<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="rarm" description="" category="Medical" scale="0.4" useinhealthinterface="True" cargocontaineridentifier="organcrate" Tags="smallitem,organ,petfood1,petfood2,petfood3">
    <InventoryIcon texture="%ModDir%/Images/limbs.png" sourcerect="0,0,46,90" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/limbs.png" sourcerect="0,0,46,90" depth="0.6" origin="0.5,0.5" />
    <Body width="46" height="90" density="20" />
    <Deconstruct time="10">
      <Item identifier="calcium" amount="1" />
    </Deconstruct>
    <Price baseprice="50" soldbydefault="false"></Price>
    <Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect target="Character" type="OnSpawn">
        <Sound file="%ModDir%/Sound/severed.ogg" range="500" />
      </StatusEffect>
      <!-- making the limb go kaputt if left outside of refrigeration -->
      <StatusEffect type="Always" target="This" condition="-0.2" conditionalComparison="And">
        <Conditional hastag="neq refrigerated" targetcontainer="true" />
        <Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This" condition="0.1" comparison="and">
        <Conditional condition="gte 95" />
        <Conditional hastag="refrigerated" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnFire" target="This" Condition="-25.0" />
      <!-- yuck! severed limbs on the floor!
          <StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
            <Affliction identifier="nausea" amount="0.2"/>
          </StatusEffect>-->
      <StatusEffect type="OnBroken" target="This">
        <LuaHook name="NT.RotOrgan" />
      </StatusEffect>
    </Throwable>
  </Item>
  <Item name="" identifier="larm" description="" category="Medical" scale="0.4" useinhealthinterface="True" cargocontaineridentifier="organcrate" Tags="smallitem,organ,petfood1,petfood2,petfood3">
    <InventoryIcon texture="%ModDir%/Images/limbs.png" sourcerect="0,0,46,90" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/limbs.png" sourcerect="0,0,46,90" depth="0.6" origin="0.5,0.5" />
    <Body width="46" height="90" density="20" />
    <Deconstruct time="10">
      <Item identifier="calcium" amount="1" />
    </Deconstruct>
    <Price baseprice="50" soldbydefault="false"></Price>
    <Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect target="Character" type="OnSpawn">
        <Sound file="%ModDir%/Sound/severed.ogg" range="500" />
      </StatusEffect>
      <!-- making the limb go kaputt if left outside of refrigeration -->
      <StatusEffect type="Always" target="This" condition="-0.2" conditionalComparison="And">
        <Conditional hastag="neq refrigerated" targetcontainer="true" />
        <Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This" condition="0.1" comparison="and">
        <Conditional condition="gte 95" />
        <Conditional hastag="refrigerated" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnFire" target="This" Condition="-25.0" />
      <!-- yuck! severed limbs on the floor!
          <StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
            <Affliction identifier="nausea" amount="0.2"/>
          </StatusEffect>-->
      <StatusEffect type="OnBroken" target="This">
        <LuaHook name="NT.RotOrgan" />
      </StatusEffect>
    </Throwable>
  </Item>
  <Item name="" identifier="rleg" description="" category="Medical" scale="0.4" useinhealthinterface="True" cargocontaineridentifier="organcrate" Tags="smallitem,organ,petfood1,petfood2,petfood3">
    <InventoryIcon texture="%ModDir%/Images/limbs.png" sourcerect="57,0,60,90" origin="0.5,0.5" />
    <Body width="60" height="90" density="20" />
    <Sprite texture="%ModDir%/Images/limbs.png" sourcerect="57,0,60,90" depth="0.6" origin="0.5,0.5" />
    <Deconstruct time="10">
      <Item identifier="calcium" amount="1" />
    </Deconstruct>
    <Price baseprice="50" soldbydefault="false"></Price>
    <Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect target="Character" type="OnSpawn">
        <Sound file="%ModDir%/Sound/severed.ogg" range="500" />
      </StatusEffect>
      <!-- making the limb go kaputt if left outside of refrigeration -->
      <StatusEffect type="Always" target="This" condition="-0.2" conditionalComparison="And">
        <Conditional hastag="neq refrigerated" targetcontainer="true" />
        <Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This" condition="0.1" comparison="and">
        <Conditional condition="gte 95" />
        <Conditional hastag="refrigerated" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnFire" target="This" Condition="-25.0" />
      <!-- yuck! severed limbs on the floor!
          <StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
            <Affliction identifier="nausea" amount="0.2"/>
          </StatusEffect>-->
      <StatusEffect type="OnBroken" target="This">
        <LuaHook name="NT.RotOrgan" />
      </StatusEffect>
    </Throwable>
  </Item>
  <Item name="" identifier="lleg" description="" category="Medical" scale="0.4" useinhealthinterface="True" cargocontaineridentifier="organcrate" Tags="smallitem,organ,petfood1,petfood2,petfood3">
    <InventoryIcon texture="%ModDir%/Images/limbs.png" sourcerect="57,0,60,90" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Images/limbs.png" sourcerect="57,0,60,90" depth="0.6" origin="0.5,0.5" />
    <Body width="60" height="90" density="20" />
    <Deconstruct time="10">
      <Item identifier="calcium" amount="1" />
    </Deconstruct>
    <Price baseprice="50" soldbydefault="false"></Price>
    <Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect target="Character" type="OnSpawn">
        <Sound file="%ModDir%/Sound/severed.ogg" range="500" />
      </StatusEffect>
      <!-- making the limb go kaputt if left outside of refrigeration -->
      <StatusEffect type="Always" target="This" condition="-0.2" conditionalComparison="And">
        <Conditional hastag="neq refrigerated" targetcontainer="true" />
        <Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This" condition="0.1" comparison="and">
        <Conditional condition="gte 95" />
        <Conditional hastag="refrigerated" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnFire" target="This" Condition="-25.0" />
      <!-- yuck! severed limbs on the floor!
          <StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
            <Affliction identifier="nausea" amount="0.2"/>
          </StatusEffect>-->
      <StatusEffect type="OnBroken" target="This">
        <LuaHook name="NT.RotOrgan" />
      </StatusEffect>
    </Throwable>
  </Item>
  <Item name="" identifier="llegp" description="" category="Medical" scale="0.4" useinhealthinterface="True" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery">
    <Price baseprice="500" soldbydefault="false">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,256,64,64" origin="0.5,0.6" />
    <Sprite texture="Content/Items/Tools/tools.png" sourcerect="314,1,94,74" depth="0.55" origin="0.5,0.5" />
    <Body width="60" height="90" density="20" />
    <Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </Throwable>
  </Item>
  <Item name="" identifier="rlegp" description="" category="Medical" scale="0.4" useinhealthinterface="True" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery">
    <Price baseprice="500" soldbydefault="false">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,256,64,64" origin="0.5,0.6" />
    <Sprite texture="Content/Items/Tools/tools.png" sourcerect="314,1,94,74" depth="0.55" origin="0.5,0.5" />
    <Body width="60" height="90" density="20" />
    <Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </Throwable>
  </Item>
  <Item name="" identifier="larmp" description="" category="Medical" scale="0.4" useinhealthinterface="True" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery">
    <Price baseprice="500" soldbydefault="false">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,256,64,64" origin="0.5,0.6" />
    <Sprite texture="Content/Items/Tools/tools.png" sourcerect="314,1,94,74" depth="0.55" origin="0.5,0.5" />
    <Body width="60" height="90" density="20" />
    <Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </Throwable>
  </Item>
  <Item name="" identifier="rarmp" description="" category="Medical" scale="0.4" useinhealthinterface="True" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery">
    <Price baseprice="500" soldbydefault="false">
      <Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,256,64,64" origin="0.5,0.6" />
    <Sprite texture="Content/Items/Tools/tools.png" sourcerect="314,1,94,74" depth="0.55" origin="0.5,0.5" />
    <Body width="60" height="90" density="20" />
    <Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </Throwable>
  </Item>
</Items>