Add quick interactions locally
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154
Quick Interactions/CSharp/Client/Layers/UI/QuickTalkButton.cs
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154
Quick Interactions/CSharp/Client/Layers/UI/QuickTalkButton.cs
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.IO;
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using Barotrauma;
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using HarmonyLib;
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using Microsoft.Xna.Framework;
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using QICrabUI;
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using QIDependencyInjection;
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namespace QuickInteractions
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{
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public class QuickTalkButton : CUIHorizontalList
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{
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[Dependency] public static Debugger Debugger { get; set; }
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public static float MotinorScale = 1.0f;
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public static Point IconTextureSize = new Point(139, 75);
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public static float IconProportions = (float)IconTextureSize.X / (float)IconTextureSize.Y;
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public static float ScreenHeightToIconHeight = (float)IconTextureSize.Y / 3072.0f * MotinorScale;
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public static CUINullRect IconSize => new CUINullRect(null, null,
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(float)Math.Round(CUI.GameScreenSize.Y * ScreenHeightToIconHeight * IconProportions),
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(float)Math.Round(CUI.GameScreenSize.Y * ScreenHeightToIconHeight)
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);
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public static float TextScale => CUI.GameScreenSize.Y / 840.0f * MotinorScale;
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public static Color GetButtonColor(Character character)
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{
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if (character.IsDead) return new Color(255, 0, 0);
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Color cl = character.CampaignInteractionType switch
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{
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CampaignMode.InteractionType.Talk => new Color(255, 255, 255),
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CampaignMode.InteractionType.Examine => character.HumanPrefab?.Identifier.Value switch
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{
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"jestmaster" => new Color(255, 64, 255),
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"huskcultecclesiast" => new Color(80, 80, 255),
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_ => new Color(255, 255, 255),
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},
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CampaignMode.InteractionType.Crew => new Color(198, 211, 242),
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CampaignMode.InteractionType.Store => character.HumanPrefab?.Identifier.Value switch
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{
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"merchantnightclub" => new Color(255, 0, 80),
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"merchantmedical" => new Color(255, 130, 130),
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"merchantengineering" => new Color(255, 255, 130),
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"merchantarmory" => new Color(200, 200, 200),
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"merchantclown" => new Color(255, 64, 255),
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"merchanthusk" => new Color(80, 80, 255),
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_ => new Color(255, 200, 170),
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},
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CampaignMode.InteractionType.Upgrade => new Color(106, 250, 115),
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CampaignMode.InteractionType.PurchaseSub => new Color(169, 212, 187),
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CampaignMode.InteractionType.MedicalClinic => new Color(255, 130, 130),
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_ => Color.White,
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};
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// Ye,ok, doesn't work in multiplayer
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Debugger.Log($"Interaction: {character.CampaignInteractionType} Id:{character.HumanPrefab?.Identifier.Value} Color:{character}", DebugLevel.ButtonColor);
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return cl;
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}
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public static CUISprite GetIcon(Character character)
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{
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return character.CampaignInteractionType switch
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{
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CampaignMode.InteractionType.Talk => GetIcon(2),
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CampaignMode.InteractionType.Examine => GetIcon(2),
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CampaignMode.InteractionType.Crew => GetIcon(3),
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CampaignMode.InteractionType.Store => GetIcon(0),
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CampaignMode.InteractionType.Upgrade => GetIcon(4),
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CampaignMode.InteractionType.PurchaseSub => GetIcon(5),
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CampaignMode.InteractionType.MedicalClinic => GetIcon(1),
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_ => GetIcon(2),
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};
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}
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public static CUISprite GetIcon(int x, int y = 0)
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{
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return new CUISprite("Interaction icons.png", new Rectangle(x * IconTextureSize.X, y * IconTextureSize.Y, IconTextureSize.X, IconTextureSize.Y));
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}
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public static string GetInteractionText(Character character)
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{
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string InteractionText = TextManager.Get("CampaignInteraction." + character.CampaignInteractionType).ToString().Replace("[[key]]", "");
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string pname = character.HumanPrefab?.Identifier.Value;
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bool isAManager = pname != null && pname.Contains("outpostmanager");
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LocalizedString name = character.Info?.DisplayName;
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if (character.Info?.Title != "") name = character.Info?.Title;
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if (isAManager) name = TextManager.Get("npctitle.outpostmanager");
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return $"{name} - {InteractionText}";
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}
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public Character character { get; set; }
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public bool TextVisible
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{
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get => Text.Parent != null;
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set
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{
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if (value)
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{
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if (Text.Parent == null) Append(Text);
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}
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else
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{
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if (Text.Parent != null) RemoveChild(Text);
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}
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}
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}
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public CUIButton Icon;
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public CUITextBlock Text;
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public QuickTalkButton(Character character, CUIDirection direction) : base()
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{
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FitContent = new CUIBool2(true, true);
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Direction = direction;
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this["icon"] = Icon = new CUIButton()
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{
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Text = "",
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Border = new CUIBorder(),
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BackgroundSprite = GetIcon(character),
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MasterColorOpaque = GetButtonColor(character),
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//ResizeToSprite = true,
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Absolute = IconSize,
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};
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Icon.OnMouseDown += (e) =>
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{
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DispatchUp(new CUICommand("interact", character));
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};
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Text = new CUITextBlock("")
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{
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TextAlign = CUIAnchor.CenterLeft,
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Text = GetInteractionText(character),
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TextScale = TextScale,
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Ghost = new CUIBool2(false, true),
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};
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this.character = character;
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}
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}
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}
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