<?xml version="1.0" encoding="utf-8"?>
<Afflictions>
  <Affliction name="Chalice_of_the_Blood_God" identifier="Chalice_of_the_Blood_God" type="resistance" limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" treatmentthreshold="100" maxstrength="1" iconcolors="94,54,95;163,73,164;200,191,231">
    <Effect minstrength="0" maxstrength="1" resistancefor="reaperstax" minresistance="-1" maxresistance="-1" strengthchange="-1">
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="1" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="2" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="3" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="4" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="5" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="6" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="7" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="8" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="9" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="10" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="11" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="12" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="13" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="14" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="15" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="16" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="17" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="18" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="19" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="20" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="21" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="22" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="23" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="24" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="damage" minstrength="25" />
        <ReduceAffliction identifier="damage" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="1" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="2" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="3" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="4" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="5" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="6" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="7" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="8" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="9" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="10" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="11" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="12" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="13" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="14" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="15" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="16" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="17" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="18" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="19" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="20" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="21" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="22" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="23" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="24" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="bleeding" minstrength="25" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="1" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="2" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="3" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="4" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="5" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="6" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="7" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="8" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="9" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="10" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="11" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="12" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="13" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="14" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="15" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="16" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="17" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="18" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="19" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="20" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="21" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="22" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="23" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="24" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character" type="OnDamaged">
        <requiredaffliction type="burn" minstrength="25" />
        <ReduceAffliction identifier="burn" amount="1" />
        <Affliction identifier="stored_damage" amount="1" />
      </StatusEffect>
    </Effect>
    <icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0" />
  </Affliction>
  <Affliction name="stored_damage" identifier="stored_damage" type="debuff" limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" treatmentthreshold="1000" maxstrength="1000" iconcolors="94,54,95;163,73,164;200,191,231">
    <Effect minstrength="0" maxstrength="10" strengthchange="-1" />
    <Effect minstrength="11" maxstrength="1000" strengthchange="-10">
      <StatusEffect target="Character">
        <Conditional jobidentifier="neq assistant" />
        <Conditional reaperstax="lt 100.0" />
        <Affliction identifier="reaperstax" strength="1" />
      </StatusEffect>
      <StatusEffect target="Character">
        <Conditional reaperstax="eq 90.0" />
        <Affliction identifier="invertcontrols" strength="100" />
        <Affliction identifier="slow" strength="100" />
        <Affliction identifier="watchersgaze" strength="100" />
        <Affliction identifier="hallucinating" strength="100" />
      </StatusEffect>
      <StatusEffect target="Character">
        <Conditional reaperstax="eq 100.0" />
        <ReduceAffliction identifier="reaperstax" amount="10" />
        <Affliction identifier="pressure" strength="100" />
      </StatusEffect>
      <StatusEffect target="Character">
        <Conditional stored_damage="eq 500.0" />
        <Conditional jobidentifier="assistant" />
        <Affliction identifier="pressure" strength="100" />
      </StatusEffect>
      <StatusEffect target="Character">
        <Conditional jobidentifier="assistant" />
        <Affliction identifier="bloodloss" strength="5" />
      </StatusEffect>
    </Effect>
    <icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
  </Affliction>
</Afflictions>