This commit is contained in:
2025-04-04 08:51:27 +02:00
parent ffeb077475
commit a289115312
100 changed files with 3459 additions and 0 deletions

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<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="10" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="11" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="12" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="13" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="14" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="15" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="16" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="17" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="18" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="19" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="20" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="21" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="22" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="23" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="24" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
<StatusEffect target="Character" type="OnDamaged">
<requiredaffliction type="burn" minstrength="25" />
<ReduceAffliction identifier="burn" amount="1" />
<Affliction identifier="stored_damage" amount="1" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="163,73,764,255" origin="0,0" />
</Affliction>
<Affliction name="stored_damage" identifier="stored_damage" type="debuff" limbspecific="false" indicatorlimb="Torso" hideiconafterdelay="true" showiconthreshold="0" treatmentthreshold="1000" maxstrength="1000" iconcolors="94,54,95;163,73,164;200,191,231">
<Effect minstrength="0" maxstrength="10" strengthchange="-1" />
<Effect minstrength="11" maxstrength="1000" strengthchange="-10">
<StatusEffect target="Character">
<Conditional jobidentifier="neq assistant" />
<Conditional reaperstax="lt 100.0" />
<Affliction identifier="reaperstax" strength="1" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional reaperstax="eq 90.0" />
<Affliction identifier="invertcontrols" strength="100" />
<Affliction identifier="slow" strength="100" />
<Affliction identifier="watchersgaze" strength="100" />
<Affliction identifier="hallucinating" strength="100" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional reaperstax="eq 100.0" />
<ReduceAffliction identifier="reaperstax" amount="10" />
<Affliction identifier="pressure" strength="100" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional stored_damage="eq 500.0" />
<Conditional jobidentifier="assistant" />
<Affliction identifier="pressure" strength="100" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional jobidentifier="assistant" />
<Affliction identifier="bloodloss" strength="5" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,0" sheetelementsize="128,128" color="181,230,29,255" origin="0,0" />
</Affliction>
</Afflictions>

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="Chalice_of_the_Blood_God" identifier="Chalice_of_the_Blood_God" scale="0.4" category="Equipment" tags="smallitem,geneticdevice" description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light">
<Price baseprice="3000" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="2" />
<Price storeidentifier="merchantresearch" multiplier="0.75" />
<Price storeidentifier="merchantmilitary" multiplier="1.25" />
<Price storeidentifier="merchantmine" multiplier="0.5" />
</Price>
<Deconstruct time="15">
<RequiredItem identifier="genesplicer" />
<RequiredItem identifier="antibloodloss2" />
<RequiredItem identifier="fulguriumbatterycell" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="medical" level="75" />
<RequiredItem identifier="genesplicer" amount="2" />
<RequiredItem identifier="antibloodloss2" amount="16" />
<RequiredItem identifier="fulguriumbatterycell" amount="16" />
</Fabricate>
<InventoryIcon texture="%ModDir:tr_mod%/Chalice_of_the_Blood_God/Chalice_of_the_Blood_God.png" sourcerect="0,0,38,72" origin="0.5,0.5" />
<Sprite texture="%ModDir:tr_mod%/Chalice_of_the_Blood_God/Chalice_of_the_Blood_God.png" sourcerect="0,0,38,72" depth="0.55" origin="0.5,0.5" />
<Body width="38" height="72" density="15" />
<ItemContainer capacity="2" maxstacksize="1" autoinject="true" autoinjectthreshold="Infinity" allowswappingcontaineditems="false">
<Containable items="geneticmaterial" />
</ItemContainer>
<Wearable limbtype="Head" slots="Any,HealthInterface" msg="ItemMsgPickUpSelect" displaycontainedstatus="true">
<sprite name="Gene Splicer Wearable" texture="Content/Items/Genetic/Genetic.png" limb="Head" hidelimb="false" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.5" hideotherwearables="false" sourcerect="258,131,64,54" origin="0.6,0.0" />
<StatusEffect type="OnWearing" target="This,Character">
<Affliction identifier="Chalice_of_the_Blood_God" amount="1" />
</StatusEffect>
</Wearable>
</Item>
</Items>

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="Elf_Melter" category="Equipment" Tags="smallitem,cuttingequipment,tool" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light">
<Deconstruct time="10">
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="plastic" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20">
<RequiredSkill identifier="mechanical" level="30" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="oxygeniteshard" />
<RequiredItem identifier="oxygeniteshard" />
<RequiredItem identifier="oxygeniteshard" />
<RequiredItem identifier="oxygeniteshard" />
<RequiredItem identifier="plasmacutter" />
</Fabricate>
<InventoryIcon texture="%ModDir:tr_mod%/Elf_Melter/Elf_Melter.png" sourcerect="0,0,232,80" origin="0.5,0.5" />
<Sprite texture="%ModDir:tr_mod%/Elf_Melter/Elf_Melter.png" sourcerect="0,0,232,80" depth="0.55" origin="0.5,0.5" />
<Body radius="232" width="80" density="40" />
<Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="60,0" handle1="-60,-21" handle2="-21,-20" msg="ItemMsgPickUpSelect" />
<RepairTool firedamage="100.0" structurefixamount="-10" range="500" barrelpos="100,20" combatpriority="30" repairmultiple="true" repairthroughwalls="false" maxoverlappingwalldist="0.0" repairthroughholes="true" levelwallfixamount="-100.0" targetforce="10">
<RequiredItems items="oxygensource" type="Contained" msg="ItemMsgOxygenTankRequired" />
<StatusEffect type="OnUse" targettype="Contained" targets="oxygentank" Condition="-0.5" />
<StatusEffect type="OnUse" targettype="Contained" targets="oxygenitetank" Condition="-0.25" />
<StatusEffect type="OnUse" targettype="UseTarget" targets="door,ductblock,aliendoor,ore" Stuck="-300.0" Condition="-10.0" />
<StatusEffect type="OnUse" targettype="UseTarget" Condition="-25.0" />
<StatusEffect type="OnUse" targettype="Limb" severlimbsprobability="1">
<Affliction identifier="burn" strength="20" />
<Affliction identifier="burning" strength="10" />
</StatusEffect>
<ParticleEmitter particle="largeplasma" particlespersecond="50" copyentityangle="true" />
<ParticleEmitterHitStructure particle="plasmaspark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
<ParticleEmitterHitItem particle="plasmaspark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
<ParticleEmitterHitStructure particle="plasmasmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="20" />
<ParticleEmitterHitItem particle="plasmasmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
<ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
<sound file="Content/Items/Alien/alienweapon.ogg" type="OnUse" range="800.0" loop="true" />
<Fixable identifier="structure" />
<RequiredSkill identifier="mechanical" level="30" />
<StatusEffect type="OnFailure" targettype="Contained" targets="oxygentank" Condition="-1.5" />
<StatusEffect type="OnFailure" targettype="Contained" targets="oxygenitetank" Condition="-0.75" />
<LightComponent LightColor="0.8,0.7,1.0,1.0" Flicker="0.5">
<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
</LightComponent>
</RepairTool>
<ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="0,-39" containedspritedepth="0.56" containedstateindicatorstyle="tank">
<Containable items="oxygensource" />
</ItemContainer>
<aitarget sightrange="2000" soundrange="500" fadeouttime="3" />
<Quality>
<QualityStat stattype="RepairToolStructureDamageMultiplier" value="1" />
<QualityStat stattype="RepairToolDeattachTimeMultiplier" value="1" />
</Quality>
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<Upgrade gameversion="0.14.0.0">
<RepairTool>
<RequiredItems identifier="oxygensource" type="Contained" msg="ItemMsgOxygenTankRequired" />
</RepairTool>
</Upgrade>
</Item>
</Items>

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<?xml version="1.0" encoding="utf-8"?>
<infotexts language="English" nowhitespace="false" translatedname="English">
<entityname.Holy_Hand_Grenade>Holy Hand Grenade</entityname.Holy_Hand_Grenade>
<entitydescription.Holy_Hand_Grenade>Blessed with divine power, this grenade deals extensive damage, extremely powerful, has a delay of 5 seconds, and is used with caution</entitydescription.Holy_Hand_Grenade>
<entityname.Life_Crystal>Life_Crystal</entityname.Life_Crystal>
<entitydescription.Life_Crystal>This crystal has an unusual luster, and you can feel the vitality of life within it,it can increases the character's max health, More details in the status indicator</entitydescription.Life_Crystal>
<entityname.Overloaded_Blaster>Overloaded Blaster</entityname.Overloaded_Blaster>
<entitydescription.Overloaded_Blaster>You can repair your partner in the same way you can repair a ship with a welding torch, all you need is some saltwater gel,slow healing the target, but it works in almost all cases</entitydescription.Overloaded_Blaster>
<entityname.The_Grand_Design>The Grand Design</entityname.The_Grand_Design>
<entitydescription.The_Grand_Design>This blueprint can be used to put your great design into action. As long as you hold this blueprint, you can constantly repair all the devices around you without touching them. Of course, it can be used as all the toolsCan repair all storage items</entitydescription.The_Grand_Design>
<entityname.Void_Bag>Void Bag</entityname.Void_Bag>
<entitydescription.Void_Bag>Although the bag doesn't have the ability to automatically pick up items for you,But its storage space will definitely suit your need,It can generate secondary storage space for storing more items.</entitydescription.Void_Bag>
<entityname.Void_Bag_projectile>Void bag secondary space</entityname.Void_Bag_projectile>
<entitydescription.Void_Bag_projectile>It has 150 storage spaces, each of which is independent. Items can only be put in but not taken out. All items can be retrieved at once only through the disassembler. The value is 0. Decomposition this ONLY does not give any rewards.</entitydescription.Void_Bag_projectile>
<Afflictionname.Life_Crystal>Life enhancement</Afflictionname.Life_Crystal>
<Afflictiondescription.Life_Crystal>Your health has been increased by 10(normal)-11 health (Security Officer, Doctor) per 10%,Your character starting at 100 health, and giving health regeneration with level</Afflictiondescription.Life_Crystal>
<entityname.Jewel_of_Light>Jewel_of_Light</entityname.Jewel_of_Light>
<entitydescription.Jewel_of_Light>Summons a fairy princess to provide light'A glowing gemstone that houses a powerful fairy.'</entitydescription.Jewel_of_Light>
<entityname.HP_Potion_S>Lesser Healing Potion</entityname.HP_Potion_S>
<entitydescription.HP_Potion_S>restores 100 health and inflicts Potion Sickness for 60 seconds when used</entitydescription.HP_Potion_S>
<entityname.HP_Potion_M>Healing Potion</entityname.HP_Potion_M>
<entitydescription.HP_Potion_M>restores 200 health and inflicts Potion Sickness for 60 seconds when used</entitydescription.HP_Potion_M>
<entityname.HP_Potion_L>Greater Healing Potion</entityname.HP_Potion_L>
<entitydescription.HP_Potion_L>restores 400 health and inflicts Potion Sickness for 60 seconds when used</entitydescription.HP_Potion_L>
<Afflictionname.Potion_Sickness>Potion Sickness</Afflictionname.Potion_Sickness>
<Afflictiondescription.Potion_Sickness>Cannot consume anymore healing items,reduce healing effect -50% to -100% between 0-120
</Afflictiondescription.Potion_Sickness>
<entityname.God_Slayer_Slug_ammobox>God_Slayer_Slug_ammobox</entityname.God_Slayer_Slug_ammobox>
<entitydescription.God_Slayer_Slug_ammobox>25 rounds of ammunition with the power shard of the The Devourer of Gods, which causes the God_Slayer_Inferno debuff: Gradually reduces the target's maximum health, and directly hits with the God_Slayer_mark: causes the next God_Slayer_Slug to deal damage and the God_Slayer_Inferno debuff nomatter it is hit or not</entitydescription.God_Slayer_Slug_ammobox>
<Afflictionname.God_Slayer_Inferno>God_Slayer_Inferno</Afflictionname.God_Slayer_Inferno>
<Afflictiondescription.God_Slayer_Inferno>Your flesh and soul are burning! Constantly losing maximum health</Afflictiondescription.God_Slayer_Inferno>
<Afflictionname.God_Slayer_Inferno_burn>God_Slayer_Inferno_burn</Afflictionname.God_Slayer_Inferno_burn>
<Afflictiondescription.God_Slayer_Inferno_burn>Your soul has taken extreme damage and the maximum health has been reduced</Afflictiondescription.God_Slayer_Inferno_burn>
<Afflictionname.God_Slayer_mark>God_Slayer_mark</Afflictionname.God_Slayer_mark>
<Afflictiondescription.God_Slayer_mark>You can't escape the God_Slayer attack, and the Devorer of God are coming to you</Afflictiondescription.God_Slayer_mark>
<entityname.Chalice_of_the_Blood_God>Chalice_of_the_Blood_God</entityname.Chalice_of_the_Blood_God>
<entitydescription.Chalice_of_the_Blood_God>Allows you to store any damage that is less than 25 in a single hit, converting it into stored damage that does not immediately reduce health, thus avoiding immediate lose in the battle</entitydescription.Chalice_of_the_Blood_God>
<Afflictionname.Chalice_of_the_Blood_God>Chalice_of_the_Blood_God</Afflictionname.Chalice_of_the_Blood_God>
<Afflictiondescription.Chalice_of_the_Blood_God>Allows you to gain the ability to absorb damage, making you immune to any damage below 25 at a time (after calculating the damage reduction), converting it into stored damage, which will gradually disappear, or gradually converted into Reapers tax</Afflictiondescription.Chalice_of_the_Blood_God>
<Afflictionname.stored_damage>stored_damage</Afflictionname.stored_damage>
<Afflictiondescription.stored_damage>Stored damage does not have any side effects below 10, above 10 will be converted into a 10:1 ratio of Reapers tax, up to 1000, even if the player absorbs the 1000 amount of stored damage can continue to absorb damage, when the Reapers tax value reaches 100, the player will immediately die, for assistants will be converted to 2:1 blood loss. Will not result in the Reapers tax for assistants</Afflictiondescription.stored_damage>
<entityname.Elf_Melter>Elf Melter</entityname.Elf_Melter>
<entitydescription.Elf_Melter> An enhanced plasma cutter that can swiftly cut through almost all materials. Of course, if you prefer, it can also be used for biological materials, which will quickly cause burns. It is particularly effective on land.</entitydescription.Elf_Melter>
<entityname.FlamethrowerF> Flamethrower </entityname.FlamethrowerF>
<entitydescription.FlamethrowerF> An enhanced welding tool. Due to safety considerations, the performance of this weapon has been limited. If you need to barbecue something, it is recommended to use the Elf Melter.</entitydescription.FlamethrowerF>
<entityname.Horn_o_plenty> Horn of Plenty </entityname.Horn_o_plenty>
<entitydescription.Horn_o_plenty> An unlimited-use Lesser Healing Potion alos can relieve all types of poisoning, wound infections, radiation sickness, and paralysis, and provides 60 seconds of immunity</entitydescription.Horn_o_plenty>
</infotexts>

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="FlamethrowerF" category="Equipment" Tags="smallitem,cuttingequipment,tool" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light">
<Deconstruct time="10">
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="plastic" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20">
<RequiredSkill identifier="mechanical" level="30" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="incendium" />
<RequiredItem identifier="incendium" />
<RequiredItem identifier="weldingtool" />
</Fabricate>
<InventoryIcon texture="%ModDir:tr_mod%/FlamethrowerF/FlamethrowerF.png" sourcerect="0,0,216,64" origin="0.5,0.5" />
<Sprite texture="%ModDir:tr_mod%/FlamethrowerF/FlamethrowerF.png" sourcerect="0,0,216,64" depth="0.55" origin="0.5,0.5" />
<Body radius="216" width="64" density="40" />
<Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="60,0" handle1="-60,-21" handle2="-21,-20" msg="ItemMsgPickUpSelect" />
<RepairTool firedamage="100.0" structurefixamount="10" range="200" barrelpos="90,10" combatpriority="30" repairmultiple="true" repairthroughwalls="false" maxoverlappingwalldist="0.0" repairthroughholes="true" levelwallfixamount="10.0" targetforce="10">
<RequiredItems items="weldingtoolfuel" type="Contained" msg="ItemMsgWeldingFuelRequired" />
<StatusEffect type="OnUse" targettype="Contained" targets="weldingfueltank" Condition="-0.5" />
<StatusEffect type="OnUse" targettype="Contained" targets="incendiumfueltank" Condition="-0.3" />
<StatusEffect type="OnSuccess" targettype="UseTarget" targets="weldable" Stuck="15.0" />
<StatusEffect type="OnSuccess" targettype="UseTarget" targets="item" Condition="-3.0" />
<StatusEffect type="OnUse" targettype="Limb" severlimbsprobability="1">
<Affliction identifier="burn" strength="10" />
</StatusEffect>
<ParticleEmitter particle="weld" particlespersecond="50" copyentityangle="true" />
<ParticleEmitterHitStructure particle="weldspark" particlespersecond="200" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
<ParticleEmitterHitStructure particle="GlowDot" particlespersecond="60" emitinterval="0.7" particleamount="10" scalemin="0.9" scalemax="1.0" anglemin="0" anglemax="360" velocitymin="10" velocitymax="50" />
<ParticleEmitterHitStructure particle="MistSmoke" particlespersecond="20" anglemin="-10" anglemax="10" velocitymin="0" velocitymax="50" />
<ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="weldspark" particlespersecond="200" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
<ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="MistSmoke" particlespersecond="20" anglemin="-10" anglemax="10" velocitymin="10" velocitymax="100" />
<ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="0" velocitymax="50" />
<sound file="Content/Items/Alien/alienweapon.ogg" type="OnUse" range="800.0" loop="true" />
<Fixable identifier="structure" />
<RequiredSkill identifier="mechanical" level="30" />
<StatusEffect type="OnUse" targettype="Contained" targets="weldingfueltank" Condition="-1.0" />
<StatusEffect type="OnUse" targettype="Contained" targets="incendiumfueltank" Condition="-0.6" />
<LightComponent LightColor="0.8,0.7,1.0,1.0" Flicker="0.5">
<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
</LightComponent>
</RepairTool>
<ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="0,-39" containedspritedepth="0.56" containedstateindicatorstyle="tank">
<Containable items="weldingtoolfuel" />
</ItemContainer>
<aitarget sightrange="2000" soundrange="500" fadeouttime="3" />
<Quality>
<QualityStat stattype="RepairToolStructureDamageMultiplier" value="1" />
<QualityStat stattype="RepairToolDeattachTimeMultiplier" value="1" />
</Quality>
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<Upgrade gameversion="0.14.0.0">
<RepairTool>
<RequiredItems identifier="oxygensource" type="Contained" msg="ItemMsgOxygenTankRequired" />
</RepairTool>
</Upgrade>
</Item>
</Items>

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<?xml version="1.0" encoding="utf-8"?>
<Afflictions>
<Affliction name="God_Slayer_Inferno" identifier="God_Slayer_Inferno" description="" type="debuff" limbspecific="false" causeofdeathdescription="The soul was burned up" selfcauseofdeathdescription="Your soul was burned up" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="1" maxstrength="10">
<Effect minstrength="0" maxstrength="10" strengthchange="-1">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="God_Slayer_Inferno_burn" strength="1" />
<ParticleEmitter particle="gazerage" particlespersecond="20" scalemin="0.4" scalemax="0.6" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" copyentityangle="false" />
</StatusEffect>
<StatusEffect target="Character">
<Affliction identifier="organdamage" strength="10" />
</StatusEffect>
</Effect>
<icon texture="%ModDir:tr_mod%/God_Slayer_Slug/God_Slayer_Inferno.png" sourcerect="0,0,128,128" color="255,255,255,255" origin="0,0" />
</Affliction>
<Affliction name="God_Slayer_Inferno_burn" identifier="God_Slayer_Inferno_burn" description="" type="debuff" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="1" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.01" minvitalitydecrease="0" maxvitalitydecrease="1" minspeedmultiplier="1" maxspeedmultiplier="0" resistancefor="damage,bleeding,burn" minresistance="0" maxresistance="-1" multiplybymaxvitality="true"></Effect>
<icon texture="%ModDir:tr_mod%/God_Slayer_Slug/God_Slayer_Inferno.png" sourcerect="0,0,128,128" color="255,255,255,255" origin="0,0" />
</Affliction>
<Affliction name="God_Slayer_mark" identifier="God_Slayer_mark" description="" type="debuff" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="1" maxstrength="30">
<Effect minstrength="0" maxstrength="30" strengthchange="-1">
<StatusEffect target="Character">
<ParticleEmitter particle="psychosisfx" scalemultiplier="0.7,0.7" anglemax="360" emitinterval="1.1" particleamount="1" particlespersecond="1" />
</StatusEffect>
</Effect>
<icon texture="%ModDir:tr_mod%/God_Slayer_Slug/Marked.png" sourcerect="0,0,128,128" color="255,255,255,255" origin="0,0" />
</Affliction>
<Affliction name="God_Slayer_effect" identifier="God_Slayer_effect" description="" type="debuff" causeofdeathdescription="The soul was consumed by something" selfcauseofdeathdescription="Your soul was consumed" limbspecific="false" showiconthreshold="1000" maxstrength="1">
<Effect minstrength="0" maxstrength="1" strengthchange="-1">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Conditional God_Slayer_mark="gt 0.1" />
<Affliction identifier="God_Slayer_Inferno" strength="5" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional God_Slayer_mark="gt 0.1" />
<Affliction identifier="organdamage" strength="50" />
<Affliction identifier="stun" strength="1" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/CommandUIAtlas.png" sourcerect="768,896,128,128" origin="0,0" />
</Affliction>
</Afflictions>

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="God_Slayer_Slug_ammobox" scale="0.5" tags="pulselaserequipment,pulselaserammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<Price baseprice="2500" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.6" />
<Price storeidentifier="merchantcity" multiplier="1.4" />
<Price storeidentifier="merchantresearch" multiplier="1.3" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" />
<Price storeidentifier="merchantmine" multiplier="1.2" />
<Price storeidentifier="merchantarmory" multiplier="0.9" />
</Price>
<Deconstruct time="10">
<Item identifier="fulgurium" mincondition="0.95" />
<Item identifier="aluminium" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20">
<RequiredSkill identifier="weapons" level="50" />
<RequiredItem identifier="fulgurium" amount="2" />
<RequiredItem identifier="dementonite" amount="2" />
<RequiredItem identifier="endwormshell" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15">
<RequiredSkill identifier="weapons" level="45" />
<RequiredItem identifier="fulgurium" amount="2" />
<RequiredItem identifier="dementonite" amount="2" />
<RequiredItem identifier="endwormshell" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="pulselaserammobox" />
</Fabricate>
<Sprite texture="%ModDir:tr_mod%/God_Slayer_Slug/God_Slayer_Slug.png" depth="0.54" sourcerect="0,0,95,78" origin="0.5,0.5" />
<Body width="95" height="78" density="30" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-40,30" handle2="40,30" aimable="false" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<SpawnItem identifiers="God_Slayer_Slug_shipweapon" spawnposition="ThisInventory" />
<Explosion range="20000" abilityexplosion="true">
<Affliction identifier="God_Slayer_effect" strength="1000" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnUse" target="This" condition="-4" disabledeltatime="true">
<RequiredItem items="God_Slayer_Slug_shipweapon" type="Contained" />
</StatusEffect>
<Containable items="God_Slayer_Slug_shipweapon" />
</ItemContainer>
</Item>
<Item name="God_Slayer_Slug_shipweapon" identifier="God_Slayer_Slug_shipweapon" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" hitscan="true" removeonhit="true" damagedoors="true" penetration="0.5">
<ParticleEmitter particle="tracerpulselaser" particleamount="1" velocitymin="0" velocitymax="0" />
<ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
<Attack structuredamage="50" targetforce="100" itemdamage="25" severlimbsprobability="1.0" penetration="0.5">
<Affliction identifier="organdamage" strength="40" />
<Affliction identifier="stun" strength="1" />
</Attack>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="muzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" />
<ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="255,200,225,180" />
<ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
<Explosion range="150.0" ballastfloradamage="50" structuredamage="50" itemdamage="250" force="10.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255">
<Affliction identifier="organdamage" strength="150" />
<Affliction identifier="stun" strength="3" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" disabledeltatime="true" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="God_Slayer_Inferno" amount="10" />
<Affliction identifier="God_Slayer_mark" amount="10" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure" />
<Conditional hastag="eq door" />
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
<StatusEffect type="OnNotContained" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
</Items>

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<?xml version="1.0" encoding="utf-8"?>
<Afflictions>
<Affliction name="Potion_Sickness" identifier="Potion_Sickness" type="geneticmaterialdebuff" limbspecific="false" maxstrength="120" treatmentthreshold="100" hideiconafterdelay="true">
<Effect minstrength="0" maxstrength="120" strengthchange="-1.0">
<StatValue stattype="MedicalItemEffectivenessMultiplier" minvalue="-0.5" maxvalue="-1" />
</Effect>
<icon texture="%ModDir:tr_mod%/Healing_Potion/Potion_Sickness.png" sourcerect="0,0,128,128" color="255,255,255,255" origin="0,0" />
</Affliction>
</Afflictions>

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="HP_Potion_S" category="Medical" description="" Tags="smallitem,medical" maxstacksize="8" cargocontaineridentifier="mediccrate" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Price baseprice="200">
<Price locationtype="outpost" multiplier="1" minavailable="2" />
<Price locationtype="city" multiplier="0.9" minavailable="4" />
<Price locationtype="research" multiplier="0.9" minavailable="4" />
<Price locationtype="military" multiplier="1" minavailable="2" />
<Price locationtype="mine" multiplier="0.75" minavailable="2" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30" amount="1">
<RequiredSkill identifier="medical" level="40" />
<RequiredItem identifier="antibleeding1" />
<RequiredItem identifier="opium" />
<RequiredItem identifier="pomegrenadeextract" />
</Fabricate>
<InventoryIcon texture="%ModDir:tr_mod%/Healing_Potion/Lesser_Healing_Potion.png" sourcerect="0,0,40,52" origin="0.5,0.5" />
<Sprite texture="%ModDir:tr_mod%/Healing_Potion/Lesser_Healing_Potion.png" sourcerect="0,0,40,52" depth="0.6" origin="0.5,0.5" />
<Body width="40" height="52" density="20" />
<SuitableTreatment type="damage" suitability="100" />
<SuitableTreatment type="bleeding" suitability="100" />
<SuitableTreatment type="bloodloss" suitability="100" />
<SuitableTreatment type="burn" suitability="100" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="10" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<StatusEffect tags="medical" type="OnUse" target="UseTarget" disabledeltatime="true">
<Sound file="%ModDir:tr_mod%/Healing_Potion/drink.ogg" range="500" />
<ReduceAffliction type="damage" amount="100" />
<ReduceAffliction type="bleeding" amount="100" />
<ReduceAffliction type="bloodloss" amount="100" />
<ReduceAffliction type="burn" amount="100" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="Potion_Sickness" amount="60" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Upgrade gameversion="0.10.0.0" scale="0.5" />
</Item>
<Item name="" identifier="HP_Potion_M" category="Medical" description="" Tags="smallitem,medical" maxstacksize="8" cargocontaineridentifier="mediccrate" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Price baseprice="300" minleveldifficulty="40">
<Price locationtype="outpost" multiplier="1" minavailable="1" />
<Price locationtype="city" multiplier="0.9" minavailable="2" />
<Price locationtype="research" multiplier="0.9" minavailable="2" />
<Price locationtype="military" multiplier="1" minavailable="1" />
<Price locationtype="mine" multiplier="0.75" minavailable="1" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30" amount="1">
<RequiredSkill identifier="medical" level="40" />
<RequiredItem identifier="antibleeding2" />
<RequiredItem identifier="antidama1" />
<RequiredItem identifier="stabilozine" />
</Fabricate>
<InventoryIcon texture="%ModDir:tr_mod%/Healing_Potion/Healing_Potion.png" sourcerect="0,0,40,52" origin="0.5,0.5" />
<Sprite texture="%ModDir:tr_mod%/Healing_Potion/Healing_Potion.png" sourcerect="0,0,40,52" depth="0.6" origin="0.5,0.5" />
<Body width="40" height="52" density="20" />
<SuitableTreatment type="damage" suitability="200" />
<SuitableTreatment type="bleeding" suitability="200" />
<SuitableTreatment type="bloodloss" suitability="200" />
<SuitableTreatment type="burn" suitability="200" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="10" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<StatusEffect tags="medical" type="OnUse" target="UseTarget" disabledeltatime="true">
<Sound file="%ModDir:tr_mod%/Healing_Potion/drink.ogg" range="500" />
<ReduceAffliction type="damage" amount="200" />
<ReduceAffliction type="bleeding" amount="200" />
<ReduceAffliction type="bloodloss" amount="200" />
<ReduceAffliction type="burn" amount="200" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="Potion_Sickness" amount="60" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Upgrade gameversion="0.10.0.0" scale="0.5" />
</Item>
<Item name="" identifier="HP_Potion_L" category="Medical" description="" Tags="smallitem,medical" maxstacksize="8" cargocontaineridentifier="mediccrate" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Price baseprice="500" minleveldifficulty="70">
<Price locationtype="outpost" multiplier="1" minavailable="1" />
<Price locationtype="city" multiplier="0.9" minavailable="2" />
<Price locationtype="research" multiplier="0.9" minavailable="2" />
<Price locationtype="military" multiplier="1" minavailable="1" />
<Price locationtype="mine" multiplier="0.75" minavailable="1" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30" amount="1">
<RequiredSkill identifier="medical" level="40" />
<RequiredItem identifier="antibleeding3" />
<RequiredItem identifier="antibloodloss2" />
<RequiredItem identifier="antidama2" />
</Fabricate>
<InventoryIcon texture="%ModDir:tr_mod%/Healing_Potion/Greater_Healing_Potion.png" sourcerect="0,0,40,52" origin="0.5,0.5" />
<Sprite texture="%ModDir:tr_mod%/Healing_Potion/Greater_Healing_Potion.png" sourcerect="0,0,40,52" depth="0.6" origin="0.5,0.5" />
<Body width="40" height="52" density="20" />
<SuitableTreatment type="damage" suitability="400" />
<SuitableTreatment type="bleeding" suitability="400" />
<SuitableTreatment type="bloodloss" suitability="400" />
<SuitableTreatment type="burn" suitability="400" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="10" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<StatusEffect tags="medical" type="OnUse" target="UseTarget" disabledeltatime="true">
<Sound file="%ModDir:tr_mod%/Healing_Potion/drink.ogg" range="500" />
<ReduceAffliction type="damage" amount="400" />
<ReduceAffliction type="bleeding" amount="400" />
<ReduceAffliction type="bloodloss" amount="400" />
<ReduceAffliction type="burn" amount="400" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="Potion_Sickness" amount="60" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Upgrade gameversion="0.10.0.0" scale="0.5" />
</Item>
<Item name="" identifier="Horn_o_plenty" category="Medical" description="" Tags="smallitem,medical" maxstacksize="8" cargocontaineridentifier="mediccrate" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
<Price baseprice="24000" minleveldifficulty="70">
<Price locationtype="outpost" multiplier="1" minavailable="1" />
<Price locationtype="city" multiplier="0.9" minavailable="2" />
<Price locationtype="research" multiplier="0.9" minavailable="2" />
<Price locationtype="military" multiplier="1" minavailable="1" />
<Price locationtype="mine" multiplier="0.75" minavailable="1" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30" amount="1">
<RequiredSkill identifier="medical" level="90" />
<RequiredItem identifier="HP_Potion_L" />
<RequiredItem identifier="HP_Potion_L" />
<RequiredItem identifier="HP_Potion_L" />
<RequiredItem identifier="HP_Potion_L" />
<RequiredItem identifier="HP_Potion_L" />
<RequiredItem identifier="HP_Potion_L" />
<RequiredItem identifier="HP_Potion_L" />
<RequiredItem identifier="HP_Potion_L" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
<RequiredItem identifier="Life_Crystal" />
</Fabricate>
<InventoryIcon texture="%ModDir:tr_mod%/Healing_Potion/Horn_o_plenty.png" sourcerect="0,0,128,112" origin="0.5,0.5" />
<Sprite texture="%ModDir:tr_mod%/Healing_Potion/Horn_o_plenty.png" sourcerect="0,0,128,112" depth="0.6" origin="0.5,0.5" />
<Body width="128" height="112" density="20" />
<SuitableTreatment type="damage" suitability="100" />
<SuitableTreatment type="bleeding" suitability="100" />
<SuitableTreatment type="bloodloss" suitability="100" />
<SuitableTreatment type="burn" suitability="100" />
<SuitableTreatment type="paralysis" suitability="100" />
<SuitableTreatment type="poison" suitability="100" />
<SuitableTreatment type="radiationsickness" suitability="100" />
<SuitableTreatment type="infection" suitability="100" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="10" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<StatusEffect tags="medical" type="OnUse" target="UseTarget" disabledeltatime="true">
<Sound file="%ModDir:tr_mod%/Healing_Potion/drink.ogg" range="500" />
<ReduceAffliction type="damage" amount="100" />
<ReduceAffliction type="bleeding" amount="100" />
<ReduceAffliction type="bloodloss" amount="100" />
<ReduceAffliction type="burn" amount="100" />
<ReduceAffliction type="stun" amount="100" />
<ReduceAffliction type="paralysis" amount="100" />
<ReduceAffliction type="poison" amount="100" />
<ReduceAffliction type="radiationsickness" amount="100" />
<ReduceAffliction type="infection" amount="100" />
</StatusEffect>
<StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="Potion_Sickness" amount="60" />
</StatusEffect>
</MeleeWeapon>
<Upgrade gameversion="0.10.0.0" scale="0.5" />
</Item>
</Items>

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tr_mod/Healing_Potion/Horn_o_plenty.png (Stored with Git LFS) Normal file

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tr_mod/Healing_Potion/Lesser_Healing_Potion.png (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Afflictions>
<Affliction name="生命提升" identifier="Life_Crystal" description="" type="resistance" isbuff="true" limbspecific="false" indicatorlimb="Torso" showiconthreshold="0" maxstrength="1000" damageoverlayalpha="1">
<Effect minstrength="0" maxstrength="10" strengthchange="0">
<StatusEffect target="Character" HealthMultiplier="1.1" setvalue="true">
<ReduceAffliction type="damage" amount="0.001" />
<ReduceAffliction type="bleeding" amount="0.001" />
<ReduceAffliction type="burn" amount="0.001" />
<ReduceAffliction type="bloodloss" amount="0.001" />
</StatusEffect>
</Effect>
<Effect minstrength="11" maxstrength="20" strengthchange="0">
<StatusEffect target="Character" HealthMultiplier="1.2" setvalue="true">
<ReduceAffliction type="damage" amount="0.002" />
<ReduceAffliction type="bleeding" amount="0.002" />
<ReduceAffliction type="burn" amount="0.002" />
<ReduceAffliction type="bloodloss" amount="0.002" />
</StatusEffect>
</Effect>
<Effect minstrength="21" maxstrength="30" strengthchange="0">
<StatusEffect target="Character" HealthMultiplier="1.3" setvalue="true">
<ReduceAffliction type="damage" amount="0.003" />
<ReduceAffliction type="bleeding" amount="0.003" />
<ReduceAffliction type="burn" amount="0.003" />
<ReduceAffliction type="bloodloss" amount="0.003" />
</StatusEffect>
</Effect>
<Effect minstrength="31" maxstrength="40" strengthchange="0">
<StatusEffect target="Character" HealthMultiplier="1.4" setvalue="true">
<ReduceAffliction type="damage" amount="0.004" />
<ReduceAffliction type="bleeding" amount="0.004" />
<ReduceAffliction type="burn" amount="0.004" />
<ReduceAffliction type="bloodloss" amount="0.004" />
</StatusEffect>
</Effect>
<Effect minstrength="41" maxstrength="50" strengthchange="0">
<StatusEffect target="Character" HealthMultiplier="1.5" setvalue="true">
<ReduceAffliction type="damage" amount="0.005" />
<ReduceAffliction type="bleeding" amount="0.005" />
<ReduceAffliction type="burn" amount="0.005" />
<ReduceAffliction type="bloodloss" amount="0.005" />
</StatusEffect>
</Effect>
<Effect minstrength="51" maxstrength="60" strengthchange="0">
<StatusEffect target="Character" HealthMultiplier="1.6" setvalue="true">
<ReduceAffliction type="damage" amount="0.006" />
<ReduceAffliction type="bleeding" amount="0.006" />
<ReduceAffliction type="burn" amount="0.006" />
<ReduceAffliction type="bloodloss" amount="0.006" />
</StatusEffect>
</Effect>
<Effect minstrength="61" maxstrength="70" strengthchange="0">
<StatusEffect target="Character" HealthMultiplier="1.7" setvalue="true">
<ReduceAffliction type="damage" amount="0.007" />
<ReduceAffliction type="bleeding" amount="0.007" />
<ReduceAffliction type="burn" amount="0.007" />
<ReduceAffliction type="bloodloss" amount="0.007" />
</StatusEffect>
</Effect>
<Effect minstrength="71" maxstrength="80" strengthchange="0">
<StatusEffect target="Character" HealthMultiplier="1.8" setvalue="true">
<ReduceAffliction type="damage" amount="0.008" />
<ReduceAffliction type="bleeding" amount="0.008" />
<ReduceAffliction type="burn" amount="0.008" />
<ReduceAffliction type="bloodloss" amount="0.008" />
</StatusEffect>
</Effect>
<Effect minstrength="81" maxstrength="90" strengthchange="0">
<StatusEffect target="Character" HealthMultiplier="1.9" setvalue="true">
<ReduceAffliction type="damage" amount="0.009" />
<ReduceAffliction type="bleeding" amount="0.009" />
<ReduceAffliction type="burn" amount="0.009" />
<ReduceAffliction type="bloodloss" amount="0.009" />
</StatusEffect>
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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="The_Anomalys_Nanogun" category="Weapon" cargocontaineridentifier="metalcrate" allowasextracargo="true" tags="mediumitem,weapon,gun,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_heavy">
<Price baseprice="900" sold="false">
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<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="1" maxavailable="2" sold="true">
<Price storeidentifier="merchantmine" multiplier="1.25" />
</Price>
<Deconstruct time="10">
<Item identifier="copper" />
<Item identifier="plastic" />
<Item identifier="lead" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="fulgurium" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="70" requiresrecipe="true">
<RequiredSkill identifier="electrical" level="65" />
<RequiredItem identifier="fpgacircuit" />
<RequiredItem identifier="lead" amount="2"/>
<RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
<RequiredItem identifier="fulgurium" amount="2" />
</Fabricate>
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<Sprite texture="%ModDir:tr_mod%/The_Anomalys_Nanogun/The_Anomalys_Nanogun.png" sourcerect="0,0,204,88" depth="0.55" origin="0.5,0.5" />
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<RangedWeapon reload="1.7" holdtrigger="true" barrelpos="118,14" spread="0" unskilledspread="10" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2" maxchargetime="0.63">
<Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
<CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
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<ChargeSound file="%ModDir:tr_mod%/The_Anomalys_Nanogun/nano_charge.ogg" range="1000" />
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</RangedWeapon>
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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="Holy_Hand_Grenade" category="Equipment" description="" maxstacksize="8" cargocontaineridentifier="explosivecrate" tags="smallitem,weapon,explosive,demolitionsexpert" scale="0.5" impactsoundtag="impact_metal_heavy">
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tr_mod/Jewel_of_Light/Fairy_Princess.png (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Items>
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tr_mod/Life_Crystal/Life_Crystal.ogg (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<AntibioticGlue name="" identifier="Life_Crystal" category="Equipment" description="" Tags="smallitem,medical" maxstacksize="8" cargocontaineridentifier="mediccrate" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
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<?xml version="1.0" encoding="utf-8"?>
<Items>
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<ReduceAffliction identifier="morbusinepoisoning" amount="1" />
<ReduceAffliction identifier="sufforinpoisoning" amount="1" />
<ReduceAffliction identifier="deliriuminepoisoning" amount="1" />
<ReduceAffliction identifier="cyanidepoisoning" amount="1" />
<ReduceAffliction identifier="paralysis" amount="1" />
<ReduceAffliction identifier="infection" amount="1" />
</StatusEffect>
<Fixable identifier="structure" />
<LightComponent LightColor="1.0,0.9,0.7,1.0" Flicker="0.5">
<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
</LightComponent>
</RepairTool>
<!-- one welding fuel or oxygen tank can be contained inside the welding tool -->
<ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="8,-35" containedspritedepth="0.56" containedstateindicatorstyle="tank">
<Containable items="antibloodloss1" />
</ItemContainer>
<aitarget sightrange="2000" soundrange="500" fadeouttime="3" />
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<Upgrade gameversion="0.14.0.0">
<RepairTool>
<RequiredItems items="antibloodloss1" type="Contained" msg="ItemMsgWeldingFuelRequired" />
</RepairTool>
</Upgrade>
<Upgrade gameversion="0.15.4.0">
<ItemContainer itempos="8,-35" />
</Upgrade>
</Item>
</Items>

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<?xml version="1.0" encoding="utf-8"?>
<infotexts language="Simplified Chinese" nowhitespace="true" translatedname="中文(简体)">
<entityname.Holy_Hand_Grenade>神圣手榴弹(Holy_Hand_Grenade)</entityname.Holy_Hand_Grenade>
<entitydescription.Holy_Hand_Grenade>神圣的力量祝福着这颗手榴弹造成极大范围伤害威力极强延时5秒小心使用</entitydescription.Holy_Hand_Grenade>
<entityname.Life_Crystal>生命水晶</entityname.Life_Crystal>
<entitydescription.Life_Crystal>这块水晶闪烁着不同寻常的的光泽,你能感受到生命的活力孕育在其中,能够提升角色生命值上限,具体内容看状态指示器</entitydescription.Life_Crystal>
<entityname.Overloaded_Blaster>过载凝胶发射器</entityname.Overloaded_Blaster>
<entitydescription.Overloaded_Blaster>其实你可以像使用焊枪修复船体一样来修复你的同伴,需要的只是一些盐水凝胶而已,缓慢的治疗目标,不过对几乎全部伤情都有效</entitydescription.Overloaded_Blaster>
<entityname.The_Grand_Design>宏伟蓝图</entityname.The_Grand_Design>
<entitydescription.The_Grand_Design>这张蓝图可以将你的伟大设计付诸实施,只要你拿着这张蓝图,你就可以不断的修复周围的一切设备而不需要要接触他们,当然也可以作为所有工具使用,可以维修一切存储空间内的物品</entitydescription.The_Grand_Design>
<entityname.Void_Bag>虚空袋</entityname.Void_Bag>
<entitydescription.Void_Bag>虽然这个袋子没有了自动帮你拾取物品的能力,但是他的存储空间绝对能让你满意,可以生成次级存储空间,用于存储更多物品</entitydescription.Void_Bag>
<entityname.Void_Bag_projectile>虚空袋次级空间</entityname.Void_Bag_projectile>
<entitydescription.Void_Bag_projectile>有着150格的存储空间每个空间相互独立物品只能放入无法取出只有通过分解机才能一次性取出全部物品价值为0分解不给任何东西</entitydescription.Void_Bag_projectile>
<Afflictionname.Life_Crystal>生命提升</Afflictionname.Life_Crystal>
<Afflictiondescription.Life_Crystal>你的生命值得到了提升每10%提升10(一般人)-11点血(安全官,医生),人物初始血量100,并且给予随等级的生命值回复效果</Afflictiondescription.Life_Crystal>
<entityname.Jewel_of_Light>光之珠宝</entityname.Jewel_of_Light>
<entitydescription.Jewel_of_Light>“住着强大仙灵的发光宝石。”召唤仙灵公主来提供照明</entitydescription.Jewel_of_Light>
<entityname.HP_Potion_S>弱效治疗药剂</entityname.HP_Potion_S>
<entitydescription.HP_Potion_S>治疗100全部种类伤害同时给予60秒的抗药性debuff</entitydescription.HP_Potion_S>
<entityname.HP_Potion_M>治疗药剂</entityname.HP_Potion_M>
<entitydescription.HP_Potion_M>治疗200全部种类伤害同时给予60秒的抗药性debuff</entitydescription.HP_Potion_M>
<entityname.HP_Potion_L>强效治疗药剂</entityname.HP_Potion_L>
<entitydescription.HP_Potion_L>治疗400全部种类伤害同时给予60秒的抗药性debuff</entitydescription.HP_Potion_L>
<Afflictionname.Potion_Sickness>抗药性</Afflictionname.Potion_Sickness>
<Afflictiondescription.Potion_Sickness>无法再吸收更多的治疗效果0-120强度上使使用的所有药物效果线性递减从-50%到-100%
</Afflictiondescription.Potion_Sickness>
<entityname.God_Slayer_Slug_ammobox>弑神者弹</entityname.God_Slayer_Slug_ammobox>
<entitydescription.God_Slayer_Slug_ammobox>25发带有神明吞噬者的力量碎片的弹药能够造成弑神者怒焰debuff逐渐削减目标最大生命值直击附带有弑神者标记使接下来的弑神者弹无论是否直接命中都能造成伤害和怒焰debuff</entitydescription.God_Slayer_Slug_ammobox>
<Afflictionname.God_Slayer_Inferno>弑神者怒焰</Afflictionname.God_Slayer_Inferno>
<Afflictiondescription.God_Slayer_Inferno>你的血肉和灵魂正在燃烧!不断失去最大生命值</Afflictiondescription.God_Slayer_Inferno>
<Afflictionname.God_Slayer_Inferno_burn>弑神者烧伤</Afflictionname.God_Slayer_Inferno_burn>
<Afflictiondescription.God_Slayer_Inferno_burn>你的灵魂受到了极度的损伤,最大生命值被降低了</Afflictiondescription.God_Slayer_Inferno_burn>
<Afflictionname.God_Slayer_mark>弑神者标记</Afflictionname.God_Slayer_mark>
<Afflictiondescription.God_Slayer_mark>你无法逃脱接下来的弑神者攻击,虽然你不是神,但你的灵魂仍是我的盛宴!</Afflictiondescription.God_Slayer_mark>
<entityname.Chalice_of_the_Blood_God>血神圣杯</entityname.Chalice_of_the_Blood_God>
<entitydescription.Chalice_of_the_Blood_God>允许你将任何单次低于25点的伤害存储起来转化为不会立即降低生命值的存储伤害从而避免在激烈战斗中立即失去战斗力</entitydescription.Chalice_of_the_Blood_God>
<Afflictionname.Chalice_of_the_Blood_God>血神圣杯</Afflictionname.Chalice_of_the_Blood_God>
<Afflictiondescription.Chalice_of_the_Blood_God>允许你获得吸收伤害的能力能够使你免疫所有单次25点以下的任何伤害计算完伤害减免之后将其转化为存储的伤害存储的伤害会逐渐消失或是逐渐转化为死神之税</Afflictiondescription.Chalice_of_the_Blood_God>
<Afflictionname.stored_damage>被存储的伤害</Afflictionname.stored_damage>
<Afflictiondescription.stored_damage>存储的伤害在10点以下不会产生任何副作用高于10点时会以10:1的比例转化为死神之税上限1000即使玩家吸收的存储伤害达到上限也能继续吸收伤害当死神之税数值达到100时玩家将立即死亡对于助手将会以2:1转化为失血不会导致死神之税</Afflictiondescription.stored_damage>
<entityname.Elf_Melter>精灵熔枪</entityname.Elf_Melter>
<entitydescription.Elf_Melter>强化版的等离子切割器,能快速的切割几乎大部分材料,当然,如果你愿意,也可以是生物材料,会快速导致烧伤,在陆地上格外有效</entitydescription.Elf_Melter>
<entityname.FlamethrowerF>火焰喷射器</entityname.FlamethrowerF>
<entitydescription.FlamethrowerF>强化版的焊接工具,出于安全性考虑,这柄武器的的性能被限制了,如果需要烧烤什么东西,推荐使用精灵熔枪</entitydescription.FlamethrowerF>
<entityname.Horn_o_plenty>丰饶之角</entityname.Horn_o_plenty>
<entitydescription.Horn_o_plenty>能够无限使用的弱效治疗药剂同时能解除全部种类中毒、伤口感染、辐射病和麻痹给予60秒抗药性</entitydescription.Horn_o_plenty>
</infotexts>

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="The_Grand_Design" category="Equipment" Tags="smallitem,weapon,gunsmith,tool,simpletool,mechanicalrepairtool,wrench,screwdriver,electricalrepairtool" cargocontaineridentifier="metalcrate" Scale="0.5" description="" impactsoundtag="impact_metal_light">
<Price baseprice="3000" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1" />
<Price storeidentifier="merchantcity" multiplier="2" />
<Price storeidentifier="merchantresearch" multiplier="0.75" />
<Price storeidentifier="merchantmilitary" multiplier="0.75" />
<Price storeidentifier="merchantmine" multiplier="0.5" />
</Price>
<Deconstruct time="15">
<RequiredItem identifier="endwormshell" />
<RequiredItem identifier="watchershell" />
<RequiredItem identifier="molochbone" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="mechanical" level="100" />
<RequiredSkill identifier="electrical" level="100" />
<RequiredItem identifier="endwormshell" amount="2" />
<RequiredItem identifier="watchershell" amount="2" />
<RequiredItem identifier="molochbone" />
</Fabricate>
<InventoryIcon texture="%ModDir:tr_mod%/The_Grand_Design/The_Grand_Design.png" sourcerect="0,0,55,49" origin="0.5,0.5" />
<Sprite texture="%ModDir:tr_mod%/The_Grand_Design/The_Grand_Design.png" sourcerect="0,0,55,49" depth="0.55" origin="0.5,0.5" />
<Body width="55" height="49" density="15" />
<Holdable slots="Any,RightHand,LeftHand,Head" holdpos="30,-50" aimpos="60,0" handle1="-20,0" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnActive" target="Character">
<Explosion range="5000" abilityexplosion="true" structuredamage="-0.2" itemrepairstrength="0.2" />
</StatusEffect>
<StatusEffect type="OnActive" target="Character,Contained" Condition="1"></StatusEffect>
</Holdable>
<ItemContainer capacity="16" keepopenwhenequipped="true" movableframe="true" slotsperrow="9"></ItemContainer>
<AiTarget sightrange="3000" />
<Upgrade gameversion="0.10.0.0" scale="0.5" />
</Item>
</Items>

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="Void_Bag" category="Equipment" Tags="smallitem,container,securecontainer,artifactholder,artifactcontainer" cargocontaineridentifier="metalcrate" Scale="0.5" description="" impactsoundtag="impact_metal_light" showcontentsintooltip="true" fireproof="true" waterproof="true">
<Price baseprice="500" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="0.85" />
<Price storeidentifier="merchantcity" multiplier="0.85" />
<Price storeidentifier="merchantresearch" multiplier="2" />
<Price storeidentifier="merchantmilitary" multiplier="1.25 " />
<Price storeidentifier="merchantmine" />
</Price>
<Deconstruct time="15"></Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="mechanical" level="50" />
<RequiredItem identifier="oxygeniteshard" amount="3" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="mechanical" level="50" />
<RequiredItem identifier="incendium" amount="3" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="mechanical" level="50" />
<RequiredItem identifier="fulgurium" amount="3" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="mechanical" level="50" />
<RequiredItem identifier="physicorium" amount="3" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="mechanical" level="50" />
<RequiredItem identifier="dementonite" amount="3" />
</Fabricate>
<InventoryIcon texture="%ModDir:tr_mod%/Void_Bag/Void_Bag.png" sourcerect="0,0,26,34" origin="0.5,0.5" />
<Sprite texture="%ModDir:tr_mod%/Void_Bag/Void_Bag.png" sourcerect="0,0,26,34" depth="0.55" origin="0.5,0.5" />
<Body width="26" height="34" density="15" />
<Holdable slots="Any,RightHand,LeftHand" holdpos="30,-50" aimpos="60,0" handle1="-20,0" msg="ItemMsgPickUpSelect" controlpose="true"></Holdable>
<ItemContainer capacity="95" keepopenwhenequipped="true" movableframe="true"></ItemContainer>
<CustomInterface drawhudwhenequipped="true" canbeselected="false">
<GuiFrame style="ItemUI" absoluteoffset="0,150" anchor="BottomCenter" relativesize="0.06,0.08" />
<Button text="spawn subunit">
<StatusEffect target="This,Character" type="OnUse" Condition="0" disabledeltatime="true">
<Sound file="Content/Sounds/DropItem.ogg" type="OnUse" range="250" />
<SpawnItem identifiers="Void_Bag_projectile" spawnposition="This" />
</StatusEffect>
</Button>
</CustomInterface>
<AiTarget sightrange="3000" />
<Upgrade gameversion="0.10.0.0" scale="0.5" />
</Item>
<Item name="" identifier="Void_Bag_projectile" category="Equipment" Tags="smallitem,container,securecontainer,artifactholder,artifactcontainer" cargocontaineridentifier="metalcrate" Scale="0.5" description="" impactsoundtag="impact_metal_light" showcontentsintooltip="true" fireproof="true" waterproof="true">
<Price baseprice="0" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="0.85" />
<Price storeidentifier="merchantcity" multiplier="0.85" />
<Price storeidentifier="merchantresearch" multiplier="2" />
<Price storeidentifier="merchantmilitary" multiplier="1.25 " />
<Price storeidentifier="merchantmine" />
</Price>
<Deconstruct time="0"></Deconstruct>
<InventoryIcon texture="%ModDir:tr_mod%/Void_Bag/Void_Bag_projectile.png" sourcerect="0,0,64,88" origin="0.5,0.5" />
<Sprite texture="%ModDir:tr_mod%/Void_Bag/Void_Bag_projectile.png" sourcerect="0,0,64,88" depth="0.55" origin="0.5,0.5" />
<Body width="64" height="88" density="15" />
<Holdable slots="Any,RightHand,LeftHand" holdpos="30,-50" aimpos="60,0" handle1="-20,0" msg="ItemMsgPickUpSelect" controlpose="true"></Holdable>
<ItemContainer capacity="150" hideitems="true" drawinventory="false"></ItemContainer>
</Item>
</Items>

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="The_Anomalys_Nanogun" category="Weapon" cargocontaineridentifier="metalcrate" allowasextracargo="true" tags="mediumitem,weapon,gun,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_heavy">
<Price baseprice="900" sold="false">
<Price storeidentifier="merchantoutpost" multiplier="1.5" />
<Price storeidentifier="merchantcity" multiplier="1.25" />
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="1" maxavailable="2" sold="true">
<Price storeidentifier="merchantmine" multiplier="1.25" />
</Price>
<Deconstruct time="10">
<Item identifier="copper" />
<Item identifier="plastic" />
<Item identifier="lead" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="fulgurium" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="70" requiresrecipe="true">
<RequiredSkill identifier="electrical" level="65" />
<RequiredItem identifier="fpgacircuit" />
<RequiredItem identifier="lead" amount="2"/>
<RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
<RequiredItem identifier="fulgurium" amount="2" />
</Fabricate>
<InventoryIcon texture="%ModDir:tr_mod%/The_Anomalys_Nanogun/The_Anomalys_Nanogun.png" sourcerect="0,0,204,88" origin="0.5,0.5" />
<Sprite texture="%ModDir:tr_mod%/The_Anomalys_Nanogun/The_Anomalys_Nanogun.png" sourcerect="0,0,204,88" depth="0.55" origin="0.5,0.5" />
<Body width="204" height="88" density="25" />
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="60,-15" aimpos="70,4" handle1="-50,-10" handle2="10,-3" holdangle="-25" />
<RangedWeapon reload="1.7" holdtrigger="true" barrelpos="118,14" spread="0" unskilledspread="10" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2" maxchargetime="0.63">
<Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
<CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
<ParticleEmitter particle="FlareBubbles" scalemin="1.4" scalemax="1.8" particleamount="14" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50"/>
<ParticleEmitter particle="pulselasermist" particleamount="30" anglemin="-10" anglemax="10" scalemin="1" scalemax="1" distancemin="0" distancemax="250" velocitymin="0" velocitymax="100" />
<ParticleEmitter particle="GlowDot" scalemin="4.0" scalemax="4.0" particleamount="20" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" colormultiplier="255,0,0,255" />
<ParticleEmitterCharge particle="chargepulselaser" particlespersecond="60" scalemin="1.0" scalemax="1.0" anglemax="360" />
<Sound file="%ModDir:tr_mod%/The_Anomalys_Nanogun/nano_laser.ogg" type="OnUse" range="3000" selectionmode="Random" />
<ChargeSound file="%ModDir:tr_mod%/The_Anomalys_Nanogun/nano_charge.ogg" range="1000" />
<StatusEffect type="OnUse">
<Explosion range="150.0" force="3" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
</StatusEffect>
<StatusEffect type="OnUse" target="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnUse" target="This" reload="0.4" setvalue="true" delay="0.4" />
<StatusEffect type="OnUse" target="This" reload="0.6" setvalue="true" delay="0.6" />
<StatusEffect type="OnUse" target="This" reload="0.8" setvalue="true" delay="0.8" />
<StatusEffect type="OnUse" target="This" reload="1.0" setvalue="true" delay="1.0" />
<RequiredItems items="pulselaserammobox" type="Contained" msg="ItemMsgAmmoRequired" />
<RequiredSkill identifier="weapons" level="25" />
<RequiredSkill identifier="electrical" level="45" />
</RangedWeapon>
<ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="10,-5" containedspritedepths="0.562,0.561" containedstateindicatorstyle="default" containedstateindicatorslot="0">
<Containable items="pulselaserammobox" rotation="90"/>
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="192,448,64,64" origin="0.5,0.5" />
<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
</ItemContainer>
<aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
<Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.1" />
</Quality>
<SkillRequirementHint identifier="weapons" level="25" />
<SkillRequirementHint identifier="electrical" level="45" />
</Item>
<Item name="" identifier="pulselaserammobox" scale="0.5" tags="pulselaserequipment,pulselaserammo,ammobox" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy" cargocontaineridentifier="">
<PreferredContainer primary="pulselaserammosource" amount="1" mincondition="1"/>
<PreferredContainer primary="ammoboxcontainer" mincondition="1"/>
<Price baseprice="250" minavailable="1" displaynonempty="true" >
<Price storeidentifier="merchantoutpost" multiplier="1.6" />
<Price storeidentifier="merchantcity" multiplier="1.4" sold="false"/>
<Price storeidentifier="merchantresearch" multiplier="1.3" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.2" />
<Price storeidentifier="merchantarmory" multiplier="0.9" />
</Price>
<Deconstruct time="10">
<Item identifier="lithium" mincondition="0.95"/>
<Item identifier="aluminium" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="20">
<RequiredSkill identifier="weapons" level="50" />
<RequiredItem identifier="lithium" />
<RequiredItem identifier="alienblood" />
<RequiredItem identifier="aluminium" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15">
<RequiredSkill identifier="weapons" level="45" />
<RequiredItem identifier="lithium" />
<RequiredItem identifier="alienblood" />
<RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="pulselaserammobox" />
</Fabricate>
<!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,128,64,64" />-->
<Sprite texture="Content/Items/Containers/containers.png" depth="0.54" sourcerect="560,687,95,78" origin="0.5,0.5" />
<Body width="90" height="72" density="30" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-40,30" handle2="40,30" aimable="false" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<SpawnItem identifiers="pulselaserbolt" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" condition="-2.25" disabledeltatime="true">
<RequiredItem items="pulselaserbolt" type="Contained" />
</StatusEffect>
<Containable items="pulselaserbolt" />
</ItemContainer>
</Item>
<Item name="" identifier="pulselaserbolt" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
<Sprite texture="weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
<Body width="170" height="10" density="20" />
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
<Projectile characterusable="false" hitscan="true" removeonhit="true" damagedoors="true" penetration="0.5">
<ParticleEmitter particle="tracerpulselaser" particleamount="1" velocitymin="0" velocitymax="0"/>
<ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50"/>
<Attack structuredamage="50" targetforce="100" itemdamage="25" severlimbsprobability="1.0" penetration="0.5">
<Affliction identifier="explosiondamage" strength="40" />
<Affliction identifier="stun" strength="0.5" />
</Attack>
<StatusEffect type="OnImpact" target="UseTarget">
<ParticleEmitter particle="muzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" />
<ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="255,200,225,180" />
<ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50"/>
<Explosion range="150.0" ballastfloradamage="50" structuredamage="50" itemdamage="250" force="10.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255" >
<Affliction identifier="burn" strength="100" />
<Affliction identifier="stun" strength="3" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget">
<Conditional entitytype="eq Structure"/>
<Conditional hastag="eq door"/>
<ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
</StatusEffect>
<StatusEffect type="OnNotContained" target="This">
<Remove />
</StatusEffect>
</Projectile>
</Item>
</Items>

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tr_mod/filelist.xml Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Afflictions file="%ModDir%/Life_Crystal/Afflictions.xml" />
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<Other file="%ModDir%/Void_Bag/Void_Bag_projectile.png" />
<Text file="%ModDir%/English_tr_mod.xml" />
<Text file="%ModDir%/SimplifiedChinese_tr_mod.xml" />
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<Particles file="%ModDir%/Jewel_of_Light/ParticlePrefabs.xml" />
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<Other file="%ModDir%/Healing_Potion/drink.ogg" />
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<Afflictions file="%ModDir%/Healing_Potion/Afflictions.xml" />
<Afflictions file="%ModDir%/God_Slayer_Slug/Afflictions.xml" />
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<Other file="%ModDir%/God_Slayer_Slug/Marked.png" />
<Other file="%ModDir%/God_Slayer_Slug/God_Slayer_Inferno.png" />
<Afflictions file="%ModDir%/Chalice_of_the_Blood_God/Afflictions.xml" />
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<Other file="%ModDir%/Chalice_of_the_Blood_God/Chalice_of_the_Blood_God.png" />
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<Item file="%ModDir%/FlamethrowerF/FlamethrowerF.xml" />
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