This commit is contained in:
2025-04-13 10:56:23 +02:00
parent d66dac23ee
commit dcbe5685df
60 changed files with 832 additions and 828 deletions

View File

@@ -31,14 +31,14 @@
<RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
<output name="power" displayname="connection.power" maxwires="40" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
<!-- Todo: wait for this to work
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" />
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" />
-->
</ConnectionPanel>
</Item>
@@ -72,14 +72,14 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
<output name="power" displayname="connection.power" maxwires="40" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
<!-- Todo: wait for this to work
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="10" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="10" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="10" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="10" />
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" maxwires="40" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" maxwires="40" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" maxwires="40" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" maxwires="40" />
-->
</ConnectionPanel>
</Item>
@@ -102,9 +102,9 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
<output name="power" displayname="connection.power" maxwires="40" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Docking Rail Horizontal" identifier="ekdockyard_dockingrailhorizontal" tags="dock" linkable="true" scale="0.5" description="A docking interface aligned along a horizontal rail." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -125,9 +125,9 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
<output name="power" displayname="connection.power" maxwires="40" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Small Docking Port" identifier="ekdockyard_dockingportsmall" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -161,9 +161,9 @@
<RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
<output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Small Docking Hatch" identifier="ekdockyard_dockinghatchsmall" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -197,9 +197,9 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
<output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Small Docking Port (Silent)" identifier="ekdockyard_dockingportsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -232,9 +232,9 @@
<RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
<output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Small Docking Hatch (Silent)" identifier="ekdockyard_dockinghatchsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -267,9 +267,9 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
<output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Docking Port Micro" identifier="ekdockyard_dockingportmicro" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -290,9 +290,9 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
<output name="power" displayname="connection.power" maxwires="40" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Docking Hach Micro" identifier="ekdockyard_dockinghatchmicro" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -313,9 +313,9 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
<output name="power" displayname="connection.power" maxwires="40" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Large Docking Port" identifier="ekdockyard_dockingportlarge" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -351,9 +351,9 @@
<RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
<output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Large Docking Hatch" identifier="ekdockyard_dockinghatchlarge" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
@@ -389,9 +389,9 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="24" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="10" />
<output name="power" displayname="connection.power" maxwires="96" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" maxwires="40" />
</ConnectionPanel>
</Item>
</Items>

View File

@@ -45,8 +45,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Glass Door with Buttons" identifier="ekdockyard_glassdoorwbuttons" tags="door" scale="0.5" description="A sliding door with a huge window and two integrated buttons." health="80" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" damagedbyprojectiles="false" damagedbymeleeweapons="true" explosiondamagemultiplier="0.5" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -93,8 +93,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Hatch" identifier="ekdockyard_glasshatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A windowed door, but on the horizontal axis. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -130,8 +130,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Hatch with Buttons" identifier="ekdockyard_glasshatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,weldable" scale="0.5" description="A windowed door, but on the horizontal axis. Two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" damagedbyprojectiles="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -170,8 +170,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<!-- Door Test -->
@@ -207,8 +207,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
-->
@@ -247,8 +247,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Short Door With Buttons" identifier="ekdockyard_shortdoorwbuttons" tags="door" scale="0.5" description="A door with the same size as a hatch with two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -289,8 +289,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<!-- Heavy Doors -->
@@ -329,8 +329,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Heavy Door With Buttons" identifier="ekdockyard_heavydoorvanillawbuttons" tags="door" scale="0.5" description="A heavy bulkhead door with two integrated buttons." health="450" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.2" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -372,8 +372,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Blast Door" identifier="ekdockyard_blastdoor" tags="door,weldable" scale="0.5" description="A heavily armored shutter. No integrated buttons - has to be wired manually." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -410,8 +410,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Blast Door With Buttons" identifier="ekdockyard_blastdoorwbuttons" tags="door" scale="0.5" description="A heavily armored shutter. No integrated buttons - has to be wired manually." health="350" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -453,8 +453,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Blast Hatch" identifier="ekdockyard_blasthatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually." health="350" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false">
@@ -491,8 +491,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Blast Hatch With Buttons" identifier="ekdockyard_blasthatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually." health="350" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.15" allowrotatingineditor="false">
@@ -533,8 +533,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<!-- Maintenance Panels -->
@@ -574,8 +574,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel A Vertical 256" identifier="ekdockyard_doormaintenance1_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -614,8 +614,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel A Horizontal 384" identifier="ekdockyard_doormaintenance1_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -654,8 +654,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel A Horizontal 256" identifier="ekdockyard_doormaintenance1_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -694,8 +694,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel B Vertical 416" identifier="ekdockyard_doormaintenance2_vertical416" tags="door,wall,weldable" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -734,8 +734,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel B Vertical 256" identifier="ekdockyard_doormaintenance2_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -774,8 +774,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel B Horizontal 384" identifier="ekdockyard_doormaintenance2_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -814,8 +814,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel B Horizontal 256" identifier="ekdockyard_doormaintenance2_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -854,8 +854,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel C Vertical 416" identifier="ekdockyard_doormaintenance3_vertical416" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -894,8 +894,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel C Vertical 256" identifier="ekdockyard_doormaintenance3_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -934,8 +934,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel C Horizontal 384" identifier="ekdockyard_doormaintenance3_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -974,8 +974,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel C Horizontal 256" identifier="ekdockyard_doormaintenance3_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall." category="Legacy" health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1014,8 +1014,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel D Vertical 416" identifier="ekdockyard_doormaintenance4_vertical416" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -1054,8 +1054,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel D Vertical 256" identifier="ekdockyard_doormaintenance4_vertical256" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false" allowedlinks="structure,item" linkable="true">
@@ -1094,8 +1094,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel D Horizontal 384" identifier="ekdockyard_doormaintenance4_horizontal384" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1134,8 +1134,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Maintenance Panel D Horizontal 256" identifier="ekdockyard_doormaintenance4_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="0.5" description="A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.35" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1174,8 +1174,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<!-- Shuttle Shell Hatch -->
@@ -1212,8 +1212,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shuttle Shell Hatch with Buttons" identifier="ekdockyard_shuttleshellhatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1252,8 +1252,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shuttle Shell Hatch" identifier="ekdockyard_windowedshuttleshellhatch" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1289,8 +1289,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shuttle Shell Hatch with Buttons" identifier="ekdockyard_windowedshuttleshellhatchwbuttons" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1329,8 +1329,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shuttle Shell Hatch Mirrored" identifier="ekdockyard_shuttleshellhatch_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1366,8 +1366,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shuttle Shell Hatch with Buttons Mirrored" identifier="ekdockyard_shuttleshellhatchwbuttons_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1406,8 +1406,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shuttle Shell Hatch Mirrored" identifier="ekdockyard_windowedshuttleshellhatch_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually." health="100" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1443,8 +1443,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shuttle Shell Hatch with Buttons Mirrored" identifier="ekdockyard_windowedshuttleshellhatchwbuttons_mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door" scale="0.5" description="A shuttle shell access hatch with a window and two integrated buttons." health="100" requirebodyinsidetrigger="false" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -1483,8 +1483,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<!-- Shell Exterior Doors -->
@@ -1521,8 +1521,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Horizontal A 256" identifier="ekdockyard_shelldoor1windowed_horizontal256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1558,8 +1558,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Horizontal A 512" identifier="ekdockyard_shelldoor1_horizontal512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1595,8 +1595,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Horizontal A 512" identifier="ekdockyard_shelldoor1windowed_horizontal512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1632,8 +1632,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Horizontal A 768" identifier="ekdockyard_shelldoor1_horizontal768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1669,8 +1669,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Horizontal A 768" identifier="ekdockyard_shelldoor1windowed_horizontal768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1706,8 +1706,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Horizontal A 1024" identifier="ekdockyard_shelldoor1_horizontal1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1743,8 +1743,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Horizontal A 1024" identifier="ekdockyard_shelldoor1windowed_horizontal1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1780,8 +1780,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Horizontal A 1536" identifier="ekdockyard_shelldoor1_horizontal1536" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1817,8 +1817,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Horizontal A 1536" identifier="ekdockyard_shelldoor1windowed_horizontal1536" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1854,8 +1854,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Vertical A 256" identifier="ekdockyard_shelldoor1_vertical256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1891,8 +1891,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Vertical A 256" identifier="ekdockyard_shelldoor1windowed_vertical256" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1928,8 +1928,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Vertical A 512" identifier="ekdockyard_shelldoor1_vertical512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -1965,8 +1965,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Vertical A 512" identifier="ekdockyard_shelldoor1windowed_vertical512" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2002,8 +2002,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Vertical A 768" identifier="ekdockyard_shelldoor1_vertical768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2039,8 +2039,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Vertical A 768" identifier="ekdockyard_shelldoor1windowed_vertical768" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2083,8 +2083,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Vertical A 1024" identifier="ekdockyard_shelldoor1_vertical1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2120,8 +2120,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Vertical A 1024" identifier="ekdockyard_shelldoor1windowed_vertical1024" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2157,8 +2157,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<!-- Mirrored Shell Exterior Doors -->
@@ -2195,8 +2195,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Horizontal A 256 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2232,8 +2232,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Horizontal A 512 Mirrored" identifier="ekdockyard_shelldoor1_horizontal512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2269,8 +2269,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Horizontal A 512 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2306,8 +2306,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Horizontal A 768 Mirrored" identifier="ekdockyard_shelldoor1_horizontal768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2343,8 +2343,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Horizontal A 768 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2380,8 +2380,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Horizontal A 1024 Mirrored" identifier="ekdockyard_shelldoor1_horizontal1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2417,8 +2417,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Horizontal A 1024 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2454,8 +2454,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Horizontal A 1536 Mirrored" identifier="ekdockyard_shelldoor1_horizontal1536mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2491,8 +2491,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Horizontal A 1536 Mirrored" identifier="ekdockyard_shelldoor1windowed_horizontal1536mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Horizontal shell wall." health="300" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2528,8 +2528,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Vertical A 256 Mirrored" identifier="ekdockyard_shelldoor1_vertical256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2565,8 +2565,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Vertical A 256 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical256mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="150" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2602,8 +2602,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Vertical A 512 Mirrored" identifier="ekdockyard_shelldoor1_vertical512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2639,8 +2639,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Vertical A 512 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical512mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="200" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2676,8 +2676,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Vertical A 768 Mirrored" identifier="ekdockyard_shelldoor1_vertical768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2713,8 +2713,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Vertical A 768 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical768mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2750,8 +2750,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Door Vertical A 1024 Mirrored" identifier="ekdockyard_shelldoor1_vertical1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2787,8 +2787,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Windowed Shell Door Vertical A 1024 Mirrored" identifier="ekdockyard_shelldoor1windowed_vertical1024mirrored" allowedlinks="gap,hull,structure,item" linkable="true" tags="door,wall" scale="1" description="A sliding exterior hull door. Vertical shell wall." health="250" damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" monsterdamagemultiplier="0.75" explosiondamagemultiplier="0.2" allowrotatingineditor="false">
@@ -2831,8 +2831,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<!-- Ducts -->
@@ -2863,8 +2863,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Medium Duct B" identifier="ekdockyard_mediumduct2" tags="ductblock" scale="0.5" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -2894,8 +2894,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Medium Duct C" identifier="ekdockyard_mediumduct3" tags="ductblock" scale="0.5" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -2925,8 +2925,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Duct Horizontal" identifier="ekdockyard_shellduct1_horizontal" tags="ductblock" scale="1" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -2957,8 +2957,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
<Item name="Shell Duct Horizontal Mirrored" identifier="ekdockyard_shellduct1_horizontalmirrored" tags="ductblock" scale="1" description="A mechanically operated vent that may be opened or closed to allow the passage of water." damagedbyrepairtools="true" damagedbymonsters="true" damagedbyexplosions="true" explosiondamagemultiplier="0.1" allowrotatingineditor="false">
@@ -2989,8 +2989,8 @@
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="10" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" maxwires="40" />
<output name="condition_out" displayname="connection.conditionout" maxwires="40" />
</ConnectionPanel>
</Item>
</Items>