Fix server and client scripts on cyka

This commit is contained in:
2025-03-31 18:56:02 +02:00
parent 9ba782b8e9
commit 28486c00ff

View File

@@ -1,181 +1,183 @@
-- luacheck: globals MyModGlobal
-- luacheck: read_globals Character SERVER Keys LuaUserData Hook Descriptors PlayerInput Timer
-- luacheck: max line length 420
if SERVER then return end
-- Docs: https://evilfactory.github.io/LuaCsForBarotrauma/lua-docs/manual/common-questions/
---@class MyModGlobal
---@field CONFIG {QUICKSTACK_KEYS: Keys, FABRICATOR_KEY: Keys, MAX_BUY: Keys, NESTED_CONTAINERS: boolean, DEBUG_MODE: boolean}
---@field MOD_NAME string
---@field MOD_VERSION string
---@field DumpTable fun(table: table, depth?: number)
---@field debugPrint fun(message: string)
MyModGlobal = {
CONFIG = {
QUICKSTACK_KEYS = Keys.F,
FABRICATOR_KEY = Keys.V,
MAX_BUY = Keys.B,
FIX = Keys.R,
UNLOAD = Keys.E,
RELOAD = Keys.R,
STACK_TO_CURSOR = Keys.G,
LOOT = Keys.L,
SONAR = Keys.X,
AOEPICKUP = Keys.Y,
QICK_FABRICATOR = Keys.K,
QICK_DECONSTRUCTOR = Keys.J,
QICK_MEDICAL_FABRICATOR = Keys.M,
NESTED_CONTAINERS = true,
DEBUG_MODE = true,
},
MOD_NAME = "Cyka Quick",
MOD_VERSION = "1.1.0",
BAG_SLOT = 8,
}
if SERVER then
require("Cyka.xpticker")
else
---@class MyModGlobal
---@field CONFIG {QUICKSTACK_KEYS: Keys, FABRICATOR_KEY: Keys, MAX_BUY: Keys, NESTED_CONTAINERS: boolean, DEBUG_MODE: boolean}
---@field MOD_NAME string
---@field MOD_VERSION string
---@field DumpTable fun(table: table, depth?: number)
---@field debugPrint fun(message: string)
MyModGlobal = {
CONFIG = {
QUICKSTACK_KEYS = Keys.F,
FABRICATOR_KEY = Keys.V,
MAX_BUY = Keys.B,
FIX = Keys.R,
UNLOAD = Keys.E,
RELOAD = Keys.R,
STACK_TO_CURSOR = Keys.G,
LOOT = Keys.L,
SONAR = Keys.X,
AOEPICKUP = Keys.Y,
QICK_FABRICATOR = Keys.K,
QICK_DECONSTRUCTOR = Keys.J,
QICK_MEDICAL_FABRICATOR = Keys.M,
NESTED_CONTAINERS = true,
DEBUG_MODE = true,
},
MOD_NAME = "Cyka Quick",
MOD_VERSION = "1.1.0",
BAG_SLOT = 8,
}
---@param table table
---@param depth number?
MyModGlobal.DumpTable = function(table, depth)
if depth == nil then
depth = 0
end
if (depth > 200) then
print("Error: Depth > 200 in dumpTable()")
return
end
for k, v in pairs(table) do
if (type(v) == "table") then
print(string.rep(" ", depth) .. k .. ":")
MyModGlobal.DumpTable(v, depth + 1)
else
print(string.rep(" ", depth) .. k .. ": ", v)
---@param table table
---@param depth number?
MyModGlobal.DumpTable = function(table, depth)
if depth == nil then
depth = 0
end
if (depth > 200) then
print("Error: Depth > 200 in dumpTable()")
return
end
for k, v in pairs(table) do
if (type(v) == "table") then
print(string.rep(" ", depth) .. k .. ":")
MyModGlobal.DumpTable(v, depth + 1)
else
print(string.rep(" ", depth) .. k .. ": ", v)
end
end
end
-- Debugging helper function
MyModGlobal.debugPrint = function(message)
if MyModGlobal.CONFIG.DEBUG_MODE then
print("[" .. MyModGlobal.MOD_NAME .. "] " .. message)
end
end
local quickstack = require("Cyka.quickstack")
local fabricatorstack = require("Cyka.fabricatorstack")
local quickbuy = require("Cyka.quickbuy")
local hotkeyrepair = require("Cyka.hotkeyrepair")
local cursormacroer = require("Cyka.cursormacroer")
local quickunload = require("Cyka.quickunload")
local quickreload = require("Cyka.quickreload")
local quickloot = require("Cyka.quickloot")
local sonarpinger = require("Cyka.sonarpinger")
local aoepickup = require("Cyka.aoepickup")
local quickaccess = require("Cyka.quickaccess")
require("Cyka.zoom")
-- TODO: Keybind fabricator / medical fabricator / deconstructor on the sub
print(MyModGlobal.MOD_NAME .. " v" .. MyModGlobal.MOD_VERSION .. " loaded!")
-- Register necessary types and make fields accessible
LuaUserData.RegisterType("Barotrauma.Items.Components.ItemContainer+SlotRestrictions")
LuaUserData.RegisterType(
'System.Collections.Immutable.ImmutableArray`1[[Barotrauma.Items.Components.ItemContainer+SlotRestrictions, Barotrauma]]')
LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.Items.Components.ItemContainer'], 'slotRestrictions')
LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.ItemInventory'], 'slots')
LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.ItemInventory'], 'slotsPerRow')
LuaUserData.MakeFieldAccessible(Descriptors["Barotrauma.CharacterInventory"], "slots")
LuaUserData.RegisterType("Barotrauma.Store")
LuaUserData.RegisterType("Barotrauma.GUIComponent")
LuaUserData.RegisterType("Barotrauma.PurchasedItem")
LuaUserData.RegisterType("Barotrauma.ItemPrefab")
LuaUserData.RegisterType("Barotrauma.Location+StoreInfo")
LuaUserData.MakeMethodAccessible(Descriptors["Barotrauma.CargoManager"], "GetConfirmedSoldEntities")
LuaUserData.RegisterType("Barotrauma.Items.Components.Repairable")
LuaUserData.RegisterType("Barotrauma.VisualSlot")
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QUICKSTACK_KEYS) then return end
quickstack.quickStackItems(instance)
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.STACK_TO_CURSOR) then return end
if not PlayerInput.IsShiftDown() then
quickstack.stackToCursor()
else
quickstack.stackAllToCursor()
end
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FABRICATOR_KEY) then return end
fabricatorstack.tryStackFabricator(instance)
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FIX) then return end
hotkeyrepair.tryRepair()
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.MAX_BUY) then return end
quickbuy.tryBuy()
end, Hook.HookMethodType.After)
local throttle = 0.1
local throttleTimer = 0
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if PlayerInput.Mouse4ButtonClicked() then
cursormacroer.setTargetInventory()
end
if not PlayerInput.IsAltDown() then return end
if Timer.GetTime() < throttleTimer then return end
throttleTimer = Timer.GetTime() + throttle
-- We can not use shift because holding shift means we're moving half a stack
-- Fuck me sideways
-- if not PlayerInput.IsShiftDown() then return end
-- if not PlayerInput.PrimaryMouseButtonClicked() then return end
cursormacroer.tryStackCursorItem()
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.UNLOAD) then return end
quickunload.tryUnloadCursorItem()
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.RELOAD) then return end
quickreload.tryReloadCursorItem(PlayerInput.IsShiftDown())
end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.LOOT) then return end
-- quickloot.tryLoot()
-- end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.SONAR) then return end
sonarpinger.tryPing()
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.AOEPICKUP) then return end
aoepickup.tryAoePickup()
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_FABRICATOR) then return end
quickaccess.tryAccessFabricator(PlayerInput.IsShiftDown())
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_DECONSTRUCTOR) then return end
quickaccess.tryAccessDeconstructor(PlayerInput.IsShiftDown())
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_MEDICAL_FABRICATOR) then return end
quickaccess.tryAccessMedicalFabricator(PlayerInput.IsShiftDown())
end, Hook.HookMethodType.After)
end
-- Debugging helper function
MyModGlobal.debugPrint = function(message)
if MyModGlobal.CONFIG.DEBUG_MODE then
print("[" .. MyModGlobal.MOD_NAME .. "] " .. message)
end
end
local quickstack = require("Cyka.quickstack")
local fabricatorstack = require("Cyka.fabricatorstack")
local quickbuy = require("Cyka.quickbuy")
local hotkeyrepair = require("Cyka.hotkeyrepair")
local cursormacroer = require("Cyka.cursormacroer")
local quickunload = require("Cyka.quickunload")
local quickreload = require("Cyka.quickreload")
local quickloot = require("Cyka.quickloot")
local sonarpinger = require("Cyka.sonarpinger")
local aoepickup = require("Cyka.aoepickup")
local quickaccess = require("Cyka.quickaccess")
require("Cyka.xpticker")
require("Cyka.zoom")
-- TODO: Keybind fabricator / medical fabricator / deconstructor on the sub
print(MyModGlobal.MOD_NAME .. " v" .. MyModGlobal.MOD_VERSION .. " loaded!")
-- Register necessary types and make fields accessible
LuaUserData.RegisterType("Barotrauma.Items.Components.ItemContainer+SlotRestrictions")
LuaUserData.RegisterType(
'System.Collections.Immutable.ImmutableArray`1[[Barotrauma.Items.Components.ItemContainer+SlotRestrictions, Barotrauma]]')
LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.Items.Components.ItemContainer'], 'slotRestrictions')
LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.ItemInventory'], 'slots')
LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.ItemInventory'], 'slotsPerRow')
LuaUserData.MakeFieldAccessible(Descriptors["Barotrauma.CharacterInventory"], "slots")
LuaUserData.RegisterType("Barotrauma.Store")
LuaUserData.RegisterType("Barotrauma.GUIComponent")
LuaUserData.RegisterType("Barotrauma.PurchasedItem")
LuaUserData.RegisterType("Barotrauma.ItemPrefab")
LuaUserData.RegisterType("Barotrauma.Location+StoreInfo")
LuaUserData.MakeMethodAccessible(Descriptors["Barotrauma.CargoManager"], "GetConfirmedSoldEntities")
LuaUserData.RegisterType("Barotrauma.Items.Components.Repairable")
LuaUserData.RegisterType("Barotrauma.VisualSlot")
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QUICKSTACK_KEYS) then return end
quickstack.quickStackItems(instance)
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.STACK_TO_CURSOR) then return end
if not PlayerInput.IsShiftDown() then
quickstack.stackToCursor()
else
quickstack.stackAllToCursor()
end
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FABRICATOR_KEY) then return end
fabricatorstack.tryStackFabricator(instance)
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FIX) then return end
hotkeyrepair.tryRepair()
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.MAX_BUY) then return end
quickbuy.tryBuy()
end, Hook.HookMethodType.After)
local throttle = 0.1
local throttleTimer = 0
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if PlayerInput.Mouse4ButtonClicked() then
cursormacroer.setTargetInventory()
end
if not PlayerInput.IsAltDown() then return end
if Timer.GetTime() < throttleTimer then return end
throttleTimer = Timer.GetTime() + throttle
-- We can not use shift because holding shift means we're moving half a stack
-- Fuck me sideways
-- if not PlayerInput.IsShiftDown() then return end
-- if not PlayerInput.PrimaryMouseButtonClicked() then return end
cursormacroer.tryStackCursorItem()
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.UNLOAD) then return end
quickunload.tryUnloadCursorItem()
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.RELOAD) then return end
quickreload.tryReloadCursorItem(PlayerInput.IsShiftDown())
end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.LOOT) then return end
-- quickloot.tryLoot()
-- end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.SONAR) then return end
sonarpinger.tryPing()
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.AOEPICKUP) then return end
aoepickup.tryAoePickup()
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_FABRICATOR) then return end
quickaccess.tryAccessFabricator(PlayerInput.IsShiftDown())
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_DECONSTRUCTOR) then return end
quickaccess.tryAccessDeconstructor(PlayerInput.IsShiftDown())
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_MEDICAL_FABRICATOR) then return end
quickaccess.tryAccessMedicalFabricator(PlayerInput.IsShiftDown())
end, Hook.HookMethodType.After)