<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="crawler" colliderheightfromfloor="40" impacttolerance="30" draggable="True" limbscale="0.8" jointscale="0.8" canentersubmarine="True" canwalk="True" texturescale="1" spritesheetorientation="90" mainlimb="Torso" texture="%ModDir:Improved Husks%/Characters/Huskmutantcrawler/huskmutantcrawler.png" color="255,255,255,255">
  <collider height="120" radius="50" name="Main Collider" width="0" />
  <!-- Head -->
  <limb id="0" radius="40" type="Head" flip="True" steerforce="10" healthindex="1" attackpriority="1" stepoffset="0,0" bodytype="Dynamic" height="0" width="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Head" notes="" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0.8,-1" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="184,1,123,84" depth="0.1" origin="0.5,0.5" subdivisions="3,3" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False"></deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="270,90" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
    <attack context="Ground" cooldown="2" range="90" damagerange="90" duration="0.55" stun="0" structuredamage="20" itemdamage="7" structuresoundtype="StructureSlash" targetimpulse="0" targetimpulseworld="0,-5" severlimbsprobability="0" force="25" torque="100" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Any" secondarycooldown="0" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="Pursue" reverse="False" targetlimbtype="None" retreat="False" applyforceonlimbs="0" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" levelwalldamage="20" ranged="False" avoidfriendlyfire="False" requiredangle="20" penetration="0" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="bleeding" strength="5" probability="0.5" />
      <Affliction identifier="stun" strength="0.35" probability="0.5" />
      <Affliction identifier="bitewounds" strength="10" probability="1" />
      <Affliction identifier="huskinfection" strength="20" probability="0.8" />
    </attack>
  </limb>
  <!-- BodyUpper (main torso) -->
  <limb id="1" width="1.6999927" height="0" type="Torso" flip="True" steerforce="0.1" healthindex="0" attackpriority="1" stepoffset="0,0" bodytype="Dynamic" radius="55" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Torso" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="62,0,119,111" depth="0.2" origin="0.22669034,0.51310045" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" scale="0.2" sync="1" stopwhenhostisdead="True" typename="inflate" blendmode="Add" usemovementsine="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" blendmode="Multiply" row0="0,0 0.5,1 1,1 0.5,1 0,0" row1="0,0 0.5,1 1,1 0.5,1 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" amplitude="1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="270,90" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <limb id="2" width="74.799995" height="68.85" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 2" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="155,184,96,88" depth="0.21" origin="0.6195629,0.38891342" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" scale="0.2" sync="1" stopwhenhostisdead="True" typename="inflate" blendmode="Add" usemovementsine="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" blendmode="Multiply" row0="0,0 0.5,1 1,1 0.5,1 0,0" row1="0,0 0.5,1 1,1 0.5,1 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" amplitude="1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="270,90" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <limb id="3" width="70.55" height="65.45" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 3" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="270,90" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <limb id="4" width="53.55" height="47.600002" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 4" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="270,90" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <limb id="5" width="39.95" height="28.900003" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 5" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="0,135,47,34" depth="0.24" origin="0.53557885,0.59164065" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="360,0" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <limb id="6" width="37.399998" height="23.800001" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 6" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="49,124,51,44" depth="0.025" origin="0.5,0.5" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="360,0" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <limb id="7" width="39.1" height="20.400002" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 7" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="0,85,64,40" depth="0.26" origin="0.5,0.5" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="360,0" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <!-- Jaw -->
  <limb id="8" width="53.55" height="38.25" ignorecollisions="True" flip="True" type="Jaw" healthindex="1" attackpriority="2" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" name="Jaw" notes="" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="190,83,80,55" depth="0.11" origin="0.059007935,0.478328" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="14" width="25" height="20" name="Jump Attack" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="258,57,25,20" origin="0,0.8619509" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <attack context="Ground" cooldown="5" range="200" damagerange="100" duration="0.5" structuredamage="12" itemdamage="2" structuresoundtype="StructureSlash" targetimpulse="0" targetimpulseworld="0,0" severlimbsprobability="0" force="10" rootforceworldstart="0,25" rootforceworldmiddle="10,50" rootforceworldend="10,-50" roottransitioneasing="Smooth" applyforceonlimbs="0, 1, 15, 11" torque="50" hitdetectiontype="Distance" onlyhumans="False" targetforce="20" targetforceworld="0,-15" priority="1" targettype="Any" secondarycooldown="0.01" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="PursueIfCanAttack" reverse="False" targetlimbtype="Torso" retreat="False" afterattackdelay="0" stun="0" fullspeedafterattack="False" levelwalldamage="12" ranged="False" avoidfriendlyfire="False" requiredangle="20" penetration="0" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="stun" strength="1.75" probability="1" />
      <Affliction identifier="bitewounds" strength="10" probability="1" />
      <Affliction identifier="huskinfection" strength="10" probability="0.5" />
    </attack>
  </limb>
  <limb id="16" width="25" height="20" name="Water Attack C" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="253,65,25,20" origin="0.08000017,0.46195063" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <attack context="Water" cooldown="3" range="150" damagerange="50" duration="0.5" structuredamage="12" itemdamage="2" structuresoundtype="StructureSlash" targetimpulse="50" targetimpulseworld="0,0" severlimbsprobability="0" force="10" applyforceonlimbs="0, 11, 15" torque="0" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Any" secondarycooldown="0.5" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="FollowThrough" reverse="False" targetlimbtype="None" retreat="False" afterattackdelay="0" stun="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" levelwalldamage="12" ranged="False" avoidfriendlyfire="False" requiredangle="20" penetration="0" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="stun" strength="0.75" probability="0.5" />
      <Affliction identifier="bitewounds" strength="15" probability="1" />
      <affliction identifier="bleeding" strength="15" probability="0.5" />
      <Affliction identifier="huskinfection" strength="10" probability="0.6" />
    </attack>
  </limb>
  <limb id="17" width="25" height="20" name="Structure Attack" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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    <attack context="Any" cooldown="4" range="100" damagerange="50" duration="0.5" stun="0.3" structuredamage="20" itemdamage="5" structuresoundtype="StructureSlash" targetimpulse="40" targetimpulseworld="0,0" severlimbsprobability="0" force="30" applyforceonlimbs="0, 11, 15" torque="50" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Structure" secondarycooldown="1" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="Pursue" afterattackdelay="0.2" reverse="False" targetlimbtype="None" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" levelwalldamage="20" ranged="False" avoidfriendlyfire="False" requiredangle="20" penetration="0" submarineimpactmultiplier="1" blink="False" />
  </limb>
  <limb id="9" width="0" height="0" type="RightThigh" flip="False" healthindex="3" attackpriority="1" steerforce="0" stepoffset="0,0" radius="30" mass="0" friction="0.3" restitution="0.05" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 9" notes="" spriteorientation="210" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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  </limb>
  <limb id="10" width="90" height="30" type="RightLeg" flip="False" healthindex="3" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="21.6116,-9.738574" refjoint="8" ignorecollisions="False" name="RightArm" notes="" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="167,139,90,48" depth="0.05" origin="0.39933315,0.3431914" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <!--Left Claw-->
  <limb id="11" width="20" height="87.549995" ignorecollisions="False" flip="False" mass="0.5" type="RightFoot" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" friction="0.3" restitution="0.05" density="10" pullpos="-3.9884124,-1.8825091" refjoint="0" name="LeftClaw" notes="" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="0,0,58,86" depth="0.5" origin="0.43103448,0.59302324" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_crawler" />
  </limb>
  <limb id="12" radius="0" width="90" height="30" mass="0" name="LeftArm" type="RightLeg" spriteorientation="NaN" flip="False" mirrorvertically="False" mirrorhorizontally="False" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="27.3626,-6.016137" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="167,139,90,48" origin="0.39933315,0.3431914" depth="0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="13" radius="29.750002" width="0" height="0" mass="0" name="Limb 13" type="RightThigh" spriteorientation="210" flip="False" mirrorvertically="False" mirrorhorizontally="False" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="2,180,68,103" origin="0.54447633,0.35292453" depth="0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <!--Right Claw-->
  <limb id="15" radius="0" width="20" height="87.549995" name="RightClaw" type="RightFoot" spriteorientation="0" flip="False" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="-5.450408,-0.114616506" stepoffset="0,0" refjoint="0" mouthpos="0,0" notes="" healthindex="3" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="0,0,58,86" origin="0.43103448,0.59302324" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_crawler" />
  </limb>
  <limb id="18" width="87.29999" height="98.09999" name="Neck" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="258,161,97,109" origin="0.5,0.5" depth="0.215" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="270,90" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <!-- spike/tentacle thingy -->
  <limb id="19" height="20" width="50" flip="True" name="Tentacle1a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="1" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="409,133,52,10" depth="0.1" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="20" radius="0" width="50" height="20" name="Tentacle1b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="463,132,45,12" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="21" height="20" width="50" flip="True" name="Tentacle2a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.9" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="409,133,52,10" depth="0.1" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="22" radius="0" width="50" height="20" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.9" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="463,132,45,12" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="23" height="20" width="50" flip="True" name="Tentacle3a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="1.05" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="409,133,52,10" depth="0.1" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="24" radius="0" width="50" height="20" name="Tentacle3b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="1.05" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="463,132,45,12" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <!-- Joints -->
  <joint limb1="0" limb2="18" limb1anchor="-54.157173,-11.726207" limb2anchor="14.6901865,-14.066237" canbesevered="True" limitenabled="True" upperlimit="17" lowerlimit="-60.000015" name="Joint 0 - 18" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="2" limb1anchor="-10.304968,13.912619" limb2anchor="20.588333,0.35304892" canbesevered="True" limitenabled="True" upperlimit="8.367105" lowerlimit="-66.20706" name="Joint 1 - 2" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <!-- Tail -->
  <joint limb1="2" limb2="3" limb1anchor="-36.51918,-14.682083" limb2anchor="31.19618,-1.2611864" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 2 - 3" stiffness="0.25" severanceprobabilitymodifier="0.1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="3" limb2="4" limb1anchor="-41.47007,8.86314" limb2anchor="19.21655,-1.4235371" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 3 - 4" stiffness="0.25" severanceprobabilitymodifier="0.2" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="5" limb1anchor="-20.34713,-11.68856" limb2anchor="15.81753,1.520584" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30.02529" name="Joint 4 - 5" stiffness="0.25" severanceprobabilitymodifier="0.3" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="5" limb2="6" limb1anchor="-15.872388,3.6507943" limb2anchor="16.010225,-2.681976" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-29.95912" name="Joint 5 - 6" stiffness="0.25" severanceprobabilitymodifier="0.4" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb2="7" limb1anchor="-10.863922,-4.3581324" limb2anchor="23.286612,6.132664" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 6 - 7" stiffness="0.25" severanceprobabilitymodifier="0.5" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="8" limb1anchor="-44.5446,-26.467579" limb2anchor="14.045904,7.122635" canbesevered="True" limitenabled="True" upperlimit="-35.00002" lowerlimit="-86.00001" name="Joint 0 - 8" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="9" limb1anchor="29.114393,0.96439916" limb2anchor="9.706325,9.67846" canbesevered="True" limitenabled="True" upperlimit="65" lowerlimit="-35" name="Joint 1 - 9" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="9" limb2="10" limb1anchor="-28.9,-54.2" limb2anchor="-18,5.2" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-90" name="Joint 9 - 10" stiffness="0.2" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="13" limb1anchor="31.900665,1.9605078" limb2anchor="9.706325,9.67846" name="Joint 1 - 13" canbesevered="True" limitenabled="True" upperlimit="64.97125" lowerlimit="-35" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="13" limb2="12" limb1anchor="-28.9,-54.2" limb2anchor="-18,5.2" name="Joint 13 - 12" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-90" stiffness="0.2" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="14" limb2="0" limb1anchor="0.20820096,0.67279637" limb2anchor="28.857014,-30.433556" name="Joint 14 - 0 (Jump Attack)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="16" limb2="0" limb1anchor="0.20820096,0.67279637" limb2anchor="28.857014,-30.433556" name="Joint 16 - 0 (Water Attack C)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="17" limb2="0" limb1anchor="0.20820096,0.67279637" limb2anchor="28.857014,-30.433556" name="Joint 17 - 0 (Water Attack S)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="12" limb2="11" limb1anchor="43.669033,-17.05772" limb2anchor="-1.0582308,39.95342" name="Joint 12 - 11" canbesevered="True" limitenabled="True" upperlimit="145" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="10" limb2="15" limb1anchor="43.669033,-17.05772" limb2anchor="-1.0582308,39.95342" name="Joint 10 - 15" canbesevered="True" limitenabled="True" upperlimit="145" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="18" limb1anchor="66.44362,-4.1994443" limb2anchor="-35.966072,-13.905199" name="Joint 1 - 18" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="12" lowerlimit="-17.000013" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!-- body to husk appendage -->
  <joint limb1="0" limb2="19" limb1anchor="-23.657278,-21.381348" limb2anchor="-11.422176,1.0604054" name="Tentacle1a" canbesevered="True" limitenabled="True" upperlimit="-10" lowerlimit="-35" stiffness="0.55" scale="1.4" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="19" limb2="20" limb1anchor="30.769104,0.30481285" limb2anchor="-24.262281,0.6461552" name="Tentacle1b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-64.000023" stiffness="1" scale="0.78" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="21" limb1anchor="-13.879649,-26.754528" limb2anchor="-11.422176,1.0604054" name="Tentacle2a" canbesevered="True" limitenabled="True" upperlimit="-10" lowerlimit="-35" stiffness="0.55" scale="1.3" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="21" limb2="22" limb1anchor="27.197786,-0.22501056" limb2anchor="-20.954218,0.5928742" name="Tentacle2b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-64.000023" stiffness="0.9" scale="0.78" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="23" limb1anchor="-15.197006,-17.330477" limb2anchor="-11.422176,1.0604054" name="Tentacle3a" canbesevered="True" limitenabled="True" upperlimit="-10" lowerlimit="-35" stiffness="0.55" scale="1.45" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="23" limb2="24" limb1anchor="34.12864,0.7738372" limb2anchor="-27.00414,2.7658956" name="Tentacle3b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-64.000023" stiffness="1.05" scale="0.78" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
</Ragdoll>