Cook
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@@ -398,7 +398,7 @@
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<Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
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</StatusEffect>
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</RangedWeapon>
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<ItemContainer capacity="1" maxstacksize="1" itempos="27,10" iteminterval="0,-4" hideitems="true" containedstateindicatorstyle="bullet">
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<ItemContainer capacity="1" maxstacksize="60" itempos="27,10" iteminterval="0,-4" hideitems="true" containedstateindicatorstyle="bullet">
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<Containable items="shotgunammo" />
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</ItemContainer>
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</Item>
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@@ -430,7 +430,7 @@
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<Remove />
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</StatusEffect>
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</RangedWeapon>
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<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet">
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<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="bullet">
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<Containable items="smground" />
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</ItemContainer>
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</Item>
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@@ -459,7 +459,7 @@
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<Remove />
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</StatusEffect>
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</RangedWeapon>
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<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet">
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<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="bullet">
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<Containable items="revolverammo" />
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</ItemContainer>
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</Item>
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@@ -486,12 +486,12 @@
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<Remove />
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</StatusEffect>
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</RangedWeapon>
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<ItemContainer itempos="27,10" iteminterval="0,-4" hideitems="false" capacity="1" maxstacksize="1" containedstateindicatorstyle="spear" containedspritedepths="0.551,0.552,0.553,0.554,0.555,0.556">
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<ItemContainer itempos="27,10" iteminterval="0,-4" hideitems="false" capacity="1" maxstacksize="60" containedstateindicatorstyle="spear" containedspritedepths="0.551,0.552,0.553,0.554,0.555,0.556">
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<Containable items="harpoonammo" />
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</ItemContainer>
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</Item>
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<!-- A copy of the spear that doesn't have a rope and that also disappears after a bit so that you don't get to have an infinite collection of spears by getting shot repeatedly :) -->
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<Item name="" hideinmenus="true" identifier="shamblerspear" nameidentifier="" category="Equipment" maxstacksize="8" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo" Scale="0.5" impactsoundtag="impact_metal_light">
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<Item name="" hideinmenus="true" identifier="shamblerspear" nameidentifier="" category="Equipment" maxstacksize="60" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo" Scale="0.5" impactsoundtag="impact_metal_light">
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<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,968,55,55" origin="0.5,0.5" />
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<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="85,368,168,11" depth="0.55" origin="0.5,0.5" />
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<Body width="160" height="10" density="20" />
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@@ -1088,7 +1088,7 @@
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-5.0" />
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</Holdable>
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<ItemContainer capacity="1" maxstacksize="1" hideitems="true" showcontainedstateindicator="false">
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<ItemContainer capacity="1" maxstacksize="60" hideitems="true" showcontainedstateindicator="false">
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<Containable items="antibloodloss1">
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<!-- increase scale -->
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<StatusEffect type="OnContaining" target="This" Scale="0.006" />
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@@ -1134,7 +1134,7 @@
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-5.0" />
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</Holdable>
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<ItemContainer capacity="1" maxstacksize="1" hideitems="true" showcontainedstateindicator="false">
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<ItemContainer capacity="1" maxstacksize="60" hideitems="true" showcontainedstateindicator="false">
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<Containable items="antibloodloss1">
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<!-- increase scale -->
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<StatusEffect type="OnContaining" target="This" Scale="0.003" />
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@@ -1181,7 +1181,7 @@
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-5.0" />
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</Holdable>
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<ItemContainer capacity="1" maxstacksize="1" hideitems="true" showcontainedstateindicator="false" canbeselected="true">
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<ItemContainer capacity="1" maxstacksize="60" hideitems="true" showcontainedstateindicator="false" canbeselected="true">
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<Containable items="antibloodloss1">
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<!-- increase scale -->
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<StatusEffect type="OnContaining" target="This" Scale="0.005" />
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@@ -4,7 +4,7 @@
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<!-- Name: Calyxanide -->
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<!-- An antiparasitic drug used in the treatment of husk parasite infections. Will cure the infection regardless of its progress, unless it is at 100 strength. -->
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<!-- *************************************************************************************************************************************************************************** -->
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<Calyxanide name="" identifier="calyxanide" category="Material" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
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<Calyxanide name="" identifier="calyxanide" category="Material" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
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<Upgrade gameversion="0.10.0.0" scale="0.5" />
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<PreferredContainer secondary="wreckmedcab,abandonedmedcab" amount="1" spawnprobability="0.2" />
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<PreferredContainer secondary="outpostmedcab" amount="1" spawnprobability="0.1" />
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