Add other mods
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57
Fast Forward/CSharp/Client/Mod.cs
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57
Fast Forward/CSharp/Client/Mod.cs
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using System;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using Barotrauma;
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using HarmonyLib;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using System.IO;
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namespace FastForward
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{
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public partial class Mod : IAssemblyPlugin
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{
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public Harmony harmony;
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public static Keys FFPressKey = Keys.Q;
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public static Keys FFToggleKey = Keys.None;
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public static bool FFToggleKeyPressed = false;
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public static bool FFState = false;
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public static int FFSpeed = 3;
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public void Initialize()
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{
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harmony = new Harmony("fastforward");
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createFolders();
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loadSettings();
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saveSettings();
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addCommands();
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harmony.Patch(
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original: typeof(GameMain).GetMethod("Update", AccessTools.all),
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postfix: new HarmonyMethod(typeof(Mod).GetMethod("GameMain_Update_Postfix"))
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);
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}
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public void Dispose()
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{
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harmony.UnpatchAll(harmony.Id);
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harmony = null;
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removeCommands();
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}
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public void OnLoadCompleted() { }
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public void PreInitPatching() { }
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public static void log(object msg, Color? cl = null, string line = "")
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{
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if (cl == null) cl = Color.Cyan;
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LuaCsLogger.LogMessage($"{line}{msg ?? "null"}", cl, cl);
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}
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}
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}
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