<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Micoteron" texture="%ModDir:Improved Husks%/Characters/Micoteron/Micoteron.png" canentersubmarine="True" canwalk="False" color="255,255,255,255" spritesheetorientation="90" limbscale="0.5" jointscale="0.5" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Torso">
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    <attack context="Any" cooldown="2" range="50" damagerange="50" duration="0.35" stun="0" structuredamage="0" itemdamage="0" structuresoundtype="" targetimpulse="0" targetimpulseworld="0,0" severlimbsprobability="0" force="10" torque="20" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Character" secondarycooldown="0" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.5" afterattack="FallBackUntilCanAttack" reverse="False" targetlimbtype="None" retreat="False" applyforceonlimbs="" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="True" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="bleeding" strength="5" probability="0.5" />
      <Affliction identifier="stun" strength="0.1" probability="0.5" />
      <Affliction identifier="lacerations" strength="2" probability="1" />
      <Affliction identifier="huskinfection" strength="1" probability="0.5" />
      <Affliction identifier="slowparalysis" strength="0.125" probability="0.2" />
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      <Affliction identifier="huskinfection" strength="1" probability="0.5" />
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      <Affliction identifier="bleeding" strength="5" probability="0.5" />
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      <Affliction identifier="lacerations" strength="2" probability="1" />
      <Affliction identifier="huskinfection" strength="1" probability="0.5" />
      <Affliction identifier="slowparalysis" strength="0.125" probability="0.2" />
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  <limb id="12" width="140" height="0" name="Tentacled3" type="Tail" notes="" scale="0.7" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" radius="4" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="-0.2" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="423,33,149,12" origin="0.5,0.5" depth="0" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <lightsource color="155,155,155,255" range="1" castshadows="false" scale="1" offset="0,0" rotation="0" flicker="0" flickerspeed="0" pulsefrequency="1" pulseamount="0.5" blinkfrequency="0">
      <lighttexture texture="Content/Lights/pointlight_falloff.png" origin="0.5,0.5" size="1,1" />
      <sprite texture="%ModDir:Improved Husks%/Characters/Micoteron/Micoteron.png" sourcerect="423,60,149,12" origin="0.5,0.5" depth="0" alpha="1" />
    </lightsource>
    <attack context="Any" cooldown="2" range="50" damagerange="50" duration="0.35" stun="0" structuredamage="0" itemdamage="0" structuresoundtype="" targetimpulse="0" targetimpulseworld="0,0" severlimbsprobability="0" force="10" torque="20" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Character" secondarycooldown="0" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.5" afterattack="FallBackUntilCanAttack" reverse="False" targetlimbtype="None" retreat="False" applyforceonlimbs="" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="True" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="bleeding" strength="5" probability="0.5" />
      <Affliction identifier="stun" strength="0.1" probability="0.5" />
      <Affliction identifier="lacerations" strength="2" probability="1" />
      <Affliction identifier="huskinfection" strength="1" probability="0.5" />
      <Affliction identifier="slowparalysis" strength="0.125" probability="0.2" />
    </attack>
  </limb>
  <joint limb1="0" limb2="1" limb1anchor="-5,-27" limb2anchor="-64,0" name="TentacleA" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-160" lowerlimit="-200" stiffness="0.25" scale="0.7" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="2" limb1anchor="69.04543,0" limb2anchor="-66,0" name="Joint 1 - 2" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.25" scale="0.7" weldjoint="False" clockwiserotation="False" />
  <joint limb1="2" limb2="3" limb1anchor="71.34548,0" limb2anchor="-67.22281,-0" name="Joint 2 - 3" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.25" scale="0.7" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="4" limb1anchor="-5,40" limb2anchor="-64,0" name="TentacleB" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-160" lowerlimit="-200" stiffness="0.25" scale="0.7" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="5" limb1anchor="69.04543,0" limb2anchor="-66,0" name="Joint 4 - 5" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.25" scale="0.7" weldjoint="False" clockwiserotation="False" />
  <joint limb1="5" limb2="6" limb1anchor="71.34548,0" limb2anchor="-67.22281,-0" name="Joint 5 - 6" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.25" scale="0.7" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="7" limb1anchor="-5,6" limb2anchor="-64,0" name="TentacleC" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-160" lowerlimit="-200" stiffness="0.25" scale="0.7" weldjoint="False" clockwiserotation="False" />
  <joint limb1="7" limb2="8" limb1anchor="69.04543,0" limb2anchor="-66,0" name="Joint 7 - 8" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.25" scale="0.7" weldjoint="False" clockwiserotation="False" />
  <joint limb1="8" limb2="9" limb1anchor="71.34548,0" limb2anchor="-67.22281,-0" name="Joint 8 - 9" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.25" scale="0.7" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="10" limb1anchor="-5,-3" limb2anchor="-64,0" name="TentacleD" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-160" lowerlimit="-200" stiffness="0.25" scale="0.7" weldjoint="False" clockwiserotation="False" />
  <joint limb1="10" limb2="11" limb1anchor="69.04543,0" limb2anchor="-66,0" name="" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.25" scale="0.7" weldjoint="False" clockwiserotation="False" />
  <joint limb1="11" limb2="12" limb1anchor="71.34548,0" limb2anchor="-67.22281,-0" name="" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.25" scale="0.7" weldjoint="False" clockwiserotation="False" />
</Ragdoll>