="position_in" displayname="connection.turretaimingin" />
      <input name="trigger_in" displayname="connection.turrettriggerin" />
      <input name="toggle_light" displayname="connection.togglelight" />
      <input name="set_light" displayname="connection.setlight" />
    </ConnectionPanel>
    <Upgrade gameversion="0.10.0.0" scale="*0.5" barrelpos="256,178" />
  </Item>
  <Item name="Railgun launch tube" identifier="railgun_var_01_zdown" description="Nose-mounted shaft with a railgun inside. As close as you can get to the old-fashioned torpedo tube on Europa. This one is facing downward" Tags="turret" category="Machine" interactthroughwalls="true" Scale="0.5" interactdistance="10" focusonselected="true" offsetonselected="800" linkable="true" allowedlinks="railgunammosource">
    <Sprite texture="%ModDir%/Items/Weapons/turrets_a.png" depth="0.41" sourcerect="0,703,252,217" canflipy="false" />
    <MinimapIcon name="Command_Weapons_Railgun" texture="Content/UI/CommandUIAtlas.png" sourcerect="640,0,128,128" />
    <StaticBody width="80" radius="80" />
    <Turret launchimpulse="80.0" canbeselected="false" characterusable="false" linkable="true" barrelpos="70, 114" rotationlimits="180,360" powerconsumption="20000.0" showchargeindicator="true" showprojectileindicator="true" recoildistance="100" springstiffnesslowskill="2" springstiffnesshighskill="50" springdampinglowskill="0.5" springdampinghighskill="10" rotationspeedlowskill="1" rotationspeedhighskill="8">
      <StatusEffect type="OnUse" target="This">
        <sound file="Content/Items/Weapons/Railgun1.ogg" range="10000" type="OnUse" />
        <sound file="Content/Items/Weapons/Railgun2.ogg" range="10000" type="OnUse" />
        <sound file="Content/Items/Weapons/Railgun3.ogg" range="10000" type="OnUse" />
        <Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="10.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" />
      </StatusEffect>
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,0,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,0,256,256" />
      <MoveSound file="Content/Items/Weapons/RailgunLoop.ogg" />
      <StartMoveSound file="Content/Items/Weapons/RailgunStart.ogg" />
      <EndMoveSound file="Content/Items/Weapons/RailgunStop.ogg" />
      <RequiredSkill identifier="weapons" level="50" />
      <LightComponent LightColor="1.0,0.8,0.8,1.0" Flicker="0.0" range="2048" IsOn="true" drawbehindsubs="true" ignorecontinuoustoggle="true">
        <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
      </LightComponent>
      <ParticleEmitter particle="muzzleflashrailgun" particleamount="1" velocitymin="50" velocitymax="100" />
    </Turret>
    <aitarget maxsightrange="3000" maxsoundrange="10000" fadeouttime="5" />
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="power_in" displayname="connection.powerin" />
      <input name="position_in" displayname="connection.turretaimingin" />
      <input name="trigger_in" displayname="connection.turrettriggerin" />
      <input name="toggle_light" displayname="connection.togglelight" />
      <input name="set_light" displayname="connection.setlight" />
    </ConnectionPanel>
    <Upgrade gameversion="0.10.0.0" scale="*0.5" barrelpos="256,178" />
  </Item>
</Items>