Rework auto pickup to auto item figurouter9000

This commit is contained in:
2025-03-31 19:36:13 +02:00
parent 186bcd214a
commit 584a2d3501
3 changed files with 60 additions and 49 deletions

View File

@@ -151,10 +151,10 @@ else
quickreload.tryReloadCursorItem(PlayerInput.IsShiftDown())
end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.LOOT) then return end
-- quickloot.tryLoot()
-- end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.LOOT) then return end
quickloot.tryLoot()
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
if not PlayerInput.KeyHit(MyModGlobal.CONFIG.SONAR) then return end

View File

@@ -33,32 +33,32 @@ local function getNearbyItems(source, distanceThreshold)
-- log[#log + 1] = string.format("Item %s is in an inventory", tostring(item))
goto continue
end
tags = tostring(item.Tags)
if not string.find(tags, "item") then
-- log[#log + 1] = string.format("Item %s is not an item (but a structure) - %s", tostring(item), tags)
goto continue
end
for component in item.Components do
-- For some God forsaken reason this does not work
-- Not that it classifies the incorrect items
-- But it just literally does not work
-- The code does not execute
-- Some of the items vanish into thin air, as if they never existed
-- I have no idea why
-- So we'll do this in 2 steps...
-- if string.find(blacklistedComponents, component.Name) then
-- log[#log + 1] = string.format("Item %s has blacklisted component %s - %s", tostring(item), component.Name, component.Name)
-- goto continue
-- end
if string.find(whitelistedComponents, component.Name) then
hasAnyOfComponent = true
break
end
end
if not hasAnyOfComponent then
-- log[#log + 1] = string.format("Item %s is not %s", tostring(item), whitelistedComponents)
goto continue
end
-- tags = tostring(item.Tags)
-- if not string.find(tags, "item") then
-- -- log[#log + 1] = string.format("Item %s is not an item (but a structure) - %s", tostring(item), tags)
-- goto continue
-- end
-- for component in item.Components do
-- -- For some God forsaken reason this does not work
-- -- Not that it classifies the incorrect items
-- -- But it just literally does not work
-- -- The code does not execute
-- -- Some of the items vanish into thin air, as if they never existed
-- -- I have no idea why
-- -- So we'll do this in 2 steps...
-- -- if string.find(blacklistedComponents, component.Name) then
-- -- log[#log + 1] = string.format("Item %s has blacklisted component %s - %s", tostring(item), component.Name, component.Name)
-- -- goto continue
-- -- end
-- if string.find(whitelistedComponents, component.Name) then
-- hasAnyOfComponent = true
-- break
-- end
-- end
-- if not hasAnyOfComponent then
-- -- log[#log + 1] = string.format("Item %s is not %s", tostring(item), whitelistedComponents)
-- goto continue
-- end
distance = getDistanceQuick(item.WorldPosition, source)
if distance > distanceThreshold then
@@ -74,8 +74,19 @@ local function getNearbyItems(source, distanceThreshold)
-- print(table.concat(log, "\n"))
table.sort(items, function(a, b)
return a.distance < b.distance
return a.distance > b.distance
end)
local log = ""
for _, item in pairs(items) do
local components = ""
for component in item.item.Components do
components = components .. component.Name .. ", "
end
log = log ..
string.format("%s d:%d t:%s c:%s\n", tostring(item.item), item.distance, tostring(item.item.Tags),
components)
end
print(log)
-- local str = ""
-- for _, item in pairs(items) do
@@ -89,17 +100,17 @@ local function getNearbyItems(source, distanceThreshold)
-- end
-- print(str)
local filteredItems = {}
for _, item in pairs(items) do
for component in item.item.Components do
if string.find(blacklistedComponents, component.Name) then
goto continue
end
end
filteredItems[#filteredItems + 1] = item.item
::continue::
end
dump(filteredItems)
-- local filteredItems = {}
-- for _, item in pairs(items) do
-- for component in item.item.Components do
-- if string.find(blacklistedComponents, component.Name) then
-- goto continue
-- end
-- end
-- filteredItems[#filteredItems + 1] = item.item
-- ::continue::
-- end
-- dump(filteredItems)
-- str = ""
-- for _, item in pairs(filteredItems) do
@@ -130,14 +141,14 @@ local function tryAoePickup()
return
end
local distanceThreshold = 2000
local distanceThreshold = 500
local characterPos = character.WorldPosition
local nearbyItems = getNearbyItems(characterPos, distanceThreshold)
local errors = quickstack.tryMoveItems(nearbyItems, itemTree, true)
for _, error in pairs(errors) do
MyModGlobal.debugPrint(string.format("Error moving items: %s", error))
end
-- local errors = quickstack.tryMoveItems(nearbyItems, itemTree, true)
-- for _, error in pairs(errors) do
-- MyModGlobal.debugPrint(string.format("Error moving items: %s", error))
-- end
end
return {

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<QuickInteractionsUI Absolute="[2,-457,,]" Anchor="[0,1]" BackgroundColor="255,255,255,255" BackgroundSprite="{ Path: CUI.png, SourceRect: [128,32,32,32] }" FitContent="[True,True]" IgnoreEvents="true" OutlineColor="0,0,0,0" Relative="[-0.5,0,,]" ResizibleLeft="false" ResizibleRight="false" Visible="false">
<CUIVerticalList AKA="layout" BottomGap="0" BreakSerialization="true" FitContent="[True,True]" IgnoreEvents="true" Relative="[0,0,1,1]" Scrollable="true" Visible="false" />
<QuickInteractionsUI Absolute="[2,-457,,]" Anchor="[0,1]" BackgroundColor="255,255,255,255" BackgroundSprite="{ Path: CUI.png, SourceRect: [128,32,32,32] }" FitContent="[True,True]" OutlineColor="0,0,0,0" Relative="[-0.5,0,,]" ResizibleLeft="false" ResizibleRight="false">
<CUIVerticalList AKA="layout" BottomGap="0" BreakSerialization="true" FitContent="[True,True]" Relative="[0,0,1,1]" Scrollable="true" />
</QuickInteractionsUI>