<?xml version="1.0" encoding="utf-8"?>
<Items>
  <!-- \Content\Items\Diving\divinggear.xml -->
  <override>
    <Item name="" identifier="underwaterscooter" category="Diving,Equipment" Tags="smallitem,provocative,scooter" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" requireaimtouse="True">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <Price baseprice="180">
        <Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="4" />
        <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="6" />
        <Price storeidentifier="merchantresearch" minavailable="3" />
        <Price storeidentifier="merchantmilitary" minavailable="5" />
        <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="4" />
      </Price>
      <Preferredcontainer secondary="respawncontainer" amount="1" spawnprobability="1" notcampaign="true" />
      <PreferredContainer primary="divingcab" amount="2" spawnprobability="1" notcampaign="true" />
      <PreferredContainer secondary="wrecksupplycab,beaconsupplycab" spawnprobability="0.05" />
      <Deconstruct time="20">
        <Item identifier="aluminium" />
        <Item identifier="copper" />
        <Item identifier="tin" />
        <Item identifier="plastic" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="30">
        <RequiredSkill identifier="mechanical" level="30" />
        <RequiredItem identifier="aluminium" amount="2" />
        <RequiredItem identifier="fpgacircuit" />
        <RequiredItem identifier="tin" amount="2" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,128,67,62" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Diving/Scooter.png" depth="0.55" sourcerect="0,0,140,102" />
      <Body width="120" height="60" density="10.2" />
      <Holdable slots="Any,RightHand+LeftHand" aimpos="90,0" handle1="-35,32" handle2="-27,34" msg="ItemMsgPickUpSelect" holdangle="-10" />
      <Propulsion force="150" usablein="water" particles="bubbles">
        <RequiredItems items="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
        <StatusEffect type="OnUse" target="Contained" Condition="-0.25">
          <RequiredItem items="mobilebattery" type="Contained" />
        </StatusEffect>
        <sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
        <LightComponent LightColor="1.0,1.0,1.0,0.8" range="1000">
          <LightTexture texture="%ModDir%/Lights/lightcone.png" origin="-0.01, 0.5" size="1.0,1.0" />
        </LightComponent>
      </Propulsion>
      <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
        <Containable items="mobilebattery" />
      </ItemContainer>
      <AiTarget soundrange="3000" maxsightrange="3000" />
    </Item>
  </override>
  <!-- \Content\Items\Jobgear\Engineer\engineer_talent_items.xml -->
  <override>
    <Item name="" identifier="cargoscooter" category="Equipment,Diving" Tags="mediumitem,provocative,scooter" allowasextracargo="true" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_heavy" isshootable="true">
      <PreferredContainer primary="divingcab" />
      <Price baseprice="400" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="0.9" />
        <Price storeidentifier="merchantcity" multiplier="0.85" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" />
        <Price storeidentifier="merchantmine" multiplier="1.25" />
      </Price>
      <Deconstruct time="20">
        <Item identifier="aluminium" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="tin" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="30" requiresrecipe="true">
        <RequiredSkill identifier="mechanical" level="30" />
        <RequiredItem identifier="aluminium" amount="2" />
        <RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
        <RequiredItem identifier="tin" amount="2" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="131,123,53,58" origin="0.5,0.5" />
      <Sprite texture="Content/Items/JobGear/TalentGear.png" depth="0.55" sourcerect="295,195,149,105" origin="0.5,0.5" />
      <Body width="140" height="100" density="10" />
      <Holdable slots="RightHand+LeftHand" aimpos="90,0" handle1="-35,36" handle2="-37,38" msg="ItemMsgPickUpSelect" />
      <Propulsion force="150" usablein="water" particles="bubbles">
        <RequiredItems items="mobilebattery" targetslot="0" type="Contained" msg="ItemMsgBatteryCellRequired" />
        <StatusEffect type="OnUse" target="Contained" targetslot="0" Condition="-0.25">
          <RequiredItem items="mobilebattery" type="Contained" />
        </StatusEffect>
        <sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
        <LightComponent LightColor="1.0,1.0,1.0,0.8" range="1000">
          <LightTexture texture="%ModDir%/Lights/lightcone.png" origin="-0.01, 0.5" size="1.0,1.0" />
        </LightComponent>
      </Propulsion>
      <ItemContainer capacity="1" maxstacksize="1" slotsperrow="3" hideitems="true" containedstateindicatorslot="0" containedstateindicatorstyle="battery">
        <Containable items="mobilebattery" />
        <SlotIcon slotindex="0" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
        <SubContainer capacity="11" maxstacksize="64">
          <Containable items="smallitem,mediumitem" excludeditems="toolbelt,toolbox,bandolier,cargoscooter" />
        </SubContainer>
      </ItemContainer>
      <AiTarget soundrange="3000" maxsightrange="3000" />
    </Item>
  </override>
  <!-- \Content\Items\Tools\tools.xml -->
  <override>
    <Item name="" identifier="flashlight" category="Equipment" Tags="smallitem,tool,provocative" cargocontaineridentifier="metalcrate" Scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="divingcab" minamount="1" maxamount="2" spawnprobability="1" notcampaign="true" />
      <PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="outpostcrewcabinet" amount="1" spawnprobability="0.1" />
      <Price baseprice="200" minavailable="2">
        <Price storeidentifier="merchantoutpost" />
        <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="3" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="1.25" />
        <Price storeidentifier="merchantmine" />
      </Price>
      <Deconstruct time="15">
        <Item identifier="aluminium" />
        <Item identifier="lightcomponent" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="10">
        <RequiredSkill identifier="mechanical" level="25" />
        <RequiredItem identifier="aluminium" amount="2" />
        <RequiredItem identifier="lightcomponent" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,320,64,64" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Tools/tools.png" sourcerect="293,185,49,18" depth="0.55" origin="0.5,0.5" />
      <Body width="48" height="15" density="15" />
      <Holdable slots="Any,RightHand,LeftHand,Head" holdpos="30,-50" aimpos="60,0" handle1="-20,0" msg="ItemMsgPickUpSelect">
        <StatusEffect type="OnActive" targettype="Contained" Condition="-0.2">
          <RequiredItem items="mobilebattery" type="Contained" />
        </StatusEffect>
        <!-- the child LightComponent is only active when the Holdable is active, i.e. when the item is being held -->
        <LightComponent LightColor="0.5,0.5,0.5,1.0" Flicker="0.02" range="1000" powerconsumption="10" IsOn="true">
          <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
          <IsActive targetcontaineditem="true" condition="gt 1.0" />
        </LightComponent>
        <LightComponent LightColor="0.5,0.5,0.5,1.0" range="1000" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
          <LightTexture texture="%ModDir%/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
          <IsActive targetcontaineditem="true" condition="lte 1.0" />
        </LightComponent>
      </Holdable>
      <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
        <Containable items="mobilebattery">
          <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
        </Containable>
      </ItemContainer>
      <AiTarget sightrange="3000" />
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
    </Item>
  </override>
  <!-- \Content\Items\Diving\divinggear.xml -->
  <override>
    <Item name="" identifier="divingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
      <Price baseprice="250">
        <Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="2" />
        <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="4" />
        <Price storeidentifier="merchantresearch" minavailable="3" />
        <Price storeidentifier="merchantmilitary" minavailable="3" />
        <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="5" />
      </Price>
      <PreferredContainer primary="divingsuitcontainer" spawnprobability="1" />
      <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.1" />
      <Deconstruct time="30">
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="rubber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="30">
        <RequiredSkill identifier="mechanical" level="40" />
        <RequiredItem identifier="titaniumaluminiumalloy" />
        <RequiredItem identifier="rubber" />
        <RequiredItem identifier="rubber" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,256,128,128" origin="0.5,0.5" />
      <!--
    <Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
    -->
      <Sprite name="Diving Suit Item" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,0,146,120" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="181,0,75,193" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="724,373,77,209" depth="0.55" origin="-0.12,-0.14" />
      <ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="5,4,92,94" origin="0.5,0.5">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
            <Upgrade gameversion="0.1300.0.3" allowingameediting="false" />
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="Regular Diving Suit Torso" texture="Content/Items/Diving/reg_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Hand" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Hand" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Lower Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Lower Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Upper Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Upper Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Waist" texture="Content/Items/Diving/reg_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Thigh" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Thigh" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Leg" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Leg" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Shoe" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Shoe" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
        <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="4000.0" SpeedMultiplier="0.8" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
        </StatusEffect>
        <!-- Refill oxygen when the suit is contained. -->
        <StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
          <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
          <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygentank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="weldingfueltank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="incendiumfueltank" type="Contained" />
          <Affliction identifier="burn" amount="0.05" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.65" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
        <Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
      </Holdable>
      <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
        <Containable items="oxygensource,weldingtoolfuel" />
        <StatusEffect type="OnWearing" target="Contained">
          <RequiredItem items="oxygensource" type="Contained" />
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
          <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
        </StatusEffect>
      </ItemContainer>
      <aitarget maxsightrange="1500" />
    </Item>
  </override>
  <!-- \Content\Items\Diving\divinggear.xml -->
  <override>
    <Item name="" identifier="abyssdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
      <Price baseprice="550" minleveldifficulty="35">
        <Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="1" />
        <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" />
        <Price storeidentifier="merchantresearch" minavailable="1" />
        <Price storeidentifier="merchantmilitary" minavailable="2" />
        <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="2" />
      </Price>
      <PreferredContainer primary="divingsuitcontainer" />
      <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" />
      <Deconstruct time="30">
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="rubber" />
        <Item identifier="rubber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="45">
        <RequiredSkill identifier="mechanical" level="60" />
        <RequiredItem identifier="divingsuit" />
        <RequiredItem identifier="titaniumaluminiumalloy" />
        <RequiredItem identifier="titaniumaluminiumalloy" />
        <RequiredItem identifier="rubber" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="192,384,128,128" origin="0.5,0.5" />
      <Sprite name="Abyss Diving Suit Item" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Abyss Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Abyss Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="316,379,77,214" depth="0.55" origin="-0.12,-0.13" />
      <ContainedSprite name="Abyss Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="Abyss Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="0,409,103,103" origin="0.5,0.5">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="Abyss Diving Suit Torso" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Right Hand" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Left Hand" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Right Lower Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Left Lower Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Right Upper Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Left Upper Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Waist" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Right Thigh" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Left Thigh" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Right Leg" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Left Leg" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Left Shoe" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Right Shoe" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
        <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="10000.0" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
        </StatusEffect>
        <!-- Refill oxygen when the suit is contained. -->
        <StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
          <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
          <RequiredItem items="oxygentank" type="Contained" excludebroken="false" excludefullcondition="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.15" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygentank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="weldingfueltank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="incendiumfueltank" type="Contained" />
          <Affliction identifier="burn" amount="0.05" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.05" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.55" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
      <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
        <Containable items="oxygensource,weldingtoolfuel" />
        <StatusEffect type="OnWearing" target="Contained">
          <RequiredItem items="oxygensource" type="Contained" />
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
          <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
        </StatusEffect>
      </ItemContainer>
      <aitarget maxsightrange="1500" />
    </Item>
  </override>
  <!-- \Content\Items\Diving\divinggear.xml -->
  <override>
    <Item name="" identifier="combatdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
      <Price baseprice="560" minleveldifficulty="35">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
        <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" sold="false" />
        <Price storeidentifier="merchantresearch" sold="false" />
        <Price storeidentifier="merchantmilitary" minavailable="3" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantarmory" multiplier="0.85" minavailable="3" />
      </Price>
      <PreferredContainer primary="divingsuitcontainer" />
      <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" />
      <Deconstruct time="30">
        <Item identifier="ballisticfiber" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="rubber" />
        <Item identifier="rubber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="45">
        <RequiredSkill identifier="mechanical" level="60" />
        <RequiredItem identifier="divingsuit" />
        <RequiredItem identifier="ballisticfiber" />
        <RequiredItem identifier="titaniumaluminiumalloy" />
        <RequiredItem identifier="rubber" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="512,0,128,128" origin="0.5,0.5" />
      <!--
    <Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
    -->
      <Sprite name="Combat Diving Suit Item" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Combat Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Combat Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="215,379,80,207" depth="0.55" origin="-0.12,-0.14" />
      <ContainedSprite name="Combat Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="Combat Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="326,0,103,103" origin="0.5,0.5">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="Combat Diving Suit Torso" texture="Content/Items/Diving/combat_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Right Hand" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Left Hand" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Right Lower Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Left Lower Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Right Upper Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Left Upper Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Waist" texture="Content/Items/Diving/combat_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Right Thigh" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Left Thigh" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Right Leg" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Left Leg" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Left Shoe" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Right Shoe" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
        <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.95" PropulsionSpeedMultiplier="1.4" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
        </StatusEffect>
        <!-- Refill oxygen when the suit is contained. -->
        <StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
          <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
          <RequiredItem items="oxygentank" type="Contained" excludebroken="false" excludefullcondition="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygentank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="0.5" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="weldingfueltank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="0.5" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="incendiumfueltank" type="Contained" />
          <Affliction identifier="burn" amount="0.05" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.7" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
      <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
        <Containable items="oxygensource,weldingtoolfuel" />
        <StatusEffect type="OnWearing" target="Contained">
          <RequiredItem items="oxygensource" type="Contained" />
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
          <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
        </StatusEffect>
      </ItemContainer>
      <aitarget maxsightrange="1500" />
    </Item>
  </override>
  <!-- \Content\Items\Jobgear\Security\securityofficer_talent_items.xml -->
  <override>
    <Item name="" identifier="slipsuit" variantof="combatdivingsuit" category="Equipment" tags="diving,deepdiving,provocative" allowasextracargo="true" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
      <Price baseprice="630" sold="false" />
      <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
      <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.0" />
      <Deconstruct time="30">
        <Item identifier="ballisticfiber" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="rubber" />
        <Item identifier="rubber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="45" requiresrecipe="true">
        <RequiredSkill identifier="mechanical" level="20" />
        <RequiredItem identifier="combatdivingsuit" />
        <RequiredItem identifier="rubber" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="640,0,128,128" origin="0.5,0.5" />
      <Sprite name="Slipsuit Item" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="7,8,157,121" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Slipsuit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="171,0,77,192" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Slipsuit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Jobgear/Security/slipsuit.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
      <ContainedSprite name="Slipsuit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <Wearable>
        <sprite name="Slipsuit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="0,520,105,124" origin="0.5,0.4">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="SlipSuit Torso" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Right Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Left Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Right Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Left Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Right Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Left Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Waist" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Right Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Left Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Right Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Left Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Left Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Right Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatValue stattype="SwimmingSpeed" value="0.45" />
        <StatValue stattype="WalkingSpeed" value="-0.6" />
      </Wearable>
    </Item>
  </override>
  <!-- Content\Items\Jobgear\Engineer\engineer_talent_items.xml -->
  <override>
    <Item name="" identifier="pucs" category="Equipment,Diving" tags="diving,deepdiving,divinggear_wearableindoors,provocative" allowasextracargo="true" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
      <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
      <Price baseprice="670" sold="false">
        <Price storeidentifier="merchantoutpost" />
        <Price storeidentifier="merchantcity" />
        <Price storeidentifier="merchantresearch" multiplier="1.2" />
        <Price storeidentifier="merchantmilitary" />
        <Price storeidentifier="merchantmine" multiplier="1.1" />
      </Price>
      <Deconstruct time="45">
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="rubber" />
        <Item identifier="lead" />
        <Item identifier="physicorium" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="80" requiresrecipe="true">
        <RequiredSkill identifier="electrical" level="60" />
        <RequiredItem identifier="combatdivingsuit" />
        <RequiredItem identifier="lead" />
        <RequiredItem identifier="physicorium" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="768,0,128,128" origin="0.5,0.5" />
      <Sprite name="PUCS Item" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,0,154,134" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="PUCS In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="164,0,87,190" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="PUCS Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Jobgear/Engineer/pucs.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.14" />
      <ContainedSprite name="PUCS In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,191,225,66" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="PUCS Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="127,520,105,124" origin="0.5,0.35">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="pucs Torso" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Right Hand" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Hand" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Right Lower Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Lower Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Right Upper Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Upper Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Waist" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Right Thigh" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Thigh" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Right Leg" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Leg" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Shoe" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Right Shoe" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" HideFace="true" UseHullOxygen="true" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.9" PropulsionSpeedMultiplier="1.4" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
        </StatusEffect>
        <!-- Refill oxygen when the suit is contained. -->
        <StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0" interval="1" disabledeltatime="true">
          <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
          <RequiredItem items="oxygentank" type="Contained" excludebroken="false" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional IsDead="false" />
          <Conditional HullOxygenPercentage="lt 50" />
          <Conditional InWater="false" />
          <RequiredItem items="oxygentank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional InWater="true" />
          <RequiredItem items="oxygentank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
          <Conditional IsDead="false" />
          <RequiredItem items="weldingfueltank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
          <Conditional IsDead="false" />
          <RequiredItem items="incendiumfueltank" type="Contained" />
          <Affliction identifier="burn" amount="0.05" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.1" comparison="And" targetslot="0">
          <Conditional IsDead="false" />
          <Conditional HullOxygenPercentage="lt 50" />
          <Conditional InWater="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.1" comparison="And" targetslot="0">
          <Conditional InWater="true" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="And" targetslot="0">
          <Conditional IsDead="false" />
          <Conditional HullOxygenPercentage="lt 50" />
          <Conditional InWater="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.7" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.1" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.1" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.1" damagesound="LimbArmor" />
        <ItemComponent>
          <IsActive HullOxygenPercentage="lt 50" />
          <StatusEffect type="OnActive" target="Contained,Character" comparison="And">
            <RequiredItem items="oxygensource" type="Contained" />
            <Conditional condition="lt 5.0" />
            <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
          </StatusEffect>
          <StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
            <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
            <Conditional condition="lte 0.0" />
            <Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
          </StatusEffect>
        </ItemComponent>
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
      <ItemContainer capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
        <Containable items="none" />
        <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
        <SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,155,120,29" origin="0.5,0.5" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="oxygensource,weldingtoolfuel" />
        </SubContainer>
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="chem,medical" />
        </SubContainer>
      </ItemContainer>
    </Item>
  </override>
  <!-- Content\Items\Diving\divinggear.xml -->
  <override>
    <Item name="" identifier="respawndivingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative,respawnsuit" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
      <Deconstruct time="1" />
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="896,0,128,128" origin="0.5,0.5" />
      <Sprite name="Respawn Diving Suit Item" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Respawn Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Respawn Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="118,379,77,214" depth="0.55" origin="-0.12,-0.13" />
      <ContainedSprite name="Respawn Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="Respawn Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="100,409,103,103" origin="0.5,0.5">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
            <IsActive condition="gt 10.0" />
          </LightComponent>
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
            <IsActive condition="lte 10.0" />
          </LightComponent>
        </sprite>
        <sprite name="Respawn Diving Suit Torso" texture="Content/Items/Diving/RespawnSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Right Hand" texture="Content/Items/Diving/RespawnSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Left Hand" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Right Lower Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Left Lower Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Right Upper Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Left Upper Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Waist" texture="Content/Items/Diving/RespawnSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Right Thigh" texture="Content/Items/Diving/RespawnSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Left Thigh" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Right Leg" texture="Content/Items/Diving/RespawnSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Left Leg" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Left Shoe" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Right Shoe" texture="Content/Items/Diving/RespawnSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
        <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" setvalue="true" disabledeltatime="true" />
        <StatusEffect type="OnWearing" target="this,Character" PressureProtection="10000.0" setvalue="true" disabledeltatime="true">
          <Conditional condition="gt 0.0" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="this,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="and">
          <Conditional IsDead="false" />
          <Conditional condition="gt 0.0" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="this" comparison="and">
          <Conditional condition="lt 5.0" />
          <Conditional condition="gt 0.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="this">
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Character" LowPassMultiplier="0.2" setvalue="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="this,Character">
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/Diving/ITEMS_divingSuitOxygenLeakLoop.ogg" range="200" loop="true" dontmuffle="true" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.55" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
      <aitarget maxsightrange="1500" />
    </Item>
  </override>
</Items>