Add quick interactions locally
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using System.Diagnostics;
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using Barotrauma;
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namespace QIDependencyInjection
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{
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/// <summary>
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/// Properties marked with [Dependency] will be injected,
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/// and their own properties will be injected
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/// </summary>
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public class DependencyAttribute : System.Attribute { }
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/// <summary>
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/// Properties marked with [EntryPoint] will be created if == null
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/// and then their own properties will be injected
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/// </summary>
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public class EntryPointAttribute : System.Attribute { }
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/// <summary>
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/// Properties marked with [Singleton] will be created, added to Singletons and injected
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/// </summary>
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public class SingletonAttribute : System.Attribute { }
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/// <summary>
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/// it's a stupid optimization attempt
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/// Classes marked with [HasStaticDependencies] will be scanned in InjectStaticProperties(Assembly assembly, bool onlyIfHasStaticDependencies = true)
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/// </summary>
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public class HasStaticDependenciesAttribute : System.Attribute { }
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/// <summary>
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/// Classes marked with [DontInjectStatic] won't be injected by InjectStaticProperties(Assembly assembly, bool onlyIfHasStaticDependencies = true)
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/// For test classes
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/// </summary>
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public class DontInjectStaticAttribute : System.Attribute { }
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}
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