Add quick interactions locally
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using System.Diagnostics;
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using Barotrauma;
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namespace QIDependencyInjection
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{
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public partial class ServiceCollection
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{
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/// <summary>
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/// Will return an object of ImplementationType that this ServiceType resolves to
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/// </summary>
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/// <typeparam name="ServiceType"></typeparam>
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/// <param name="args"> will be passed to the new instance, not singleton </param>
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/// <returns></returns>/
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public ServiceType GetService<ServiceType>(object?[]? args = null) => (ServiceType)GetService(typeof(ServiceType), args);
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public object GetService(Type ServiceType, object?[]? args = null) => GetServiceRec(ServiceType, 0, args);
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private object GetServiceRec(Type ServiceType, int depth = 0, object?[]? args = null)
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{
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if (depth > MaxRecursionDepth)
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{
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Log($"GetService {ServiceType} stuck in a loop", Color.Orange);
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return null;
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}
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object o = null;
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Type TargetType = GetTargetType(ServiceType);
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if (TargetType != null)
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{
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if (Singletons.ContainsKey(TargetType))
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{
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o = Singletons[TargetType];
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}
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else
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{
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o = Activator.CreateInstance(TargetType, args);
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InjectProperties(o, depth + 1);
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}
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}
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return o;
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}
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}
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}
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