diff --git a/BuyAllItems/Lua/Autorun/init.lua b/BuyAllItems/Lua/Autorun/init.lua
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index e69de29..0000000
diff --git a/BuyAllItems/README.md b/BuyAllItems/README.md
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-# Buy All Items
-
-A quality-of-life mod for Barotrauma that adds a "BUY ALL" feature to maximize your shopping cart with one click.
-
-## Features
-
-- Automatically maximizes the quantity of each item in your shopping cart
-- Dedicated keybind (B key) for quick access
-- Works with any store in the game
-
-## How to Use
-
-1. Open any store in the game
-2. Add at least one unit of each item you want to buy to your cart
-3. Press B key to maximize all quantities automatically
-4. Complete your purchase with the regular BUY button
-
-## Version History
-
-### 1.0.3
-- Fixed keybind implementation to use direct key checking
-- Removed KeybindOld function that was causing errors
-- Standardized configuration for easier customization
-
-### 1.0.2
-- Completely overhauled keybind system - now uses proper Barotrauma keybind API
-- Removed unnecessary spammy checks and polling
-- Improved reliability and performance
-- Fixed button creation to avoid duplicate buttons
-
-### 1.0.1
-- Fixed compatibility issues with GUI access
-- Improved method for detecting and manipulating store items using CargoManager
-- Added fallback methods to ensure functionality in different game contexts
-
-### 1.0.0
-- Initial release
-
-## Notes
-
-- This mod only works in singleplayer or if you're the one hosting the game
-- The functionality only works on the BUY tab of stores, not SELL tabs
-- If you encounter any issues, please report them in the mod comments
-- To change the key binding, edit the CONFIG.KEY_CODE value in the init.lua file
-
-## Credits
-
-Created by a helpful AI assistant
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diff --git a/BuyAllItems/filelist.xml b/BuyAllItems/filelist.xml
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--- a/BuyAllItems/filelist.xml
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-
-
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diff --git a/Quick Swap Hand~Bag/Lua/Autorun/init.lua b/Quick Swap Hand~Bag/Lua/Autorun/init.lua
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--- a/Quick Swap Hand~Bag/Lua/Autorun/init.lua
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-if not CLIENT then return end
-
--- Hook.Add("keyUpdate", "quickswap_bag~hand", function()
--- if not PlayerInput.KeyHit(Keys.LeftAlt) then return end
--- if GUI.KeyboardDispatcher.Subscriber then return end
---
--- local character = Character.Controlled
--- if not character then
--- print("No character found")
--- return
--- end
--- local inventory = character.Inventory
--- if not inventory then
--- print("No inventory found")
--- return
--- end
---
--- local bagSlotIndex = inventory.FindLimbSlot(InvSlotType.Bag)
--- if bagSlotIndex < 0 then
--- print("No bag slot found")
--- return
--- end
---
--- local bagItem = inventory.GetItemAt(bagSlotIndex)
--- if not bagItem then
--- print("No bag item found")
--- return
--- end
--- local bagInventrory = bagItem.OwnInventory
--- if not bagInventrory then
--- print("No bag inventory found")
--- return
--- end
---
--- -- local bagItems = {}
--- -- local items = bagInventrory.AllItemsMod
--- -- for _, item in ipairs(items) do
--- -- ---@cast item Barotrauma.Item
--- -- bagItems[item.Name] = true
--- -- end
---
--- -- local inventoryItems = inventory.AllItemsMod
--- -- for _, item in ipairs(inventoryItems) do
--- -- if bagItems[item.Name] then
--- -- end
--- -- end
---
---
---
---
---
--- --for _, handSlotType in ipairs { InvSlotType.LeftHand, InvSlotType.RightHand } do
--- -- local handSlotIndex = inventory.FindLimbSlot(handSlotType)
--- -- if handSlotIndex >= 0 then
--- -- if inventory.TryPutItem(bagItem, handSlotIndex, true, false, character) then return end
--- -- end
--- --end
--- end)
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diff --git a/Quick Swap Hand~Bag/filelist.xml b/Quick Swap Hand~Bag/filelist.xml
deleted file mode 100644
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--- a/Quick Swap Hand~Bag/filelist.xml
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-
-
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