<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Human" texture="" canentersubmarine="True" canwalk="True" spritesheetorientation="90" limbscale="0.6" jointscale="0.6" texturescale="1" colliderheightfromfloor="30" impacttolerance="7.5" draggable="True" mainlimb="Torso" color="255,255,255,255">
  <collider radius="40" width="0" name="Main Collider" height="40" />
  <limb id="0" name="Torso (0)" type="Torso" height="20" width="0" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="30" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="160,0,112,122" origin="0.5,0.5" depth="0.122" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="1" name="Head (1)" type="Head" height="0" width="0" notes="" scale="0.5" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="0" steerforce="0" radius="45" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthuman/huskmutanthumanhead.png" sourcerect="0,0,128,128" depth="0.05" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnDamaged" target="This">
      <RequiredAffliction identifier="internaldamage,blunttrauma,bitewounds,explosiondamage" minstrength="5" />
      <Affliction identifier="concussion" strength="10" probability="0.25" />
    </StatusEffect>
    <StatusEffect type="OnDamaged" target="Character" requiredafflictions="gunshotwound, lacerations, explosiondamage" comparison="and">
      <Conditional isdead="false" />
      <Affliction identifier="huskmutanthumandamage" amount="50" />
    </StatusEffect>
    <attack range="90" damagerange="70" duration="0.1" targetforce="0" structuresoundtype="StructureBlunt" force="6" applyforceonlimbs="1" torque="0" context="Any" targettype="Any" hitdetectiontype="Distance" structuredamage="10" itemdamage="10" stun="0" onlyhumans="False" applyforcesonlyonce="False" targetimpulse="10" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="1" afterattack="FollowThrough" cooldown="2" secondarycooldown="1" cooldownrandomfactor="0.25" targetlimbtype="None" afterattackdelay="0" reverse="False" retreat="False" fullspeedafterattack="False" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="bitewounds" strength="7" probability="1" />
      <Affliction identifier="bleeding" strength="7" probability="0.5" />
      <Affliction identifier="huskinfection" strength="5" probability="0.5" />
      <Affliction identifier="stun" strength="0.5" probability="1" />
    </attack>
  </limb>
  <limb id="2" name="RightArm (2)" type="RightArm" height="50" width="0" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="15" density="10" ignorecollisions="False" angulardamping="50" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="272,0,64,96" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="3" name="RightHand (3)" type="RightFoot" height="20" width="0" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="13" density="10" ignorecollisions="False" angulardamping="50" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="272,160,64,48" origin="0.44,0.4" depth="0.015" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <sound tag="footstep_crawler" />
    <attack range="50" damagerange="40" duration="0.3" targetforce="0" structuresoundtype="StructureBlunt" force="5" applyforceonlimbs="2, 7, 3, 4, 6, 5" torque="5" context="Any" targettype="Character" hitdetectiontype="Distance" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforcesonlyonce="False" targetimpulse="10" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="2" afterattack="FollowThrough" cooldown="5" secondarycooldown="1" cooldownrandomfactor="0.25" targetlimbtype="None" afterattackdelay="0" reverse="False" retreat="False" fullspeedafterattack="False" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" rootforceworldstart="2,1" rootforceworldmiddle="3,3" rootforceworldend="2,0" roottransitioneasing="Linear" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="bitewounds" strength="7" probability="1" />
      <Affliction identifier="bleeding" strength="7" probability="0.5" />
      <Affliction identifier="huskinfection" strength="5" probability="0.5" />
      <Affliction identifier="stun" strength="2" probability="1" />
    </attack>
  </limb>
  <limb id="4" name="LeftArm (4)" type="LeftArm" height="50" width="0" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="15" density="10" ignorecollisions="False" angulardamping="50" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="336,0,64,96" origin="0.5,0.5" depth="0.14" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="5" name="LeftHand (5)" type="LeftFoot" height="20" width="0" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="13" density="10" ignorecollisions="False" angulardamping="50" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="336,160,64,48" origin="0.44,0.4" depth="0.16" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <sound tag="footstep_crawler" />
  </limb>
  <limb id="6" radius="13" width="0" height="35" name="LeftForearm (6)" type="LeftForearm" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="180" steerforce="0" density="10" ignorecollisions="False" angulardamping="50" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="336,96,64,64" origin="0.5,0.5" depth="0.15" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="7" radius="13" width="0" height="35" name="RightForearm (7)" type="RightForearm" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="10" ignorecollisions="False" angulardamping="50" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="272,96,64,64" origin="0.5,0.5" depth="0.01" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <!-- spike/tentacle thingy -->
  <limb id="8" height="20" width="50" flip="True" name="Tentacle1a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.6" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="409,133,52,10" depth="0.1" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="9" radius="0" width="50" height="20" name="Tentacle1b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.6" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="463,132,45,12" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="10" height="20" width="50" flip="True" name="Tentacle2a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.5" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="409,133,52,10" depth="0.1" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="11" radius="0" width="50" height="20" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.5" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="463,132,45,12" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="12" height="20" width="50" flip="True" name="Tentacle3a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.65" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="409,133,52,10" depth="0.1" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="13" radius="0" width="50" height="20" name="Tentacle3b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.65" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="463,132,45,12" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="14" radius="20" width="20" height="10" name="Tail1" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="198,198,67,54" origin="0.5,0.5" depth="0.122" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <limb id="15" radius="17" width="20" height="10" name="Tail2" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="132,200,63,51" origin="0.5,0.5" depth="0.122" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <limb id="16" radius="15" width="10" height="6" name="Tail3" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="82,206,46,41" origin="0.5,0.5" depth="0.122" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <limb id="17" radius="10" width="20" height="10" name="Tail4" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="37,210,40,34" origin="0.425,0.5294118" depth="0.122" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <limb id="18" radius="10" width="13" height="10" name="Tail5" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="2,214,30,29" origin="0.56666666,0.55172414" depth="0.122" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <limb id="19" radius="8" width="13" height="2" name="Tail6" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="245,139,25,22" origin="0.5,0.5" depth="0.122" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <limb id="20" radius="5" width="25" height="2" name="Tail7" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png" sourcerect="192,147,50,13" origin="0.5,0.5" depth="0.122" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <joint limb1="0" limb2="1" limb1anchor="-2.6199305,30.10222" limb2anchor="-13.313024,-5.203655" name="Joint 0 - 1" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="70" lowerlimit="-31.000015" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="4" limb1anchor="-10.37207,6.280663" limb2anchor="0.6,28.573063" name="Joint 0 - 4" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="False" upperlimit="0" lowerlimit="0" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="6" limb1anchor="-1.4478967,-28.244104" limb2anchor="-1.2,23.5" name="Joint 4 - 6" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="170" lowerlimit="5" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="True" />
  <joint limb1="6" limb2="5" limb1anchor="-0.8,-29" limb2anchor="-0.5,7.8" name="Joint 13 - 5" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-30.000021" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="2" limb1anchor="-10.39392,6.006573" limb2anchor="0.6395478,28.56819" name="Joint 0 - 2" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="False" upperlimit="0" lowerlimit="0" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="2" limb2="7" limb1anchor="1.2209377,-28.202503" limb2anchor="1.7877463,20.79795" name="Joint 2 - 7" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="170" lowerlimit="5" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="True" />
  <joint limb1="7" limb2="3" limb1anchor="-0.8303146,-28.958904" limb2anchor="-0.51387256,7.8291073" name="Joint 7 - 3" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-30.000021" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
  <!-- body to husk appendage -->
  <joint limb1="1" limb2="8" limb1anchor="1.8269548,-2.8440702" limb2anchor="-11.422176,1.0604054" name="Tentacle1a" canbesevered="True" limitenabled="True" upperlimit="-10" lowerlimit="-15" stiffness="0.55" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="8" limb2="9" limb1anchor="34.12864,0.7738372" limb2anchor="-27.00414,2.7658956" name="Tentacle1b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="1" scale="0.38" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="10" limb1anchor="7.2894335,7.45668" limb2anchor="-11.422176,1.0604054" name="Tentacle2a" canbesevered="True" limitenabled="True" upperlimit="-10" lowerlimit="-15" stiffness="0.55" scale="0.9" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="10" limb2="11" limb1anchor="34.12864,0.7738372" limb2anchor="-27.00414,2.7658956" name="Tentacle2b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="0.9" scale="0.38" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="12" limb1anchor="7.011281,3.8195014" limb2anchor="-11.422176,1.0604054" name="Tentacle3a" canbesevered="True" limitenabled="True" upperlimit="-10" lowerlimit="-15" stiffness="0.55" scale="1.05" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="12" limb2="13" limb1anchor="34.12864,0.7738372" limb2anchor="-27.00414,2.7658956" name="Tentacle3b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="1.05" scale="0.38" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <!-- body to tail -->
  <joint limb1="0" limb2="14" limb1anchor="1.1508316,-33.081375" limb2anchor="21,-0.9883401" name="Joint 0 - 14" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="100" lowerlimit="65" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="14" limb2="15" limb1anchor="-17.939665,-5.1013255" limb2anchor="25,-4" name="Joint 14 - 15" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="15" limb2="16" limb1anchor="-25.596363,-6.804811" limb2anchor="16,-6" name="Joint 15 - 16" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="16" limb2="17" limb1anchor="-15,-3.9225903" limb2anchor="10.071236,-2.054452" name="Joint 16 - 17" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="17" limb2="18" limb1anchor="-13.893858,-2.600618" limb2anchor="8.624586,-1.1635121" name="Joint 17 - 18" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="18" limb2="19" limb1anchor="-14.845808,-2.0414793" limb2anchor="6.310182,-2.2830584" name="Joint 18 - 19" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="19" limb2="20" limb1anchor="-6,-2" limb2anchor="18,-1" name="Joint 19 - 20" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
</Ragdoll>