Add quick interactions locally
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.IO;
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using Barotrauma;
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using HarmonyLib;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using QICrabUI;
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using QIDependencyInjection;
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namespace QuickInteractions
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{
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public class QuickInteractionsUI : CUIFrame
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{
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public static string SavePath => Path.Combine(Mod.Instance.Paths.DataUI, "QuickInteractionsUI.xml");
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[Dependency] public GameStageTracker GameStageTracker { get; set; }
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[Dependency] public Logger Logger { get; set; }
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[Dependency] public Debugger Debugger { get; set; }
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[Dependency] public QuickTalk QuickTalk { get; set; }
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[Dependency] public Fabricators Fabricators { get; set; }
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[Dependency] public Debouncer Debouncer { get; set; }
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private bool textVisible;
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public bool TextVisible
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{
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get => textVisible;
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set
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{
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if (textVisible == value) return;
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textVisible = value;
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//BackgroundColor = value ? new Color(0, 0, 0, 150) : Color.Transparent;
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UpdateAnchor();
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this["layout"].Children.ForEach(c =>
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{
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if (c is QuickTalkButton qtb) qtb.TextVisible = value;
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if (c is FabricatorButton fb) fb.TextVisible = value;
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});
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}
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}
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public CUIDirection ButtonDirection => Real.Left < CUI.GameScreenSize.X / 2.0f ? CUIDirection.Straight : CUIDirection.Reverse;
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public void UpdateAnchor()
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{
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bool onTheLeft = Real.Left < CUI.GameScreenSize.X / 2.0f;
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if (onTheLeft)
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{
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if (Anchor == CUIAnchor.BottomRight)
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{
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Anchor = CUIAnchor.BottomLeft;
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Absolute = Absolute with { Left = Real.Left };
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}
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BackgroundSprite.Effects = SpriteEffects.None;
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}
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else
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{
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if (Anchor == CUIAnchor.BottomLeft)
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{
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Anchor = CUIAnchor.BottomRight;
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Absolute = Absolute with { Left = (Real.Left + Real.Width) - CUI.GameScreenSize.X };
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}
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BackgroundSprite.Effects = SpriteEffects.FlipHorizontally;
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}
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}
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public void CreateUI()
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{
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OutlineColor = Color.Transparent;
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BackgroundColor = new Color(255, 255, 255, 255);//Color.Transparent;
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BackgroundSprite = CUI.TextureManager.GetCUISprite(4, 1);
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Absolute = new CUINullRect(y: -50);
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Anchor = CUIAnchor.BottomLeft;
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Relative = new CUINullRect(-0.5f, 0);
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Resizible = false;
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FitContent = new CUIBool2(true, true);
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//DragHandle.DragRelative = true;
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DragHandle.OutputRealPos = true;
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this["layout"] = new CUIVerticalList()
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{
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Relative = new CUINullRect(0, 0, 1, 1),
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FitContent = new CUIBool2(true, true),
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Scrollable = true,
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BreakSerialization = true,
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BottomGap = 0,
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};
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//SaveToFile(SavePath);
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LoadSelfFromFile(SavePath);
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}
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public override void Hydrate()
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{
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OnDrag += (x, y) =>
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{
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bool onTheLeft = x < CUI.GameScreenSize.X / 2.0f;
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if (onTheLeft && BackgroundSprite.Effects == SpriteEffects.FlipHorizontally)
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{
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BackgroundSprite.Effects = SpriteEffects.None;
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}
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if (!onTheLeft && BackgroundSprite.Effects == SpriteEffects.None)
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{
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BackgroundSprite.Effects = SpriteEffects.FlipHorizontally;
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}
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//UpdateAnchor();
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this["layout"].Children.ForEach(c =>
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{
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if (c is CUIHorizontalList button)
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{
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button.Direction = onTheLeft ? CUIDirection.Straight : CUIDirection.Reverse;
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}
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});
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};
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OnMouseOn += (e) => TextVisible = MouseOver;
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OnMouseOff += (e) => TextVisible = MouseOver;
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AddCommand("interact", (o) =>
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{
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if (o is Character character)
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{
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QuickTalk.InteractWith(character);
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}
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if (o is Item item)
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{
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Fabricators.SelectItem(item);
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}
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});
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}
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public void AfterInject()
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{
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Mod.Instance.OnPluginLoad += () => { Revealed = Utils.IsThisAnOutpost; Refresh(); };
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Mod.Instance.OnPluginUnload += () => { SaveToFile(SavePath); };
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GameStageTracker.OnRoundStart += () => { Revealed = Utils.IsThisAnOutpost; ScheduleRefresh(500); }; // bruh
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GameStageTracker.OnRoundStartOrInitialize += () => { Revealed = Utils.IsThisAnOutpost; ScheduleRefresh(500); };
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GameStageTracker.OnRoundEnd += () => Revealed = false;
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QuickTalk.CharacterStatusUpdated += (c) => Refresh();
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CreateUI();
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}
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public void ScheduleRefresh(int delay = 100)
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{
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Debugger.Log("ScheduleRefresh", DebugLevel.UIRefresh);
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GameMain.LuaCs.Timer.Wait((object[] args) => Refresh(), delay);
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}
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public void Refresh()
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{
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if (!Revealed) return;
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Debouncer.Debounce("refresh", 100, () =>
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{
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try
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{
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if (this["layout"] == null) return;
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if (GUI.DisableHUD)
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{
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ScheduleRefresh(500);
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return;
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}
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Debugger.Log("Refresh", DebugLevel.UIRefresh);
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bool onTheLeft = Real.Left < CUI.GameScreenSize.X / 2.0f;
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this["layout"].RemoveAllChildren();
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foreach (Character character in QuickTalk.WantToTalk)
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{
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this["layout"].Append(new QuickTalkButton(character, ButtonDirection));
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}
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foreach (Character character in QuickTalk.Merchants)
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{
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this["layout"].Append(new QuickTalkButton(character, ButtonDirection));
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}
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if (Fabricators.OutpostFabricator != null)
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{
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this["layout"].Append(new FabricatorButton(Fabricators.OutpostFabricator, ButtonDirection));
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}
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if (Fabricators.OutpostMedFabricator != null)
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{
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this["layout"].Append(new FabricatorButton(Fabricators.OutpostMedFabricator, ButtonDirection));
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}
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if (Fabricators.OutpostDeconstructor != null)
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{
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this["layout"].Append(new FabricatorButton(Fabricators.OutpostDeconstructor, ButtonDirection));
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}
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}
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catch (Exception e)
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{
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}
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});
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}
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}
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}
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