<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="The_Grand_Design" category="Equipment" Tags="smallitem,weapon,gunsmith,tool,simpletool,mechanicalrepairtool,wrench,screwdriver,electricalrepairtool" cargocontaineridentifier="metalcrate" Scale="0.5" description="" impactsoundtag="impact_metal_light">
    <Price baseprice="3000" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" />
      <Price storeidentifier="merchantcity" multiplier="2" />
      <Price storeidentifier="merchantresearch" multiplier="0.75" />
      <Price storeidentifier="merchantmilitary" multiplier="0.75" />
      <Price storeidentifier="merchantmine" multiplier="0.5" />
    </Price>
    <Deconstruct time="15">
      <RequiredItem identifier="endwormshell" />
      <RequiredItem identifier="watchershell" />
      <RequiredItem identifier="molochbone" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="mechanical" level="100" />
      <RequiredSkill identifier="electrical" level="100" />
      <RequiredItem identifier="endwormshell" amount="2" />
      <RequiredItem identifier="watchershell" amount="2" />
      <RequiredItem identifier="molochbone" />
    </Fabricate>
    <InventoryIcon texture="%ModDir:tr_mod%/The_Grand_Design/The_Grand_Design.png" sourcerect="0,0,55,49" origin="0.5,0.5" />
    <Sprite texture="%ModDir:tr_mod%/The_Grand_Design/The_Grand_Design.png" sourcerect="0,0,55,49" depth="0.55" origin="0.5,0.5" />
    <Body width="55" height="49" density="15" />
    <Holdable slots="Any,RightHand,LeftHand,Head" holdpos="30,-50" aimpos="60,0" handle1="-20,0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="Character">
        <Explosion range="5000" abilityexplosion="true" structuredamage="-0.2" itemrepairstrength="0.2" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="Character,Contained" Condition="4"></StatusEffect>
    </Holdable>
    <ItemContainer capacity="16" keepopenwhenequipped="true" movableframe="true" slotsperrow="9"></ItemContainer>
    <AiTarget sightrange="3000" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
</Items>