<?xml version="1.0" encoding="utf-8"?>
<override>
  <Items>
    <Item name="" identifier="huskstinger" category="Equipment" Tags="smallitem" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light" scale="0.4">
      <PreferredContainer primary="locker,weaponcontainer" />
      <InventoryIcon texture="%ModDir:Improved Husks%/Items/stingerinventory.png" sourcerect="0,0,64,64" origin="0.49928394,0.5012731" />
      <Sprite texture="%ModDir:Improved Husks%/Items/stinger.png" sourcerect="0,0,128,28" depth="0.55" origin="0.44,0.6" />
      <Body height="10" width="90" density="50" />
      <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="30,5" handle1="-20,0" holdangle="25" reload="1.0" range="50" combatpriority="10" msg="ItemMsgPickUpSelect">
        <Attack structuredamage="5" stun="0.2" targetimpulse="15">
          <Affliction identifier="lacerations" strength="5" />
          <Affliction identifier="bleeding" strength="10" />
          <!-- <Affliction identifier="huskinfection" strength="1" probability="0.1"/> -->
          <Sound file="Content/Items/Weapons/Smack1.ogg" range="800" />
        </Attack>
      </MeleeWeapon>
      <ItemComponent>
        <StatusEffect tags="huskrandomchance" type="Always" target="Character" duration="0.1" stackable="false" />
        <!-- This item is the rarest item that husks will spawn with, so it makes the perfect item to use to make random-chance based things happen to husks.-->
      </ItemComponent>
    </Item>
  </Items>
</override>