<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="God_Slayer_Slug_ammobox" scale="0.5" tags="pulselaserequipment,pulselaserammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
    <Price baseprice="2500" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.6" />
      <Price storeidentifier="merchantcity" multiplier="1.4" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" />
      <Price storeidentifier="merchantmine" multiplier="1.2" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fulgurium" mincondition="0.95" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="50" />
      <RequiredItem identifier="fulgurium" amount="2" />
      <RequiredItem identifier="dementonite" amount="2" />
      <RequiredItem identifier="endwormshell" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15">
      <RequiredSkill identifier="weapons" level="45" />
      <RequiredItem identifier="fulgurium" amount="2" />
      <RequiredItem identifier="dementonite" amount="2" />
      <RequiredItem identifier="endwormshell" />
      <RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="pulselaserammobox" />
    </Fabricate>
    <Sprite texture="%ModDir:tr_mod%/God_Slayer_Slug/God_Slayer_Slug.png" depth="0.54" sourcerect="0,0,95,78" origin="0.5,0.5" />
    <Body width="95" height="78" density="30" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-40,30" handle2="40,30" aimable="false" msg="ItemMsgPickUpSelect" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="God_Slayer_Slug_shipweapon" spawnposition="ThisInventory" />
        <Explosion range="20000" abilityexplosion="true">
          <Affliction identifier="God_Slayer_effect" strength="1000" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" condition="-4" disabledeltatime="true">
        <RequiredItem items="God_Slayer_Slug_shipweapon" type="Contained" />
      </StatusEffect>
      <Containable items="God_Slayer_Slug_shipweapon" />
    </ItemContainer>
  </Item>
  <Item name="God_Slayer_Slug_shipweapon" identifier="God_Slayer_Slug_shipweapon" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
    <Body width="170" height="10" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" damagedoors="true" penetration="0.5">
      <ParticleEmitter particle="tracerpulselaser" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
      <Attack structuredamage="50" targetforce="100" itemdamage="25" severlimbsprobability="1.0" penetration="0.5">
        <Affliction identifier="organdamage" strength="40" />
        <Affliction identifier="stun" strength="1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" />
        <ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="255,200,225,180" />
        <ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
        <Explosion range="150.0" ballastfloradamage="50" structuredamage="50" itemdamage="250" force="10.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255">
          <Affliction identifier="organdamage" strength="150" />
          <Affliction identifier="stun" strength="3" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" disabledeltatime="true" multiplyafflictionsbymaxvitality="true">
        <Affliction identifier="God_Slayer_Inferno" amount="10" />
        <Affliction identifier="God_Slayer_mark" amount="10" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
</Items>