<?xml version="1.0" encoding="utf-8"?>
<backgroundcreatures>
  <!-- I've tried a whole lot of tweaks but it doesnt play well with depth and parallax so I'll keep it disabled until devs drop the map visuals update sorry -->
  <DugongR speed="30.0" wanderamount="2.1" wanderzamount="0.1" swarmmin="1" swarmmax="1" scale="3.0" disablerotation="true" disableflipping="true" mindepth="6000" maxdepth="10000" commonness="0" maxcount="1">
    <!-- level commonness -->
    <!-- <overridecommonness leveltype="coldcavernsbasic" commonness="8" />
    <overridecommonness leveltype="coldcavernsadvanced" commonness="7" />
    <overridecommonness leveltype="coldcavernsmaze" commonness="6" />
    <overridecommonness leveltype="coldcavernstransition" commonness="5" />
    <overridecommonness leveltype="ridgebasic" commonness="4" />
    <overridecommonness leveltype="ridgeadvanced" commonness="3" />
    <overridecommonness leveltype="plateaubasic" commonness="2" />
    <overridecommonness leveltype="greatseabasic" commonness="1" />
    <overridecommonness leveltype="greatseanarrow" commonness="1" />
    <overridecommonness leveltype="coldcavernsoutpost" commonness="4" />
    <overridecommonness leveltype="ridgeoutpost" commonness="3" />
    <overridecommonness leveltype="plateauoutpost" commonness="2" />
    <overridecommonness leveltype="greatseaoutpost" commonness="1" />
    <overridecommonness leveltype="wastesoutpost" commonness="1" /> -->
    <Sprite texture="%ModDir:2532991202%/BackgroundCreatures/BackgroundSubs.png" sourcerect="0,0,339,129" origin="0.5,0.5" />
    <!-- <LightSprite texture="%ModDir:2532991202%/BackgroundCreatures/BackgroundSubs.png" sourcerect="0,131,339,129" origin="0.5,0.5" /> -->
  </DugongR>
  <DugongL speed="30.0" wanderamount="2.1" wanderzamount="0.1" swarmmin="1" swarmmax="1" scale="3.0" disablerotation="true" disableflipping="true" mindepth="6000" maxdepth="10000" commonness="0" maxcount="1">
    <!-- level commonness -->
    <!-- <overridecommonness leveltype="coldcavernsbasic" commonness="8" />
    <overridecommonness leveltype="coldcavernsadvanced" commonness="7" />
    <overridecommonness leveltype="coldcavernsmaze" commonness="6" />
    <overridecommonness leveltype="coldcavernstransition" commonness="5" />
    <overridecommonness leveltype="ridgebasic" commonness="4" />
    <overridecommonness leveltype="ridgeadvanced" commonness="3" />
    <overridecommonness leveltype="plateaubasic" commonness="2" />
    <overridecommonness leveltype="greatseabasic" commonness="1" />
    <overridecommonness leveltype="greatseanarrow" commonness="1" />
    <overridecommonness leveltype="coldcavernsoutpost" commonness="4" />
    <overridecommonness leveltype="ridgeoutpost" commonness="3" />
    <overridecommonness leveltype="plateauoutpost" commonness="2" />
    <overridecommonness leveltype="greatseaoutpost" commonness="1" />
    <overridecommonness leveltype="wastesoutpost" commonness="1" />  -->
    <Sprite texture="%ModDir:2532991202%/BackgroundCreatures/BackgroundSubs.png" sourcerect="340,0,339,129" origin="0.5,0.5" />
    <LightSprite texture="%ModDir:2532991202%/BackgroundCreatures/BackgroundSubs.png" sourcerect="340,131,339,129" origin="0.5,0.5" />
  </DugongL>
  <!-- <overridecommonness leveltype="coldcavernsbasic" commonness="4" />
    <overridecommonness leveltype="coldcavernsadvanced" commonness="4" />
    <overridecommonness leveltype="coldcavernsmaze" commonness="4" />
    <overridecommonness leveltype="coldcavernstransition" commonness="4" />
    <overridecommonness leveltype="coldcavernsoutpost" commonness="4" />
    <overridecommonness leveltype="coldcavernsadvanced" commonness="4" />
    <overridecommonness leveltype="ridgebasic" commonness="3" />
    <overridecommonness leveltype="ridgeadvanced" commonness="3" />
    <overridecommonness leveltype="ridgeoutpost" commonness="3" />
    <overridecommonness leveltype="plateaubasic" commonness="2" />
    <overridecommonness leveltype="plateauoutpost" commonness="2" />
    <overridecommonness leveltype="greatseabasic" commonness="1" />
    <overridecommonness leveltype="greatseanarrow" commonness="1" />
    <overridecommonness leveltype="greatseaoutpost" commonness="1" /> -->
</backgroundcreatures>