<?xml version="1.0" encoding="utf-8"?>
<override>
  <Items>
    <!-- Name: Calyxanide -->
    <!-- An antiparasitic drug used in the treatment of husk parasite infections. Will cure the infection regardless of its progress, unless it is at 100 strength. -->
    <!-- *************************************************************************************************************************************************************************** -->
    <Calyxanide name="" identifier="calyxanide" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.2" />
      <PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.1" />
      <PreferredContainer secondary="outpostmedcompartment" amount="1" spawnprobability="0.03" />
      <PreferredContainer primary="medcab" secondary="medcontainer" />
      <Price baseprice="510">
        <Price storeidentifier="merchantoutpost" minavailable="5" />
        <Price storeidentifier="merchantcity" minavailable="5" />
        <Price storeidentifier="merchantresearch" minavailable="7" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" minavailable="5" />
        <Price storeidentifier="merchantmine" multiplier="1.1" minavailable="5" />
        <Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="7" />
        <Price storeidentifier="merchanthusk" minavailable="3" maxavailable="5">
          <Reputation faction="huskcult" min="30" />
        </Price>
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
        <RequiredSkill identifier="medical" level="22" />
        <RequiredItem identifier="huskeggs" mincondition="0.5" usecondition="true" />
        <RequiredItem identifier="antibiotics" />
        <RequiredItem identifier="stabilozine" />
      </Fabricate>
      <Deconstruct time="20">
        <Item identifier="antibiotics" />
        <Item identifier="stabilozine" />
      </Deconstruct>
      <SuitableTreatment identifier="huskinfection" suitability="100" />
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="897,449,63,63" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="223,69,38,70" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="70" density="20" />
      <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
        <StatusEffect type="OnFailure" target="This" Condition="-100.0" disabledeltatime="true">
          <!-- No difference between failure and success when using this.-->
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true">
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect tags="medical" type="OnUse" target="UseTarget">
          <Affliction identifier="calyxanideinjection" amount="5" />
        </StatusEffect>
        <!-- Remove the item when fully used -->
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </MeleeWeapon>
      <Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true" launchrotation="-90">
        <StatusEffect type="OnImpact" target="This" Condition="-100.0" disabledeltatime="true">
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect tags="medical,calyxanide" type="OnImpact" target="UseTarget">
          <Affliction identifier="calyxanideinjection" amount="5" />
        </StatusEffect>
      </Projectile>
    </Calyxanide>
  </Items>
</override>