<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="Holy_Hand_Grenade" category="Equipment" description="" maxstacksize="8" cargocontaineridentifier="explosivecrate" tags="smallitem,weapon,explosive,demolitionsexpert" scale="0.5" impactsoundtag="impact_metal_heavy">
    <Price baseprice="750" soldeverywhere="false">
      <Price locationtype="outpost" multiplier="1.35" sold="false" />
      <Price locationtype="city" multiplier="1.25" minavailable="2" />
      <Price locationtype="research" multiplier="1.25" sold="false" />
      <Price locationtype="military" multiplier="0.9" minavailable="3" />
      <Price locationtype="mine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <RequiredItem identifier="uranium" />
      <RequiredItem identifier="ic4block" />
      <RequiredItem identifier="sonarbeacon" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="60" />
      <RequiredItem identifier="iron" amount="2" />
      <RequiredItem identifier="uranium" />
      <RequiredItem identifier="ic4block" />
      <RequiredItem identifier="sonarbeacon" />
    </Fabricate>
    <InventoryIcon texture="%ModDir:tr_mod%/Holy_Hand_Grenade/Holy_Hand_Grenade.png" sourcerect="0,0,55,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir:tr_mod%/Holy_Hand_Grenade/Holy_Hand_Grenade.png" sourcerect="0,0,55,64" depth="0.55" origin="0.5,0.5" />
    <Body radius="55" height="64" density="30" />
    <ItemComponent characterusable="false">
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir:tr_mod%/Holy_Hand_Grenade/Holy_Hand_Grenade.ogg" type="OnUse" range="10000" selectionmode="All" />
        <Explosion range="1000.0" structuredamage="1000" ballastfloradamage="120" itemdamage="500" force="10" severlimbsprobability="1" decal="explosion" decalsize="0.5">
          <Affliction identifier="bleeding" strength="200" />
          <Affliction identifier="explosiondamage" strength="1600" />
          <Affliction identifier="stun" strength="5" />
        </Explosion>
        <Remove />
      </StatusEffect>
    </ItemComponent>
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSecondaryUse" target="This" Condition="-100.0" delay="5.0" disabledeltatime="true" checkconditionalalways="true" />
    </Throwable>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.25" />
      <QualityStat stattype="ExplosionDamage" value="0.25" />
    </Quality>
    <Upgrade gameversion="0.9.3.0" scale="0.5" />
  </Item>
</Items>