Fix server and client scripts on cyka
This commit is contained in:
@@ -1,16 +1,18 @@
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-- luacheck: globals MyModGlobal
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-- luacheck: globals MyModGlobal
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-- luacheck: read_globals Character SERVER Keys LuaUserData Hook Descriptors PlayerInput Timer
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-- luacheck: read_globals Character SERVER Keys LuaUserData Hook Descriptors PlayerInput Timer
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-- luacheck: max line length 420
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-- luacheck: max line length 420
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if SERVER then return end
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-- Docs: https://evilfactory.github.io/LuaCsForBarotrauma/lua-docs/manual/common-questions/
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-- Docs: https://evilfactory.github.io/LuaCsForBarotrauma/lua-docs/manual/common-questions/
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---@class MyModGlobal
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if SERVER then
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---@field CONFIG {QUICKSTACK_KEYS: Keys, FABRICATOR_KEY: Keys, MAX_BUY: Keys, NESTED_CONTAINERS: boolean, DEBUG_MODE: boolean}
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require("Cyka.xpticker")
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---@field MOD_NAME string
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else
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---@field MOD_VERSION string
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---@class MyModGlobal
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---@field DumpTable fun(table: table, depth?: number)
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---@field CONFIG {QUICKSTACK_KEYS: Keys, FABRICATOR_KEY: Keys, MAX_BUY: Keys, NESTED_CONTAINERS: boolean, DEBUG_MODE: boolean}
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---@field debugPrint fun(message: string)
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---@field MOD_NAME string
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MyModGlobal = {
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---@field MOD_VERSION string
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---@field DumpTable fun(table: table, depth?: number)
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---@field debugPrint fun(message: string)
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MyModGlobal = {
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CONFIG = {
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CONFIG = {
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QUICKSTACK_KEYS = Keys.F,
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QUICKSTACK_KEYS = Keys.F,
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FABRICATOR_KEY = Keys.V,
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FABRICATOR_KEY = Keys.V,
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@@ -31,11 +33,11 @@ MyModGlobal = {
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MOD_NAME = "Cyka Quick",
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MOD_NAME = "Cyka Quick",
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MOD_VERSION = "1.1.0",
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MOD_VERSION = "1.1.0",
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BAG_SLOT = 8,
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BAG_SLOT = 8,
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}
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}
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---@param table table
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---@param table table
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---@param depth number?
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---@param depth number?
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MyModGlobal.DumpTable = function(table, depth)
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MyModGlobal.DumpTable = function(table, depth)
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if depth == nil then
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if depth == nil then
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depth = 0
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depth = 0
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end
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end
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@@ -51,82 +53,81 @@ MyModGlobal.DumpTable = function(table, depth)
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print(string.rep(" ", depth) .. k .. ": ", v)
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print(string.rep(" ", depth) .. k .. ": ", v)
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end
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end
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end
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end
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end
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end
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-- Debugging helper function
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-- Debugging helper function
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MyModGlobal.debugPrint = function(message)
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MyModGlobal.debugPrint = function(message)
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if MyModGlobal.CONFIG.DEBUG_MODE then
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if MyModGlobal.CONFIG.DEBUG_MODE then
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print("[" .. MyModGlobal.MOD_NAME .. "] " .. message)
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print("[" .. MyModGlobal.MOD_NAME .. "] " .. message)
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end
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end
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end
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end
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local quickstack = require("Cyka.quickstack")
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local quickstack = require("Cyka.quickstack")
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local fabricatorstack = require("Cyka.fabricatorstack")
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local fabricatorstack = require("Cyka.fabricatorstack")
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local quickbuy = require("Cyka.quickbuy")
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local quickbuy = require("Cyka.quickbuy")
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local hotkeyrepair = require("Cyka.hotkeyrepair")
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local hotkeyrepair = require("Cyka.hotkeyrepair")
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local cursormacroer = require("Cyka.cursormacroer")
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local cursormacroer = require("Cyka.cursormacroer")
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local quickunload = require("Cyka.quickunload")
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local quickunload = require("Cyka.quickunload")
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local quickreload = require("Cyka.quickreload")
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local quickreload = require("Cyka.quickreload")
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local quickloot = require("Cyka.quickloot")
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local quickloot = require("Cyka.quickloot")
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local sonarpinger = require("Cyka.sonarpinger")
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local sonarpinger = require("Cyka.sonarpinger")
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local aoepickup = require("Cyka.aoepickup")
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local aoepickup = require("Cyka.aoepickup")
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local quickaccess = require("Cyka.quickaccess")
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local quickaccess = require("Cyka.quickaccess")
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require("Cyka.xpticker")
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require("Cyka.zoom")
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require("Cyka.zoom")
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-- TODO: Keybind fabricator / medical fabricator / deconstructor on the sub
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-- TODO: Keybind fabricator / medical fabricator / deconstructor on the sub
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print(MyModGlobal.MOD_NAME .. " v" .. MyModGlobal.MOD_VERSION .. " loaded!")
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print(MyModGlobal.MOD_NAME .. " v" .. MyModGlobal.MOD_VERSION .. " loaded!")
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-- Register necessary types and make fields accessible
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-- Register necessary types and make fields accessible
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LuaUserData.RegisterType("Barotrauma.Items.Components.ItemContainer+SlotRestrictions")
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LuaUserData.RegisterType("Barotrauma.Items.Components.ItemContainer+SlotRestrictions")
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LuaUserData.RegisterType(
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LuaUserData.RegisterType(
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'System.Collections.Immutable.ImmutableArray`1[[Barotrauma.Items.Components.ItemContainer+SlotRestrictions, Barotrauma]]')
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'System.Collections.Immutable.ImmutableArray`1[[Barotrauma.Items.Components.ItemContainer+SlotRestrictions, Barotrauma]]')
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LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.Items.Components.ItemContainer'], 'slotRestrictions')
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LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.Items.Components.ItemContainer'], 'slotRestrictions')
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LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.ItemInventory'], 'slots')
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LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.ItemInventory'], 'slots')
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LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.ItemInventory'], 'slotsPerRow')
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LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.ItemInventory'], 'slotsPerRow')
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LuaUserData.MakeFieldAccessible(Descriptors["Barotrauma.CharacterInventory"], "slots")
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LuaUserData.MakeFieldAccessible(Descriptors["Barotrauma.CharacterInventory"], "slots")
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LuaUserData.RegisterType("Barotrauma.Store")
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LuaUserData.RegisterType("Barotrauma.Store")
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LuaUserData.RegisterType("Barotrauma.GUIComponent")
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LuaUserData.RegisterType("Barotrauma.GUIComponent")
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LuaUserData.RegisterType("Barotrauma.PurchasedItem")
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LuaUserData.RegisterType("Barotrauma.PurchasedItem")
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LuaUserData.RegisterType("Barotrauma.ItemPrefab")
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LuaUserData.RegisterType("Barotrauma.ItemPrefab")
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LuaUserData.RegisterType("Barotrauma.Location+StoreInfo")
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LuaUserData.RegisterType("Barotrauma.Location+StoreInfo")
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LuaUserData.MakeMethodAccessible(Descriptors["Barotrauma.CargoManager"], "GetConfirmedSoldEntities")
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LuaUserData.MakeMethodAccessible(Descriptors["Barotrauma.CargoManager"], "GetConfirmedSoldEntities")
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LuaUserData.RegisterType("Barotrauma.Items.Components.Repairable")
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LuaUserData.RegisterType("Barotrauma.Items.Components.Repairable")
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LuaUserData.RegisterType("Barotrauma.VisualSlot")
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LuaUserData.RegisterType("Barotrauma.VisualSlot")
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QUICKSTACK_KEYS) then return end
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QUICKSTACK_KEYS) then return end
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quickstack.quickStackItems(instance)
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quickstack.quickStackItems(instance)
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end, Hook.HookMethodType.After)
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end, Hook.HookMethodType.After)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.STACK_TO_CURSOR) then return end
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.STACK_TO_CURSOR) then return end
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if not PlayerInput.IsShiftDown() then
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if not PlayerInput.IsShiftDown() then
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quickstack.stackToCursor()
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quickstack.stackToCursor()
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else
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else
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quickstack.stackAllToCursor()
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quickstack.stackAllToCursor()
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end
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end
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end, Hook.HookMethodType.After)
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end, Hook.HookMethodType.After)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FABRICATOR_KEY) then return end
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FABRICATOR_KEY) then return end
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fabricatorstack.tryStackFabricator(instance)
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fabricatorstack.tryStackFabricator(instance)
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end, Hook.HookMethodType.After)
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end, Hook.HookMethodType.After)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FIX) then return end
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FIX) then return end
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hotkeyrepair.tryRepair()
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hotkeyrepair.tryRepair()
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end, Hook.HookMethodType.After)
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end, Hook.HookMethodType.After)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.MAX_BUY) then return end
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.MAX_BUY) then return end
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quickbuy.tryBuy()
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quickbuy.tryBuy()
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end, Hook.HookMethodType.After)
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end, Hook.HookMethodType.After)
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local throttle = 0.1
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local throttle = 0.1
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local throttleTimer = 0
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local throttleTimer = 0
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if PlayerInput.Mouse4ButtonClicked() then
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if PlayerInput.Mouse4ButtonClicked() then
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cursormacroer.setTargetInventory()
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cursormacroer.setTargetInventory()
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end
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end
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@@ -138,44 +139,45 @@ Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptab
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-- if not PlayerInput.IsShiftDown() then return end
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-- if not PlayerInput.IsShiftDown() then return end
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-- if not PlayerInput.PrimaryMouseButtonClicked() then return end
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-- if not PlayerInput.PrimaryMouseButtonClicked() then return end
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cursormacroer.tryStackCursorItem()
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cursormacroer.tryStackCursorItem()
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end, Hook.HookMethodType.After)
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end, Hook.HookMethodType.After)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.UNLOAD) then return end
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.UNLOAD) then return end
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quickunload.tryUnloadCursorItem()
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quickunload.tryUnloadCursorItem()
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end, Hook.HookMethodType.After)
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end, Hook.HookMethodType.After)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.RELOAD) then return end
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.RELOAD) then return end
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quickreload.tryReloadCursorItem(PlayerInput.IsShiftDown())
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quickreload.tryReloadCursorItem(PlayerInput.IsShiftDown())
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end, Hook.HookMethodType.After)
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end, Hook.HookMethodType.After)
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-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.LOOT) then return end
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-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.LOOT) then return end
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-- quickloot.tryLoot()
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-- quickloot.tryLoot()
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-- end, Hook.HookMethodType.After)
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-- end, Hook.HookMethodType.After)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.SONAR) then return end
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.SONAR) then return end
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sonarpinger.tryPing()
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sonarpinger.tryPing()
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end, Hook.HookMethodType.After)
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end, Hook.HookMethodType.After)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.AOEPICKUP) then return end
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.AOEPICKUP) then return end
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aoepickup.tryAoePickup()
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aoepickup.tryAoePickup()
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end, Hook.HookMethodType.After)
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end, Hook.HookMethodType.After)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_FABRICATOR) then return end
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_FABRICATOR) then return end
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quickaccess.tryAccessFabricator(PlayerInput.IsShiftDown())
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quickaccess.tryAccessFabricator(PlayerInput.IsShiftDown())
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end, Hook.HookMethodType.After)
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end, Hook.HookMethodType.After)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_DECONSTRUCTOR) then return end
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_DECONSTRUCTOR) then return end
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quickaccess.tryAccessDeconstructor(PlayerInput.IsShiftDown())
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quickaccess.tryAccessDeconstructor(PlayerInput.IsShiftDown())
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end, Hook.HookMethodType.After)
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end, Hook.HookMethodType.After)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_MEDICAL_FABRICATOR) then return end
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if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_MEDICAL_FABRICATOR) then return end
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quickaccess.tryAccessMedicalFabricator(PlayerInput.IsShiftDown())
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quickaccess.tryAccessMedicalFabricator(PlayerInput.IsShiftDown())
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end, Hook.HookMethodType.After)
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end, Hook.HookMethodType.After)
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end
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