Make scripts run on client
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
-- luacheck: globals Item Vector2 Character MyModGlobal
|
||||
-- luacheck: globals Item Vector2 Character MyModGlobal CLIENT
|
||||
-- luacheck: max line length 420
|
||||
if not CLIENT then return end
|
||||
local dump = require("Cyka.dump")
|
||||
local quickstack = require("Cyka.quickstack")
|
||||
|
||||
|
@@ -1,4 +1,5 @@
|
||||
-- luacheck: globals Character MyModGlobal Timer
|
||||
-- luacheck: globals Character MyModGlobal Timer CLIENT
|
||||
if not CLIENT then return end
|
||||
local quickstack = require("Cyka.quickstack")
|
||||
local utils = require("Cyka.utils")
|
||||
|
||||
|
@@ -1,4 +1,5 @@
|
||||
-- luacheck: globals Character Game MyModGlobal
|
||||
-- luacheck: globals Character Game MyModGlobal CLIENT
|
||||
if not CLIENT then return end
|
||||
local utils = require("Cyka.utils")
|
||||
local dump = require("Cyka.dump")
|
||||
|
||||
|
@@ -1,4 +1,6 @@
|
||||
-- luacheck: globals Character MyModGlobal
|
||||
-- luacheck: globals Character MyModGlobal CLIENT
|
||||
if not CLIENT then return end
|
||||
|
||||
---@return Barotrauma.Item|nil, Barotrauma.Items.Components.Repairable|nil
|
||||
local function getRepairableObjectInFocus()
|
||||
-- Make sure we have a controlled character
|
||||
@@ -51,8 +53,8 @@ local function clickRepairButton()
|
||||
local button = repairableComponent.RepairButton
|
||||
if button then
|
||||
MyModGlobal.debugPrint("Clicking repair button")
|
||||
-- button.OnClicked(button, repairableComponent)
|
||||
button.OnButtonDown()
|
||||
-- Try to access repair functionality directly
|
||||
repairableComponent.requestStartFixAction = 1 -- FixActions.Repair = 1
|
||||
end
|
||||
-- MyModGlobal.debugPrint("StartRepairing result: " .. tostring(result))
|
||||
|
||||
|
@@ -1,4 +1,5 @@
|
||||
-- luacheck: globals MyModGlobal Character Hook EnsurePatch
|
||||
-- luacheck: globals MyModGlobal Character Hook EnsurePatch CLIENT
|
||||
if not CLIENT then return end
|
||||
local utils = require "Cyka.utils"
|
||||
local dump = require "Cyka.dump"
|
||||
|
||||
|
@@ -1,4 +1,6 @@
|
||||
-- luacheck: globals Game MyModGlobal
|
||||
-- luacheck: globals Game MyModGlobal CLIENT
|
||||
if not CLIENT then return end
|
||||
|
||||
---@return Barotrauma.Location.StoreInfo[], string?
|
||||
local function getCurrentStore()
|
||||
if not Game or not Game.GameSession or not Game.GameSession.Campaign then
|
||||
|
@@ -1,4 +1,6 @@
|
||||
-- luacheck: globals Character MyModGlobal
|
||||
-- luacheck: globals Character MyModGlobal CLIENT
|
||||
if not CLIENT then return end
|
||||
|
||||
local dump = require("Cyka.dump")
|
||||
local utils = require("Cyka.utils")
|
||||
local quickstack = require("Cyka.quickstack")
|
||||
|
@@ -1,5 +1,7 @@
|
||||
-- luacheck: globals Character MyModGlobal Timer
|
||||
-- luacheck: globals Character MyModGlobal Timer CLIENT
|
||||
-- luacheck: max line length 420
|
||||
if not CLIENT then return end
|
||||
|
||||
local utils = require("Cyka.utils")
|
||||
local dump = require("Cyka.dump")
|
||||
|
||||
|
@@ -1,5 +1,7 @@
|
||||
-- luacheck: globals MyModGlobal Character
|
||||
-- luacheck: globals MyModGlobal Character CLIENT
|
||||
-- luacheck: max line length 420
|
||||
if not CLIENT then return end
|
||||
|
||||
local utils = require("Cyka.utils")
|
||||
|
||||
---@class ItemLocation
|
||||
|
@@ -1,4 +1,6 @@
|
||||
-- luacheck: globals Character MyModGlobal Timer
|
||||
-- luacheck: globals Character MyModGlobal Timer CLIENT
|
||||
if not CLIENT then return end
|
||||
|
||||
local utils = require("Cyka.utils")
|
||||
|
||||
---@param inventory Barotrauma.ItemInventory
|
||||
@@ -96,7 +98,8 @@ local function tryUnloadSlot(slot)
|
||||
for _, nearbySlot in ipairs(nearbySlots) do
|
||||
local canAccept = nearbySlot.inventory.CanBePutInSlot(iitem.Prefab, nearbySlot.slotIndex)
|
||||
if canAccept then
|
||||
local moved = nearbySlot.inventory.TryPutItem(iitem, nearbySlot.slotIndex, true, false, Character.Controlled, true)
|
||||
local moved = nearbySlot.inventory.TryPutItem(iitem, nearbySlot.slotIndex, true, false,
|
||||
Character.Controlled, true)
|
||||
-- print(string.format("Moved item %s to slot %d", iitem.Name, nearbySlot.slotIndex))
|
||||
if moved then break end
|
||||
end
|
||||
|
@@ -1,4 +1,6 @@
|
||||
-- luacheck: globals Character MyModGlobal LuaUserData Descriptors Timer
|
||||
-- luacheck: globals Character MyModGlobal LuaUserData Descriptors Timer CLIENT
|
||||
if not CLIENT then return end
|
||||
|
||||
local dump = require("Cyka.dump")
|
||||
|
||||
-- LuaUserData.MakeMethodAccessible(Descriptors["Barotrauma.Sonar"], "UpdateGUIElements")
|
||||
|
@@ -1,7 +1,7 @@
|
||||
-- luacheck: globals Character Timer Hook SERVER
|
||||
-- luacheck: globals Character Timer Hook SERVER CLIENT
|
||||
if not SERVER then return end
|
||||
local amountExperience = 6000
|
||||
local passiveExperienceDelay = 60
|
||||
local passiveExperienceDelay = 2
|
||||
local passiveExperienceTimer = 0
|
||||
|
||||
Hook.Add("think", "examples.passiveExperience", function()
|
||||
|
@@ -1,6 +1,6 @@
|
||||
-- luacheck: globals SERVER Hook Keys LuaUserData PlayerInput Character Descriptors
|
||||
-- luacheck: globals Hook Keys LuaUserData PlayerInput Character Descriptors CLIENT
|
||||
-- luacheck: max line length 420
|
||||
if SERVER then return end
|
||||
if not CLIENT then return end
|
||||
|
||||
local isToggle = true -- toggle or hold behaviour
|
||||
local smoothZoom = false -- smooth or step
|
||||
|
Reference in New Issue
Block a user