<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="Void_Bag" category="Equipment" Tags="smallitem,container,securecontainer,artifactholder,artifactcontainer" cargocontaineridentifier="metalcrate" Scale="0.5" description="" impactsoundtag="impact_metal_light" showcontentsintooltip="true" fireproof="true" waterproof="true">
    <Price baseprice="500" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" />
      <Price storeidentifier="merchantcity" multiplier="0.85" />
      <Price storeidentifier="merchantresearch" multiplier="2" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25 " />
      <Price storeidentifier="merchantmine" />
    </Price>
    <Deconstruct time="15"></Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="mechanical" level="50" />
      <RequiredItem identifier="oxygeniteshard" amount="3" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="mechanical" level="50" />
      <RequiredItem identifier="incendium" amount="3" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="mechanical" level="50" />
      <RequiredItem identifier="fulgurium" amount="3" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="mechanical" level="50" />
      <RequiredItem identifier="physicorium" amount="3" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="mechanical" level="50" />
      <RequiredItem identifier="dementonite" amount="3" />
    </Fabricate>
    <InventoryIcon texture="%ModDir:tr_mod%/Void_Bag/Void_Bag.png" sourcerect="0,0,26,34" origin="0.5,0.5" />
    <Sprite texture="%ModDir:tr_mod%/Void_Bag/Void_Bag.png" sourcerect="0,0,26,34" depth="0.55" origin="0.5,0.5" />
    <Body width="26" height="34" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-50" aimpos="60,0" handle1="-20,0" msg="ItemMsgPickUpSelect" controlpose="true"></Holdable>
    <ItemContainer capacity="95" keepopenwhenequipped="true" movableframe="true"></ItemContainer>
    <CustomInterface drawhudwhenequipped="true" canbeselected="false">
      <GuiFrame style="ItemUI" absoluteoffset="0,150" anchor="BottomCenter" relativesize="0.06,0.08" />
      <Button text="spawn subunit">
        <StatusEffect target="This,Character" type="OnUse" Condition="0" disabledeltatime="true">
          <Sound file="Content/Sounds/DropItem.ogg" type="OnUse" range="250" />
          <SpawnItem identifiers="Void_Bag_projectile" spawnposition="This" />
        </StatusEffect>
      </Button>
    </CustomInterface>
    <AiTarget sightrange="3000" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="Void_Bag_projectile" category="Equipment" Tags="smallitem,container,securecontainer,artifactholder,artifactcontainer" cargocontaineridentifier="metalcrate" Scale="0.5" description="" impactsoundtag="impact_metal_light" showcontentsintooltip="true" fireproof="true" waterproof="true">
    <Price baseprice="0" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" />
      <Price storeidentifier="merchantcity" multiplier="0.85" />
      <Price storeidentifier="merchantresearch" multiplier="2" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25 " />
      <Price storeidentifier="merchantmine" />
    </Price>
    <Deconstruct time="0"></Deconstruct>
    <InventoryIcon texture="%ModDir:tr_mod%/Void_Bag/Void_Bag_projectile.png" sourcerect="0,0,64,88" origin="0.5,0.5" />
    <Sprite texture="%ModDir:tr_mod%/Void_Bag/Void_Bag_projectile.png" sourcerect="0,0,64,88" depth="0.55" origin="0.5,0.5" />
    <Body width="64" height="88" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-50" aimpos="60,0" handle1="-20,0" msg="ItemMsgPickUpSelect" controlpose="true"></Holdable>
    <ItemContainer capacity="150" hideitems="true" drawinventory="false"></ItemContainer>
  </Item>
</Items>