Add some subs
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Bicksborg II/Bicksborg II.sub
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Bicksborg II/Bicksborg II.sub
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Bicksborg II/Galdur-B.sub
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Bicksborg II/Galdur-B.sub
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Bicksborg II/Galdur-C.sub
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Bicksborg II/Galdur-C.sub
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Bicksborg II/Items/Horn.xml
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Bicksborg II/Items/Horn.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Items>
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<Item name="Bicksborg Horn" identifier="bicksborghorn" description="Large fog horn used aboard Bicksborg II-class submarines." category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="1" impactsoundtag="impact_metal_light" isshootable="true">
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<PreferredContainer primary="engcab,storagecab" />
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<PreferredContainer primary="wreckengcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0" />
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<Deconstruct time="30">
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<Item identifier="fpgacircuit" />
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<Item identifier="steel" />
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</Deconstruct>
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<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
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<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
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<Body radius="20" height="20" density="30" />
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<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
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<RequiredItem items="wrench" type="Equipped" />
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</Holdable>
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<LightComponent canbeselected="false" lightcolor="0,0,0,0" castshadows="false" range="0">
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<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="0" />
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<sound file="%ModDir%/Sounds/bicksborghorn.ogg" type="OnActive" range="12000.0" loop="false" volume="0.8" />
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</LightComponent>
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<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
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<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
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<RequiredItem items="screwdriver" type="Equipped" />
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<input name="toggle" displayname="connection.togglestate" />
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<input name="set_state" displayname="connection.setstate" />
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</ConnectionPanel>
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</Item>
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</Items>
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Bicksborg II/Items/signal.png
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Bicksborg II/Items/signal.png
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Bicksborg II/Items/signalcomp.png
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Bicksborg II/Items/signalcomp.png
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Bicksborg II/Sounds/bicksborghorn.ogg
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Bicksborg II/Sounds/bicksborghorn.ogg
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Bicksborg II/filelist.xml
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Bicksborg II/filelist.xml
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<?xml version="1.0" encoding="utf-8"?>
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<contentpackage name="Bicksborg II" modversion="1.2.37" corepackage="False" steamworkshopid="3227816257" gameversion="1.7.7.0" expectedhash="E00B412C8AA5DE480050EBAC13A7C9DA">
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<Item file="%ModDir%/Items/Horn.xml" />
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<Other file="%ModDir%/Items/signal.png" />
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<Other file="%ModDir%/Items/signalcomp.png" />
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<Other file="%ModDir%/Sounds/bicksborghorn.ogg" />
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<Submarine file="%ModDir%/Galdur-B.sub" />
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<Submarine file="%ModDir%/Galdur-C.sub" />
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<Submarine file="%ModDir%/Bicksborg II.sub" />
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</contentpackage>
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Mephist/Items/Horn.xml
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Mephist/Items/Horn.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Items>
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<Item name="Mephist Horn" identifier="mephisthorn" description="Small fog horn used aboard Mephist-class submarines." category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
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<PreferredContainer primary="engcab,storagecab" />
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<PreferredContainer primary="wreckengcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0" />
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<Deconstruct time="10">
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<Item identifier="fpgacircuit" />
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<Item identifier="steel" />
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</Deconstruct>
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<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
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<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
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<Body radius="20" height="20" density="30" />
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<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
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<RequiredItem items="wrench" type="Equipped" />
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</Holdable>
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<LightComponent canbeselected="false" lightcolor="0,0,0,0" castshadows="false" range="0">
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<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="0" />
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<sound file="%ModDir%/Sounds/mephisthorn.ogg" type="OnActive" range="7000.0" loop="false" volume="0.4" />
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</LightComponent>
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<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
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<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
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<RequiredItem items="screwdriver" type="Equipped" />
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<input name="toggle" displayname="connection.togglestate" />
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<input name="set_state" displayname="connection.setstate" />
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</ConnectionPanel>
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</Item>
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</Items>
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Mephist/Items/signal.png
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Mephist/Items/signal.png
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Mephist/Items/signalcomp.png
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Mephist/Items/signalcomp.png
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Mephist/Mephist.sub
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Mephist/Mephist.sub
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Mephist/Sounds/mephisthorn.ogg
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Mephist/Sounds/mephisthorn.ogg
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Mephist/filelist.xml
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Mephist/filelist.xml
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<?xml version="1.0" encoding="utf-8"?>
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<contentpackage name="Mephist" modversion="1.0.4" corepackage="False" steamworkshopid="3326023624" gameversion="1.5.9.2" expectedhash="DD56858BB4887069F91A5E4320237CE0">
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<Item file="%ModDir%/Items/Horn.xml" />
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<Other file="%ModDir%/Items/signal.png" />
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<Other file="%ModDir%/Items/signalcomp.png" />
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<Other file="%ModDir%/Sounds/mephisthorn.ogg" />
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<Submarine file="%ModDir%/Mephist.sub" />
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</contentpackage>
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Scion/Galdur-D.sub
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Scion/Galdur-D.sub
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Scion/Items/Horn.xml
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Scion/Items/Horn.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Items>
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<Item name="Scion Horn" identifier="scionhorn" description="Medium fog horn used aboard Scion-class submarines." category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.7" impactsoundtag="impact_metal_light" isshootable="true">
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<PreferredContainer primary="engcab,storagecab" />
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<PreferredContainer primary="wreckengcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0" />
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<Deconstruct time="15">
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<Item identifier="fpgacircuit" />
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<Item identifier="steel" />
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</Deconstruct>
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<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
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<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
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<Body radius="20" height="20" density="30" />
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<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
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<RequiredItem items="wrench" type="Equipped" />
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</Holdable>
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<LightComponent canbeselected="false" lightcolor="0,0,0,0" castshadows="false" range="0">
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<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="0" />
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<sound file="%ModDir%/Sounds/scionhorn.ogg" type="OnActive" range="8500.0" loop="false" volume="0.7" />
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</LightComponent>
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<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
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<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
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<RequiredItem items="screwdriver" type="Equipped" />
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<input name="toggle" displayname="connection.togglestate" />
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<input name="set_state" displayname="connection.setstate" />
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</ConnectionPanel>
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</Item>
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</Items>
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Scion/Items/signal.png
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Scion/Items/signal.png
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Scion/Items/signalcomp.png
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Scion/Items/signalcomp.png
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Scion/Scion.sub
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Scion/Scion.sub
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Scion/Sounds/scionhorn.ogg
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Scion/Sounds/scionhorn.ogg
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Scion/filelist.xml
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Scion/filelist.xml
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<?xml version="1.0" encoding="utf-8"?>
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<contentpackage name="Scion" modversion="1.0.15" corepackage="False" steamworkshopid="3288083547" gameversion="1.5.9.2" expectedhash="B98D57A4BF63B2DD466C17F6205FF3F6">
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<Item file="%ModDir%/Items/Horn.xml" />
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<Other file="%ModDir%/Items/signal.png" />
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<Other file="%ModDir%/Items/signalcomp.png" />
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<Other file="%ModDir%/Sounds/scionhorn.ogg" />
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<Submarine file="%ModDir%/Galdur-D.sub" />
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<Submarine file="%ModDir%/Scion.sub" />
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</contentpackage>
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