<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="DE-Lairbroodmother" humanoid="False" blooddecal="blood" group="crawler" husk="False" needsair="False" canspeak="False" noise="100" visiblity="100" eatingspeed="15" displayname="Crawler Broodmother" visibility="100" pathfinderpriority="1" hasinfo="False" usehuskappendage="False" speciestranslationoverride="Crawlerbroodmother" caninteract="False" needswater="False" usebosshealthbar="False" bleedparticleair="blooddrop" bleedparticlewater="waterblood" bleedparticlemultiplier="1" caneat="True" usepathfinding="True" hideinsonar="False" hideinthermalgoggles="False" sonardisruption="0" distantsonarrange="0" disabledistance="25000" soundinterval="10">
  <ragdolls folder="%ModDir:2532991202%/Characters/Lair Creatures/DE-Lairbroodmother/Ragdolls/" />
  <animations folder="default" />
  <damageemitter particle="gib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.4" scalemax="0.8" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blood" particleamount="15" anglemin="0" anglemax="0" scalemin="1" scalemax="2" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="waterblood" particleamount="2" anglemin="0" anglemax="0" scalemin="1" scalemax="2" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="gib" particleamount="30" velocitymin="200" velocitymax="1500" anglemin="0" anglemax="360" scalemin="1" scalemax="2" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="heavygib" particleamount="10" velocitymin="50" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.8" scalemax="1.2" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="1000" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0.2" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="1" stunimmunity="True" applyafflictioncolors="False" poisonvulnerability="0.5">
    <Limb name="Torso">
      <VitalityMultiplier type="damage,burn" multiplier="1.0" />
    </Limb>
    <Limb name="Head">
      <VitalityMultiplier type="damage,burn" multiplier="1.5" />
    </Limb>
    <Limb name="LeftLeg">
      <VitalityMultiplier type="damage,burn" multiplier="0.5" />
    </Limb>
    <Limb name="RightLeg">
      <VitalityMultiplier type="damage,burn" multiplier="0.5" />
    </Limb>
    <Limb>
      <!--Tail-->
      <VitalityMultiplier type="damage,burn" multiplier="0.5" />
    </Limb>
  </health>
  <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_attack1.ogg" state="Attack" range="6000" volume="1" gender="None" />
  <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_attack2.ogg" state="Attack" range="6000" volume="1" gender="None" />
  <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_attack3.ogg" state="Attack" range="6000" volume="1" gender="None" />
  <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_attack4.ogg" state="Attack" range="6000" volume="1" gender="None" />
  <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_idle1.ogg" state="Idle" range="6000" volume="1" gender="None" />
  <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_idle2.ogg" state="Idle" range="6000" volume="1" gender="None" />
  <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_idle3.ogg" state="Idle" range="6000" volume="1" gender="None" />
  <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_death1.ogg" state="Die" range="6000" volume="1" gender="None" />
  <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_death2.ogg" state="Die" range="6000" volume="1" gender="None" />
  <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_damage1.ogg" state="Damage" range="6000" volume="1" gender="None" />
  <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_damage2.ogg" state="Damage" range="6000" volume="1" gender="None" />
  <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_damage3.ogg" state="Damage" range="6000" volume="1" gender="None" />
  <Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False">
    <Item identifier="alienblood" amount="2" />
    <Item identifier="smallcrawleregg" />
    <Item identifier="swimbladder" />
  </Inventory>
  <ai combatstrength="800" sight="1.5" hearing="1.5" fleehealththreshold="0" aggressiveboarding="False" aggressiongreed="10" aggressionhurt="200" attackwhenprovoked="True" avoidgunfire="False" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="True" targetinnerwalls="False" targetouterwalls="False" randomattack="False" canopendoors="False" keepdoorsclosed="False" avoidabyss="True" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
    <target tag="stronger" state="Avoid" priority="200" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="True" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="decoy" state="Attack" priority="100" ignoreifnotinsamesub="True" />
    <target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True" />
    <target tag="weapon" state="Attack" priority="100" ignoreifnotinsamesub="True" />
    <target tag="nasonov" state="Attack" priority="100" ignoreinside="True" />
    <target tag="husk" state="Attack" priority="100" reactdistance="2000" attackdistance="500" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="True" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="human" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="True" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="tool" state="Aggressive" priority="50" reactdistance="1000" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="leucocyte" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="True" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="engine" state="Avoid" priority="50" reactdistance="800" ignoreinside="True" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="sonar" state="Attack" priority="30" reactdistance="0" ignoreinside="True" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="door" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="dead" state="Eat" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="True" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weaker" state="Aggressive" priority="2" reactdistance="800" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="True" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="turret" state="Attack" priority="1" ignoreinside="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="watcher" state="Idle" priority="1" ignoreinside="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <SwarmBehavior mindistfromclosest="400" maxdistfromcenter="2000" cohesion="0.25" />
  </ai>
  <StatusEffect type="OnDamaged" target="LastLimb" checkconditionalways="true" comparison="and" delay="0.25" stackable="false" targetlimb="Tail">
    <RequiredAffliction type="damage,burn" minstrength="5" />
    <Conditional isdead="false" />
    <Conditional inwater="true" />
    <SpawnItem identifier="smallcrawleregg" spawnposition="This" count="1" rotationtype="Random" />
  </StatusEffect>
</Character>