From b1dfdfdcff5bfb7aaaf9fa04294a6a7c849fc206 Mon Sep 17 00:00:00 2001 From: PhatPhuckDave Date: Mon, 31 Mar 2025 21:15:39 +0200 Subject: [PATCH] Disable all keybinds --- CykaQuick/Lua/Autorun/init.lua | 154 ++++++++++++++++----------------- 1 file changed, 77 insertions(+), 77 deletions(-) diff --git a/CykaQuick/Lua/Autorun/init.lua b/CykaQuick/Lua/Autorun/init.lua index ea9b9cd..b7132f6 100644 --- a/CykaQuick/Lua/Autorun/init.lua +++ b/CykaQuick/Lua/Autorun/init.lua @@ -96,88 +96,88 @@ else LuaUserData.RegisterType("Barotrauma.Items.Components.Repairable") LuaUserData.RegisterType("Barotrauma.VisualSlot") - Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) - if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QUICKSTACK_KEYS) then return end - quickstack.quickStackItems(instance) - end, Hook.HookMethodType.After) - - Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) - if not PlayerInput.KeyHit(MyModGlobal.CONFIG.STACK_TO_CURSOR) then return end - if not PlayerInput.IsShiftDown() then - quickstack.stackToCursor() - else - quickstack.stackAllToCursor() - end - end, Hook.HookMethodType.After) - - Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) - if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FABRICATOR_KEY) then return end - fabricatorstack.tryStackFabricator(instance) - end, Hook.HookMethodType.After) - - Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) - if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FIX) then return end - hotkeyrepair.tryRepair() - end, Hook.HookMethodType.After) - - Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) - if not PlayerInput.KeyHit(MyModGlobal.CONFIG.MAX_BUY) then return end - quickbuy.tryBuy() - end, Hook.HookMethodType.After) - - local throttle = 0.1 - local throttleTimer = 0 - Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) - if PlayerInput.Mouse4ButtonClicked() then - cursormacroer.setTargetInventory() - end - if not PlayerInput.IsAltDown() then return end - if Timer.GetTime() < throttleTimer then return end - throttleTimer = Timer.GetTime() + throttle - -- We can not use shift because holding shift means we're moving half a stack - -- Fuck me sideways - -- if not PlayerInput.IsShiftDown() then return end - -- if not PlayerInput.PrimaryMouseButtonClicked() then return end - cursormacroer.tryStackCursorItem() - end, Hook.HookMethodType.After) - - Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) - if not PlayerInput.KeyHit(MyModGlobal.CONFIG.UNLOAD) then return end - quickunload.tryUnloadCursorItem() - end, Hook.HookMethodType.After) - - Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) - if not PlayerInput.KeyHit(MyModGlobal.CONFIG.RELOAD) then return end - quickreload.tryReloadCursorItem(PlayerInput.IsShiftDown()) - end, Hook.HookMethodType.After) - -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) - -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.LOOT) then return end - -- quickloot.tryLoot() + -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QUICKSTACK_KEYS) then return end + -- quickstack.quickStackItems(instance) -- end, Hook.HookMethodType.After) - Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) - if not PlayerInput.KeyHit(MyModGlobal.CONFIG.SONAR) then return end - sonarpinger.tryPing() - end, Hook.HookMethodType.After) + -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) + -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.STACK_TO_CURSOR) then return end + -- if not PlayerInput.IsShiftDown() then + -- quickstack.stackToCursor() + -- else + -- quickstack.stackAllToCursor() + -- end + -- end, Hook.HookMethodType.After) - Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) - if not PlayerInput.KeyHit(MyModGlobal.CONFIG.AOEPICKUP) then return end - aoepickup.tryAoePickup() - end, Hook.HookMethodType.After) + -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) + -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FABRICATOR_KEY) then return end + -- fabricatorstack.tryStackFabricator(instance) + -- end, Hook.HookMethodType.After) - Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) - if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_FABRICATOR) then return end - quickaccess.tryAccessFabricator(PlayerInput.IsShiftDown()) - end, Hook.HookMethodType.After) + -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) + -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FIX) then return end + -- hotkeyrepair.tryRepair() + -- end, Hook.HookMethodType.After) - Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) - if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_DECONSTRUCTOR) then return end - quickaccess.tryAccessDeconstructor(PlayerInput.IsShiftDown()) - end, Hook.HookMethodType.After) + -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) + -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.MAX_BUY) then return end + -- quickbuy.tryBuy() + -- end, Hook.HookMethodType.After) - Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) - if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_MEDICAL_FABRICATOR) then return end - quickaccess.tryAccessMedicalFabricator(PlayerInput.IsShiftDown()) - end, Hook.HookMethodType.After) + -- local throttle = 0.1 + -- local throttleTimer = 0 + -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) + -- if PlayerInput.Mouse4ButtonClicked() then + -- cursormacroer.setTargetInventory() + -- end + -- if not PlayerInput.IsAltDown() then return end + -- if Timer.GetTime() < throttleTimer then return end + -- throttleTimer = Timer.GetTime() + throttle + -- -- We can not use shift because holding shift means we're moving half a stack + -- -- Fuck me sideways + -- -- if not PlayerInput.IsShiftDown() then return end + -- -- if not PlayerInput.PrimaryMouseButtonClicked() then return end + -- cursormacroer.tryStackCursorItem() + -- end, Hook.HookMethodType.After) + + -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) + -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.UNLOAD) then return end + -- quickunload.tryUnloadCursorItem() + -- end, Hook.HookMethodType.After) + + -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) + -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.RELOAD) then return end + -- quickreload.tryReloadCursorItem(PlayerInput.IsShiftDown()) + -- end, Hook.HookMethodType.After) + + -- -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) + -- -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.LOOT) then return end + -- -- quickloot.tryLoot() + -- -- end, Hook.HookMethodType.After) + + -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) + -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.SONAR) then return end + -- sonarpinger.tryPing() + -- end, Hook.HookMethodType.After) + + -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) + -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.AOEPICKUP) then return end + -- aoepickup.tryAoePickup() + -- end, Hook.HookMethodType.After) + + -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) + -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_FABRICATOR) then return end + -- quickaccess.tryAccessFabricator(PlayerInput.IsShiftDown()) + -- end, Hook.HookMethodType.After) + + -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) + -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_DECONSTRUCTOR) then return end + -- quickaccess.tryAccessDeconstructor(PlayerInput.IsShiftDown()) + -- end, Hook.HookMethodType.After) + + -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable) + -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_MEDICAL_FABRICATOR) then return end + -- quickaccess.tryAccessMedicalFabricator(PlayerInput.IsShiftDown()) + -- end, Hook.HookMethodType.After) end