<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Mudraptor" limbscale="0.4572" jointscale="0.4572" texturescale="1" colliderheightfromfloor="170" impacttolerance="30" canentersubmarine="True" canwalk="True" draggable="True" spritesheetorientation="90" texture="%ModDir:Improved Husks%/Characters/Huskmutantmudraptor/huskmutantmudraptor.png" mainlimb="Torso" color="255,255,255,255">
  <collider radius="90" height="350" name="Main Collider" width="0" />
  <limb id="0" name="Head" type="Head" width="80" height="0" notes="" flip="True" healthindex="1" attackpriority="2" steerforce="20" stepoffset="0,0" radius="30" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="4,-3" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="196,375,184,132" origin="0.44556922,0.47328246" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <lightsource color="255,255,0,30" range="30" castshadows="false" scale="1" offset="0,0" rotation="0" flicker="0" flickerspeed="1" pulsefrequency="0" pulseamount="0" blinkfrequency="0">
      <lighttexture texture="Content/Lights/pointlight_falloff.png" origin="0.5,0.5" size="1,1" />
      <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantmudraptor/Huskmutantmudraptorglow.png" sourcerect="196,375,184,132" origin="0.44556922,0.47328246" depth="0" alpha="1" />
    </lightsource>
    <damagemodifier damagesound="LimbSlash" damagemultiplier="1.1" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damageparticle="" />
    <attack range="95" damagerange="95" duration="0.25" targetforce="0" structuresoundtype="StructureBlunt" force="10" applyforceonlimbs="0, 1, 2" torque="0" context="Any" targettype="Any" hitdetectiontype="Distance" structuredamage="15" itemdamage="5" stun="0" onlyhumans="False" applyforcesonlyonce="False" targetimpulse="10" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="1" afterattack="FallBackUntilCanAttack" cooldown="3" secondarycooldown="1" targetlimbtype="None" afterattackdelay="0" reverse="False" retreat="False" cooldownrandomfactor="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" penetration="0" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="bitewounds" strength="7" probability="1" />
      <Affliction identifier="bleeding" strength="7" probability="0.75" />
      <Affliction identifier="huskinfection" strength="20" probability="0.8" />
      <Affliction identifier="stun" strength="0.5" probability="1" />
    </attack>
  </limb>
  <limb id="1" name="Limb 1" type="None" width="100" height="0" notes="" flip="True" healthindex="0" attackpriority="2" steerforce="5" stepoffset="0,0" radius="50" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="362,135,230,195" origin="0.53361344,0.4935065" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <lightsource color="255,255,0,30" range="30" castshadows="false" scale="1" offset="0,0" rotation="0" flicker="0" flickerspeed="1" pulsefrequency="0" pulseamount="0" blinkfrequency="0">
      <lighttexture texture="Content/Lights/pointlight_falloff.png" origin="0.5,0.5" size="1,1" />
      <sprite texture="%ModDir:Improved Husks%/Characters/Huskmutantmudraptor/Huskmutantmudraptorglow.png" sourcerect="362,135,230,195" origin="0.53361344,0.4935065" depth="0" alpha="1" />
    </lightsource>
  </limb>
  <limb id="2" name="Limb 2" type="Torso" width="0" height="0" notes="" flip="True" healthindex="0" attackpriority="2" steerforce="1" stepoffset="0,0" radius="60" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="200,200,170,172" origin="0.50306445,0.5528875" depth="0.2" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="3" name="Limb 3" type="None" width="0" height="0" notes="" flip="True" healthindex="0" attackpriority="2" steerforce="0" stepoffset="0,0" radius="55" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="True" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="595,17,159,146" origin="0.5345912,0.5205479" depth="0.36" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <!--Legs-->
  <limb id="4" name="Limb 4" type="RightThigh" width="0" height="55" notes="" flip="True" healthindex="3" attackpriority="1" steerforce="0" stepoffset="0,0" radius="35" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="7,107,108,165" origin="0.6054835,0.469332" depth="0.06" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="5" name="Limb 5" type="RightLeg" width="0" height="41.65" notes="" flip="True" healthindex="3" attackpriority="1" steerforce="0" stepoffset="-50,0" radius="26.35" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="115,230,80,115" origin="0.5773337,0.49556917" depth="0.06" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="6" name="Limb 6" radius="15" width="0" height="50" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="3" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="120,366,70,102" origin="0.5,0.5" depth="0.05" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="7" name="Limb 7" type="RightFoot" width="40" height="0" notes="" flip="True" healthindex="3" attackpriority="0.5" steerforce="0" stepoffset="10,-10" radius="10" mass="0" density="10" pullpos="-0.14543161,-6.254539" refjoint="4" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="65,480,85,32" origin="0.4,0.3" depth="0.05" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_mudraptor" />
  </limb>
  <limb id="13" width="25" height="0" name="Limb 13" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.5" steerforce="0" radius="8" density="10" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="2" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="0,485,61,23" origin="0.6,0.4" depth="0.05" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="8" name="Limb 8" type="LeftThigh" width="0" height="55" notes="" flip="True" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" radius="35" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="7,107,108,165" origin="0.6054835,0.47250772" depth="0.51" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="9" name="Limb 9" type="LeftLeg" width="0" height="41.65" notes="" flip="True" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" radius="26.35" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="115,230,80,115" origin="0.5773337,0.49556917" depth="0.51" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="10" name="Limb 10" width="0" height="50" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="15" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="2" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="120,366,70,102" origin="0.5,0.5" depth="0.51" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="11" name="Limb 11" type="LeftFoot" width="40" height="0" notes="" flip="True" healthindex="2" attackpriority="0.5" steerforce="0" stepoffset="0,-10" radius="10" mass="0" density="10" pullpos="0.13147835,-5.683685" refjoint="4" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="65,480,85,32" origin="0.40118974,0.297561" depth="0.51" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_mudraptor" />
  </limb>
  <limb id="12" width="25" height="0" name="Limb 12" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.5" steerforce="0" radius="8" density="10" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="2" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="0,485,61,23" origin="0.6,0.4" depth="0.51" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <!--Tail-->
  <limb id="14" width="80" height="0" name="Limb 14" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="38" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="True" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="401,4,147,105" origin="0.47476357,0.48398292" depth="0.35" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="15" width="145" height="50" name="Limb 15" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.25" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="2" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="True" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="252,5,150,87" origin="0.50120324,0.46508518" depth="0.3" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="2" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="16" width="110" height="30" name="Limb 16" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.25" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="2" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="141,10,111,75" origin="0.50231457,0.46874836" depth="0.35" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="2" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="17" radius="10" width="80" height="0" name="Limb 17" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.25" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="2" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="27,20,114,55" origin="0.5956782,0.48106852" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="2" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <!-- spike/tentacle thingy -->
  <limb id="18" height="20" width="50" flip="True" name="Tentacle1a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="1" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="409,133,52,10" depth="0.1" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="19" radius="0" width="50" height="20" name="Tentacle1b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="463,132,45,12" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="20" height="20" width="50" flip="True" name="Tentacle2a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.9" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="409,133,52,10" depth="0.1" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="21" radius="0" width="50" height="20" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.9" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="463,132,45,12" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="22" height="20" width="50" flip="True" name="Tentacle3a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="1.05" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="409,133,52,10" depth="0.1" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="23" radius="0" width="50" height="20" name="Tentacle3b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="1.05" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Huskmutantarmored/huskmutantarmored.png" sourcerect="463,132,45,12" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True" />
  </limb>
  <limb id="24" width="43" height="43" name="Rangedattack" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="True" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite texture="" sourcerect="174,111,43,43" origin="0.45115352,0.49595448" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <attack ranged="True" avoidfriendlyfire="True" requiredangle="20" structuresoundtype="StructureBlunt" context="Any" targettype="Any" targetlimbtype="None" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" afterattackdelay="0.1" reverse="False" retreat="False" fullspeedafterattack="True" range="700" damagerange="700" duration="0.1" cooldown="5" secondarycooldown="1" cooldownrandomfactor="0" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="" force="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" torque="0" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" priority="5" penetration="0" levelwalldamage="0" submarineimpactmultiplier="1" blink="False">
      <StatusEffect type="OnFailure" target="This">
        <sound file="%ModDir:Improved Husks%/Characters/Huskmutantmudraptor/spit.ogg" range="2000" volume="1" selectionmode="Random" />
        <sound file="%ModDir:Improved Husks%/Characters/Huskmutantmudraptor/spit2.ogg" range="2000" volume="1" selectionmode="Random" />
        <sound file="%ModDir:Improved Husks%/Characters/Huskmutantmudraptor/spit3.ogg" range="2000" volume="1" selectionmode="Random" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="This">
        <SpawnItem identifier="mutantmudraptorbile" spawnposition="This" count="1" aimspread="1" rotationtype="Limb" rotation="-2" />
      </StatusEffect>
    </attack>
  </limb>
  <!--Neck-->
  <joint limb1="0" limb2="1" limb1anchor="-36.61771,-20.190218" limb2anchor="85.72379,-7.398668" name="Joint 0 - 1" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="54" lowerlimit="-38.000004" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="2" limb1anchor="-67.01544,8.146596" limb2anchor="34.773018,33.79789" name="Joint 1 - 2" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="100" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="2" limb2="3" limb1anchor="-34.835575,-31.115025" limb2anchor="25.607433,20.515741" name="Joint 2 - 3" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="100" scale="1" weldjoint="False" clockwiserotation="False" />
  <!--Right Leg-->
  <joint limb1="3" limb2="4" limb1anchor="-12.678232,12.418919" limb2anchor="-8.149298,44.517372" name="Joint 3 - 4" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="0" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="5" limb1anchor="7.0422,-75.23299" limb2anchor="6.8915606,36.005817" name="Joint 4 - 5" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-30" lowerlimit="-130" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="5" limb2="6" limb1anchor="0.034058496,-42.81604" limb2anchor="-2.485922,38.732044" name="Joint 5 - 6" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="130" lowerlimit="45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb2="7" limb1anchor="3.093261,-36.227676" limb2anchor="-30.35957,-2.6938004" name="Joint 6 - 7" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-45" lowerlimit="-180" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!--Left Leg-->
  <joint limb1="3" limb2="8" limb1anchor="14.583073,20.900684" limb2anchor="-7.497868,44.61879" name="Joint 3 - 8" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="0" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="8" limb2="9" limb1anchor="5.975943,-73.881004" limb2anchor="6.799583,35.615246" name="Joint 8 - 9" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-30" lowerlimit="-130" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="9" limb2="10" limb1anchor="0.33271357,-43.30134" limb2anchor="-1.2789035,38.69571" name="Joint 9 - 10" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="130" lowerlimit="45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="10" limb2="11" limb1anchor="2.884971,-36.93513" limb2anchor="-30.195889,-2.7115676" name="Joint 10 - 11" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-45" lowerlimit="-180" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!--Toes-->
  <joint limb1="10" limb2="12" limb1anchor="-6.5540814,-30.542336" limb2anchor="13.328941,0.8642119" name="Joint 10 - 12" canbesevered="True" severanceprobabilitymodifier="1" breaksound="gore" limitenabled="True" upperlimit="-50" lowerlimit="-50" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb2="13" limb1anchor="-7.0582604,-30.025366" limb2anchor="13.917873,1.1224496" name="Joint 6 - 13" canbesevered="True" severanceprobabilitymodifier="1" breaksound="gore" limitenabled="True" upperlimit="-50" lowerlimit="-50" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!--Tail-->
  <joint limb1="3" limb2="14" limb1anchor="-1.1195859,45.148266" limb2anchor="58.8386,-6.063189" name="Joint 3 - 14" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="14" limb2="15" limb1anchor="-66.96812,11.078951" limb2anchor="70.306274,3.0242867" name="Joint 14 - 15" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="15" limb2="16" limb1anchor="-74.520805,1.9216422" limb2anchor="53.66532,-0.681018" name="Joint 15 - 16" canbesevered="False" severanceprobabilitymodifier="0.2" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="16" limb2="17" limb1anchor="-53.80355,-3.3949559" limb2anchor="44.76989,-3.9432268" name="Joint 16 - 17" canbesevered="True" severanceprobabilitymodifier="0.3" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!-- body to husk appendage -->
  <joint limb1="0" limb2="18" limb1anchor="7.3572,-10.014869" limb2anchor="-11.422176,1.0604054" name="Tentacle1a" canbesevered="True" limitenabled="True" upperlimit="-10" lowerlimit="-15" stiffness="0.55" scale="1.4" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="18" limb2="19" limb1anchor="30.769104,0.30481285" limb2anchor="-24.262281,0.6461552" name="Tentacle1b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="1" scale="0.78" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="20" limb1anchor="30.161234,1.7534502" limb2anchor="-11.422176,1.0604054" name="Tentacle2a" canbesevered="True" limitenabled="True" upperlimit="-10" lowerlimit="-15" stiffness="0.55" scale="1.3" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="20" limb2="21" limb1anchor="27.197786,-0.22501056" limb2anchor="-20.954218,0.5928742" name="Tentacle2b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="0.9" scale="0.78" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="22" limb1anchor="22.015411,-6.003565" limb2anchor="-11.422176,1.0604054" name="Tentacle3a" canbesevered="True" limitenabled="True" upperlimit="-10" lowerlimit="-15" stiffness="0.55" scale="1.45" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="22" limb2="23" limb1anchor="34.12864,0.7738372" limb2anchor="-27.00414,2.7658956" name="Tentacle3b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="1.05" scale="0.78" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="24" limb1anchor="24.198563,-24.353285" limb2anchor="-1.02,0" name="Joint 0 - 24" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1.5" weldjoint="False" clockwiserotation="False" />
</Ragdoll>