<?xml version="1.0" encoding="utf-8"?>
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    <!--<damagemodifier damagemultiplier="1" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />-->
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    <damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="0,128,80,128" />
    <damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <conditionalsprite exclusive="True">
      <conditional trl_amputation="gt 0" />
      <sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="0,378,80,128" origin="0.5,0.5" depth="0.121" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    </conditionalsprite>
    <conditionalsprite exclusive="True">
      <conditional srl_amputation="gt 0" />
      <sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,420,64,48" origin="0.44,0.4" depth="0.121" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    </conditionalsprite>
    <conditionalsprite exclusive="False">
      <conditional rl_cyber="gt 0" />
      <sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="0,628,80,128" origin="0.5,0.5" depth="0.122" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    </conditionalsprite>
  </limb>
  <limb id="11" name="RightFoot (11)" type="RightFoot" height="0" width="32" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="90" steerforce="0" radius="12" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="-7.0750213,-11.173927" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="5" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="272,208,64,48" origin="0.48,0.55" depth="0.122" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
    <sound tag="footstep_metal" />
    <damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="272,208,64,48" />
    <damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <conditionalsprite exclusive="True">
      <conditional trl_amputation="gt 0" />
      <sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="336,420,64,48" origin="0.5,0.65" depth="0.122" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    </conditionalsprite>
    <conditionalsprite exclusive="True">
      <conditional srl_amputation="gt 0" />
      <sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,420,64,48" origin="0.44,0.4" depth="0.122" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    </conditionalsprite>
    <conditionalsprite exclusive="False">
      <conditional rl_cyber="gt 0" />
      <sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,708,64,48" origin="0.48,0.55" depth="0.0123" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    </conditionalsprite>
  </limb>
  <limb id="12" name="Waist (12)" type="Waist" height="0" width="0" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="25" density="10" ignorecollisions="False" angulardamping="1000" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="160,192,112,64" origin="0.5,0.5" depth="0.121" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
    <damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="160,192,112,64" />
    <damagemodifier damagemultiplier="1.1" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <!--<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />-->
  </limb>
  <limb id="13" radius="13" width="0" height="35" name="LeftForearm (13)" type="LeftForearm" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="180" steerforce="0" density="10" ignorecollisions="False" angulardamping="50" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="336,96,64,64" origin="0.5,0.5" depth="0.15" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
    <damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="336,96,64,64" />
    <damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <conditionalsprite exclusive="True">
      <conditional tla_amputation="gt 0" />
      <sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="336,346,64,64" origin="0.5,0.5" depth="0.16" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    </conditionalsprite>
    <conditionalsprite exclusive="True">
      <conditional sla_amputation="gt 0" />
      <sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,420,64,48" origin="0.44,0.4" depth="0.015" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    </conditionalsprite>
    <conditionalsprite exclusive="False">
      <conditional la_cyber="gt 0" />
      <sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="336,596,64,64" origin="0.5,0.5" depth="0.016" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    </conditionalsprite>
  </limb>
  <limb id="14" radius="13" width="0" height="35" name="RightForearm (14)" type="RightForearm" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="10" ignorecollisions="False" angulardamping="50" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="3" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="272,96,64,64" origin="0.5,0.5" depth="0.01" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
    <damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="272,96,64,64" />
    <damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
    <conditionalsprite exclusive="True">
      <conditional tra_amputation="gt 0" />
      <sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,346,64,64" origin="0.5,0.5" depth="0.015" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    </conditionalsprite>
    <conditionalsprite exclusive="False">
      <conditional ra_cyber="gt 0" />
      <sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,596,64,64" origin="0.5,0.5" depth="0.025" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    </conditionalsprite>
    <conditionalsprite exclusive="True">
      <conditional sra_amputation="gt 0" />
      <sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,420,64,48" origin="0.5,0.5" depth="0.015" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    </conditionalsprite>
  </limb>
  <joint limb1="0" limb2="1" limb1anchor="-10.253771,67.140594" limb2anchor="-10.745748,-12.599744" name="Joint 0 - 1" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-20" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="12" limb1anchor="-0.6422227,-53.382404" limb2anchor="0.10620385,-0.07190597" name="Joint 0 - 12" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="18" lowerlimit="-43" stiffness="1000" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="12" limb2="6" limb1anchor="-1.8,-6.7" limb2anchor="-2.4,37.57086" name="Joint 12 - 6" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="45" lowerlimit="-12" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="10" limb2="11" limb1anchor="0.5,-41.187973" limb2anchor="-10.862407,6.005065" name="Joint 10 - 11" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-70" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="12" limb2="9" limb1anchor="-1.8046935,-6.683343" limb2anchor="-2.423022,37.601402" name="Joint 12 - 9" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="45" lowerlimit="-12" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="7" limb2="8" limb1anchor="0.5,-41.2" limb2anchor="-10.937978,6" name="Joint 7 - 8" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-70" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="4" limb1anchor="-10.37207,43.280663" limb2anchor="0.6,28.573063" name="Joint 0 - 4" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="False" upperlimit="0" lowerlimit="0" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="13" limb1anchor="-1.4478967,-28.244104" limb2anchor="-1.2,23.5" name="Joint 4 - 13" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="170" lowerlimit="5" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="True" />
  <joint limb1="13" limb2="5" limb1anchor="-0.8,-29" limb2anchor="-0.5,7.8" name="Joint 13 - 5" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-30.000021" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="2" limb1anchor="-10.39392,43.006573" limb2anchor="0.6395478,28.56819" name="Joint 0 - 2" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="False" upperlimit="0" lowerlimit="0" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="2" limb2="14" limb1anchor="1.2209377,-28.202503" limb2anchor="1.7877463,20.79795" name="Joint 2 - 14" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="170" lowerlimit="5" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="True" />
  <joint limb1="14" limb2="3" limb1anchor="-0.8303146,-28.958904" limb2anchor="-0.51387256,7.8291073" name="Joint 14 - 3" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-30.000021" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="9" limb2="10" limb1anchor="-2.1145673,-39.204475" limb2anchor="-0.6147495,41.310158" name="Joint 9 - 10" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-5" lowerlimit="-145" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="True" />
  <joint limb1="6" limb2="7" limb1anchor="-2.1,-39.2" limb2anchor="-0.6,41.3" name="Joint 6 - 7" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-5" lowerlimit="-145" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="True" />
</Ragdoll>