Fix reloading harpooner

This commit is contained in:
2025-03-30 23:29:26 +02:00
parent a56a1897bc
commit c4dfc6fec0
2 changed files with 6 additions and 4 deletions

View File

@@ -1,5 +1,5 @@
-- luacheck: globals Character MyModGlobal Timer -- luacheck: globals Character MyModGlobal Timer
local cursormacroer = require("Cyka.cursormacroer") -- luacheck: max line length 420
local utils = require("Cyka.utils") local utils = require("Cyka.utils")
local dump = require("Cyka.dump") local dump = require("Cyka.dump")
@@ -156,7 +156,9 @@ local function tryReloadSlot(slot, preferMinCondition)
-- Be partially loaded -- Be partially loaded
local nowHave = #inventorySlot.slot.items local nowHave = #inventorySlot.slot.items
if nowHave >= permissible then if nowHave >= permissible then
-- MyModGlobal.debugPrint(string.format("Moved %d items to load %s", nowHave, tostring(ititem.Prefab.Identifier.Value))) -- MyModGlobal.debugPrint(string.format(
-- "Finished processing item: %s. Current slot has reached the permissible limit of %d items.",
-- tostring(ititem.Prefab.Identifier.Value), permissible))
break break
end end

View File

@@ -6,8 +6,8 @@ local LOAD_MAP = {
weldingtool = { weldingfueltank = 1 }, weldingtool = { weldingfueltank = 1 },
revolver = { revolverround = 999 }, revolver = { revolverround = 999 },
harpooncoilrifle = { harpooncoilrifle = {
spear = 1, spear = 999,
batterycell = 999 batterycell = 1
}, },
anechoicdivingsuit = { oxygentank = 1, }, anechoicdivingsuit = { oxygentank = 1, },
handheldsonar = { batterycell = 1 }, handheldsonar = { batterycell = 1 },