<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="光之珠宝(Jewel_of_Light)" identifier="Jewel_of_Light" scale="0.5" category="Equipment" tags="smallitem,gunsmith" description="“住着强大仙灵的发光宝石。”召唤仙灵公主来提供照明" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light">
    <Deconstruct time="20">
      <Item identifier="healthscanner" />
      <Item identifier="headset" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredSkill identifier="medical" level="50" />
      <RequiredItem identifier="fulguriumbatterycell" amount="24" />
      <RequiredItem identifier="healthscanner" />
      <RequiredItem identifier="headset" />
    </Fabricate>
    <InventoryIcon texture="%ModDir:tr_mod%/Jewel_of_Light/Jewel_of_Light.png" sourcerect="0,0,68,68" origin="0.5,0.5" />
    <Sprite texture="%ModDir:tr_mod%/Jewel_of_Light/Jewel_of_Light.png" sourcerect="0,0,68,68" depth="0.55" origin="0.5,0.5" />
    <Body width="68" height="68" density="30" />
    <Wearable limbtype="Head" slots="Any,Headset" msg="ItemMsgPickUpSelect">
      <sprite texture="%ModDir:tr_mod%/Jewel_of_Light/Jewel_of_Light_empty.png" limb="Head" inheritlimbdepth="true" inherittexturescale="true" sourcerect="0,0,10,10" origin="0.5,0.5">
        <SkillModifier skillidentifier="weapons" skillvalue="10" />
        <SkillModifier skillidentifier="mechanical" skillvalue="10" />
        <SkillModifier skillidentifier="electrical" skillvalue="10" />
        <LightComponent range="1500.0" lightcolor="255,255,150,255" powerconsumption="10" IsOn="true">
          <LightTexture texture="%ModDir:tr_mod%/Jewel_of_Light/Jewel_of_Light_light.png" origin="0.52, 0.48" size="0.5,0.5" />
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <ParticleEmitter particle="Fairy_Princess" ScaleMultiplier="1,1" ParticlesPerSecond="1.66" ColorMultiplier="255,255,255,255" />
          </StatusEffect>
        </LightComponent>
      </sprite>
      <StatValue stattype="FlowResistance" value="1" />
      <StatusHUD drawhudwhenequipped="true" overlaycolor="176,0,0,120" range="3000" thermalgoggles="true" showdeadcharacters="false" showtexts="false" />
      <StatusHUD drawhudwhenequipped="true" />
      <WifiComponent range="35000.0" LinkToChat="true" MinChatMessageInterval="0.0"></WifiComponent>
    </Wearable>
    <ItemContainer capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="batterycell" containedstateindicatorslot="0" autoinject="true">
      <Containable items="none" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="chem,medical" />
      </SubContainer>
    </ItemContainer>
  </Item>
</Items>