Add quick interactions locally
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.IO;
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using Barotrauma;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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using System.Xml;
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using System.Xml.Linq;
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using HarmonyLib;
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namespace QICrabUI
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{
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public partial class CUIComponent : IDisposable
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{
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private void SetupAnimations()
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{
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Animations = new Indexer<string, CUIAnimation>(
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(key) => animations.GetValueOrDefault(key),
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(key, value) => AddAnimation(key, value)
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);
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}
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private Dictionary<string, CUIAnimation> animations = new();
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public Indexer<string, CUIAnimation> Animations;
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public void AddAnimation(string name, CUIAnimation animation)
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{
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animation.Target = this;
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animations[name] = animation;
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}
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public void BlockChildrenAnimations()
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{
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foreach (CUIComponent child in Children)
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{
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foreach (CUIAnimation animation in child.animations.Values)
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{
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animation.Stop();
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animation.Blocked = true;
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}
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child.BlockChildrenAnimations();
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}
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}
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}
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}
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