<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Hammerheadspawnhusk" humanoid="False" group="husk" husk="True" needsair="False" needswater="True" canspeak="True" noise="100" blooddecal="blackblood" pathfinderpriority="1" displayname="" hasinfo="False" usehuskappendage="False" visibility="100" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" eatingspeed="10" hideinsonar="False" sonardisruption="0" speciestranslationoverride="hammerheadspawn" caninteract="False" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="20">
  <ragdolls folder="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/Ragdolls/" />
  <animations folder="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/Animations/" />
  <bloodemitter particle="blackblood" particleamount="5" anglemin="0" anglemax="0" scalemin="0.1" scalemax="0.25" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackwaterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="0.1" scalemax="0.25" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" particleamount="10" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.25" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="25" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="True" applyafflictioncolors="False" />
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="10">
    <!-- empty inventory -->
  </Inventory>
  <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="1">
    <!-- inventory only contains husk eggs -->
    <Item identifier="huskeggsbasic" />
  </Inventory>
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/idle1.ogg" state="Idle" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/idle2.ogg" state="Idle" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/idle3.ogg" state="Idle" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/idle4.ogg" state="Idle" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/attack1.ogg" state="Attack" range="5000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/attack2.ogg" state="Attack" range="5000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/attack3.ogg" state="Attack" range="5000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/attack4.ogg" state="Attack" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/damage1.ogg" state="Damage" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/damage2.ogg" state="Damage" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/damage3.ogg" state="Damage" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/damage4.ogg" state="Damage" range="3000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/death1.ogg" state="Die" range="5000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/death2.ogg" state="Die" range="5000" volume="1" gender="None" />
  <sound file="%ModDir:Improved Husks%/Characters/Hammerheadspawnhusk/death3.ogg" state="Die" range="5000" volume="1" gender="None" />
  <ai combatstrength="20" sight="2" hearing="2" aggressionhurt="100" aggressiongreed="50" fleehealththreshold="0" attackwhenprovoked="False" avoidgunfire="False" aggressiveboarding="True" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="True" targetouterwalls="False" randomattack="False" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
    <target tag="decoy" state="Attack" priority="500" ignoreifnotinsamesub="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weapon" state="Attack" priority="100" ignoreifnotinsamesub="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="tool" state="Aggressive" priority="50" reactdistance="1000" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="human" state="Attack" priority="200" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="stronger" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weaker" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="room" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
  </ai>
  <StatusEffect type="OnDeath" target="This" targetlimb="Head">
    <ParticleEmitter particle="blackwaterblood" particleamount="10" scalemin="1" scalemax="1" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
    <ParticleEmitter particle="huskmutantacidsplash" particlespersecond="25" scalemin="1" scalemax="2" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
    <sound file="Content/Sounds/Damage/Gore1.ogg" range="1000" volume="1" selectionmode="Random" />
    <sound file="Content/Sounds/Damage/Gore2.ogg" range="1000" volume="1" selectionmode="Random" />
    <sound file="Content/Sounds/Damage/Gore5.ogg" range="1000" volume="1" selectionmode="Random" />
    <sound file="Content/Sounds/Damage/Gore10.ogg" range="1000" volume="1" selectionmode="Random" />
  </StatusEffect>
</Character>