<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="Overloaded_Blaster" category="Equipment" description="" Tags="smallitem,weldingequipment,tool" cargocontaineridentifier="metalcrate" Scale="0.5" impactsoundtag="impact_metal_light">
    <Price baseprice="750" minavailable="1">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" sold="false" />
      <Price storeidentifier="merchantmine" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="weldingtool" />
      <Item identifier="antibloodloss2" amount="24" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="medical" level="50" />
      <RequiredItem identifier="weldingtool" />
      <RequiredItem identifier="antibloodloss1" amount="24" />
    </Fabricate>
    <InventoryIcon texture="%ModDir:tr_mod%/Overloaded_Blaster/Overloaded_Blaster.png" sourcerect="0,0,84,68" origin="0.5,0.5" />
    <Sprite texture="%ModDir:tr_mod%/Overloaded_Blaster/Overloaded_Blaster.png" sourcerect="0,0,84,68" depth="0.55" origin="0.5,0.5" />
    <Body width="84" height="68" density="40" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="60,0" handle1="-20,-16" handle2="-10,-6" msg="ItemMsgPickUpSelect" />
    <RepairTool firedamage="0" structurefixamount="0" range="150" barrelpos="35,10" particles="weld" repairmultiple="true" repairthroughwalls="false" combatpriority="10" levelwallfixamount="-0.425" targetforce="0">
      <RequiredItems items="antibloodloss1" type="Contained" msg="ItemMsgWeldingFuelRequired" />
      <ParticleEmitter particle="weld" particlespersecond="50" copyentityangle="true" />
      <ParticleEmitterHitStructure particle="weldspark" particlespersecond="200" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
      <ParticleEmitterHitStructure particle="GlowDot" particlespersecond="60" emitinterval="0.7" particleamount="10" scalemin="0.9" scalemax="1.0" anglemin="0" anglemax="360" velocitymin="10" velocitymax="50" />
      <ParticleEmitterHitStructure particle="MistSmoke" particlespersecond="20" anglemin="-10" anglemax="10" velocitymin="0" velocitymax="50" />
      <ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="weldspark" particlespersecond="200" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
      <ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="MistSmoke" particlespersecond="20" anglemin="-10" anglemax="10" velocitymin="10" velocitymax="100" />
      <ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
      <sound file="Content/Items/Tools/WeldingLoop.ogg" type="OnUse" range="500.0" loop="true" />
      <StatusEffect type="OnUse" targettype="Contained" targets="antibloodloss1" Condition="-1.0" />
      <StatusEffect type="OnUse" targettype="UseTarget">
        <ReduceAffliction identifier="damage" amount="1" />
        <ReduceAffliction identifier="internaldamage" amount="1" />
        <ReduceAffliction identifier="blunttrauma" amount="1" />
        <ReduceAffliction identifier="lacerations" amount="1" />
        <ReduceAffliction identifier="bitewounds" amount="1" />
        <ReduceAffliction identifier="gunshotwound" amount="1" />
        <ReduceAffliction identifier="organdamage" amount="1" />
        <ReduceAffliction identifier="explosiondamage" amount="1" />
        <ReduceAffliction identifier="bleeding" amount="1" />
        <ReduceAffliction identifier="burn" amount="1" />
        <ReduceAffliction identifier="oxygenlow" amount="1" />
        <ReduceAffliction identifier="bloodloss" amount="1" />
        <ReduceAffliction identifier="stun" amount="1" />
        <ReduceAffliction identifier="pressure" amount="1" />
        <ReduceAffliction identifier="huskinfection" amount="1" />
        <ReduceAffliction identifier="spaceherpes" amount="1" />
        <ReduceAffliction identifier="invertcontrols" amount="1" />
        <ReduceAffliction identifier="psychosis" amount="1" />
        <ReduceAffliction identifier="drunk" amount="1" />
        <ReduceAffliction identifier="opiatewithdrawal" amount="1" />
        <ReduceAffliction identifier="opiateoverdose" amount="1" />
        <ReduceAffliction identifier="opiateaddiction" amount="1" />
        <ReduceAffliction identifier="radiationsickness" amount="1" />
        <ReduceAffliction identifier="morbusinepoisoning" amount="1" />
        <ReduceAffliction identifier="sufforinpoisoning" amount="1" />
        <ReduceAffliction identifier="deliriuminepoisoning" amount="1" />
        <ReduceAffliction identifier="cyanidepoisoning" amount="1" />
        <ReduceAffliction identifier="paralysis" amount="1" />
        <ReduceAffliction identifier="infection" amount="1" />
      </StatusEffect>
      <Fixable identifier="structure" />
      <LightComponent LightColor="1.0,0.9,0.7,1.0" Flicker="0.5">
        <sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
      </LightComponent>
    </RepairTool>
    <!-- one welding fuel or oxygen tank can be contained inside the welding tool -->
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="8,-35" containedspritedepth="0.56" containedstateindicatorstyle="tank">
      <Containable items="antibloodloss1" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="500" fadeouttime="3" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <Upgrade gameversion="0.14.0.0">
      <RepairTool>
        <RequiredItems items="antibloodloss1" type="Contained" msg="ItemMsgWeldingFuelRequired" />
      </RepairTool>
    </Upgrade>
    <Upgrade gameversion="0.15.4.0">
      <ItemContainer itempos="8,-35" />
    </Upgrade>
  </Item>
</Items>