<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="FlamethrowerF" category="Equipment" Tags="smallitem,cuttingequipment,tool" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light">
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="mechanical" level="30" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="incendium" />
      <RequiredItem identifier="incendium" />
      <RequiredItem identifier="weldingtool" />
    </Fabricate>
    <InventoryIcon texture="%ModDir:tr_mod%/FlamethrowerF/FlamethrowerF.png" sourcerect="0,0,216,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir:tr_mod%/FlamethrowerF/FlamethrowerF.png" sourcerect="0,0,216,64" depth="0.55" origin="0.5,0.5" />
    <Body radius="216" width="64" density="40" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="60,0" handle1="-60,-21" handle2="-21,-20" msg="ItemMsgPickUpSelect" />
    <RepairTool firedamage="100.0" structurefixamount="10" range="200" barrelpos="90,10" combatpriority="30" repairmultiple="true" repairthroughwalls="false" maxoverlappingwalldist="0.0" repairthroughholes="true" levelwallfixamount="10.0" targetforce="10">
      <RequiredItems items="weldingtoolfuel" type="Contained" msg="ItemMsgWeldingFuelRequired" />
      <StatusEffect type="OnUse" targettype="Contained" targets="weldingfueltank" Condition="-0.5" />
      <StatusEffect type="OnUse" targettype="Contained" targets="incendiumfueltank" Condition="-0.3" />
      <StatusEffect type="OnSuccess" targettype="UseTarget" targets="weldable" Stuck="15.0" />
      <StatusEffect type="OnSuccess" targettype="UseTarget" targets="item" Condition="-3.0" />
      <StatusEffect type="OnUse" targettype="Limb" severlimbsprobability="1">
        <Affliction identifier="burn" strength="10" />
      </StatusEffect>
      <ParticleEmitter particle="weld" particlespersecond="50" copyentityangle="true" />
      <ParticleEmitterHitStructure particle="weldspark" particlespersecond="200" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
      <ParticleEmitterHitStructure particle="GlowDot" particlespersecond="60" emitinterval="0.7" particleamount="10" scalemin="0.9" scalemax="1.0" anglemin="0" anglemax="360" velocitymin="10" velocitymax="50" />
      <ParticleEmitterHitStructure particle="MistSmoke" particlespersecond="20" anglemin="-10" anglemax="10" velocitymin="0" velocitymax="50" />
      <ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="weldspark" particlespersecond="200" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
      <ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="MistSmoke" particlespersecond="20" anglemin="-10" anglemax="10" velocitymin="10" velocitymax="100" />
      <ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="0" velocitymax="50" />
      <sound file="Content/Items/Alien/alienweapon.ogg" type="OnUse" range="800.0" loop="true" />
      <Fixable identifier="structure" />
      <RequiredSkill identifier="mechanical" level="30" />
      <StatusEffect type="OnUse" targettype="Contained" targets="weldingfueltank" Condition="-1.0" />
      <StatusEffect type="OnUse" targettype="Contained" targets="incendiumfueltank" Condition="-0.6" />
      <LightComponent LightColor="0.8,0.7,1.0,1.0" Flicker="0.5">
        <sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
      </LightComponent>
    </RepairTool>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="0,-39" containedspritedepth="0.56" containedstateindicatorstyle="tank">
      <Containable items="weldingtoolfuel" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="500" fadeouttime="3" />
    <Quality>
      <QualityStat stattype="RepairToolStructureDamageMultiplier" value="1" />
      <QualityStat stattype="RepairToolDeattachTimeMultiplier" value="1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <Upgrade gameversion="0.14.0.0">
      <RepairTool>
        <RequiredItems identifier="oxygensource" type="Contained" msg="ItemMsgOxygenTankRequired" />
      </RepairTool>
    </Upgrade>
  </Item>
</Items>