<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="Elf_Melter" category="Equipment" Tags="smallitem,cuttingequipment,tool" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light">
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="mechanical" level="30" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="oxygeniteshard" />
      <RequiredItem identifier="oxygeniteshard" />
      <RequiredItem identifier="oxygeniteshard" />
      <RequiredItem identifier="oxygeniteshard" />
      <RequiredItem identifier="plasmacutter" />
    </Fabricate>
    <InventoryIcon texture="%ModDir:tr_mod%/Elf_Melter/Elf_Melter.png" sourcerect="0,0,232,80" origin="0.5,0.5" />
    <Sprite texture="%ModDir:tr_mod%/Elf_Melter/Elf_Melter.png" sourcerect="0,0,232,80" depth="0.55" origin="0.5,0.5" />
    <Body radius="232" width="80" density="40" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="60,0" handle1="-60,-21" handle2="-21,-20" msg="ItemMsgPickUpSelect" />
    <RepairTool firedamage="100.0" structurefixamount="-10" range="500" barrelpos="100,20" combatpriority="30" repairmultiple="true" repairthroughwalls="false" maxoverlappingwalldist="0.0" repairthroughholes="true" levelwallfixamount="-100.0" targetforce="10">
      <RequiredItems items="oxygensource" type="Contained" msg="ItemMsgOxygenTankRequired" />
      <StatusEffect type="OnUse" targettype="Contained" targets="oxygentank" Condition="-0.5" />
      <StatusEffect type="OnUse" targettype="Contained" targets="oxygenitetank" Condition="-0.25" />
      <StatusEffect type="OnUse" targettype="UseTarget" targets="door,ductblock,aliendoor,ore" Stuck="-300.0" Condition="-10.0" />
      <StatusEffect type="OnUse" targettype="UseTarget" Condition="-25.0" />
      <StatusEffect type="OnUse" targettype="Limb" severlimbsprobability="1">
        <Affliction identifier="burn" strength="20" />
        <Affliction identifier="burning" strength="10" />
      </StatusEffect>
      <ParticleEmitter particle="largeplasma" particlespersecond="50" copyentityangle="true" />
      <ParticleEmitterHitStructure particle="plasmaspark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
      <ParticleEmitterHitItem particle="plasmaspark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
      <ParticleEmitterHitStructure particle="plasmasmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="20" />
      <ParticleEmitterHitItem particle="plasmasmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
      <ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
      <sound file="Content/Items/Alien/alienweapon.ogg" type="OnUse" range="800.0" loop="true" />
      <Fixable identifier="structure" />
      <RequiredSkill identifier="mechanical" level="30" />
      <StatusEffect type="OnFailure" targettype="Contained" targets="oxygentank" Condition="-1.5" />
      <StatusEffect type="OnFailure" targettype="Contained" targets="oxygenitetank" Condition="-0.75" />
      <LightComponent LightColor="0.8,0.7,1.0,1.0" Flicker="0.5">
        <sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
      </LightComponent>
    </RepairTool>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="0,-39" containedspritedepth="0.56" containedstateindicatorstyle="tank">
      <Containable items="oxygensource" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="500" fadeouttime="3" />
    <Quality>
      <QualityStat stattype="RepairToolStructureDamageMultiplier" value="1" />
      <QualityStat stattype="RepairToolDeattachTimeMultiplier" value="1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <Upgrade gameversion="0.14.0.0">
      <RepairTool>
        <RequiredItems identifier="oxygensource" type="Contained" msg="ItemMsgOxygenTankRequired" />
      </RepairTool>
    </Upgrade>
  </Item>
</Items>