<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="Nav Remote" identifier="navremote" category="Equipment" Tags="smallitem" cargocontaineridentifier="metalcrate" allowasextracargo="true" scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="engcab" />
    <Price baseprice="150" sold="false">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" />
      <Price storeidentifier="merchantmine" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="copper" />
      <Item identifier="plastic" amount="2" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="false">
      <RequiredSkill identifier="helm" level="75" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Icons/navRemote.png" sourcerect="0,0,40,58" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Icons/navRemote.png" sourcerect="0,0,40,58" scale="0.5" depth="0.55" origin="0.5,0.5" />
    <Body width="30" height="40" density="8" />
    <Holdable slots="Any,RightHand,LeftHand" holdangle="30" handle1="-10,0" msg="ItemMsgPickUpSelect" />
    <RemoteController target="navterminal" onlyinownsub="false" msg="ItemMsgInteractSelect" AllowInGameEditing="false" drawhudwhenequipped="true" />
  </Item>
  <Item name="Anechoic Diving Suit" identifier="anechoicdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative,anechoic" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
    <Price baseprice="500">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" />
      <Price storeidentifier="merchantresearch" minavailable="4" />
      <Price storeidentifier="merchantmilitary" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="2" />
    </Price>
    <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.1" />
    <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.06" />
    <PreferredContainer primary="piratedivingsuitcontainer" spawnprobability="0.05" maxleveldifficulty="35" />
    <PreferredContainer primary="beacondivingsuitcontainer" spawnprobability="0.33" />
    <Deconstruct time="30">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="rubber" amount="3" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="55" />
      <RequiredItem identifier="divingsuit" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="rubber" amount="6" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Icons/anechoic_diving_suit_icon.png" sourcerect="0,0,128,128" origin="0.5,0.5" />
    <Sprite name="Diving Suit Item" texture="%ModDir%/Icons/Anechoic_DivingSuit_Items.png" sourcerect="0,0,152,122" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="%ModDir%/Icons/Anechoic_DivingSuit_Items.png" sourcerect="173,0,74,180" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Icons/divingsuitcontainerwindow.png" sourcerect="0,0,77,214" depth="0.55" origin="-0.12,-0.14" />
    <ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Icons/Anechoic_DivingSuit_Items.png" sourcerect="0,186,215,69" depth="0.55" origin="0.6,0.5" />
    <Body radius="45" width="34" density="15" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Diving Suit Helmet Wearable" texture="%ModDir%/Icons/headgear.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" hideotherwearables="true" sourcerect="0,0,94,95" origin="0.5,0.5">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
          <Upgrade gameversion="0.1300.0.3" allowingameediting="false" />
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="%ModDir%/Icons/divinghelmetlight.png" origin="0.105, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite name="Anechoic Diving Suit Torso" texture="%ModDir%/Icons/anechoic_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Anechoic Diving Suit Right Hand" texture="%ModDir%/Icons/anechoic_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Anechoic Diving Suit Left Hand" texture="%ModDir%/Icons/anechoic_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Anechoic Diving Suit Right Lower Arm" texture="%ModDir%/Icons/anechoic_DivingSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Anechoic Diving Suit Left Lower Arm" texture="%ModDir%/Icons/anechoic_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Anechoic Diving Suit Right Upper Arm" texture="%ModDir%/Icons/anechoic_DivingSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Anechoic Diving Suit Left Upper Arm" texture="%ModDir%/Icons/anechoic_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Anechoic Diving Suit Waist" texture="%ModDir%/Icons/anechoic_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Anechoic Diving Suit Right Thigh" texture="%ModDir%/Icons/anechoic_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Anechoic Diving Suit Left Thigh" texture="%ModDir%/Icons/anechoic_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Anechoic Diving Suit Right Leg" texture="%ModDir%/Icons/anechoic_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Anechoic Diving Suit Left Leg" texture="%ModDir%/Icons/anechoic_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Anechoic Diving Suit Left Shoe" texture="%ModDir%/Icons/anechoic_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Anechoic Diving Suit Right Shoe" texture="%ModDir%/Icons/anechoic_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <StatusEffect type="OnWearing" target="Character" tags="sonarprotection" duration="0.1" />
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
      <StatusEffect type="OnWearing" target="Character" HideFace="false" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.9" LowPassMultiplier="0.01" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
        <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
        <TriggerAnimation Type="Walk" FileName="HumanWalkDivingSuit" priority="1" ExpectedSpecies="Human" />
        <TriggerAnimation Type="Run" FileName="HumanRunDivingSuit" priority="1" ExpectedSpecies="Human" />
      </StatusEffect>
      <!-- Refill oxygen when the suit is contained. -->
      <StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
        <Conditional Voltage="gt 0.01" TargetContainer="true" TargetGrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
      </StatusEffect>
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="activesonar" damagemultiplier="0.6" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="acoustictrauma" damagemultiplier="0.15" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="vibrationdamage" damagemultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,lacerations,bleeding" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="gunshotwound,bitewounds" damagemultiplier="0.90" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.90" damagesound="" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
      <Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
    </Holdable>
    <ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
      <Containable items="oxygensource,weldingtoolfuel" />
      <Containable items="oxygensource">
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="1000.0" />
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.3" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained">
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
        </StatusEffect>
      </Containable>
      <Containable items="oxygenitetank">
        <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.2" setvalue="true" targetslot="0" comparison="And">
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <Containable items="weldingfueltank" blameequipperfordeath="true">
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" Oxygen="-5.0" comparison="And">
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <Containable items="incendiumfueltank" blameequipperfordeath="true">
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" comparison="And" targetlimb="Torso">
          <Affliction identifier="burn" amount="20.0" />
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
      </StatusEffect>
    </ItemContainer>
    <aitarget maxsightrange="1500" />
  </Item>
</Items>