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70
DynamicEuropa/Biomes/CommonLevelObjects.xml
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70
DynamicEuropa/Biomes/CommonLevelObjects.xml
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<?xml version="1.0" encoding="utf-8"?>
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<!--COMMON-->
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<levelobjects>
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<!--Vents-->
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<lavaventde identifier="lavaventDE" SpawnPos="MainPathWall, SidePathWall" alignment="Top" minsize="0.5" maxsize="1" randomrotation="0,0" sonardisruption="0.5" depthrange="0,1" clusteringamount="0" clusteringgroup="0" alignwithsurface="False" minsurfacewidth="528" swingamount="0" swingfrequency="0" scaleoscillation="0,0" scaleoscillationfrequency="0" commonness="0" maxcount="10" randomoffset="0,0">
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<Sprite texture="Content/Map/Biomes/Common/old/seafloor.png" sourcerect="1030,1247,440,803" origin="0.5,0.9" />
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<Trigger randomtriggerinterval="10" randomtriggerprobability="0.5" staytriggereddelay="5" networksyncing="true">
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<LightSource range="4000" color="255,0,0,255" flicker="0.5" pulseamount="0.3" pulsefrequency="0.5">
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<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.6" />
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</LightSource>
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<Trigger position="0,1500" radius="500" height="1600" camerashake="3" triggeredby="Submarine, Character" force="0,5.0" forcemode="Acceleration" forcefalloff="false" forcevelocitylimit="200">
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<Attack structuredamage="10" damagerange="500" emitstructuredamageparticles="false">
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<Affliction identifier="burn" strength="20" />
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</Attack>
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</Trigger>
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<Sound file="Content/Sounds/Ambient/Thunder1.ogg" range="20000" position="0,700" />
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<Sound file="Content/Sounds/Water/BlackSmoker.ogg" range="7000" position="0,700" />
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<ParticleEmitter particle="volcanosmokefast" particlespersecond="10" position="-50,700" anglemin="60" anglemax="120" velocitymin="100" velocitymax="600" />
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<ParticleEmitter particle="lavasplash" particlespersecond="50" position="-50,700" anglemin="70" anglemax="110" velocitymin="0" velocitymax="8000" />
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<ParticleEmitter particle="lavachunk" particlespersecond="80" position="-50,700" anglemin="80" anglemax="100" velocitymin="1000" velocitymax="6000" />
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<ParticleEmitter particle="volcanofire" particlespersecond="5" emitinterval="2" particleamount="10" position="-50,700" anglemin="50" anglemax="130" velocitymin="100" velocitymax="1000" />
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</Trigger>
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<ParticleEmitter particle="volcanosmoke" particlespersecond="5" position="-50,700" anglemin="60" anglemax="120" velocitymin="100" velocitymax="600" />
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<LightSource color="50,0,0,255" range="2048" flicker="0.2" flickerspeed="0.1" pulseamount="0.5" pulsefrequency="0.3" />
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<overridecommonness leveltype="hydrothermalwastes" commonness="0" />
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<overridecommonness leveltype="coldcavernsoutpost" commonness="0" />
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<overridecommonness leveltype="ridgeoutpost" commonness="0" />
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<overridecommonness leveltype="plateauoutpost" commonness="0" />
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<overridecommonness leveltype="greatseaoutpost" commonness="0" />
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<overridecommonness leveltype="wastesoutpost" commonness="0" />
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<overridecommonness commonness="0" leveltype="endzone" />
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</lavaventde>
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<lavavent2de identifier="lavavent2DE" SpawnPos="MainPathWall, SidePathWall" alignment="Top" minsize="0.5" maxsize="1" randomrotation="0,0" sonardisruption="0.5" depthrange="0,1" clusteringamount="0" clusteringgroup="0" alignwithsurface="False" minsurfacewidth="528" swingamount="0" swingfrequency="0" scaleoscillation="0,0" scaleoscillationfrequency="0" commonness="0" maxcount="10" randomoffset="0,0">
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<Sprite texture="Content/Map/Biomes/Common/old/seafloor.png" sourcerect="503,375,475,801" origin="0.5,0.9" />
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<Trigger randomtriggerinterval="10" randomtriggerprobability="0.5" staytriggereddelay="5" networksyncing="true">
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<LightSource range="4000" color="255,0,0,255" flicker="0.5" pulseamount="0.3" pulsefrequency="0.5">
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<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.6" />
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</LightSource>
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<Trigger position="0,1500" radius="500" height="1600" camerashake="3" triggeredby="Submarine, Character" force="0,5.0" forcemode="Acceleration" forcefalloff="false" forcevelocitylimit="200">
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<Attack structuredamage="10" damagerange="500" emitstructuredamageparticles="false">
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<Affliction identifier="burn" strength="20" />
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</Attack>
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</Trigger>
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<Sound file="Content/Sounds/Ambient/Thunder1.ogg" range="20000" position="0,700" />
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<Sound file="Content/Sounds/Water/BlackSmoker.ogg" range="7000" position="0,700" />
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<ParticleEmitter particle="volcanosmokefast" particlespersecond="10" position="-50,700" anglemin="60" anglemax="120" velocitymin="100" velocitymax="600" />
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<ParticleEmitter particle="lavasplash" particlespersecond="50" position="-50,700" anglemin="70" anglemax="110" velocitymin="0" velocitymax="8000" />
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<ParticleEmitter particle="lavachunk" particlespersecond="80" position="-50,700" anglemin="80" anglemax="100" velocitymin="1000" velocitymax="6000" />
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<ParticleEmitter particle="volcanofire" particlespersecond="5" emitinterval="2" particleamount="10" position="-50,700" anglemin="50" anglemax="130" velocitymin="100" velocitymax="1000" />
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</Trigger>
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<ParticleEmitter particle="volcanosmoke" particlespersecond="5" position="-50,700" anglemin="60" anglemax="120" velocitymin="100" velocitymax="600" />
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<LightSource color="50,0,0,255" range="2048" flicker="0.2" flickerspeed="0.1" pulseamount="0.5" pulsefrequency="0.3" />
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<overridecommonness leveltype="hydrothermalwastes" commonness="5" />
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<overridecommonness leveltype="hydrothermalwastes" commonness="0" />
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<overridecommonness leveltype="coldcavernsoutpost" commonness="0" />
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<overridecommonness leveltype="ridgeoutpost" commonness="0" />
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<overridecommonness leveltype="plateauoutpost" commonness="0" />
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<overridecommonness leveltype="greatseaoutpost" commonness="0" />
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<overridecommonness leveltype="wastesoutpost" commonness="0" />
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<overridecommonness commonness="0" leveltype="endzone" />
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</lavavent2de>
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<!-- pondering adding background chunks to outpost levels so the outpost isnt floating but it's not encased in ceiling either -->
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<!-- COLD CAVERNS OUTPOST CHUNKS -->
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<!-- <BackgroundChunksOutpost identifier="coldcavernsBackgroundChunksOutpost" spawnpos="OutpostWall" minsurfacewidth="500" minsize="2" maxsize="3" randomrotation="-180,180" commonness="0" depthrange="1500,2500" alignment="TopLeft, BottomRight" clusteringamount="0" clusteringgroup="0" alignwithsurface="False" swingamount="0" swingfrequency="0" scaleoscillation="0,0" scaleoscillationfrequency="0" sonardisruption="0" maxcount="20" randomoffset="1000,1000">
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<overridecommonness leveltype="coldcavernsoutpost" commonness="100" />
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<Sprite texture="Content/Map/Biomes/ColdCaverns/BackgroundChunks.png" sourcerect="1365,0,683,1024" origin="0.5,0.5" />
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<Sprite texture="Content/Map/Biomes/ColdCaverns/BackgroundChunks.png" sourcerect="0,0,683,1024" origin="0.5,0.5" />
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<Sprite texture="Content/Map/Biomes/ColdCaverns/BackgroundChunks.png" sourcerect="683,0,683,1024" origin="0.5,0.5" />
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</BackgroundChunksOutpost> -->
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</levelobjects>
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